Face of Mankind is a sandbox game about a potential future, far removed from human civilization as we know it. Evolve your character to its ultimate potential, whether that is the accumulation of wealth, power, social status, or all three, and watch the effects of your actions ripple throughout the universe.
User reviews: Mixed (660 reviews)
Release Date: Jul 18, 2014

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Recent updates View all (4)

August 27


+ Implemented Turrets

  • Turrets come in two flavors, personal and territorial.
  • Territory Turrets are deployed in owned territory and are counted as a territory object. They require electricity to power them, and will be de-activated if they do not receive it.
  • Personal Turrets are purchased from the marketplace, and can be placed anywhere. They do not require electricity to run. There is however a maximum of 3 per person per world.
  • All turrets have a handful of customization options, allowing them to define exactly under what circumstances a player should be targeted by a turret.
  • Turrets cannot be hacked, but they can be destroyed!
+ Implemented Customized Schematic
  • Every item in the game now has a "rarity" value. This value will help players differentiate between items of different benefits, and keep the market from becoming too cluttered by new items.
  • Every schematic market now has another set of schematics for all Weapons, Armor, Medical Items, and Mechanical Augmentations. These special schematics allow players to customize the item's attributes, add mods, and further enhance either the process or the item itself.
  • Production Mods can be found as loot from killing aliens. Mods include reductions to durability loss, bonuses to damage/protection/healing/effectiveness/ammo, and decreases to the amount of time the process takes.
    • 5-50% Production Speed Increase
    • 5-40% Durability Loss Reduction
    • 3-10% Damage/Protection/Healing/Effectiveness/Ammunition Buff
  • With the ability to have multiple schematics for the same item, we have now added two additional carbon schematics. One that makes use of Anthracite, and another that makes use of Oil. These will yield more Carbon per resource than the normal schematic.
+ Based on player feedback, the following changes have been made to the bounty system
  • The Hunter Augmentation can no longer lock onto offline targets.
  • Bounty Creators will now receive a mail when someone has applied for the bounty.
  • Bounties are now auto-deleted after a week if not completed.
  • Dramatically increased the number of bounties that each player may apply for.
  • Increased the maximum bounties an individual player may create.
  • Arrests will now process as bounty kills.
+ A series of small changes have been made to increase the quality of life.
  • Alien Loot now stacks similarly to minerals and production components.
  • Backpacks are now automatically deleted after 8 hours.
  • Added the current online status to the Department manager.
  • Mission log entries older than a week will now be removed from the history correctly.
  • Added pages to the mission log.
  • Added inactivity search filters to the faction member list.
  • Decreased the durability loss of armor.
  • Decreased the destruction and xeno damage of all weapons.
  • Removed the armor durability loss from death.
  • Players will now see an icon above deployables that they own.
  • When your trade opponent changes their credits or items, your trade will be automatically un-accepted.
  • Explosive charges are now taken into consideration when detecting if a player is unarmed.
  • Decreased the amount of time it takes for the slot machine to complete a spin.
+ Many new marketplace features have been added. These include new features in-game and additions to the marketplace.
  • Aliens will now drop special Lock Boxes. These boxes can be unlocked using keys from the marketplace and will yield items not found in-game.
    • Blue: Contains every type of marketplace clothing and hat.
    • Green: Contains augmentations with a 5-20% buff to their effect, along with the Personal Turret.
    • Red: Contains guns with a 5-15% damage buff, with the Golden Zanathid (only available in this box)
    • Gray: Contains medical items with a 10-20% buff to their healing values.
    • Teal: Contains all production mods, along with a few special rare mods not available elsewhere.
    • Yellow: Contains armor with a 10-20% protection buff, and Exile Armor.
  • Skill Time Respec
  • Large Alien Eggs
  • Alternative Armor Colors (Marketplace armor loses durability at half speed)
  • Coin Vouchers
  • Personal Turret

- Fixed a bug that would cause mechanical augmentations to never lose durability.
- Fixed a bug that would cause faction and player name changes to not appear in the department list.
- Fixed a bug that would occasionally cause production processes to break, costing the owner the items.
- Fixed a bug with merging armor when stacked together.
- Fixed a bug that prevented schematics from being split.
- Fixed a bug with the display of coin repair prices.
- Fixed a bug with the display of the energy pistol production skill.
- Fixed a bug that would cause players to drop their confiscated items if they died in prison after being released.
- Fixed a bug that would allow prisoners to vort to non-prison worlds.
- Fixed a bug that would cause casino funds to be lost entirely if the user was not on the world.
- Fixed a bug that was causing territory income to be logged as world service income.
- Fixed a bug that would incorrectly set the transfer target of slot machine withdrawals.

8 comments Read more

July 24

New World + Patch

+ Added a new world to the vortex network: Pegasi 51: "51 Pegasi B is a massive planet orbiting at a distance of only 0.05 Aus from its sun. Although it is very tectonically active, the CMG established a colony here on a rock plateau where it is safe from the volcanic oceans." This world features the following services:

  • Titanium + Uraninite Mining
  • Schematic Market
  • Item Storage
  • Vortex Network
  • Medical Station
  • Item Recycler
  • Apartment Complex
+ The faction rank colors will now be visible in Department chat.

- Fixed a bug that would occasionally cause knives and tazers to do no damage.
- Fixed a bug that would cause market items removed through the territory deployable to remain until the player left the world.
- Fixed a bug that prevented the hunter scanner from targeting players through normal scans.

6 comments Read more


“That's when I knew that a game like Face of Mankind, even with its older graphics engine and intense bursts of combat followed by hours and hours of crafting, was a perfect example of why I love my job. It defines what an MMO is, something that we MMO fans need during these days of press releases that make you ask, "So, does anyone know whether this is an MMO or not?"”

“The long and short of it is that you’re actually going to feel like you’re a part of something that matters. Which is kind of awesome.”

Ultimate Bundle - Jump start your experience with over $100 worth of items!

The Face of Mankind Ultimate Bundle provides the most benefits for the best deal. It is packed full of amazing features for only $59.99, including:

- A limited edition 90 day Elementum token (once activated from your inventory, it provides 90 days of premium gameplay)
- Immediate access to an Underwater Suite, featuring extra storage slots and more space over the small default City Flat & better than the Starter Pack's City Apartment
- Black "Incognito" Clothing for your character (both male and female top, pants, and shoes)
- Black "Incognito" Shades (sunglasses) for your character
- 30 days of 20% faster skill training (twice as good as the Starter Pack's boost!)
- 30,000 Universal Credits (in-game virtual currency)
- 500 marketplace coins

Starter Pack - For those of you who want a few things to help you get started

The Starter Pack is great for new players and provides multiple benefits for just $19.99:

- An Elementum token (once activated from your inventory, it provides 30 days of premium gameplay)
- Immediate access to a City Apartment, featuring extra storage slots and more space over the small default City Flat
- 30 days of 10% faster skill training
- Additional 15,000 Universal Credits (in-game virtual currency)

Welcome to Face of Mankind!

Face of Mankind: Fall of the Dominion is a game about a potential future, far removed from human civilization as we know it. Driven by memories of violence, overcrowding and a depletion of all natural resources, mankind has left Earth to seek out remote locations among the stars to begin anew. All across the galaxy colonies were built, connected through a series of gates referred to as the Vortex Network. From its seat of power in Manhattan, a single government known only as the Dominion controlled all of humanity.

Now the Dominion has fallen and anarchy is soon to spread across the stars. New empires will rise and fall, blood will be spilt, and men will be broken. What you do with power is your choice to make; your destiny is yours and yours alone to define. Create your own faction and make your mark on the galaxy.

How will you shape life after the Dominion?

YOU, the player, are in control

Anything is possible in the galaxy of Face of Mankind: Fall of the Dominion, and it is up to you, the player, to decide how you want to play.. Every action you take will impact someone, somewhere, in some way. Evolve your character to its ultimate potential, whether that is the accumulation of wealth, power, social status, or all three, in the realistic and futuristic world of FoTD, set forth in the 24th+ century.

Here are some basic scenarios that have occurred in the past with real players.

-> You are a criminal working to undermine the police from within. You spend a month working your way up through the ranks of the Law Enforcement Department while gaining the trust of everyone around you. However, you are secretly manipulating the faction members and attempting to destroy it internally, starting a coup.

-> You are a member of one of the largest corporations in the game, and that corporation owns half of the territory in the galaxy. You have a monopoly on all of the resources, and enemies do hourly attacks on your colonies in an attempt to capture them back.

-> You have just joined the game and know nothing about it. You pull out your gun and kill someone, trying to figure out how to play. That man is a leader of an enemy faction, and you have just started a war that will shake the very foundation of the game.

About This Game

In Face of Mankind, the gameplay mechanics are all based around the principle of player interaction, and is almost exclusively player driven.

1. Open Faction System: Our game is built around player interaction with a strong toolset for players to organize themselves. Any player can create their own faction, and from there the world is theirs to explore.

Players can be given ranks by higher ranking players in the faction, giving them access to more administrative tools and abilities.

There are also player-run departments within these factions in which players can be organized based upon their role in the faction. Some factions might have tactical departments and departments dedicated to production, while others may have departments dedicated to selling drugs or extortion.

2. No Grinding: While player progression is important, any system that forces players to mindlessly repeat the same task for hours is out of the question. Our game features a time-based skill system, which allows you to simply select the skill you want to progress and continue to play while it progresses.

3. No Classes: Face of Mankind features a broad skill system, rather than a very vertical one. This means that everything you progress is defined purely by your own interests, without any mechanically defined role telling you what to do. Theoretically, you could even have every skill in the game if you play long enough.

4. Player-driven Economy: Get immersed in the vast economy of Face of Mankind, complete with its own virtual currency called Universal Credits (also known as "UC" by the community). The economy bends to the will of the players, with all that they do defining the pricing and availability of items. Most items in the game are crafted by players and then auctioned or sold to others. The economy of Face of Mankind is that which would be expected in a living, breathing, virtual universe.

5. Open PvP/Active Combat System: Not wanting to conform to what everything else on the market is, our core combat system is that of a twitch-based first/third person shooter. Few places in the universe are safe, but we have systems in place to allow users some level of protection. Place a bounty on them if you feel wronged, and someone is sure to exact your sweet sweet revenge.

6. Persistent Universe: Our universe is vast, ready for the players to conquer. The game features a persistent universe where everything you do leaves a footprint long after you log off.

7. True Weight of Player Actions: Everything you do within the game comes with a consequence. These consequences cannot be escaped, and everything you do leaves a lasting impact on the game world. No argument or friendship will ever go unheard, and every experience will be different than the last.

8. Crime and Punishment: With the fall of the old dominion, came the fall of order. Now the law and punishment equally are up to your discretion as a player. Will you take over the prison colonies and declare your own police state across the galaxy, or will you become a ruthless bounty hunter who doesn’t care about anything, but the wealth that comes from order?

9. Territory System: The territory system allows factions to capture almost any area in the game world in the name of their faction. Once captured, the owning faction can place down objects to customize their new territory. These objects range from market vendors to slot machines and almost everything in between. Your factions name is also displayed upon owning the territory. Set taxes, remove access, drive conflict and milk the economy. It’s all up to you!

10. Roleplay: The most unique aspect of Face of Mankind: Fall of the Dominion is the way that these mechanics interact to create an experience unlike anything you have had before. While at first glance the game may seem relatively simple, once you immerse yourself in the game universe, you will never want to quit.

How to try the game
If you would like to try out Face of Mankind, you can play for free by registering an account on our website and downloading the game client for free through Steam. There is no time limit in regards to how long you can access the game like some other MMO's, but rather there are some functional limitations. We strongly recommend purchasing one of the above bundles/DLC options as they are better deals than on our website and it helps with development. Some of the differences between free and premium accounts are listed here: http://www.faceofmankind.com/content/comparison

Purchasing the game on Steam unlocks additional features and helps support the continued development of the game.

System Requirements

    • OS: Windows® XP or later
    • Processor: 2.0 GHz processor
    • Memory: 1 GB RAM
    • Graphics: DirectX 9 compatible VGA card with pixel shader 2.0 support and 128 MB video RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Windows® XP or later
    • Processor: Dual Core 2.0Ghz Processor
    • Memory: 2 GB RAM
    • Graphics: GeForce 6600GT 256MB video card or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX compatible sound card
Helpful customer reviews
27 of 37 people (73%) found this review helpful
42.4 hrs on record
you had one job
Posted: September 25
Was this review helpful? Yes No
9 of 10 people (90%) found this review helpful
509.0 hrs on record
So, currently writing this review after a whopping 500+ hours of gameplay. This game is both great and horrendous so I am just going to lay out some things I found to be important that may help peopel to decide to play or skip this title. This is my honest review and probably the msot down the middle you will see.

The Good
1. This game has a lot of potential. It could easily be expanded, improved, keep enough players happy as long as it is maintained properly and a good community.

2. It is different from anything I ever played before so it was a breath of fresh air.

3. You can play as any combination of several roles in the game: Spy, Mercenary, Hacker, Thief, Terrorist, Murderer, Military, Police, Economic, Crafting, RP, lone wolf, and probably several other ones I couldnt think of. There is potentially something for everyone.

4. Game uses a faction system. Its not perfect, but it does what its intended to do in the end. Factions are the equivilent of a guild or clan or w/e.

5. Content is mostly player based. This can be good and bad, but I find it interesting that people decide how the game is going to go instead of something that is pre-programmed or decided by developers (of course the devs are rolling out patches and new items that players can't really control, but as far as what is actually going on at any time, completely player made.)

6. Potential a lot of freedom to do what you want. It's a sandbox social experiement as I like to call it.

7. The "Galaxy" is interesting and fun to explore (although you WILL get lost at times.)

8. Factions can own pieces of the map called "territories.". You can set up turrets to protect it and so on to protect your holdings. When someone walks into your territory, your faction logo and name and says "we are insert name here and we own this!" It also gives you something to fight over and additional objectives.

The Bad
1. Population of the game has dropped drastically in this game for two reasons. Horrible community, stale gameplay (depends largely on the faction your in or community itself), and poor management. I will elaborate on these later on.

2. Stale combat. The combat system feels clunky. It is definitely old and could use some fine tuning. This is comming form a guy thats been an FPS player for over a decade. I've played crappy shooters, and this IMO is worse.

3. There were instances of GM abuse and favoritism, but this was brought to light and resolved. Thank you AoC, TNFF and a handfull of people from FDC.

4. There are three types of factions. Infiltration (hackers), Economic (crafters) and Military (fighters). Military by far has the best perks and so most factions are military which is kind of a shame. They should balance out the faction types fo infiltration and economic get more useful faction perks. Perks are bonouses your faction type gets.

5. Combat is 50% equipment, 30% "skill" and 20% your connection. If you dont have the gear you will have almost no chance. Of course this game tends to lag for many even which will ruin combat for them completely.

6. Politics in this game works like this. Your a female and you can wrap male faction members/leaders around your finger (yay lonely nerds on the net), you dump lots of money in the game on the cash shop to get rich and buy all the military factions (not hard to do because they do anything for cash), or you get a large enough faction to throw your weight around and occassionally hire merc factions to help you out. It isn't all that complex or intelligent, but whatever. Not necessairly a game breaker. I just found it disappointing, but life goes on.

7. Troll mentality is strong with this game. It attracts the "I want to go kill everyone" kind of people. That coupled with players that got bored of farming aliens or crafting to make monet that decide, I'm just going to commit mass murder and take people's stuff. So they kill the ecoers off and guess what. No items in stores anymore, real genious... Its very inbalanced and taht inbalance really throws a wrench into the game mechanics. Also, lets say a faction decides like you or your faction, they will just sit at all spawn points and continuously kill you or your faction untill you quit the game or disband or pay some rediculous ammount of money. I find this hilarious because the game lost most of its population and people do these things and make it worse. It litterally happens all the time. (Yay community.)

8. Almost no penalty for playing the bad guy. Normally there is a penalty for killing people or robbing players in a game, and this game has a system in place to deal with this. However, it is so bad people laugh at it. It is downright pointless to be honest. The penalty point system is a complete joke and so is the arrest system that rides on top of the penalty point system. Kill 20 people and spend 5 minutes in jail, leave, and do it again.

9. Unless you like politics (most people don't) or you just want to be a troll there isn't a lot to keep people's interest at the end of the day. Most of the gameplay and maps get stale after a while and you find yourself crafting or farming for hours to make money. Because of this, most players quit or give into the troll culture which has taken over the game and slowly destroying it. (I say destroying in terms of lower player population and it's affect on the rest of the other aspects of gameplay.)

10. Small factions can't really do much in the game. Unless you grow and get enough of the few regular players your faction won't go anywhere and just crash and burn after some troll faction KOSs you into submission. Also it is hard to recruit pepople. Most players don't log back in after the first few days and regular players are leaving every week.

My final thoughts.
This game is definitely unique to me. I like the potential it has and the idea. Unfortunately, poor management and a poor community simplified this into a run and kill everyone because you can 5th rate shooter. This has ruined it for others so they quit. Now, don't get me wrong. Not everyone in game is like that, but it's enough of a problem it makes the community shrink, and these players don't care. If you got thick skin and don't mind getting killed mercelesly, don't mind having ot struggle, loosing your gear and want to try your hand in creating a government, law, or just join the trolls go for it. It was worth playing for me. I personally don't hate the game and still play it, but it isn't for everyone and unless the community grows again I do not know long it will be around. If you got questions for me about my review or experience feel free to shoot me a message. At 500+ hours and after doing everything several times, its safe to say I know what I am talking about. This concludes my honest review and perhaps most accurat review you will see. I give it 7/10. It's free so why not give it a try, right?
Posted: October 20
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5 of 6 people (83%) found this review helpful
4.7 hrs on record
Don't. Just, don't.

This game's premise is good on paper; An MMO that's like a more civilized version of Planetsite; Player-made factions are trying to take control of parts of maps, i.e Manhattan. You can join any faction and "change the game world" along with it.

I say that in quotations because, honestly, this game's execution is terrible. Not only is the game unforgivably laggy (THIS IS A GAME FROM 2004), but very few people are ever playing: 500. I shouldn't meet the same bloody people every time I play.

Don't download this, just don't. Use the 5 gigs for other things.
Posted: October 17
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3 of 4 people (75%) found this review helpful
3.7 hrs on record
Despite receiving fifty thousand dollars in funding through kickstarter Face of Mankind is now more than ever a once promising game stuck in the hands of a company that doesn't seem to ever learn from their mistakes.

Kickstarter promises were broken with no explanation and any mention of that was swiftly censored without a word.
Questionable design choices were made, game mechanics were dumbed down.
Paying for power kept getting worse and worse, despite being assured it wouldn't happen.
The increasingly scummy business practices made it obvious that at this point the company was in it just to make a quick buck from unsuspecting customers (the game was initially released on steam as a buy to play title, no mention that you were actually purchasing 30 days of premium time).

Buggy, dated graphics, lackluster combat and not really much to do at all.
Doesn't offer anything that can't be found somewhere else. At least it's free, right?
Posted: September 25
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3 of 4 people (75%) found this review helpful
7.4 hrs on record
second day playing i go to hunt aliens and realize i don't know how to pull trigger on gun never fired it. soo i die and then get stuck in a load screen for cloning facility. have to give the game 2 thumbs down. sence i'm new i am wondering is everything still on my corpse am i going to lose my gun an bullets now sence i can't log back in to get my stuff like ever quest was. not very likely i will try playing it again
Posted: October 16
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3 of 4 people (75%) found this review helpful
3.0 hrs on record
I played less than the time it took to train Cryptics level 1. Less than an hour. I know people who do mods or games frequently only enough to uninstall and heckle because they are downtrodden skeptics who haven't an ounce of patience, intelligence, or a different culture from the one of the futile-critique-spree. But even these reviews on the first page, mostly glanced at in two seconds AFTER I played the game without care for the reviews, were only confirmation that when I tried again at a different time the world would be just empty of people.
Maybe I saw enough for a round of Team Fortress or other instant action shooter game if they were on the same world, in a smaller space. But including those who go too far or have no heart when they glance at a game to jeer at it are 90% right on the first page of bad reviews at a glance. This was not the one. I had my hopes up.
Posted: October 2
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1 of 1 people (100%) found this review helpful
0.5 hrs on record
I played this game thinking it would be a fun game, nope, couldn't even find a main menu of any sort to figure out controls. I died and went from third person to first, I found it completely unintuitive and I ran around for 25 minutes just trying to figure out the controls. I like the roleplay aspect from the npc's to try and teach how to play the game, but frankly I didn't understand them. each one would teach me something so specific like use space to jump, then after I was done with it, I tried deleting my account, and then it refused me. Said I needed a registration, I don't like games where you must have more than one account. Sorry, but I didn't find it appealing or fun, I found it confusing and unplayable.
Posted: October 14
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1 of 1 people (100%) found this review helpful
4.1 hrs on record
sucked ♥♥♥♥
Posted: October 21
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1 of 1 people (100%) found this review helpful
1.9 hrs on record
I can't even. This game, I tried it, it is ♥♥♥♥, I hate it, when I played this, I felt like I wasted a good couple of hours of my life, the game is boring, the combat was confusing, when Ifinally entered the overworld, I just keep getting killed by players running around.

I don't know, the game is slow, and not worth my time.

Posted: September 27
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1 of 1 people (100%) found this review helpful
1.7 hrs on record
Imagine EVE Online, except you're a person instead of a space ship, and the graphics aren't as good, and there aren't as many people playing it. There's a certain draw to the whole "player-driven faction war" concept, but having already played EVE, I already know a place I can go to get exactly that, but set in a more interesting world, with a much more grand scope, and a way for players to actually change the game world in a meaningful way.

Still, this game should have been like digital crack for me, given my tastes. It almost looks like the MMO version of a Deus Ex game (they seem to have completely copied several elements of the series, like the augmentation system that lets you install an aug in each body part - though I guess that could have been stolen from EVE and not Deus Ex, tough call). Too bad it seems to be an MMO version of the second game, only lacking even the kiddie pool depth that Invisible War struggled to deliver.

For a game that's been in development for about a decade, this game is seriously lacking polish. If even one of the things this game had tried to do had been done well, I might have stuck around and played it despite it's faults. It doesn't do anything new, and what it does do, it doesn't do well. I would say that you get what you pay for, but since you need an internet connection to play this game, I'd say you actually wind up on the losing end if you spend any of your time downloading and playing this game.

I can't believe they're trying to sell premium memberships for this game. It's a long way from being worth anyone's money.
Posted: September 29
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2 of 3 people (67%) found this review helpful
30.6 hrs on record
Great Game. Very unique
Posted: September 24
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2 of 3 people (67%) found this review helpful
2.0 hrs on record
They had a chance, and blew it, 2 months no patch, no response from the devs or anyone, I've had a ticket up for over a month and it hasnt been touched, 0/10.
Posted: October 20
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2 of 3 people (67%) found this review helpful
0.5 hrs on record
Thsi is boring and hard to figure out.
Posted: October 3
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2 of 3 people (67%) found this review helpful
5.4 hrs on record
i keep loading the game and i cant see the ♥♥♥♥ing NPC its ♥♥♥♥♥♥♥♥
Posted: October 18
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2 of 3 people (67%) found this review helpful
1.2 hrs on record
supr gud simulator

I walked down hallways for an hour and a half not reading boring NPC text firing my gun randomly.
Posted: October 19
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2 of 3 people (67%) found this review helpful
0.3 hrs on record
Dont waste your time
Posted: September 29
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2 of 3 people (67%) found this review helpful
2.7 hrs on record
An interesting game, ... I might look into it more, but I didnt get any vibes from this game. It has a lot of potential, but there are a lot of better games out there. There is a tutorial, but frankly, its too "robotic"... everything is being explained on a very "robotic" level. Go there, fetch that, go back, insert item, create item, go to appartment... I mean seriously, for a game that is being said where I can do everything I want, that every action has a reaction? The game doesn't make me feel welcome.

The first thing they can actually explain is, where the quit game button was. Edit controls? change graphics? Anyhue... It seems that this game still needs a lot of work. For a game that is already in production for years, It feels a bit empty. The game isnt alive. I'm sorry to say, but this game needs to be more alive in order to make me stay. More npc's? all the public places were dead (dancings, cafés, restaurants, ...) more advertisements (everything was "clean")? It should be tuned at real life, instead of "could be future".

I'm not willing to spend anything for a game that doesn't make me want to stay. Even second life did a better job and you can do whatever you want and you can earn real life money over there. I have to say, I rate this game as far as I've played it ... a 4.5/10.

I don't mind the graphics, I do like the concept...But it's poorly worked out, the world does not feel alive, and it's really confusing where to go and what to do exactly. Killing - Mining - crafting seems all that there is at this moment. I do hope it gets better.
Posted: October 5
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2 of 3 people (67%) found this review helpful
291.6 hrs on record
In a sad downward spiral, out of character corruption, griefing, and game moderator abuse destroyed the sorry remains of this game. The game was never about the game itself, but the people playing it... and there are very few people worth your time left on it. It's dying and you should let it die. That is all you need to know about it.
Posted: September 26
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1 of 2 people (50%) found this review helpful
0.2 hrs on record
♥♥♥♥ game i played offline
Posted: October 10
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1 of 2 people (50%) found this review helpful
14.8 hrs on record
So far I cannot recommend this game.
For those who do not have friends whom already play and know there way around, it feels very hard to get into.

The tutorial was simple enough, but a lot of the things in this game are just poorly implemented and poorly explained.
The wiki has very little help for locations, and a lot of the things in it seem to be changed in game now, so that wont be much help to you.

There really is no set thing you have to or get to do once done in the tutorial, but most everyone seems to suggest the exact same thing.

Farm farm farm farm farm.

Killing bugs in an area the game doesn't show you how to get to, with a gun that just isn't cut out for the job.

You lose all your items upon death in your inventory, which isn't too bad for a hardcore pvp game, but this game also has rpg elements.
Which basically means that talent and skill go out the window when someone is doing 20% more damage than you with the same gun, and has much much better armor.

So, despite people saying you can hope right into pvp, no you cannot, not without loads of people at your back anyway.

Joining a faction right off seems to be the only way to get by when you are new, otherwise you will be struggling to find good help.

It is very obvious what this game is trying to be, and it would be amazing if it were that, but sadly it is not.

I personally feel like this game should be scrapped, and a new game with the same ambitions should be put in it's place.

I'll keep playing the game and trying to get into it, but after 5-6 hours of getting lost on maps with badly explained direction, and glitchy floor masking, and a user base that tends to shy away from helping new people out, I can't recommend this to anything at all.

I might change that opinion but if you are anything less than a seasoned mmo player like me, I doubt you have over 5 hours to devote to a game before you decide to put it down and never look back.
Posted: October 11
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