Face of Mankind is a sandbox game about a potential future, far removed from human civilization as we know it. Evolve your character to its ultimate potential, whether that is the accumulation of wealth, power, social status, or all three, and watch the effects of your actions ripple throughout the universe.
User reviews: Mostly Negative (871 reviews)
Release Date: Jul 18, 2014

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"This game is fun. Pure and simple. It is not going to be for everyone, however."
Read the full review here.

Recent updates View all (9)

February 17

Latest patch notes (VOIP has been implemented)

With the most recent patches we have done some balancing and implemented VOIP!

+ Increased the damage of all long rifles and grenades by roughly 40%.
+ Increased the territory lockdown timer to 36 hours.
+ Increased the world-service takeover cooldown to 36 hours.
+ Increased the range of VOIP.

- Fixed a bug that would occasionally cause strange voice artifacts.
- Fixed a bug that would cause players to receive the "already logged in" error for an extended period of time.
- Fixed a bug that would cause turrets to be deleted from apartments on server restarts.

Patch (VOIP):
+ In an effort to correctly tweak and balance it, we've implemented VOIP for general chat. You may configure and disable VOIP in your audio settings, and a push to talk key has been added to the game (default Y). An icon will appear above the head of any player that is broadcasting, and the mute feature extends to VOIP as well.

Patch (Upgraded Sound Libraries):
* We've upgraded the OpenAL library used by the game to prepare for the addition of VOIP. If you encounter any issues with sounds after this patch, please let us know!

+ Increased the base ammunition of all magazines by roughly 50%.
+ Reduced the weight of the standard and light armor sets.
+ Increased the fall-off range for weapon damage. This has the effect of letting bullets travel further, but slowly decreasing the damage done outside of their "effective range".
+ Increased the amount of damage done by stun weapons.

1 comments Read more

February 9

Face of Mankind Roleplay Changes


Hello Community & Beyond,

This game has gone through many transitions in what type of game it will be, and during that time frame it lost what its core aspect was; role play.

Many of the features you currently see in the game were dreamed by some of the oldest veterans - content was delivered to accommodate those nostalgic requests and due to the game losing its role play light, has not been utilized to its full potential yet.

In an effort to promote these new features to the fullest extent, we will be putting all staff focus on role play. Lots of time has been spent in combat and how to better accommodate combat & battles; we have not put much emphasis in promoting the best aspects of this game. Moving forward, we will be making the following changes;

Mechanic Changes
In-game voice communication
Necars Field or DMC will be a high-yielding Penalty Point prison (whichever is harder to get out of)
Arresting will be limited to the LED, with some minor abilities to FDC (to be decided)
Interface bug fixes
Drop the requirement of creating a custom faction to 5 players
Caveat: There will be strict activity requirements for these factions to be maintained.
Methods for factions to advertise globally in-game (to be decided)
Disable global chat
Alternatively only have a colony chat
Resolve patcher slowness (to be decided)
Strict requirement of role play names (first/last)

Website/Forum Changes
Remove 99% of the forums, leave only a general discussion, roleplay and bug/patch-related forums.
We will have a ZERO TOLERANCE rule on anyone who flames and does not have constructive posts.
This will help encourage factions to create their own sites/forums.
Put a strong emphasis to the role play features we provide on the front website.

Furthermore, both the LED and FDC will be staff-controlled at the highest level, with players as the high command of each. This will help ensure the non-existence of corruption and promote positive role play. We will iron what the plans are with both of these factions in a different thread; however, we are looking to restore some of the old school departments such as DPI for training. We'd ultimately /like/ new players to join LED or FDC first to get their initial training into the game, then decide how they want to proceed after this.

We will be putting some effort into marketing the game to various role play communities in other games, and help get the word spread outside of steam and normal means of MMO advertising. In reality, most role play players are looking for one of a few things:

Drug Dealers
Weapons Dealers

We cater to all of these in various methods and so much more. There are thousands of communities out there in other games that are imitating a fraction of the features we offer in Face of Mankind - we plan to tap into those communities.

I will further note, that role play will be something the staff is going to help enforce, without abuse. We will not tolerate people purposely or deliberately trying to destroy a players role play attempt for self gratification. This is NOT an FPS.

================================================== ============================

To touch a little bit on some of the role play ideas we have, I will detail some below - please keep in mind these are quick notes straight from a document I created with everything.

Senate ideas:
The goal of this would be to establish a colonial senate, consisting of the default 8 faction leaders. The faction leaders should be encouraged to help maintain the integrity of roleplay and continuance of making the game fun for everyone. Factions outside of these do not have to adhere to any ruling the senate makes, however, are punishable by dominion law for not doing so. This includes any faction that does not adhere to something that was agreed on by majority.

Various laws can be negotiated by the senate and then ratified into dominion law through the president. (we should have some default laws that can never be altered, however, to maintain integrity of a police force, i.e.: weapons on earth, drugs, etc)

Senate meetings to be done via in-game voice only? (this would require options to mute everyone but senators)
- Having this would allow us to twitch.tv or stream it for people who can't be in-game (good for marketing too)
- This would require all senators have microphones and willing to communicate that way

LED DPI Training Ideas:
DPI 101:
Should be the entry course into the game and LED, explanation of all the default factions and how to perform various things within the game.
Should only contain minor information leading them to stay with the LED. We should maintain this training course to ensure the player knows how to play the game so they do not get lost or frustrated on not knowing what to do.

DPI 102:
Should be the secondary course given after 101, however, this is more catered to the LED. Full explanation of what the LED is/does, how laws are maintained and the various departments within the LED.

DPI 103:
Should consist of doing actual patrols, minor combat training, and performing basic functions of various departments so they can decide what path they wantnto take.

"Intermediate Combat" - this should be exclusively for combat training, showing how to use various weapons and tools when in combat. We should also dive into performance boosters and various other things to make someone better at combat and arresting.

"Expert Combat" - this will also be exclusive for combat training, however, it will include information and training down to the very smallest details on how to perform well in combat. (Requirement of an elite department in the future?)
Each department that is joinable by anyone should have their own additional course that is required (but not guaranteed) for entry into that given department.
This will help ensure they know the ins and outs before becoming apart of it.

President ideas:
This position will forever be the same name, however, can be maintained by multiple people. Should be visible at every senate meeting, as well as the single point of pushing new laws into affect. This should not be a character that is seen just walking around, and should only be visible if serving a purpose to roleplay. Should always be heavily guarded by the FDC.

Short-Long term ideas:

Phone app that shows (because it would help people stay connected to the game!):
Character stats
Colony overview (ownership, contest, etc)
Faction chat!!
In-game mails

Facebook/steam integration (not sure if this is ever possible)
This is to make complete registration easier, people also like to use same login for everything

Allow factions to build their own sites and include information about their faction on their page through an API
Create a website/page that allows people to search characters(?)

3 comments Read more


“That's when I knew that a game like Face of Mankind, even with its older graphics engine and intense bursts of combat followed by hours and hours of crafting, was a perfect example of why I love my job. It defines what an MMO is, something that we MMO fans need during these days of press releases that make you ask, "So, does anyone know whether this is an MMO or not?"”

“The long and short of it is that you’re actually going to feel like you’re a part of something that matters. Which is kind of awesome.”

Deluxe Edition - Jump start your experience today!

The Deluxe Edition is great for new players and provides multiple benefits to help jump start your experience:

- An Elementum token (once activated from your inventory, it provides 30 days of premium boosts)
- Immediate access to a City Apartment, featuring extra storage slots and more space over the small default City Flat
- 30 days of 10% faster skill training
- 25,000 Universal Credits (in-game virtual currency)

Ultimate Bundle - The best way to get started in the Face of Mankind universe

The Face of Mankind Ultimate Bundle provides the most benefits for the best deal. It is packed full of amazing features for only $39.99, including:

- A limited edition 90 day Elementum token (once activated from your inventory, it provides 90 days of premium boosts)
- Immediate access to an Underwater Suite, featuring extra storage slots and more space over the small default City Flat & better than the Deluxe Edition's City Apartment
- Black "Incognito" Clothing for your character (both male and female top, pants, and shoes)
- Black "Incognito" Shades (sunglasses) for your character
- 30 days of 20% faster skill training (twice as good as the Starter Pack's boost!)
- 60,000 Universal Credits (in-game virtual currency)
- 500 marketplace coins

Welcome to Face of Mankind!

Face of Mankind: Fall of the Dominion is a game about a potential future, far removed from human civilization as we know it. Driven by memories of violence, overcrowding and a depletion of all natural resources, mankind has left Earth to seek out remote locations among the stars to begin anew. All across the galaxy colonies were built, connected through a series of gates referred to as the Vortex Network. From its seat of power in Manhattan, a single government known only as the Dominion controlled all of humanity.

Now the Dominion has fallen and anarchy is soon to spread across the stars. New empires will rise and fall, blood will be spilt, and men will be broken. What you do with power is your choice to make; your destiny is yours and yours alone to define. Create your own faction and make your mark on the galaxy.

How will you shape life after the Dominion?

YOU, the player, are in control

Anything is possible in the galaxy of Face of Mankind: Fall of the Dominion, and it is up to you, the player, to decide how you want to play.. Every action you take will impact someone, somewhere, in some way. Evolve your character to its ultimate potential, whether that is the accumulation of wealth, power, social status, or all three, in the realistic and futuristic world of FoTD, set forth in the 24th+ century.

Here are some basic scenarios that have occurred in the past with real players.

-> You are a criminal working to undermine the police from within. You spend a month working your way up through the ranks of the Law Enforcement Department while gaining the trust of everyone around you. However, you are secretly manipulating the faction members and attempting to destroy it internally, starting a coup.

-> You are a member of one of the largest corporations in the game, and that corporation owns half of the territory in the galaxy. You have a monopoly on all of the resources, and enemies do hourly attacks on your colonies in an attempt to capture them back.

-> You have just joined the game and know nothing about it. You pull out your gun and kill someone, trying to figure out how to play. That man is a leader of an enemy faction, and you have just started a war that will shake the very foundation of the game.

About This Game

In Face of Mankind, the gameplay mechanics are all based around the principle of player interaction, and is almost exclusively player driven.

1. Open Faction System: Our game is built around player interaction with a strong toolset for players to organize themselves. Any player can create their own faction, and from there the world is theirs to explore.

Players can be given ranks by higher ranking players in the faction, giving them access to more administrative tools and abilities.

There are also player-run departments within these factions in which players can be organized based upon their role in the faction. Some factions might have tactical departments and departments dedicated to production, while others may have departments dedicated to selling drugs or extortion.

2. No Grinding: While player progression is important, any system that forces players to mindlessly repeat the same task for hours is out of the question. Our game features a time-based skill system, which allows you to simply select the skill you want to progress and continue to play while it progresses.

3. No Classes: Face of Mankind features a broad skill system, rather than a very vertical one. This means that everything you progress is defined purely by your own interests, without any mechanically defined role telling you what to do. Theoretically, you could even have every skill in the game if you play long enough.

4. Player-driven Economy: Get immersed in the vast economy of Face of Mankind, complete with its own virtual currency called Universal Credits (also known as "UC" by the community). The economy bends to the will of the players, with all that they do defining the pricing and availability of items. Most items in the game are crafted by players and then auctioned or sold to others. The economy of Face of Mankind is that which would be expected in a living, breathing, virtual universe.

5. Open PvP/Active Combat System: Not wanting to conform to what everything else on the market is, our core combat system is that of a twitch-based first/third person shooter. Few places in the universe are safe, but we have systems in place to allow users some level of protection. Place a bounty on them if you feel wronged, and someone is sure to exact your sweet sweet revenge.

6. Persistent Universe: Our universe is vast, ready for the players to conquer. The game features a persistent universe where everything you do leaves a footprint long after you log off.

7. True Weight of Player Actions: Everything you do within the game comes with a consequence. These consequences cannot be escaped, and everything you do leaves a lasting impact on the game world. No argument or friendship will ever go unheard, and every experience will be different than the last.

8. Crime and Punishment: With the fall of the old dominion, came the fall of order. Now the law and punishment equally are up to your discretion as a player. Will you take over the prison colonies and declare your own police state across the galaxy, or will you become a ruthless bounty hunter who doesn’t care about anything, but the wealth that comes from order?

9. Territory System: The territory system allows factions to capture almost any area in the game world in the name of their faction. Once captured, the owning faction can place down objects to customize their new territory. These objects range from market vendors to slot machines and almost everything in between. Your factions name is also displayed upon owning the territory. Set taxes, remove access, drive conflict and milk the economy. It’s all up to you!

10. Roleplay: The most unique aspect of Face of Mankind: Fall of the Dominion is the way that these mechanics interact to create an experience unlike anything you have had before. While at first glance the game may seem relatively simple, once you immerse yourself in the game universe, you will never want to quit.

System Requirements

    • OS: Windows® XP or later
    • Processor: 2.0 GHz processor
    • Memory: 1 GB RAM
    • Graphics: DirectX 9 compatible VGA card with pixel shader 2.0 support and 128 MB video RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Windows® XP or later
    • Processor: Dual Core 2.0Ghz Processor
    • Memory: 2 GB RAM
    • Graphics: GeForce 6600GT 256MB video card or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX compatible sound card
Helpful customer reviews
801 of 825 people (97%) found this review helpful
1 person found this review funny
1,389.6 hrs on record
Posted: February 23

As you can see by the number of hours I have played, I have some experience behind this review.

Face of Mankind is an interesting concept gone horribly wrong. Even if you can get around the bad graphics, bugs, bad mechanics, awful community (I mean AWFUL. Worst MMO community I have ever seen.) among other negative aspects (YES, the list is huge) what will really kill this game for anyone willing to give it a chance are the staff.

Say anything the GMs / Devs don't agree with? Banned.

Ask why you were banned? Permabanned.

Write a negative review on steam? (Yes. I will probably be permabanned for this review. No jokes.)

Complain about GM abusing their power? Banned.

There are so many people who get banned for doing sweet ♥♥♥♥all, yet all the ones who violate the Terms of Service are ignored so long as they don't complain about corrupt staff.

Try ask for actual help on a legit matter! When a bug wipes all your items and money, ask for help! Send a million tickets on the support website. Nothing will be done. If you're lucky they'll ban you so you never have to see this game again.

Oh wait, it gets even better!!! The lead GM locked files for known hackers so other staff members couldn't detect said hacks... But dare you try say that in game... You know what will happen. Yes, you'll be the one who gets banned.

I say again, DO NOT EVER PAY FOR THIS GAME. I got it while it was still free-to-play and I feel like I've been cheated. I'd kill myself if I'd payed for this mess.

-100 / 10
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424 of 434 people (98%) found this review helpful
1 person found this review funny
268.5 hrs on record
Posted: February 13
Don't buy into this game, its full of Lies and Scams to get your Money!

You should be reporting this game for Fraud on steam if you see it! And ill tell you why

This game says tons of stuff that isn't true about the game. The screenshots, the Description, what you get if you pay, and how its "community developed".

Look into the forums on steam about this game, you can CLEARLY see that Developers are lieing left and right about the current situtation of the game, they say stuff is in the game that clearly isn't. When you call them on it, they just restart a new thread and act like everything is fine!

And thats just about the game before even playing it.

After playing it heres a review.

Pay 15$, only to log in and get blocked by, Another PAYWALL! This game has TONS of paywalls, from needing premium to do basic tasks, to needing to buy keys to loot your own kills. Not only that, but they have a ingame cash shop to get even more money from you, you have to PAY to change your name, you have to PAY to rename your faction, you have to PAY to get revived faster. You have to PAY to sell things ingame, You have to PAY to produce things faster then 1 at a time. It says "15$ for a full account" But the full account is just BS. All they give you is premium clothing, THE END.

It stops there, third weapon slots are still glitched and don't work properly for paying customers, when asking a Developer about it, they said, Ohh thats for premium players to make it work properly. EVEN THOUGH THEY CLEARLY POSTED ITS FOR 15$ ACCOUNTS!

You're limited still to just your one apartment which no one will EVER use because other players can enter at anytime and loot it. Making spending all your ingame cash on it, stupid and pointless and a waste of time.

The game developers constantly say "we are listening to players for feedback and developement." There is hundreds of forums for this game asking for the same thing over and over and developers REFUSE and keep saying it over and over that they don't want to do that. But will ask again and keep saying, "we want community feedback but wont listen to it."

And if you can deal with all that, the game itself is pointless, money is earned by sitting in the corner of the map shooting a gun with unlimited ammo at a rock with infinity gear. You get all your materials from the rock and recycle it only to find out, that if you arn't a premium member, your limited to earning 10k a day. Like I said, if you pay your paywall, it goes away.

Another thing wrong is combat, There is no punishment for killing other players, its rewarded. You shoot newbies and everyone when they don't expect it, take there gear and sell it, but your limited to 100 market transations at once WITH A PAIDED ACCOUNT, BUT Heres the paywall, if you pay EXTRA your not limited.

Same thing with storage, ingame you have storage, if you pay Extra RL money, u get no storage limit, if you buy a basic account, you get the same storage as a free account.

I'll change this review if the developers care to listen to what players have been TELLING them about for the past years and they havn't been fixing anything at a reasonable pace. They've infact been slowly changing this game to its former self 3 years ago.
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288 of 296 people (97%) found this review helpful
1 person found this review funny
2,554.1 hrs on record
Posted: March 29
I have played Face of Mankind since 2006 and this game is just not what it used to be, the game was F2P then it became P2P it shows how greedy the developers are the patches have done nothing good and the community are the most toxic and butthurt people i have ever met.

Don't waste money on this game honestly, just dont. the GMs and DEVs are corrupt and dont help new players people like GM Ducky are most cancerous.

But yeah dont buy this game and this should be removed from Steam Store.

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185 of 204 people (91%) found this review helpful
1 person found this review funny
0.5 hrs on record
Posted: April 12
Don't. Just, don't.
Was this review helpful? Yes No Funny
123 of 131 people (94%) found this review helpful
1 person found this review funny
0.5 hrs on record
Posted: February 22
It was f2p.It was horrible
It's now pay2play

........('(...´...´.... ¯~/'...')
..........''...\.......... _.·´
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