Afterfall: Reconquest is a story driven TPP action shooter, set in the post-apocalyptic Afterfall universe; a world slowly rising from the ruins of the old civilization. It will consist of nine episodes, each focusing on different, yet overlapping scenarios.
User reviews: Mostly Positive (69 reviews)
Release Date: Jul 24, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early access is ideal place where we can work with our fans on the living piece of game. So we decided to give players some parts of our game, evaluate and balance gameplay together to recive what we all expect. Engaging action with immersive story.”

Approximately how long will this game be in Early Access?

“It depends on two groups of people. Us - developers and You - our fan base. We would like to release first episode in middle/end of summer, but it depends how much progress with a gameplay we'll do together during this summer. So this is our target and we will do what we can to acomplish that milestone but you have to remember, we want give u high quality indie game and it comes first.”

How is the full version planned to differ from the Early Access version?

“First thing that has to be said is that our game will be based on story and action gamepaly. As we do episodic series its a little bit to big spoiler to share our whole story with you on early access. This is why we decided to give u only some part of our game, that will show you our setting, gameplay and some introduction to story and dialog system. It is one of missions that you enter form the Hub and is based on linear gamepley.
The final game will be fully developed as 3 hours long chapter of gameplay in semi open world map, where u decide where to go and what to do. As it is story driven game there will be much more story, characteras and whole lore stuff of Afterfall Universe. Whats more final voice overs for each dialogue line in a game, new skills for our main character and the most importent final, balanced developed with your help, combat system.”

What is the current state of the Early Access version?

“What you will find on early access will be alpha version of Reconquest systems. Content wise you will get about 1 hour core gameplay and its approximately 1/4 of the full episode.. This will expand with further updates.”

Will the game be priced differently during and after Early Access?

“No we do not plan base price to differ.”

How are you planning on involving the Community in your development process?

“This is the most important element of the concept. We will listen to what community says. As the game has episodic format we will listen not only to bug reports but also to ideas and concepts for game improvement that may be implemented in further episodes. We may also choose epiogue from gamers ideas and concepts but this will come when the story will develop. The plan is to make as frequent updates as possible so everttime you will play the game it will be different.”
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Buy Afterfall Reconquest Episode I


Recent updates View all (11)

January 20

One month to final release

Its now one month to final release. So the last chances to get Early Access version with Incentive Scheme (get it on Steam - leave us your comment and you will get Ep 1,2,3). We wil make one final update with new maps:
Gate/Mines/Cave and Swers/ Garage/Outer Rims/Varday's Tower and Zivago Labs. Just to remind after final release you can get a full game on Steam but Early Access version (with Ep. 1/2/3) will not be available any longer.

27 comments Read more

December 18, 2014

The most important Update 1.5 is available now

Since very beginning of our Early Access we were asked for more black and white elements that we’ve presented on our intro video. We have been working hard on implementing coherent art style of the game. Now we are ready to present what we have been working on for the last few months. The new game art style is a consequence of multiple attempts and tests to bring the new immersive and creative solution. It is consistent with our intros, loading screens and storytelling elements we are preparing for final version. We believe that updated Afterfall Reconquest will deliver the new experience for all our current and future gamers. Update 1.5 will automatically update your game. Enjoy
As usually we ask for your comments and suggestions

Z ogłoszenia:
Od początku naszej obecności na Steam Early Access byliśmy wielokrotnie proszeni o umieszczenie w grze więcej elementów czrno białych takich jak zaprezentowane w naszym filmie intro. Pracowaliśmy nas stworzeniem i wprowadzeniem spójnego stylu w całej grze. Obecnie jesteśmy gotowi aby zaprezentować to nad czym pracowaliśmy przez ostatnie kilka miesięcy. Nowa stylizacja graficzna jest konsekwencją wielu prób i testów. Nasze poszukiwania zmierzały w kierunku znalezienia kreatywnego rozwiązania. Jest ono spójne z filmami wprowadzającymi, przerywnikami dialogowymi, ekranami ładowania poziomów itd. Wierzymy, że zaktualizowany Afterfall Reconquest przyniesie naszym obecnym i przyszłym graczom nowe niezapomniane doświadczenie. Gra automatycznie zaktualizuje się do wersji 1.5.
Jak zwykle liczymy na Wasze uwagi i sugestie

11 comments Read more
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Early Access version 1.01

Early Access v.1.01 features

- Quest: Gyula Creek (tunnels, scrapyard, passage, Gyula fort)
- Reaper skills: Shrapnel Cannon(middle range offensive weapon), Shield (deffensive) , Drain (health recovery)
- movement : sprint, crouch, evade
- two enemy classes
- one pistol
- initial lightning
- introduction to dialogue system
- compass
Planned Improvements ongoing:
- AI
- animations
- lightning
- covers … and many more

Planned features Episode I:
- story intro
- 4 main quests
- 6 subquests
- 6 enemy „human” classes
- 2 enemy „fauna”classes
- Reaper skills : magnet
- weapns: 2 guns, 2 machine guns, 1 shotgun
- voice overs
- language versions ???
- settings system
- keys binding system

About This Game

You're stepping into a world after the outbreak of war. A war in which nuclear warheads weren't the ultimate means of destruction, rather a stage in a self-made apocalypse. A new weapon was used. Nobody heard about the Entropy charges before the Day Zero and a few remained to tell the story after.

Only two groups of people managed to survive the apocalyptic conflict. The first consisted of the lucky ones who found shelter in one of the 'sanctuary cities' hidden deep in the mountains. Their luck, however, was the first resource to run out. Soon it became obvious that these havens weren't self-sufficient. After a few years the resources started to deplete and when they finally ran dry, worn out and embittered survivors once again were forced to find a new place to call home.

Today, former inhabitants of the sanctuary cities descended into the valleys in search of fertile soil, clean water and resources to process into fuel and tools. Thus begins the RECONQUEST - slow and ardous process of taking the land back from mutants and wildlife and rebuilding the lost cities and civilization.

As for the second group... their fate remains a mystery.


You're one of the surviving members of the Corvin family. Your task is to find out what caused the annihilation of your family and execute vengeance upon the guilty.

Every night you're haunted by nightmares. They're somehow connected to the childhood. The problem is that you're not really sure whether it is your childhood that you're dreaming about. The path you've taken is not an easy one. Along the way you'll come to realize that there are powers at work in this barren world that don't want you to know the truth.

Despite your neutrality, more than once you'll find yourself entangled in intrigues. You will reveal many mysteries of the post-apocalyptic world. Maybe you'll even discover the secrets of mythical 'Pearl of Wastelands', the image of which looms large in everyone's mind.

System Requirements

    • OS: Windows XP SP2, Windows 7, Windows 8
    • Processor: Intel Core 2 Duo @ 2Ghz / AMD Athlon 64 X2 equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 460 / ATI Radeon eqivalent (256 MB memory)
    • DirectX: Version 9.0
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX Compatible
    • OS: Windows 8
    • Processor: Intel I5 or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 780/ATI Radeon equivalent
    • DirectX: Version 9.0
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX Compatible
Helpful customer reviews
4 of 4 people (100%) found this review helpful
0.9 hrs on record
Posted: January 26
Early Access Review
-Highly Recommended Title-

"Afterfall: Reconquest is a story driven TPP action shooter, set in the post-apocalyptic Afterfall universe".

A:R is in Early access (due to be released in coming weeks) and has gone from strength to strength. When I purchased A:R, the game visuals were in colour, however this has since been changed to b&w artwork and shading..the b&w did hurt my eyes, and some other EA adopters also found this as well. But as the colour/b&w can be switched between, via an .ini file setting, this allowed me to fully enjoy this great EA title. I would say that A:R is wedged between a Metro 2033/S.T.A.L.K.E.R/Fallout in it's storyline, with the main character having quite unique abilities (that were challenging for me to pick up - but once I got used to them, I was blasting the bloody scary monsters all over the corrugated iron and pathways.) It is going to be released in 9 episodes, with episodes 1-3 out soon.

The biggest differentiator here for me, is the style of artwork and graphical presentation. The gameplay is very engaging, and had me popping up in my seat as I get hit from behind, or fired at whilst I am battling the "monsters". The atmosphere is eerie and had me in suspense. I plugged the pacemaker into the mains, just to ensure I didn't run out of power, cause that sucker was working overtime. Even though there have been quite a few bug fixes, enhancements and the change of direction with the graphics - the dev's have been very engaging with the community, and kept us up to date with what was going on.

This is a title I highly recommend. It's worth the dollars - just ensure you have a mains socket or generator handy, just incase you need an few volts to start the ticker again.

Early Access Score: 9.5/10
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1 of 1 people (100%) found this review helpful
2.5 hrs on record
Posted: January 2
Early Access Review
First of all, i love this game so far.
I get a lot of fun over the pass two hours.
The story is attracted, Can't wait for more.
The word with black, white and some color ornament is amazing.

The combat system got some issue, like squat and roll diesn't seem to real useful, maybe in future we can sneak and cut emenys throat?
In the gun fight, i need to use my right forefinger hole the RB to open the shield, and use middle finger pull the RT to fire, it's reall reall uncomfortable, maybe u guys can let users to custom the control buttons?

And i love the quest u guys design at the lake, Let the player to choose peace way or kill then all to complete the quest, IT'S GOOD!

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1 of 1 people (100%) found this review helpful
4.5 hrs on record
Posted: January 28
Early Access Review
Gameplay difficulty is all over the map. Too easy at times, frustratingly difficult at times and none of the usual ramp-up in difficulty most games do over time as you get used to the mechanics. Enemies that are supposed to be random spawns appear in the game world right in front of you. "Pop," and there's a group of enemies that appear out of thin air, yet other spawn points use the indistry standard of a cave or obvious spawn point. (Think Dead Space and the vents/holes in the walls where necromorphs appear from...only in Reconquest they appear from such spawn points AND thin air.)

The audio recording actually clips on the intros, worse engineering I have ever heard in a game to date. (Terrible mixing...complete lack of equalization/compression/dynamics) not to mention the acting is simply terrible. I hate the persona you play more than the mutants you're fighting.

The black/white effect and the lighting that was originally meant for the colorized version is a step backwards. A pole-vault backwards, in fact. Reconquest had reasonably decent graphical fidelity (considering the small size of the studio) until Intoxicate decided to change it to this terrible black and white effect. Why? (To Intoxicate's credit, the black/white cutscenes with the hand-drawn appearance are spectacular, kudos to the artist(s). However it just doesn't work for the game-play sequences. At all.)

Changing the art design a few months before what is considered a 'final release?' How is this a good decision to throw away your art assets with a shader effect designed to remove it all?

Please bring color back. It is 2015. (Otherwise choose to use such an effect at the BEGINNING of the development process so the game's atmosphere can be built around a two-color or gray-scale pallete.)

While my pre-release review is pretty bad, I still have hopes that Intoxicate will come out with a better product upon release. They owe it to their fans to at least recover the fidelity the game already once had. But until then, I cannot recommend the game or its advertised episodes.
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1 of 2 people (50%) found this review helpful
0.2 hrs on record
Posted: December 31, 2014
Early Access Review
This is a bit different than Afterfall: Insanity. Some may think a step backwards, IMO its just a branch out, the devs trying something new. Not my cup of tea exactly and the black and white sorta gives ya a headache after a while?

Updates also seem very slow

This is as of update 1.5// 12/31/14
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8 of 9 people (89%) found this review helpful
2.8 hrs on record
Posted: September 12, 2014
Early Access Review
Should I risk to make my first Early Access review?
I guess I should not - but I'm trying to help you future buyers to get some insights.
You played Afterfall: Insanity and want more or you're just interested in this - well, unless you really want to contribute to the development of this game, you should wait. Developers seek to get as much feedback as possible.
What you get by now for your money is some sort of preview - it took me about an hour to get through the playable content - and I'm really slow in progessing as I check every corner. The game will be released in episodes though, according to the developers, storywise they are planning 9 episodes. If you purchase at early access stage + contribute by providing feedback / bug reports you will get Episode 2 & 3 for free - a vague incentive by the developers but they try to get input.
Back to business: By now, there isn't much connection to its predecessor - no melee whatsoever and no weapons despite your gun and a ripper ability (shotgun-like). You can drain energy from killed enemys. Story is not very engaging at the moment, just a short introduction to the Afterfall setting and then you go, on your own finding out what happened. Story elements will be integrated though in future updates.
So in short: Graphics are already nice - quite smooth for an EA Game. Sound design is not that satisfying in my opinion.
First impression is that the gameplay is very linear. Not much interaction with the world, no destructible environment or other "freedoms" (so far) - generic feeling.
The atmosphere is great though. Combat system is unbalanced and the AI needs serious improvements which are sure to come. The setting of the game is promising - again very vague, it's best if you watch a gameplay video.

Bottom line: If you are just looking to play a shooter and want to pick it up in EA, I would recommend you to wait for future updates. But if you want to support the developers and contribute to a game in the making, then go for it - you have to be patient though until you can enjoy a finished game experience. In the end it's about the same issues you face with all EA games, that's why a review at this stage can only be consumed with reservations.

( PS: May be similar to the review but my direct feedback to the developers and more thoughts on the game: )
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6 of 6 people (100%) found this review helpful
1.8 hrs on record
Posted: August 27, 2014
Early Access Review
The “thumbs up” above is not a rousing endorsement—think of it as me being hopeful that this will be worth the early access price over time. (In other words, if you are likely to be interested in this at some point, now might be the time to cash-in with the early access scheme—that’s a nice way of me saying it may not be worth much more than this price later on, in case the price changes.)

If you are looking at this store page, it is likely you are familiar with the previous title “Afterfall: Insanity,” a third-person apocalyptic shooter by the same dev, Intoxicate. I run a blog which discusses what I call “crappy games,” which are basically generally unknown, overlooked gems. I’ve written an in-depth review of Insanity here:

There were many detractors of that game—professional reviewers (the few that bothered with it) were pretty middling about it, and your average player was probably irritated by the game more than anything. I personally liked Insanity quite a bit, even for as rough as it was. The characters were neat (you play as a disenchanted, not entirely likeable therapist-turned-brawler in an underground shelter—that’s new territory), the environments were top-notch really (especially the disabused underground ark where the remnants of humanity have holed up), and there was a pretty good sense of a journey from the beginning to the end of the narrative (which made at least 75% sense, which was good enough.) Finally exiting the ark and seeing the devaststed world outside (after years of being in shelter) was an especially neat moment about midway through the game—and Intoxicate hit the note dead-on. Of course, the gameplay itself was stiff, combat was awkward at times, and some of the voicework was rough…all the things you expect from an indie developer.

So, I bought this early access of Reconquest and just finished playing it. It’s rough, as expected. It’s a tiny slice of what promises to be a much bigger apocalyptic experience, since the plan is for it to be episodic in nature. If you are familiar with Insanity, it’s worth noting that the developers here seem to be taking a different track in some respects—which makes it feel a bit less connected to the first game than I thought. First, I’m not sure how well the narrative will connect to the first game—at present it feels like it is only connected in that it is all located in the same universe, but a bit further down the timeline from Insanity. It would appear that none of the characters from the first game will be present, but who knows. On the contrary, the spikey-shouldered, lumbering mutant men (who lope along like apes running on almost all fours) from Insanity are present, as well as human enemies who shoot at you. The characters on display here seem to have certain abilities (draining enemies) and gear (personal energy shield) that were not present in the first game (or maybe I just don’t remember them). Stylistically, it’s still the apocalypse, and the destroyed environments are something that Intoxicate does fairly well, actually. Lots of details provide a good, wrecked atmosphere of a civilization trying to rise from the ashes—reminds me a lot of the first game overall.

However, if I am remembering Insanity correctly, this Reconquest alpha seems to be using a different camera angle—the protagonist is further away on screen. (The protag, Albert Tokai, from Insanity was rather large in screen, reminding me of Isaac in Dead Space, as far as screen position and size—many others have made this same reference). In Reconquest though, it appears the camera has been pulled way back and up from that position. Hence, the shooting is not as over-the-shoulder as it was in the first game. You may like this or not (I don’t like it as much in Reconquest—it almost looks like a typical MMO-sized character from this perspective, and it feels too removed from the action, less immediate), but thought I’d point that out. Of course, this may be something that will change over time too.

As it stands now, this alpha is tough. The difficulty is way out of balance (to be expected), I fell through the floor a few times here and there, and had to rely on checkpoints to make it through. Also, I ended up doing tasks before I knew why I was
doing them, just because I traveled the map in a particular way. The end of the alpha here ends in a text dialogue with another character, and Intoxicate seems to be attempting to include branching dialogue choices in the game. This could be good, could be bad. Very little of the text is in standard English, though, at this point. But English-language speakers should be able to wade through the second-language interference—in other words, you’ll understand it fine anyway.

My suggestion is to opt-in now if at least halfway interested…with high hopes that Intoxicate will actually deliver said game, of course. They’ve done it once before with Insanity—and that was even in retail-box form as well—so at least we’ve got something that feels like a guarantee, even if it’s not.
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9 of 12 people (75%) found this review helpful
1.6 hrs on record
Posted: October 4, 2014
Early Access Review
Afterfall Insanity Extended Edition is by far one of the best games i have played in a Long while as is Afterfall Reconquest , it is what that pile of junk deadspace 3 should have been if they never sold out like RE6 and alot of other companies trying to please the part time gamer instead of the people who made there games big . So please keep these games coming because in my oppinion they are better than most Triple AAA games that cost $60 . Also i would of paid alot more than what you guys ask , just look at utter junk like New Reckoning and you guys should be charging $60 when compared to what some games charge for un playable messes . So thank you love your games and keep them coming. Great atmoshphere in this game and the baddies are great to look at in a horrible way . Controls are good and the game on a whole is worth every penny and then some . It is in Alpha and yet it feels like a a fully release game in quality minus the length available .
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6 of 7 people (86%) found this review helpful
1 person found this review funny
6.0 hrs on record
Posted: September 27, 2014
Early Access Review
thats a great game !!! i want more!!!!!!!!!
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4 of 4 people (100%) found this review helpful
1.3 hrs on record
Posted: August 15, 2014
Early Access Review
Honestly, I like the mechanics of this game. Your health is absolute crap and if you get trapped, you're dead, but in the setting that they made here, it's kind of fitting. Only part of the game is available right now, and it's still very much a work in progress, but it's a very interesting work in progress. One thing they should definitely work on is the settings though, you can't edit audio or graphics quality.

Update: After the most recent update, I went back and played it again. I immediately noticed the better graphics quality, though some surfaces still looked like it did last time I played, but it was a very good step forwards. The difficulty settings would definitely make things more interesting, seeing as how things could still slaughter you on easy. It's good, I like a challenge. Audio settings would still be nice, that's pretty much one of the first things I go to when I play a new game. In that note, I still believe this game shows a lot of promise. Hopefully it can live up to that.
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4 of 4 people (100%) found this review helpful
1 person found this review funny
1.5 hrs on record
Posted: September 28, 2014
Early Access Review
very,very short,story is a bit weird and the games starts from nowhere without a good explanation or after encounters,the atmosfere is good,but the music is awefful(for this kind of game) the clothes should have physx(not enymore in 2004),the enemies are very well made,they have a decent AI,the feets and legs are weird because it looks he suffers from some kind of rash,in sometimes he will fall out of the maps caused from some kind of bug,the controls and camera are very good,i recomend this game to people that like posapo ,i liked it and i hope to see this thing fixed in future updates.
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6 of 8 people (75%) found this review helpful
2.6 hrs on record
Posted: October 10, 2014
Early Access Review
Great game, it has a sence of SiFi and mystery that I realy enjoy while playing the game. A lso its my favorite genre, post-apocolips.
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3 of 3 people (100%) found this review helpful
1.6 hrs on record
Posted: September 30, 2014
Early Access Review
Okay, so for an early access game, this was really cool! Lot's of glitches and bugs and HORRID grammar, along with the occasional objects that could be phased through. Over all though, it was badass! Some things I could ask for was, a graphics setting so that maybe my computer could run it a little faster, maybe some more ammo for the pistol? I personally think that if your going to make the only current weapon a low-power pistol, you could make it a bit more accurate, and a bit more powerful, but other than that, I love this game! Give it a shot if you have the money.
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3 of 3 people (100%) found this review helpful
0.9 hrs on record
Posted: September 28, 2014
Early Access Review
A good example of Early Access. An inexpensive title that demonstrates the game mechanics. Complete enough to play (unlike titles like Dead Linger which are no more than aspirations and never update), gives the customer and idea of final quality. The game itself seems like a solid post-apocalyptic third person shooter. It doesn't seem to play anything like the original Insanity (which, let's face it, was an awful lot like Dead Space). But I am fine with the variation. Visually nice and atmospheric with a theme similar to Metro or Stalker. Runs like a dream on my rig, even at this early stage. Keep up the good work. For the price I can definitely recommend what could be a good series of games.
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4 of 5 people (80%) found this review helpful
0.4 hrs on record
Posted: August 27, 2014
Early Access Review
Give it some time. It is still very much an Early Access game. I like the ripper and shield but we really need a "melee" weapon if you run out of normal bullets. I don't like the music or the voice over for the actor but these could be placeholders until the final release. I'll still recommend the game because I enjoyed the first game and this one does have my interest in seeing the completed build of the game.
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4 of 6 people (67%) found this review helpful
23.9 hrs on record
Posted: October 5, 2014
Early Access Review
Looks like a great game cant wait to play episode 2 ,hope there is a choice of weapons as discribed in ep1
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5 of 8 people (63%) found this review helpful
0.3 hrs on record
Posted: August 8, 2014
Early Access Review
Great game ,its really fun to play,but there needs to be ammo lying around so you wont run out
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4 of 7 people (57%) found this review helpful
0.5 hrs on record
Posted: December 4, 2014
Early Access Review
Loved the first game and so far I'm really liking the new game style. Even though I've only played a few minutes I really enjoyed playing the game, the only downside was the lack of video settings the game has. Without those game setting tweaks I won't be able to run the game smoothly and enjoy it. Do I recommend this game? Hell yea. Recommend for low end computer? I'd say wait it out until they have video settings unlocked. If not then I wouldn't take that chance and would rather recommend for medium-high end computers.
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2 of 4 people (50%) found this review helpful
0.8 hrs on record
Posted: September 28, 2014
Early Access Review
3rd person shooter with some post apocalyptic elements. Game is too easy to be perfectly honest. I never run out of ammo because you have this flak cannon ability that you can spam every few seconds and it one shots everything at full charge. Yes, I only played it a tad, but I can pretty much see where this shooter is going, I've played plenty of them.

On the immersion, there isn't much. It was a corridor shooter in Afterfall Insanity and now it's outside a bit with the same type of gameplay. If you're looking for an immersive 3rd person shooter then look elsewhere. Right now it is still E.A yes, but I dont see much being added with the exception of better animations, to make the gameplay more fun or immersive. There are several "invisible walls" in areas that you should walk into (like a tent) but are stuck standing there with your thumb up your ♥♥♥♥. C'mon Dev, this is 2014, invisible walls were so last decade...
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50 of 58 people (86%) found this review helpful
1.6 hrs on record
Posted: July 27, 2014
Early Access Review
It's time for my review of the game. When i first saw that Afterfall will have a "brother" game, i was really afraid and discouraged that the game will be like Afterfall Insanity full of problems , the game won't even load or start etc. (people who have played Afterfall Insanity will fully understand me). But i decided to give this title a try. I was really surprised when i started playing the game and realized that it has nothing to do with Afterfall Insanity (i am telling this in a good way) the only thing that it's the same it's the universe which the game is set in, the devs have really evolved since Afterfall Insanity and this title is the proof about it .
Let's talk a little bit more about the game now. First you have to consider the fact that it is an early access titles which means that the game will be evolving and improved constantly. The graphics of the game are surprisingly good , even on my pc which is a really mediocre one you can play flawlessly without any issues or lagging. The monsters and the character are really well designed and the environment and the atmosphere is really good, well designed and scary too. Admit it, you all died when you first played the game by the train. Let's talk about the Reaper skills now. There is the Shrapnel Cannon(middle range offensive weapon), the Shield (defensive) and Drain (health recovery). These skills are really good designed and you can use them as you like , depending on the way you want to play the game. You want to play it offensive use the Cannon, you want to play it defensive the shield is your choice, or use both of them . You are free to use them as you like. .
As far as the music is concerned it's really good and it gives you chills and the atmosphere of a horror game which is something really positive , the voice acting in the opening scene is really good too and i am sure all the aspects that I have already mentioned they will constantly improved and get even better ,the devs already have mentioned that and they have already announced what we can expect in the future.
Another think that i liked is the RPG segments in the game (except the adventure ,action and horror segments i have already mentioned) , there is a main quest at the moment and as the dev mentioned there will be 3-4 side quests in the 1 episode and the 1 episode will have 3-4 hours of gameplay so there is more to expect from it in the near future...
Time to sum it up. I liked a lot playing this game, I found it really fun and you have nothing to be afraid of when you hear the word Afterfall on the contrary i think we should all trust this title even on its early access and can't wait for the future update.
The game has controller support (really good playing experience with a controller totally recommended) and achievements will be added too

8.5/10 (because there is still improvement since it's early access and still under development, i will be updating my review constantly when new updates will be available)
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35 of 43 people (81%) found this review helpful
1.1 hrs on record
Posted: July 24, 2014
Early Access Review
I like it. It reminds me Metro. Nice atmosphere. Nice graphics, but obviously need some polish. This is, on my criteria what an alpha is supossed to be. I whish more graphics options (a little gamma can come handy), dificulty settings (its true that is a little dificult right easier mode would be great, and a map. But a nice post doomsday survival to inmerse into
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