Miscreated is a multiplayer online hardcore survival game set in a post-apocalyptic future. You will need to survive against mutants, players, and even mother nature herself.
Recent Reviews:
Mostly Positive (255) - 70% of the 255 user reviews in the last 30 days are positive.
All Reviews:
Mixed (17,305) - 69% of the 17,305 user reviews for this game are positive.
Release Date:
Oct 30, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Miscreated Early Access is to provide you with the opportunity to play the game now, and also help provide important feedback to the development team to make the game the best that is possible. Miscreated is expected to have issues during the early access phase, so if your are not comfortable playing a game that is being actively developed, then we highly recommend you wait to purchase the game until a later date.”

Approximately how long will this game be in Early Access?

“It is expected to be in early access for approximately one to two years.”

How is the full version planned to differ from the Early Access version?

“For the full version we plan to add customization weapons, vehicles, crafting, and base building into the game, as well as many more items for the player to find - weapons, clothes.”

What is the current state of the Early Access version?

“The game client appears to be very stable at this point and the servers are working well also. There are many videos of people already playing the game around on social media sites.”

Will the game be priced differently during and after Early Access?

“The game price is not expected to decrease, but may increase as it gets closer to release.”

How are you planning on involving the Community in your development process?

“We are actively involved with our community. We post regular updates on Twitch, YouTube, Facebook, Reddit, ModDB, and CryDev.net, as well as on our active forums at MiscreatedGame.com. We have already incorporated several of our community's suggestions into the game.”
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Recent updates View all (137)

March 20

Weeklong Sale

Miscreated is currently 50% off for one week alongside the release of Update #57.

Want to see what is in the latest update? Check here: http://steamcommunity.com/app/299740/discussions/13/1697167803858433286/

Have some questions before you decide to buy? Come join the community on Discord, our developers are active and always helping with questions. Join here: https://discordapp.com/invite/miscreated

Find Miscreated here:
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March 14

Update #57 - 03/14/2018

  • Fixed crash when entering the dirt bike with the lights on (was a client only hotfix released earlier)
  • Tents, campfires, and drying racks can be placed in a clan member's base (in addition to anywhere away from a base)
  • A player picking up/harvesting an item won't cancel another player's crafting action
  • If a player drops any item while crafting then their current crafting action is cancelled
  • Fixed a dupe item glitch
  • Don't allow attacking while sitting
  • Don't allow kicking while sitting
  • Looting some clothing items from a corpse/crate will no longer cause the underlying player's skin mesh to also show
  • Fixes for properly hiding underlying layers of clothing
  • Fixes for several physics issues
  • Special attack key (default T) cannot be used to attack using a melee weapon (use the normal fire/attack key)
  • Updated shader cache to reduce stalls while playing
  • Can now kick and punch while holding binoculars
  • Decreased metal base part mass for improved towing experience

Base Building
  • Upgraded tower added
  • If a cable attach position could not be found then the cable isn't displayed - prevents power cables from going clear across the map
  • Adjusted how base lights are created in code to help eliminate invisible parts (where you could still see the action menu)
  • Fixes for missing base building parts on clients

  • Reduced giant gnome spawn chance
  • Craftable sand bag now uses the sandbag model instead of the generic wooden block
  • Fixed spelling casing on server crafted items
  • Adjusted welding mask overlay
  • Ghillie suit variations added
  • Fixed wool gloves green item description
  • Raincoats added (several color variations)
  • Spiked football shoulder pads added (craftable item)
  • C4 trap added
  • Remove tactical speed reduction for fists (when not wielding a weapon)
  • Decreased tactical speed reduction for Bows
  • Updated texture on map item to show latest map additions

  • Player speed now affects AI visual perception - move slow to be less noticeable
  • AI now correctly scale damage when they are hit based on where you hit them at
  • Mutants can now throw rock when they are in tight spaces
  • Easier to lose mutants when trying to hide from them
  • Improved mutant search behavior after losing target
  • Adjusted AI stimulus level from player footsteps

  • Northeast mountain area near Cape Bay, Clyde Hill and Orca Dam is now open
  • Northeast beach area beyond Cape Bay is now open
  • Added new Radar Dish area
  • Added AI exclusions for Orca Dam lake
  • Map signs placed in the world now display your location on the map
  • Other minor fixes and tweaks to various building prefabs and world object placements
  • Fixed hole in bear cave
  • Optimized bear caves and improved lighting for them
  • Fixed cube map in the Orca dam tunnel (improves lighting there)
  • Fixed several spawner positions on abandoned vehicles and Orca Dam

  • Attempted fix for audio high-pitch squeal bug. Please provide feedback on Discord if you're still experiencing this bug.

  • Wolf slope animations added
  • Fixed some blendspace issues with the bear and two-headed dog
  • Fixed LODs for rooster when ragdolling
  • Pickaxe - once over of poses to make sure there is no clipping with the camera
  • MK18 Reaper - change fire mode animations added
  • Axe - some general animation fixes

  • Optimized dam prefab/area
  • Fixed several missing surface type errors
  • Added LODs for cargo pants on ground models
  • Added LODs for hoodie on ground models
  • Increased roof physics proxy on motel to help prevent playing being able to clip up through it to get on top where they shouldn't be able to

Feedback thread is located here: http://steamcommunity.com/app/299740/discussions/0/1697167803858436550/
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About This Game

This is an early ALPHA release of MISCREATED. The current feature set is limited, but will be increased as development continues. You will experience issues during gameplay - incomplete features, bugs, game crashes, performance issues, and even complete character wipes.

Nobody knows what started the Final War — it was over too fast, fought with the last of the belligerent nations’ nuclear stockpiles, and the ones who pulled the triggers didn’t survive. It was the Final War because after that there was really nobody left who wanted to fight; we were all too busy surviving. Half a century of wars using nukes, bioweapons, nanoweapons, and even kinetic-kill weapons, gave us the Empty World: population 100 million and falling fast.

Who’s to blame? Depends on who you are, but you could just as easily blame the weapons industry; by the end, virtually every arms dealer in the world was owned by Amalgamated Corporation; while everyone was fighting they’d been buying up what Karl Marx used to call “the means of production,” and in the end missiles on both sides proudly wore the AC label.

Hell, in the end AC made just about everything, AC Sportsdrinks, AC Icecream, AC Battlegear, even AC Happytabs. I miss those. AC even gave us our wonderful mutant problem; the “vaccine” they developed when radiation sickness became as common as seasonal pneumonia from all those dirty battlefields — all the weapons-grade isotopes getting into the water table, or the fish, or the air — reacted with some of the leftover bioweapons and made lots of people go as squirrely as tab-pumped cannibals. You can ignore a neighbor developing neo-elephantitis or novuleprosy, but when he tries to eat you, you’ve got to take an interest.

So that’s it, we’re done, civilization is taking a breather. In 2089, anyone left alive and unmutated is just focused on staying that way. There are stories of enclaves here and there, where they’re lucky enough to have plenty of food stockpiled and mutants are thin on the ground or there’s lots of ammunition to throw at them. My advice is find one. Or make one. The Earth abides, all this too shall pass away, and if Darwin blesses you then you or your kids will inherit what’s left. For now, it’s one day at a time.

Current Features in the Early Access Release

Only a portion of the current map is available to play on. We will expand it as fast as we can.

Base Building:
  • Completely freeform basebuilding system - the Miscreated basebuilding system is different from all of the other existing survival games available and it gives you total control to make as complex and pretty of a base as you want. This is not the typical, snap-together Lego style system other games have.
  • Over 100 different parts are currently available for your base, with more coming soon.
  • Several different categories (with many subcategories and types) of parts available - wood, sand, tires, powered. Metal to be added in a future patch.
  • Anyone can interact with your base - repair parts, turn lights on/off, open/close unlocked doors, turn generators on/off. Non-clan members cannot alter the structure of your base - add/remove parts, attach/detach parts to power.
  • Find crafting guides to learn more advanced basebuilding recipes. You can also find someone that knows a part's recipe you don't and politely ask them to make the part for you.
  • Join a clan to have fellow clan members help you build your base.
  • Basebuilding restrictions - bases cannot be placed in towns or some other key areas to prevent griefing in those areas. Other players also cannot build bases very close to your base.
  • Pack up and move undamaged parts - if damaged, you can repair them first, or you can dismantle damaged parts to get one of the crafting materials back.
  • Damaged states for parts - at each 25% damage the color of a damaged part will darken more.

  • Clans are persistent (remembered between server restarts and logging in/out) and per server.
  • Clans can be created, disbanded, and you can invite other players to your clan by targeting them and using the mouse wheel option.
  • Invited players can decline an invite or accept it.
  • Clan owner can promote other clan members to be a clan captain, so they can invite new, or remove existing, clan members.
  • For this release, all clan members can alter the structure of any clan owned bases. In a future release there will be more specific permission controls added.

In-game VoIP with distance attenuation

Five vehicles are currently fully functional in the game. Scavenge for parts to get them running!

A basic crafting system is implemented allowing you to make more powerful melee weapons and items such as advanced bandages. The crafting system is being expanded as the game progresses.

Realistic Bullet Physics:
Bullet trajectory will change based on gravity, air resistance, and wind.

Random Encounters
Encounters can be spawned dynamically and located anywhere on the map.

Dynamic Item Spawns
Weapons and items will usually be found in logical places, but can also be found anywhere in the world. Be sure to check everywhere for items – lockers, stoves, cupboards, and many more. Some appliances can be opened to look inside.

Persistent Characters
Your character’s stats and items will be saved when you exit the game. When you log back in, you will have your health, items and location all restored.

Comprehensive Inventory System
Store items on your character and collect weapons, ammo and other useful items. You can also find additional items to increase the amount of storage space your character has – like backpacks, shirts, and pants.

Food and Water Systems
Keep your hunger and water levels up in order for your character to function at maximum efficiency. Low levels of food and hunger have a negative impact on your character’s performance.

When you die all of the items you were carrying stay with your character’s corpse. Other player’s can take them, or you can retrieve them yourself if they are still there when you get back to the corpse.

Free-for-all PVP
Kill anyone at anytime and steal their loot. There are no safe zones. However, it will be very beneficial in the long run to make a few friends.

Dynamic Weather System
Rain, fog, wind, and other weather patterns are all dynamically generated and will create unique game play opportunities. The intensity of weather patterns will also be supported – from light fog to dense fog, for example.

Full Day/Night Cycles
Charge in during the day or wait until night time for a sneaky approach. The game features a real 24 hour clock based on the location of the server you are playing on.

First and Third Person Camera Views
Switch views based on personal preference

System Requirements

    • OS: Windows 7 64-Bit, Windows 8.1 64-Bit
    • Processor: Quad Core CPU
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 graphics card with at least 1GB Video RAM, 1280x720 minimum resolution.
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Sound Card: DirectX Compatible
    • OS: Windows 7 64-Bit, Windows 8.1 64-Bit
    • Processor: Processor - Quad Core CPU (Intel Core i7-4770K or comparable)
    • Memory: 12 GB RAM
    • Graphics: GTX 670 or greater with at least 2GB VRAM, 1280x720 minimum resolution.
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    • Sound Card: DirectX Compatible
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