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Face of Mankind is a sandbox game about a potential future, far removed from human civilization as we know it. Evolve your character to its ultimate potential, whether that is the accumulation of wealth, power, social status, or all three, and watch the effects of your actions ripple throughout the universe.
Release Date: Jul 18
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Recent updates View all (4)

Patch 1.8.4.6

August 27

+ Implemented Turrets

  • Turrets come in two flavors, personal and territorial.
  • Territory Turrets are deployed in owned territory and are counted as a territory object. They require electricity to power them, and will be de-activated if they do not receive it.
  • Personal Turrets are purchased from the marketplace, and can be placed anywhere. They do not require electricity to run. There is however a maximum of 3 per person per world.
  • All turrets have a handful of customization options, allowing them to define exactly under what circumstances a player should be targeted by a turret.
  • Turrets cannot be hacked, but they can be destroyed!
+ Implemented Customized Schematic
  • Every item in the game now has a "rarity" value. This value will help players differentiate between items of different benefits, and keep the market from becoming too cluttered by new items.
  • Every schematic market now has another set of schematics for all Weapons, Armor, Medical Items, and Mechanical Augmentations. These special schematics allow players to customize the item's attributes, add mods, and further enhance either the process or the item itself.
  • Production Mods can be found as loot from killing aliens. Mods include reductions to durability loss, bonuses to damage/protection/healing/effectiveness/ammo, and decreases to the amount of time the process takes.
    • 5-50% Production Speed Increase
    • 5-40% Durability Loss Reduction
    • 3-10% Damage/Protection/Healing/Effectiveness/Ammunition Buff
  • With the ability to have multiple schematics for the same item, we have now added two additional carbon schematics. One that makes use of Anthracite, and another that makes use of Oil. These will yield more Carbon per resource than the normal schematic.
+ Based on player feedback, the following changes have been made to the bounty system
  • The Hunter Augmentation can no longer lock onto offline targets.
  • Bounty Creators will now receive a mail when someone has applied for the bounty.
  • Bounties are now auto-deleted after a week if not completed.
  • Dramatically increased the number of bounties that each player may apply for.
  • Increased the maximum bounties an individual player may create.
  • Arrests will now process as bounty kills.
+ A series of small changes have been made to increase the quality of life.
  • Alien Loot now stacks similarly to minerals and production components.
  • Backpacks are now automatically deleted after 8 hours.
  • Added the current online status to the Department manager.
  • Mission log entries older than a week will now be removed from the history correctly.
  • Added pages to the mission log.
  • Added inactivity search filters to the faction member list.
  • Decreased the durability loss of armor.
  • Decreased the destruction and xeno damage of all weapons.
  • Removed the armor durability loss from death.
  • Players will now see an icon above deployables that they own.
  • When your trade opponent changes their credits or items, your trade will be automatically un-accepted.
  • Explosive charges are now taken into consideration when detecting if a player is unarmed.
  • Decreased the amount of time it takes for the slot machine to complete a spin.
+ Many new marketplace features have been added. These include new features in-game and additions to the marketplace.
  • Aliens will now drop special Lock Boxes. These boxes can be unlocked using keys from the marketplace and will yield items not found in-game.
    • Blue: Contains every type of marketplace clothing and hat.
    • Green: Contains augmentations with a 5-20% buff to their effect, along with the Personal Turret.
    • Red: Contains guns with a 5-15% damage buff, with the Golden Zanathid (only available in this box)
    • Gray: Contains medical items with a 10-20% buff to their healing values.
    • Teal: Contains all production mods, along with a few special rare mods not available elsewhere.
    • Yellow: Contains armor with a 10-20% protection buff, and Exile Armor.
  • Skill Time Respec
  • Large Alien Eggs
  • Alternative Armor Colors (Marketplace armor loses durability at half speed)
  • Coin Vouchers
  • Personal Turret

- Fixed a bug that would cause mechanical augmentations to never lose durability.
- Fixed a bug that would cause faction and player name changes to not appear in the department list.
- Fixed a bug that would occasionally cause production processes to break, costing the owner the items.
- Fixed a bug with merging armor when stacked together.
- Fixed a bug that prevented schematics from being split.
- Fixed a bug with the display of coin repair prices.
- Fixed a bug with the display of the energy pistol production skill.
- Fixed a bug that would cause players to drop their confiscated items if they died in prison after being released.
- Fixed a bug that would allow prisoners to vort to non-prison worlds.
- Fixed a bug that would cause casino funds to be lost entirely if the user was not on the world.
- Fixed a bug that was causing territory income to be logged as world service income.
- Fixed a bug that would incorrectly set the transfer target of slot machine withdrawals.

5 comments Read more

New World + Patch 1.8.4.5

July 24

+ Added a new world to the vortex network: Pegasi 51: "51 Pegasi B is a massive planet orbiting at a distance of only 0.05 Aus from its sun. Although it is very tectonically active, the CMG established a colony here on a rock plateau where it is safe from the volcanic oceans." This world features the following services:

  • Titanium + Uraninite Mining
  • Schematic Market
  • Item Storage
  • Vortex Network
  • Medical Station
  • Item Recycler
  • Apartment Complex
+ The faction rank colors will now be visible in Department chat.

- Fixed a bug that would occasionally cause knives and tazers to do no damage.
- Fixed a bug that would cause market items removed through the territory deployable to remain until the player left the world.
- Fixed a bug that prevented the hunter scanner from targeting players through normal scans.

5 comments Read more

Reviews

“That's when I knew that a game like Face of Mankind, even with its older graphics engine and intense bursts of combat followed by hours and hours of crafting, was a perfect example of why I love my job. It defines what an MMO is, something that we MMO fans need during these days of press releases that make you ask, "So, does anyone know whether this is an MMO or not?"”
Massively

“The long and short of it is that you’re actually going to feel like you’re a part of something that matters. Which is kind of awesome.”
MMOHuts

Ultimate Bundle - Jump start your experience with over $100 worth of items!

The Face of Mankind Ultimate Bundle provides the most benefits for the best deal. It is packed full of amazing features for only $59.99, including:

- A limited edition 90 day Elementum token (once activated from your inventory, it provides 90 days of premium gameplay)
- Immediate access to an Underwater Suite, featuring extra storage slots and more space over the small default City Flat & better than the Starter Pack's City Apartment
- Black "Incognito" Clothing for your character (both male and female top, pants, and shoes)
- Black "Incognito" Shades (sunglasses) for your character
- 30 days of 20% faster skill training (twice as good as the Starter Pack's boost!)
- 30,000 Universal Credits (in-game virtual currency)
- 500 marketplace coins

Starter Pack - For those of you who want a few things to help you get started


The Starter Pack is great for new players and provides multiple benefits for just $19.99:

- An Elementum token (once activated from your inventory, it provides 30 days of premium gameplay)
- Immediate access to a City Apartment, featuring extra storage slots and more space over the small default City Flat
- 30 days of 10% faster skill training
- Additional 15,000 Universal Credits (in-game virtual currency)

Welcome to Face of Mankind!

Face of Mankind: Fall of the Dominion is a game about a potential future, far removed from human civilization as we know it. Driven by memories of violence, overcrowding and a depletion of all natural resources, mankind has left Earth to seek out remote locations among the stars to begin anew. All across the galaxy colonies were built, connected through a series of gates referred to as the Vortex Network. From its seat of power in Manhattan, a single government known only as the Dominion controlled all of humanity.

Now the Dominion has fallen and anarchy is soon to spread across the stars. New empires will rise and fall, blood will be spilt, and men will be broken. What you do with power is your choice to make; your destiny is yours and yours alone to define. Create your own faction and make your mark on the galaxy.

How will you shape life after the Dominion?

YOU, the player, are in control

Anything is possible in the galaxy of Face of Mankind: Fall of the Dominion, and it is up to you, the player, to decide how you want to play.. Every action you take will impact someone, somewhere, in some way. Evolve your character to its ultimate potential, whether that is the accumulation of wealth, power, social status, or all three, in the realistic and futuristic world of FoTD, set forth in the 24th+ century.

Here are some basic scenarios that have occurred in the past with real players.

-> You are a criminal working to undermine the police from within. You spend a month working your way up through the ranks of the Law Enforcement Department while gaining the trust of everyone around you. However, you are secretly manipulating the faction members and attempting to destroy it internally, starting a coup.

-> You are a member of one of the largest corporations in the game, and that corporation owns half of the territory in the galaxy. You have a monopoly on all of the resources, and enemies do hourly attacks on your colonies in an attempt to capture them back.

-> You have just joined the game and know nothing about it. You pull out your gun and kill someone, trying to figure out how to play. That man is a leader of an enemy faction, and you have just started a war that will shake the very foundation of the game.

About the Game

In Face of Mankind, the gameplay mechanics are all based around the principle of player interaction, and is almost exclusively player driven.

1. Open Faction System: Our game is built around player interaction with a strong toolset for players to organize themselves. Any player can create their own faction, and from there the world is theirs to explore.

Players can be given ranks by higher ranking players in the faction, giving them access to more administrative tools and abilities.

There are also player-run departments within these factions in which players can be organized based upon their role in the faction. Some factions might have tactical departments and departments dedicated to production, while others may have departments dedicated to selling drugs or extortion.

2. No Grinding: While player progression is important, any system that forces players to mindlessly repeat the same task for hours is out of the question. Our game features a time-based skill system, which allows you to simply select the skill you want to progress and continue to play while it progresses.

3. No Classes: Face of Mankind features a broad skill system, rather than a very vertical one. This means that everything you progress is defined purely by your own interests, without any mechanically defined role telling you what to do. Theoretically, you could even have every skill in the game if you play long enough.

4. Player-driven Economy: Get immersed in the vast economy of Face of Mankind, complete with its own virtual currency called Universal Credits (also known as "UC" by the community). The economy bends to the will of the players, with all that they do defining the pricing and availability of items. Most items in the game are crafted by players and then auctioned or sold to others. The economy of Face of Mankind is that which would be expected in a living, breathing, virtual universe.

5. Open PvP/Active Combat System: Not wanting to conform to what everything else on the market is, our core combat system is that of a twitch-based first/third person shooter. Few places in the universe are safe, but we have systems in place to allow users some level of protection. Place a bounty on them if you feel wronged, and someone is sure to exact your sweet sweet revenge.

6. Persistent Universe: Our universe is vast, ready for the players to conquer. The game features a persistent universe where everything you do leaves a footprint long after you log off.

7. True Weight of Player Actions: Everything you do within the game comes with a consequence. These consequences cannot be escaped, and everything you do leaves a lasting impact on the game world. No argument or friendship will ever go unheard, and every experience will be different than the last.

8. Crime and Punishment: With the fall of the old dominion, came the fall of order. Now the law and punishment equally are up to your discretion as a player. Will you take over the prison colonies and declare your own police state across the galaxy, or will you become a ruthless bounty hunter who doesn’t care about anything, but the wealth that comes from order?

9. Territory System: The territory system allows factions to capture almost any area in the game world in the name of their faction. Once captured, the owning faction can place down objects to customize their new territory. These objects range from market vendors to slot machines and almost everything in between. Your factions name is also displayed upon owning the territory. Set taxes, remove access, drive conflict and milk the economy. It’s all up to you!

10. Roleplay: The most unique aspect of Face of Mankind: Fall of the Dominion is the way that these mechanics interact to create an experience unlike anything you have had before. While at first glance the game may seem relatively simple, once you immerse yourself in the game universe, you will never want to quit.



How to try the game
If you would like to try out Face of Mankind, you can play for free by registering an account on our website and downloading the game client for free through Steam. There is no time limit in regards to how long you can access the game like some other MMO's, but rather there are some functional limitations. We strongly recommend purchasing one of the above bundles/DLC options as they are better deals than on our website and it helps with development. Some of the differences between free and premium accounts are listed here: http://www.faceofmankind.com/content/comparison

Purchasing the game on Steam unlocks additional features and helps support the continued development of the game.

System Requirements

    Minimum:
    • OS: Windows® XP or later
    • Processor: 2.0 GHz processor
    • Memory: 1 GB RAM
    • Graphics: DirectX 9 compatible VGA card with pixel shader 2.0 support and 128 MB video RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows® XP or later
    • Processor: Dual Core 2.0Ghz Processor
    • Memory: 2 GB RAM
    • Graphics: GeForce 6600GT 256MB video card or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX compatible sound card
Helpful customer reviews
499 of 663 people (75%) found this review helpful
80.0 hrs on record
This game is fun. Pure and simple. It is not going to be for everyone, however. Most of the negative reviews I'm seeing are people who didn't actually take the time to look around, explore, or even find the simplest of things. I'm guessing most of these reviews are being generated by people who are used to their hand being held during their entire gaming experience. This is not the case with Face of Mankind. I'm hoping to address some of the most common complaints here.

NOTE: Since reading is hard for some people I'll add this in here a second time. These complaints are reworded complaints that I picked from other negative reviews. The only thing made up is the exact wording.

Common complaints found in negative reviews

Complaint 1: THERE'S NO ♥♥♥♥ING TUTORIAL!!!!11!1!ONE!1!

Answer 1: Yes. Yes there is. It's about a foot in front of you and to the left when you first spawn in. NPC, Orange name, black suit, blonde spikey hair. She will give you a quest that is the start of the tutorial.


Complaint 2: THE TUTORIAL DOESN'T TEACH YOU ANYTHING!

Answer 2: Yes, it actually does. You just have to read what the NPCs are telling you. You can't just hit 'accept' to everything and expect to learn how to play the game.


Complaint 3: THERE IS NOTHING TO DO AFTER THE TUTORIAL!

Answer 3: There is plenty to do. Explore the universe, go mining, go alien hunting, go attack random players in a PvP zone, join a faction, go shopping, etc.


Complaint 4: Why should I have to join a faction to have fun?

Answer 4: Good to see you're getting more reasonable, imaginary player. You really don't. While many players will recommend it as the 'only way to have fun in FoM', it's not strictly true. For many players, myself included, that really is the only way to have fun. I don't think I could play the game without a faction, but I've seen many people having fun playing it solo, just don't expect to take and hold territory by yourself.


Complaint 5: Why do I have to sit through a hour long class when joining a faction?

Answer 5: Some factions do this to weed out people who are just trolls or spies, or are just plain incompetant. The point of many of these classes is also to help teach new players the basics of the game, as well as the basic functions of the faction that they are about to join. If you don't like it, don't join the faction. That just means that the class is doing its job.


Complaint 6: Random people kill me for no reason!

Answer 6: Yes, and? If you don't like to run the risk of being killed sit in Brooklyn and twiddle your thumbs all day. Going outside of the safe zone means you are a potential target. Don't like it? Do something to change it. Join a faction, look intimidating, kill other people first, whatever you want.


Complaint 7: The game doesn't work/launch/let me login/etc.

Answer 7: Not too sure what to tell you. Try the usual fixes, such as restarting the game, steam, your computer, etc. Reinstall the game. Check google for other answers, and faililng that, contact support for help.


Even if reading this doesn't convince you, or you are on the fence, remember, the game is Free to Play. Download it and give it a try. Be forewarned, the first bit of the game can be confusing and rough. It's something you have to get into and be willing to put time into. Talk to people in game, make friends. Try joining a faction, you can always leave it later if you don't like it.

EDIT:

If anyone has any questions about the game, please feel free to post it below in the comments.
Posted: July 21
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220 of 296 people (74%) found this review helpful
548.0 hrs on record
While an interesting concept in theory, don't let it's ambitious description fool you into thinking it has miraculously broke the code on how to stray from your run-of-the-mill MMO. Although FoM has an admirable lack of annoying bugs that seem to plague all beta games, be ready to experience the usual frustrations: nigh Herculean task of figuring what to do as a new player without strong backing of a good faction, little content to entertain or distract from the temptation to make in-game money through less honest means, and the resulting glut of griefers camping at shopping/vortex areas. While there is a system in place to discourage murder, penalty points (PP) seem to do disappointingly little to deter bad behavior, and there are even fewer equipped to take on these so-called profitable bounties -- likely because of sheer numbers. The game is a pleasant distraction, but not worth investing much money in... it certainly is *not* the incredible RP experience as advertised where one can influence the world through their actions. The game seems to do just the opposite as an exercise in futility.\

PS: All you idiots who deserve an F in reading comprehension need to stop a second before commenting. I like this game because 1) I have a strong faction 2) I shrug off most of the juvenile harrassment on this game and 3) I have embraced the griefing culture. However, unless you have all these things, I still do NOT recommend this game for the average player. FoM is fun for me because the stars are practically in alignment in my case, but probably won't be for you. Haters to the left.
Posted: July 19
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186 of 257 people (72%) found this review helpful
0.2 hrs on record
😄😄😄
Many individuals claim this game has "Sandbox elements." Sure, if that box is full of used cat litter.

Over the past 10 years, Face Of Mankind has suffered from a horrible history that makes the Duke Nukem Forever development look like the annual Madden release. The game has been cancelled multiple times by the developer due to the lack of players and support from a publisher (because the game IS HORRIBLE). So, yes: THE GAME HAS BEEN IN BETA FOR 10 YEARS AND IT'S STILL IN!!!

Last year, the development team ran a kickstarter. They gained over $60,000 USD, yet two months ago they claimed it was all gone by the end of last year due to "rewriting code." It's been over 9 months since the fundraiser and the game is still spiraling down a slippery slope with no chance to make its way back up. I'm not suprised... ¿What do you expect from an former player turned amateur developer who gets paid minimum wage? ¿What about the incompetant, inexperienced, and self-proclaimed "Publisher" whose office is a storage unit?

Fact of the matter is: The "development team" used the entire community to pay their bills. Due to past kickstarter success there are individuals who abuse the concept of gaining monetary support through means of a third party website. The team behind Face Of Mankind: FotD are guilty of just that and more. They claim they are "fixing the game and need player feedback." Lie.

Well thats enough about the incompetant team, so let's talk about the game itself.

This isn't a MMO. This isn't a RPG. This isn't a FPS. It's a Online Multiplayer game with unoriginal elements "borrowed" from other successful games. Players that say otherwise are blinded by their virtual greed since they became wealthy due to repeating the same boring production processes for multiple years. These players aren't dedicated. This is an unhealthy dependency based on virtual currency that DOESN'T translate into real life cash. So, if you are expecting Project Entropia... please look somewhere else.

Economy? The economy is completely player-ran. However, due to a small game population there isn't anything on the market. You will have the repeatedly run from space gate (vortex) to space gate trying to find weapons and items you can purchase. Problem is, you're getting charged for each trip because they removed the ability to travel directly to planets. Oh yeah, if you have NO MONEY then you don't get charged. Fair, isn't it?

Fighting mechanics? ¿Did you ever want to sneak up on someone in a dark area and pop 'em in the back of the head? Not gonna happen. Each player has a shield that will immediately protect them for 5 seconds. This is enough time for them to turn around, reload, and shoot you in the face. You'll die, and not the person you shot first 5x in the head. (There is no strategy in this game besides having more players on your side.) So, stealth isn't an option.

Skill system? In this game you can grind skills by logging in, selecting that skills you desire, and then logging out. There is no "skill" necessary apart from keeping this game installed or playing something else. It steals the idea fron Eve Online and it is carelessly implemented.

Community? This is where the game fails the most. While most the newer players learn the mechanics quite well and can humbly teach newer players within a few weeks; the self-proclaimed "veteran community" spout their opinions, abuse the game, and of course lead everyone down to the path of destruction. They do their darnest to hate people. If you do not believe me, just sit in "global chat" for 15 minutes. By the way, it should be "universal chat."

Due to the general rudeness of the players, lack of game staff, and the abysmal retention rate of new gamers: the game is dying. Player-made groups with an "Alpha" gamer mentality do not make a lame combat system better. They only wish to make the experience even worse by attempting to grief.

In conclusion, try it out for free! Don't be surprised when you get attacked and killed over and over by self-proclaimed authority figures or people named "Scumbag", "John Marston", or (my favorite) "Sir Banana Hammock." (No offense John. Blame inconsistent GM's)

Personally, I played the game from 05 to 06 when the game had a great population and pretty solid gameplay. Instead of building upon a well structured game economy, combat system, and well managed factions; the game was continously relaunched since 2005 with different concepts and elements that simply isn't marketable.

Seriously, the game is still in Beta after 10 years.

Jeff

😄😄😄
Posted: July 23
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245 of 368 people (67%) found this review helpful
2.5 hrs on record
I don't write reviews because I'm to lazy for that, but this game is that bad, for many reasons.
1) If you want to join half the factions you have to sit trough a hour long presentation done by a player to describe what you will do(or join a faction with 1 person that cant do anything). Thats not a joke, I sat down(in game) and listened to a player talk about the faction and say what we would do in game for 60 minutes, after this he actually sent a test around to everyone to see if we listened. He gave us a time to get on and play the next day so we could do a second class which would initiate us into the group. I wanted a game not a online school.
2) After this I went to find combat in hopes I could blow someone elses brains out before this game made me blow my own out. Combat is the most bland and slow part of the game, including a test and lecture, you run in a circle clicking till one of you dies and then do it again and again till you delete the game.
3) It claims to be a OPEN WORLD SOCIAL EXPERIMENT THAT IS SO NEXT LEVEL AND NEW yet it lacks any real structure which stops it from letting you actually have a effect on anything, you cant send a faction toppling down if death is meaningless and the structure is barely there anyway. If death meant more then, wait to respawn and factions lost something if a leader or anyone actually died it would be better.
4) Respawning- either wait awhile or pay, not pay to win, pay to live.
5) Starting out you have no idea what to do, there is no real tutorial to explain what the factions do or how to play. This means you have to do the 60 minute lecture(again not a joke) and test or you wont do anythin.
6) Graphics... enough said.

EDIT- I forgot to mention how horrible the players are, I saw dozens of new players ask what to do and the response everytime was "It's a social experiment you can do anything." The least helpful lie I have ever seen. We weren't asking what the game was supposed to be we wanted to know how to finish a quest or how to do something in a faction.
Also, if you don't like roleplaying or prefer to tone it down a little then you will not fit in with your faction at all, hardcore RP or get off.

TL;DR- Horrible people, graphics, gameplay, and a 60 minute lecture and test(Read #1)
Posted: July 18
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171 of 260 people (66%) found this review helpful
2.2 hrs on record
I played this game for a little over two hours and let me tell you they were a grueling two hours. The map system doesn't do a good job of distingushing between the various levels on the map, nor does it accurately mark where things are. Furthermore, leaving the designated safe zone is practically giving a green light to every other player to shoot you in the face multiple times. Not to fear if you die though you can respawn! (If you decide to wait, or better yet pay money, very foreboding of microtransactions). Other than that this game is practically just Second Life but with guns. Sure it has a few "skills" you can train by pressing the button to accept training then waiting upwards of 120hrs for a timer. Furthermore the game shoots itself in the foot by allowing anyone and everyone willing to wait out the skill timers total access to your things. Yup, no safe places here, if some ten year old kid decides he wants your stuff then by all means he can litterally go into your apartment and take everything. All in all the game seemed like such a great promise but it's sub-par planning means that it'll eventually topple itself and we'll have one more game on steam that just takes up space.
Posted: July 17
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