Overall, Afterfall: Reconquest Episode 1, has a great story, punctuated with engaging TPP shooter action. The small issues with the enemy AI, and the sometime clumsy camera are forgivable, and don't stop the player from having a great time. I will be eagerly awaiting the next instalment in Afterfall: Reconquest, and give this episode 8.5 out of 10.
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Afterfall is the sole IP of Intoxicate Studios, an indie developer, who as a response to the success of Fallout created the Afterfall universe. Published by Nicolas Entertainment Group, Afterfall: Reconquest is the third entry in this franchise. Reconquest kicks off with a quick cut scene explaining that the waring of humanity has lay waste to the world. During this war, genetic manipulation was used as a way to speed up evolution. The failures of this genetic tampering, known as mutants, are now overrunning what is left of the world and could spell the end of mankind.
Afterfall: Reconquest is an episodic, action, adventure, third person perspective shooter with a focus on compelling story telling. Episode 1 follows the story of Reaper, a genetically enhanced soldier, with a painful past. The story in Ep 1, is told through, a recounting voice over by Reaper, and fleshed out through discussions with the characters of the world. I won't go into any story detail in this review, as this is the centre point of the game, but I will say this episode is a great entry to the universe and I found the story to be well delivered and enthralling.
When you're not enjoying the great NPC conversations and well delivered voice over, Reconquest is putting you under pressure with its TPP shooter action. There are two types of guns for use in Reconquest, pistols and rifles, both with limited ammunition. Reaper also has some interesting abilities that the player can level up, through finding gear and completing quests.
Reaper has a cybernetic lower arm, that allows him to generate a shield while using a pistol, shoot high velocity shrapnel at enemies and drain the life out of fallen foes. These abilities use an energy bar that replenishes when not in use, and allow the player to customise their approach to each battle. My only issue with the TPP shooting mechanics in this title, is the camera. On a few too many occasions I found that the camera would get stuck behind Reaper, with his head blocking my vision of oncoming enemies.
Having said that, I still had a great time with the TPP shooter action, and died just the right amount to keep me coming back but without causing frustration. There is also a good mix of melee, ranged and tank enemies, that help to keep the battles feeling fresh. My only criticism of the enemies is that the AI isn't the best, and quite often enemies will stand out of cover for no reason. This isn’t a major flaw however, as the volume of enemies is enough to ensure the game isn't too easy.
The art style of Reconquest is a stand out for me. The whole game has a graphic novel feel, with the visuals being black and white, with the odd bit of red. I love these visuals, and they complement the story telling well.