I'll put the TL;DR up here, because people wont see it otherwise:
"Like Call of Duty Ghosts with no Artistic Talent" -10/10 IGN
This game did not live up to Insanity's expectations at all.
The voice acting somehow got worse.
The animations are even more atrocious.
For some reason they said "♥♥♥♥ the whole insanity part" and went with talking about how "War never changes" (wow, that seems familiar when you say it out loud and in a deep voice).
The plot is so absurdly abstract that it seems they told their original translators to ♥♥♥♥ off and decided to translate it from Pole themselves. Not to mention the devs barely speak english (I think they use Google Translate).
Gameplay-wise it's.... ok?
There's an annoying running part where if you don't sprint right as you are coming through a tunnel you'll be ran over and that kind of pisses you off. Rolling literally doesn't do anything but push you a foot from your position.
Your only weapons as far as I can tell are a Pistol (WHICH HAS IT'S OWN LORE!), a shotgun attatched to your left arm (yes, I just said that), and a shield that pops out of the shotgun. There may be more weapons, but here comes the most annoying factor of them all.
Somewhere down the road between Insanity and Reconquest, Intoxicate told their artists to "go on a vacation" and hired much... shall we say.... cheaper artists, to save money.
This resulted in some guys who are pretty good at cartoon art, but not very good at... coloring their art.
Intoxicate tried as hard as they could to get a good atmospheric color blend just like their only good game and failed.
So you know what they said?
"Well, we can't detail textures very well because we are mainly cartoonists, and I never studied color theory, so why don't we tell our consumers that THEY want Black and White and just say '♥♥♥♥ all' to all the details and atmosphere?".
For the first two builds it was unbelievably eye straining so Intoxicate promised "solutions".
Well, their solution was to add a bunch of fog effect to the player's camera to basically make it Black and Light Grey.
Oddly enough, this ♥♥♥♥ed up the only way to keep color, as when you try to edit the line that makes it black and white, you get color, but it's VERY foggy and hard to see.
You know what their response was?
Get this, it's a kicker:
"Since very beginning of our Early Access we were asked for more black and white elements that we’ve presented on our intro video."
"And tbh as devs we still believe this art style is coherent with storytelling elements."
A quick view of their Steam community forums shows that about 3 people asked for the Black and White effect in a way similar to the game "Betrayer" which... actually allows for a color effect for COLORBLIND PEOPLE WHO CANT SEE RED.
Second, how it the art coherent with the story?
The story is ♥♥♥♥ so the art needs to be?
This is pretty close to the worst developer i've ever seen.
Lying and putting words in the mouth of your community to justify being lazy is very scummy.