Afterfall: Reconquest is a story driven TPP action shooter, set in the post-apocalyptic Afterfall universe; a world slowly rising from the ruins of the old civilization. It will consist of nine episodes, each focusing on different, yet overlapping scenarios.
User reviews: Mostly Positive (166 reviews)
Release Date: Feb 19, 2015

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Recommended By Curators

"A great comeback by the company who made Afterfall Insanity, you should give a chance to this game"
Read the full review here.

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February 19

Afterfall Reconquest Ep. 01 - Premiere!

We’re proud to announce that the first episode of Afterfall: Reconquest is now available on the Steam platform.
After almost 7 months since the Early Access release, the game is hitting the store in its full version today. During this time we’ve prepared five updates and a lot of hotfixes. It’s clear to us that the players’ suggestions and feedback were extremely helpful; we’ve applied them whenever and wherever it was possible.

‘In truth it’s been more than a year of work. We’ve planned the first episode to have 2-3 hours of gameplay but, as usual, reality modified our plan and we ended up with a little more than that. The final version, especially after the graphic style change, is more than satisfying to us. We’re really curious how this extended version will be received by the players and eager to return to work. I’d like to thank the entire team and all people who worked with us on this project.’ ¬ Producer, Tomasz Majka

You're stepping into a world after the outbreak of war. A war in which nuclear warheads weren't the ultimate means of destruction, rather a stage in a self-made apocalypse. A new weapon was used. Nobody heard about the Entropy charges before the Day Zero and a few remained to tell the story after.
Only two groups of people managed to survive the apocalyptic conflict. The first consisted of the lucky ones who found shelter in one of the 'sanctuary cities' hidden deep in the mountains. Their luck, however, was the first resource to run out. Soon it became obvious that these havens weren't self-sufficient. After a few years the resources started to deplete and when they finally ran dry, worn out and embittered survivors were once again forced to find a new place to call home.
Today, former inhabitants of the sanctuary cities descended into the valleys in search of fertile soil, clean water and resources to process into fuel and tools. Thus begins the RECONQUEST - slow and arduous process of taking the land back from mutants and wildlife and rebuilding the lost cities and civilization.
As for the second group... their fate remains a mystery.
You are the Reaper. You don’t know how you and your siblings managed to survive the onslaught which wiped your family from the face of what's left of the Earth. You have one goal and one goal only - to avenge your parents. You don’t really care about factions roaming the Earth and competing each other. As a Reaper you always worked alone trying not to get involved into politics. Traversing the wastelands on your ceaseless crusade against the mutants you stay in radio contact with other members of the group, exchanging information about dangers, discovered paths and settlements or any traces of mutants' presence. However, it soon turns out that your personal vendetta is merely a part of much bigger story. The hunt brings you to something you never wanted to get involved with…
Afterfall: Reconquest is a story-driven action shooter with RPG elements that takes place in the Afterfall universe.

‘The game offers players 10 locations, a solid plot, the possibility to upgrade and modify the abilities of the protagonist, various enemies, many types of weapons, system of choice in the dialogues, three difficulty levels and, hopefully, a lot of fun. ¬ Designer and Producer, Miki Majka

Special thanks are due to the players from 144 countries who bought the game while it still was in the Early Access; you’ll find a lot of your ideas and suggestions implemented into the final version. Your support made it possible to release the game. We’re hoping to keep receiving your valuable feedback – we’ll be sure to use it in our next projects.

Nicolas Games & IntoXicate Studios

More info:
http://store.steampowered.com/app/299640
www.afterfall-reconquest.com
https://www.facebook.com/AfterfallReconquest
Press and business queries: tomasz.majka@intoxicatestudios.com

24 comments Read more

January 20

Two days to final release

Its now two days to final release. So the last chances to get Early Access version with Incentive Scheme (get it on Steam - leave us your comment and you will get Ep 1,2,3). We wil make one final update with new maps:
Gate/Mines/Cave and Swers/ Garage/Outer Rims/Varday's Tower and Zivago Labs. Just to remind after final release you can get a full game on Steam but Early Access version (with Ep. 1/2/3) will not be available any longer.

284 comments Read more

Early Access version 1.01

Early Access v.1.01 features

- Quest: Gyula Creek (tunnels, scrapyard, passage, Gyula fort)
- Reaper skills: Shrapnel Cannon(middle range offensive weapon), Shield (deffensive) , Drain (health recovery)
- movement : sprint, crouch, evade
- two enemy classes
- one pistol
- initial lightning
- introduction to dialogue system
- compass
- GUI @ HUD
Planned Improvements ongoing:
- AI
- animations
- lightning
- covers … and many more

Planned features Episode I:
- story intro
- 4 main quests
- 6 subquests
- 6 enemy „human” classes
- 2 enemy „fauna”classes
- Reaper skills : magnet
- weapns: 2 guns, 2 machine guns, 1 shotgun
- voice overs
- language versions ???
- settings system
- keys binding system

About This Game

You're stepping into a world after the outbreak of war. A war in which nuclear warheads weren't the ultimate means of destruction, rather a stage in a self-made apocalypse. A new weapon was used. Nobody heard about the Entropy charges before the Day Zero and a few remained to tell the story after.

Only two groups of people managed to survive the apocalyptic conflict. The first consisted of the lucky ones who found shelter in one of the 'sanctuary cities' hidden deep in the mountains. Their luck, however, was the first resource to run out. Soon it became obvious that these havens weren't self-sufficient. After a few years the resources started to deplete and when they finally ran dry, worn out and embittered survivors once again were forced to find a new place to call home.

Today, former inhabitants of the sanctuary cities descended into the valleys in search of fertile soil, clean water and resources to process into fuel and tools. Thus begins the RECONQUEST - slow and ardous process of taking the land back from mutants and wildlife and rebuilding the lost cities and civilization.

As for the second group... their fate remains a mystery.


YOUR MISSION

You're one of the surviving members of the Corvin family. Your task is to find out what caused the annihilation of your family and execute vengeance upon the guilty.

Every night you're haunted by nightmares. They're somehow connected to the childhood. The problem is that you're not really sure whether it is your childhood that you're dreaming about. The path you've taken is not an easy one. Along the way you'll come to realize that there are powers at work in this barren world that don't want you to know the truth.

Despite your neutrality, more than once you'll find yourself entangled in intrigues. You will reveal many mysteries of the post-apocalyptic world. Maybe you'll even discover the secrets of mythical 'Pearl of Wastelands', the image of which looms large in everyone's mind.

System Requirements

    Minimum:
    • OS: Windows XP SP2, Windows 7, Windows 8
    • Processor: Intel Core 2 Duo @ 2Ghz / AMD Athlon 64 X2 equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 460 / ATI Radeon eqivalent (256 MB memory)
    • DirectX: Version 9.0
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX Compatible
    Recommended:
    • OS: Windows 8
    • Processor: Intel I5 or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 780/ATI Radeon equivalent
    • DirectX: Version 9.0
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX Compatible
Helpful customer reviews
5 of 8 people (63%) found this review helpful
0.4 hrs on record
Posted: February 27
I'll put the TL;DR up here, because people wont see it otherwise:

TL;DR
"Like Call of Duty Ghosts with no Artistic Talent" -10/10 IGN


This game did not live up to Insanity's expectations at all.

The voice acting somehow got worse.
The animations are even more atrocious.

For some reason they said "♥♥♥♥ the whole insanity part" and went with talking about how "War never changes" (wow, that seems familiar when you say it out loud and in a deep voice).

The plot is so absurdly abstract that it seems they told their original translators to ♥♥♥♥ off and decided to translate it from Pole themselves. Not to mention the devs barely speak english (I think they use Google Translate).

Gameplay-wise it's.... ok?
There's an annoying running part where if you don't sprint right as you are coming through a tunnel you'll be ran over and that kind of pisses you off. Rolling literally doesn't do anything but push you a foot from your position.

Your only weapons as far as I can tell are a Pistol (WHICH HAS IT'S OWN LORE!), a shotgun attatched to your left arm (yes, I just said that), and a shield that pops out of the shotgun. There may be more weapons, but here comes the most annoying factor of them all.

Somewhere down the road between Insanity and Reconquest, Intoxicate told their artists to "go on a vacation" and hired much... shall we say.... cheaper artists, to save money.
This resulted in some guys who are pretty good at cartoon art, but not very good at... coloring their art.
Intoxicate tried as hard as they could to get a good atmospheric color blend just like their only good game and failed.
So you know what they said?
"Well, we can't detail textures very well because we are mainly cartoonists, and I never studied color theory, so why don't we tell our consumers that THEY want Black and White and just say '♥♥♥♥ all' to all the details and atmosphere?".

For the first two builds it was unbelievably eye straining so Intoxicate promised "solutions".
Well, their solution was to add a bunch of fog effect to the player's camera to basically make it Black and Light Grey.
Oddly enough, this ♥♥♥♥ed up the only way to keep color, as when you try to edit the line that makes it black and white, you get color, but it's VERY foggy and hard to see.

You know what their response was?
Get this, it's a kicker:

"Since very beginning of our Early Access we were asked for more black and white elements that we’ve presented on our intro video."
Also:
"And tbh as devs we still believe this art style is coherent with storytelling elements."

A quick view of their Steam community forums shows that about 3 people asked for the Black and White effect in a way similar to the game "Betrayer" which... actually allows for a color effect for COLORBLIND PEOPLE WHO CANT SEE RED.
Second, how it the art coherent with the story?

The story is ♥♥♥♥ so the art needs to be?


This is pretty close to the worst developer i've ever seen.
Lying and putting words in the mouth of your community to justify being lazy is very scummy.
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2 of 3 people (67%) found this review helpful
3.9 hrs on record
Posted: March 2
Overall, Afterfall: Reconquest Episode 1, has a great story, punctuated with engaging TPP shooter action. The small issues with the enemy AI, and the sometime clumsy camera are forgivable, and don't stop the player from having a great time. I will be eagerly awaiting the next instalment in Afterfall: Reconquest, and give this episode 8.5 out of 10.

For my full review and other delicious content see Glitch

Afterfall is the sole IP of Intoxicate Studios, an indie developer, who as a response to the success of Fallout created the Afterfall universe. Published by Nicolas Entertainment Group, Afterfall: Reconquest is the third entry in this franchise. Reconquest kicks off with a quick cut scene explaining that the waring of humanity has lay waste to the world. During this war, genetic manipulation was used as a way to speed up evolution. The failures of this genetic tampering, known as mutants, are now overrunning what is left of the world and could spell the end of mankind.

Afterfall: Reconquest is an episodic, action, adventure, third person perspective shooter with a focus on compelling story telling. Episode 1 follows the story of Reaper, a genetically enhanced soldier, with a painful past. The story in Ep 1, is told through, a recounting voice over by Reaper, and fleshed out through discussions with the characters of the world. I won't go into any story detail in this review, as this is the centre point of the game, but I will say this episode is a great entry to the universe and I found the story to be well delivered and enthralling.

When you're not enjoying the great NPC conversations and well delivered voice over, Reconquest is putting you under pressure with its TPP shooter action. There are two types of guns for use in Reconquest, pistols and rifles, both with limited ammunition. Reaper also has some interesting abilities that the player can level up, through finding gear and completing quests.

Reaper has a cybernetic lower arm, that allows him to generate a shield while using a pistol, shoot high velocity shrapnel at enemies and drain the life out of fallen foes. These abilities use an energy bar that replenishes when not in use, and allow the player to customise their approach to each battle. My only issue with the TPP shooting mechanics in this title, is the camera. On a few too many occasions I found that the camera would get stuck behind Reaper, with his head blocking my vision of oncoming enemies.

Having said that, I still had a great time with the TPP shooter action, and died just the right amount to keep me coming back but without causing frustration. There is also a good mix of melee, ranged and tank enemies, that help to keep the battles feeling fresh. My only criticism of the enemies is that the AI isn't the best, and quite often enemies will stand out of cover for no reason. This isn’t a major flaw however, as the volume of enemies is enough to ensure the game isn't too easy.

The art style of Reconquest is a stand out for me. The whole game has a graphic novel feel, with the visuals being black and white, with the odd bit of red. I love these visuals, and they complement the story telling well.
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4 of 7 people (57%) found this review helpful
1 person found this review funny
0.4 hrs on record
Posted: February 26
It's hard to review this game. It seems like it would be extremely enjoyable but the black and white theme fcks with my eyes and makes the environment hard to navigate. Especially when enemies are involved. For me this game is completely unplayable.
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2 of 4 people (50%) found this review helpful
1.5 hrs on record
Posted: February 25
Pre-Release Review
Bisher habe ich keine guten Erfahrungen sammeln können. Das Spiel ist aber auch noch in der Alpha-Phase. Bedeutet einfach noch nicht so gut spielbar. Die Schwierigkeitsstufen sind total überdreht, die Monster kommen schon aus allen Ecken und man findet immer noch nicht genug Munition zum nachladen. Zumal der Schlag eines Monsters nur zwei Mal zu treffen braucht und man ist tot. Da ist es egal, um welches Monster es sich da handeln mag. Daher habe ich es leider nach einer halben Stunde auch schon aufgegeben. Vielleicht werde ich es nochmal beim fertigen Spiel probieren.
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27 of 34 people (79%) found this review helpful
3.9 hrs on record
Posted: February 20
Great game, keeps you on your toes, not keen on the black and white effect it hurts my old eyes and I can only play for about 30 mins before I have to take a break

(we were told during early access that there would be an improvement to this effect but tbh although initially I thought it had been improved after about half a hour it started to hurt my eyes and it became very difficult to distinguish enemies from the background even at medium distance, bear in mind though that I am old and that could be a contributary factor)

Anyway, great sound especially the moody music, you hear the enemy panting and breathing heavily from a distance you can always tell they're around anyway by the change in music nevertheless I would like to have a mini map or some indication re the direction they are coming from. It has made me jump a few times and got my heart beating a few times partly because of the atmosphere which is great. All in all it's a worthy game for anyones collection despite being in episodes which I'm not a fan off and providing the black and white effect is not a problem for you I would recommend you buy the first episode to see if you like it.
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39 of 60 people (65%) found this review helpful
3 people found this review funny
4.5 hrs on record
Posted: January 28
Early Access Review
Gameplay difficulty is all over the map. Too easy at times, frustratingly difficult at times and none of the usual ramp-up in difficulty most games do over time as you get used to the mechanics. Enemies that are supposed to be random spawns appear in the game world right in front of you. "Pop," and there's a group of enemies that appear out of thin air, yet other spawn points use the indistry standard of a cave or obvious spawn point. (Think Dead Space and the vents/holes in the walls where necromorphs appear from...only in Reconquest they appear from such spawn points AND thin air.)

The audio recording actually clips on the intros, worse engineering I have ever heard in a game to date. (Terrible mixing...complete lack of equalization/compression/dynamics) not to mention the acting is simply terrible. I hate the persona you play more than the mutants you're fighting.

The black/white effect and the lighting that was originally meant for the colorized version is a step backwards. A pole-vault backwards, in fact. Reconquest had reasonably decent graphical fidelity (considering the small size of the studio) until Intoxicate decided to change it to this terrible black and white effect. Why? (To Intoxicate's credit, the black/white cutscenes with the hand-drawn appearance are spectacular, kudos to the artist(s). However it just doesn't work for the game-play sequences. At all.)

Changing the art design a few months before what is considered a 'final release?' How is this a good decision to throw away your art assets with a shader effect designed to remove it all?

Please bring color back. It is 2015. (Otherwise choose to use such an effect at the BEGINNING of the development process so the game's atmosphere can be built around a two-color or gray-scale pallete.)

While my pre-release review is pretty bad, I still have hopes that Intoxicate will come out with a better product upon release. They owe it to their fans to at least recover the fidelity the game already once had. But until then, I cannot recommend the game or its advertised episodes.
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25 of 36 people (69%) found this review helpful
0.7 hrs on record
Posted: February 11
Early Access Review
Just got the game in Early Access, and I would like to throw my first impressions and suggestions.

When I started playing I found the black/white aesthetic good, I believe it's intended as part of the post-apocalyptic setting and story telling, other than that I don't understand very well the reason of this approach. But, as the time went by I think it started "hurting my eyes" and got a bit of headache, I had to stop. The black/white aesthetic idea is nice, but I think it could be optional, specially for those who are more sensitive to this kind of graphics. I also believe the game has potential to be aesthetically good with a "colorful" scheme, because the ambient looks too much the same with the black/white scheme, and I can see there are a lot of objects, landscape, the ruined buildings, etc so the black/white graphics don't seem to make justice to the work of art put in the game.

I enjoyed the art of the loading screens, and in game menu, also the intro video. I think the black/white aesthetic is perfect at those times, but not during the entire game. But speaking of loading screens, I'm not a big fan of them when they get in the middle of the gameplay, I think while I was in the first area I before I got to the survivor I got 2-3 loading screens (switching map areas?) although they were fast, it kind of breaks the immersion/continuity of the gameplay. If the loading screens can't be avoided, maybe add a little something to those screens as part of the story telling.

I felt the "tutorial" part lacking, as the only advices I got were how to drain health from dead enemies and press space to sprint. I had to look in the options menu which were the controls and find out I had "reaper" abilities, but got no description what those would do and how they worked. I felt I was thrown in the game without some guidance of the basic mechanics.

As for the animation the character seemed too "rigid" in his movement, when going to left/right it would "flow better" and look more natural if the character also leaned a bit to the sides, specially when sprinting. Also the melee animation only has one type (front kick with left leg), I would like to see more variation like punches, hitting the enemies with the back of the gun, kicking with the other leg, etc.

Speaking of the combat system I got to the point that I found it lacking because I was just expecting the action music when an enemy was near and "camp" from a distance using my first reaper skill that shoots (whatever it is called) or "kiting" the enemies, because at close range death seemed almost certain. Also, I would like to see a difficult setting when starting the new game, not just in the options menu, and a brief description to what the difficulty affects and who should pick which difficulty.

As I'm not a native english speaking person, and this would also be beneficial to the hearing impaired, I would like to see more subtitles, even during the video. There was some dialog between characters that had only text, I would love to see those lines voiced as well. Also, game and subtitles in serveral languages would be awesome.

I think the game has potential if it lives up to a good story and decent gameplay. With some improvements it can get only better. Only thing that did upset me was the headache, and I would have to blame the black/white color scheme. I'll resume gameplay and play some more, but I'm afraid that my game sessions can't last long.
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22 of 32 people (69%) found this review helpful
1.0 hrs on record
Posted: February 10
Early Access Review
The game looked promising, a post-apocalyptic shooter with nervous action and RPG-style dialogs. Sounds nice.
The environments look like a mix between Borderlands and Stalker, it is kinda gorgeous for a small team.

But for me, the black and white filter is really a problem. I guess they tried to make something like Mad World on Wii, with comic-style black and white with some red elements. The idea is nice, in fact the intro movie and all the artworks on the menu and loading screens look AMAZING.
But the filter in game is not a good idea. Everything is hard to see and it hurts the eyes. Mad World was made with stylized texture from the beginning, but in this game, it's clear that they just put a filter on a normal 3D game. It really ruins the gameplay.
Apart of that, it's an average shooter game, not terrible but nothing special.

I also noticed some grounds with no collisions, invisible walls etc... But the game is still in development.

I hope the development team will remove this filter, or at least make it an option. I'll probably remove this evalution if things get better, but right now I can't recommand this.
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21 of 33 people (64%) found this review helpful
1 person found this review funny
1.1 hrs on record
Posted: January 26
-Recommended Title-

"Afterfall: Reconquest is a story driven TPP action shooter, set in the post-apocalyptic Afterfall universe".

A:R is in Early access (due to be released in coming weeks) and has gone from strength to strength. When I purchased A:R, the game visuals were in colour, however this has since been changed to b&w artwork and shading..the b&w did hurt my eyes, and some other EA adopters also found this as well. But as the colour/b&w can be switched between, via an .ini file setting, this allowed me to fully enjoy this great EA title. I would say that A:R is wedged between a Metro 2033/S.T.A.L.K.E.R/Fallout in it's storyline, with the main character having quite unique abilities (that were challenging for me to pick up - but once I got used to them, I was blasting the bloody scary monsters all over the corrugated iron and pathways.) It is going to be released in 9 episodes, with episodes 1-3 out soon.

The biggest differentiator here for me, is the style of artwork and graphical presentation. The gameplay is very engaging, and had me popping up in my seat as I get hit from behind, or fired at whilst I am battling the "monsters". The atmosphere is eerie and had me in suspense. I plugged the pacemaker into the mains, just to ensure I didn't run out of power, cause that sucker was working overtime. Even though there have been quite a few bug fixes, enhancements and the change of direction with the graphics - the dev's have been very engaging with the community, and kept us up to date with what was going on. I personally hate the b/w shading, it really hurts my eyes, others are reporting this too. You can change to colour shading by changing the ini file, but a slider needs to be added to allow the user to choose the effect they want. I repeat, black and white shading sucks.

This is a title I recommend. It's worth the dollars - if you change the shading to your liking (http://steamcommunity.com/app/299640/discussions/2/618453594745663304/#c618453594745765290). Also just ensure you have a mains socket or generator handy, just incase you need an few volts to start the ticker again.

Early Access Score: 8.0/10
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16 of 24 people (67%) found this review helpful
3.0 hrs on record
Posted: September 12, 2014
Early Access Review
Should I risk to make my first Early Access review?
I guess I should not - but I'm trying to help you future buyers to get some insights.
You played Afterfall: Insanity and want more or you're just interested in this - well, unless you really want to contribute to the development of this game, you should wait. Developers seek to get as much feedback as possible.
What you get by now for your money is some sort of preview - it took me about an hour to get through the playable content - and I'm really slow in progessing as I check every corner. The game will be released in episodes though, according to the developers, storywise they are planning 9 episodes. If you purchase at early access stage + contribute by providing feedback / bug reports you will get Episode 2 & 3 for free - a vague incentive by the developers but they try to get input.
Back to business: By now, there isn't much connection to its predecessor - no melee whatsoever and no weapons despite your gun and a ripper ability (shotgun-like). You can drain energy from killed enemys. Story is not very engaging at the moment, just a short introduction to the Afterfall setting and then you go, on your own finding out what happened. Story elements will be integrated though in future updates.
So in short: Graphics are already nice - quite smooth for an EA Game. Sound design is not that satisfying in my opinion.
First impression is that the gameplay is very linear. Not much interaction with the world, no destructible environment or other "freedoms" (so far) - generic feeling.
The atmosphere is great though. Combat system is unbalanced and the AI needs serious improvements which are sure to come. The setting of the game is promising - again very vague, it's best if you watch a gameplay video.

Bottom line: If you are just looking to play a shooter and want to pick it up in EA, I would recommend you to wait for future updates. But if you want to support the developers and contribute to a game in the making, then go for it - you have to be patient though until you can enjoy a finished game experience. In the end it's about the same issues you face with all EA games, that's why a review at this stage can only be consumed with reservations.

( PS: May be similar to the review but my direct feedback to the developers and more thoughts on the game: http://steamcommunity.com/app/299640/discussions/2/616187839252074582/ )
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7 of 9 people (78%) found this review helpful
4.3 hrs on record
Posted: February 23
So far im enjoying this game, but I think if they didnt use the black and white it would be better. I understand the black and white kinda sets the tone/mood of the story, but it gives me headaches and i sometimes dont know where im going b/c of the black and white feature :P
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13 of 21 people (62%) found this review helpful
1 person found this review funny
0.3 hrs on record
Posted: February 3
Early Access Review
The game seems fun. but the black and white will just ruin it. you cant see anything. Couldnt stand it for more than a few minutes it hurts the eyes and just adds a very unpleasant feel to the game. if there was an option for colour that would be great.
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19 of 34 people (56%) found this review helpful
2 people found this review funny
3.2 hrs on record
Posted: February 19
Super awesome game :) good fun action shooter, and i like the black and white of it, always been a fan of that kind of artstyle.
everyone that want a cheap nice little shooter should get this.
http://youtu.be/bzV5EpVPEwc
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7 of 11 people (64%) found this review helpful
0.7 hrs on record
Posted: February 17
Early Access Review
This game is not easy on the eyes at all. I've played twice for 20 minutes only because my eyes needed rest.

Aside from this, the game itself plays fine, smooth, as if its final. The character seems weak, at first, but once you get the hang of using your reaper weapon and shield instead of your gun the game becomes a bit easier. The character is still weak, so one swipe from the mutant looking humans and you're dead. 4-5 bullets and you're dead. The way to gain health is by draining vitality out of dead corpses, which is quick and seamless. When you drain life, the dead body remains for you to go back and drain more life if necessary. I found myself killing one enemy, then draining its life, one after the other. In a situation of multiple enemies, I'd kill one enemy, then I'd have them chase me away from the dead body, then I'd run back to the dead body to quickly drain life for full health so I'd be ready to face the rest of the enemies. I've already faced one enemy that seems typical and fighting it drained all my ammo, plus it took countless shots from my reaper weapon, and still it did not die. I died because of other enemies around. Once again, one swipe = dead. In other words, this game is quite challenging and tough at first, and truly requires getting to know--not just defeating enemies, but how to dodge them or block them (you also have a shield, but you are not able to use the reaper weapon when you have it active, and vice versa).

I recommend this game for its gameplay, its challenge, and its uniqueness, but I do not recommend this game if your eyes are sensitive, such as mine are. I'll continue to play this game, but only in 10-20 minute blocks of time. If you can handle the eye strain, definitely give this one a try.
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8 of 13 people (62%) found this review helpful
1 person found this review funny
0.9 hrs on record
Posted: September 28, 2014
Early Access Review
A good example of Early Access. An inexpensive title that demonstrates the game mechanics. Complete enough to play (unlike titles like Dead Linger which are no more than aspirations and never update), gives the customer and idea of final quality. The game itself seems like a solid post-apocalyptic third person shooter. It doesn't seem to play anything like the original Insanity (which, let's face it, was an awful lot like Dead Space). But I am fine with the variation. Visually nice and atmospheric with a theme similar to Metro or Stalker. Runs like a dream on my rig, even at this early stage. Keep up the good work. For the price I can definitely recommend what could be a good series of games.
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9 of 15 people (60%) found this review helpful
1 person found this review funny
2.1 hrs on record
Posted: September 28, 2014
Early Access Review
very,very short,story is a bit weird and the games starts from nowhere without a good explanation or after encounters,the atmosfere is good,but the music is awefful(for this kind of game) the clothes should have physx(not enymore in 2004),the enemies are very well made,they have a decent AI,the feets and legs are weird because it looks he suffers from some kind of rash,in sometimes he will fall out of the maps caused from some kind of bug,the controls and camera are very good,i recomend this game to people that like posapo ,i liked it and i hope to see this thing fixed in future updates.
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9 of 15 people (60%) found this review helpful
1.1 hrs on record
Posted: February 18
Early Access Review
Great game!! Try to find a better one in that price range.. good gameplay, nice character skills, not to easy.
I'm not a big fan of the 'white world' setting, game gets a lot better when you switch it off. And its not only because of the problem with the eyes - its also harder to spot enemies when its in B&W.
Really hope that in the final game there will be a proper switch so you can decided which one you prefer.

Other then that, well recommended game!

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5 of 8 people (63%) found this review helpful
2.2 hrs on record
Posted: February 14
Early Access Review
I have played the version 1.5 for a while. My impressions so far are very positive.

The game itself has a nice atmosphere, and the AI of the enemies has been improved, they are changing the locations and hide in order to avoid to be killed. If you are out of their range the only way to grab their attention is to start shooting.

The B/W graphics is nice but I would like to see some colors as well, for instance periodically, to enjoy the apocaliptic scenery (or with the option, hidden in the menu to turn it off).
As far as I know you can change it by modifing the .ini file, however I haven't tried it yet.
The B/W cutscenes are simply AWESOME !

The scenario is not linear which is good improvement in comparison to afterfall insanity, the way you interact with other characters will have an impact on your life :)

I can't wait for the final release, hope to see some more special skills of reaper and more scenario.

cheers !
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5 of 8 people (63%) found this review helpful
1.2 hrs on record
Posted: September 28, 2014
Edit: So the game is out of EA and it still sucks. The textures are bland. There are still invisible walls everywhere. The voice acting I'm guessing, was done by the developer becuase it is AWFUL. There are text errors in the dialogue, and the game is black and white most of the time, which looks ugly. Basically steer clear, it's cheap but not fun.

3rd person shooter with some post apocalyptic elements. Game is too easy to be perfectly honest. I never run out of ammo because you have this flak cannon ability that you can spam every few seconds and it one shots everything at full charge. Yes, I only played it a tad, but I can pretty much see where this shooter is going, I've played plenty of them.

On the immersion, there isn't much. It was a corridor shooter in Afterfall Insanity and now it's outside a bit with the same type of gameplay. If you're looking for an immersive 3rd person shooter then look elsewhere. Right now it is still E.A yes, but I dont see much being added with the exception of better animations, to make the gameplay more fun or immersive. There are several "invisible walls" in areas that you should walk into (like a tent) but are stuck standing there with your thumb up your ♥♥♥♥. C'mon Dev, this is 2014, invisible walls were so last decade...
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5 of 8 people (63%) found this review helpful
0.2 hrs on record
Posted: December 31, 2014
Early Access Review
This is a bit different than Afterfall: Insanity. Some may think a step backwards, IMO its just a branch out, the devs trying something new. Not my cup of tea exactly and the black and white sorta gives ya a headache after a while?

Updates also seem very slow

This is as of update 1.5// 12/31/14
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