Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more
This time with a small crunch we deliver big Update. New map, New enemy, New AI, New .....
But there is a content as promised:
1/ New map – our IntoXicate Travel Agency take you further in the wasteland journey
2/ New enemy class – not necessarily human kind
3/ New shrapnel cannon effects – you will feel ripper power now
4/ New graphic effects – looking nicer IOHO
5/ New weapon TBC – to make killing even more pleasant - this time only for your oponents.
6/ Hit zones – yea, headshots available
7/ Gibs – again to make killing an art
8/ New deaths and hit reacts – mutant space program is cancelled so they won’t fly anymore
9/ Gameplay guidelines – for those who got lost on scrapyard
10/ Cover system (first iteration so midupdate will bring It in real) – to make killing more difficult – we don’t want you to be addicted to new killing system
11/ Bug fixes
12/ … and more
Important, collisions are to be revised in this New map so please don't focus on It :):):).
So enjoy and give us as much feedback as you can.
...... ah, Gyula Creek Mascacre is also Updated :)
We were planning tech and functional update next week but weekend is coming so we have decided to hand over to you 1.2 update today, so you will have time to check and give us some feedback.
Here is the list of changes prepared :
Settings and options
- difficulty level (1st iteration)
- keys mapping
(there will be no option to order exotic dancers !!!)
Checkpoints revision (additional saving points)
(checkpoints adjusted to kill boredoom of walking also new checkpoints presented to limit reincarnation of too many enemies)
(the longest ever in gaming industry stream has been shortened - effect its still long on some PC’s but we are working on it)
(probably we can announce contest “who will find the biggest number of collision mistakes”)
(we had few opinions: too dark, too light so we have choosen … adjust it yourself, ok with a bit of our help with new lightning points)
(still not enough as time for game development)
Hints for ripper skills
(we know it should be at the beginning of the game)
Gameplay balance and update
(enemies willnot so often magicly appear next to you, more improvements in this area will also come in future)
(hmm, Olek said he spend whole week remeshing some new locations, we will see if you noticed where)
Early Access v.1.01 features
- Quest: Gyula Creek (tunnels, scrapyard, passage, Gyula fort)
- Reaper skills: Shrapnel Cannon(middle range offensive weapon), Shield (deffensive) , Drain (health recovery)
- movement : sprint, crouch, evade
- two enemy classes
- one pistol
- initial lightning
- introduction to dialogue system
- GUI @ HUD
Planned Improvements ongoing:
- covers … and many more
Planned features Episode I:
- story intro
- 4 main quests
- 6 subquests
- 6 enemy „human” classes
- 2 enemy „fauna”classes
- Reaper skills : magnet
- weapns: 2 guns, 2 machine guns, 1 shotgun
- voice overs
- language versions ???
- settings system
- keys binding system
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