Afterfall: Reconquest is a story driven TPP action shooter, set in the post-apocalyptic Afterfall universe; a world slowly rising from the ruins of the old civilization. It will consist of nine episodes, each focusing on different, yet overlapping scenarios.
User reviews: Mostly Positive (184 reviews)
Release Date: Feb 19, 2015

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"A great comeback by the company who made Afterfall Insanity, you should give a chance to this game"
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March 12

BECOME AN AFTERFALL UNIVERSE EXPERT

Hi All Afterfall Universe Gamers – Do you want to be an Afterfall Universe Expert.

We have a contest for All Afterfall InSanity and Afterfall Reconquest Steam gamers.

As you know Reconquest is not a direct sequel to InSanity but have a lot in common. We set the game in the same universe, so there are some elements you may find in both games. We mean enviro elelmnts.

So now contest rules – if you have both games in your steam library you may Get an Afterfall Expert Title. Find out as many of those elements as possibile. Send us (contest@intoxicatestudios.com) or post on Steam community screenshots with the same elements you found in both games.

Three winners will be sent a Reconquest T-shirt regardless place they live.

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February 19

Afterfall Reconquest Ep. 01 - Premiere!

We’re proud to announce that the first episode of Afterfall: Reconquest is now available on the Steam platform.
After almost 7 months since the Early Access release, the game is hitting the store in its full version today. During this time we’ve prepared five updates and a lot of hotfixes. It’s clear to us that the players’ suggestions and feedback were extremely helpful; we’ve applied them whenever and wherever it was possible.

‘In truth it’s been more than a year of work. We’ve planned the first episode to have 2-3 hours of gameplay but, as usual, reality modified our plan and we ended up with a little more than that. The final version, especially after the graphic style change, is more than satisfying to us. We’re really curious how this extended version will be received by the players and eager to return to work. I’d like to thank the entire team and all people who worked with us on this project.’ ¬ Producer, Tomasz Majka

You're stepping into a world after the outbreak of war. A war in which nuclear warheads weren't the ultimate means of destruction, rather a stage in a self-made apocalypse. A new weapon was used. Nobody heard about the Entropy charges before the Day Zero and a few remained to tell the story after.
Only two groups of people managed to survive the apocalyptic conflict. The first consisted of the lucky ones who found shelter in one of the 'sanctuary cities' hidden deep in the mountains. Their luck, however, was the first resource to run out. Soon it became obvious that these havens weren't self-sufficient. After a few years the resources started to deplete and when they finally ran dry, worn out and embittered survivors were once again forced to find a new place to call home.
Today, former inhabitants of the sanctuary cities descended into the valleys in search of fertile soil, clean water and resources to process into fuel and tools. Thus begins the RECONQUEST - slow and arduous process of taking the land back from mutants and wildlife and rebuilding the lost cities and civilization.
As for the second group... their fate remains a mystery.
You are the Reaper. You don’t know how you and your siblings managed to survive the onslaught which wiped your family from the face of what's left of the Earth. You have one goal and one goal only - to avenge your parents. You don’t really care about factions roaming the Earth and competing each other. As a Reaper you always worked alone trying not to get involved into politics. Traversing the wastelands on your ceaseless crusade against the mutants you stay in radio contact with other members of the group, exchanging information about dangers, discovered paths and settlements or any traces of mutants' presence. However, it soon turns out that your personal vendetta is merely a part of much bigger story. The hunt brings you to something you never wanted to get involved with…
Afterfall: Reconquest is a story-driven action shooter with RPG elements that takes place in the Afterfall universe.

‘The game offers players 10 locations, a solid plot, the possibility to upgrade and modify the abilities of the protagonist, various enemies, many types of weapons, system of choice in the dialogues, three difficulty levels and, hopefully, a lot of fun. ¬ Designer and Producer, Miki Majka

Special thanks are due to the players from 144 countries who bought the game while it still was in the Early Access; you’ll find a lot of your ideas and suggestions implemented into the final version. Your support made it possible to release the game. We’re hoping to keep receiving your valuable feedback – we’ll be sure to use it in our next projects.

Nicolas Games & IntoXicate Studios

More info:
http://store.steampowered.com/app/299640
www.afterfall-reconquest.com
https://www.facebook.com/AfterfallReconquest
Press and business queries: tomasz.majka@intoxicatestudios.com

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Early Access version 1.01

Early Access v.1.01 features

- Quest: Gyula Creek (tunnels, scrapyard, passage, Gyula fort)
- Reaper skills: Shrapnel Cannon(middle range offensive weapon), Shield (deffensive) , Drain (health recovery)
- movement : sprint, crouch, evade
- two enemy classes
- one pistol
- initial lightning
- introduction to dialogue system
- compass
- GUI @ HUD
Planned Improvements ongoing:
- AI
- animations
- lightning
- covers … and many more

Planned features Episode I:
- story intro
- 4 main quests
- 6 subquests
- 6 enemy „human” classes
- 2 enemy „fauna”classes
- Reaper skills : magnet
- weapns: 2 guns, 2 machine guns, 1 shotgun
- voice overs
- language versions ???
- settings system
- keys binding system

About This Game

You're stepping into a world after the outbreak of war. A war in which nuclear warheads weren't the ultimate means of destruction, rather a stage in a self-made apocalypse. A new weapon was used. Nobody heard about the Entropy charges before the Day Zero and a few remained to tell the story after.

Only two groups of people managed to survive the apocalyptic conflict. The first consisted of the lucky ones who found shelter in one of the 'sanctuary cities' hidden deep in the mountains. Their luck, however, was the first resource to run out. Soon it became obvious that these havens weren't self-sufficient. After a few years the resources started to deplete and when they finally ran dry, worn out and embittered survivors once again were forced to find a new place to call home.

Today, former inhabitants of the sanctuary cities descended into the valleys in search of fertile soil, clean water and resources to process into fuel and tools. Thus begins the RECONQUEST - slow and ardous process of taking the land back from mutants and wildlife and rebuilding the lost cities and civilization.

As for the second group... their fate remains a mystery.


YOUR MISSION

You're one of the surviving members of the Corvin family. Your task is to find out what caused the annihilation of your family and execute vengeance upon the guilty.

Every night you're haunted by nightmares. They're somehow connected to the childhood. The problem is that you're not really sure whether it is your childhood that you're dreaming about. The path you've taken is not an easy one. Along the way you'll come to realize that there are powers at work in this barren world that don't want you to know the truth.

Despite your neutrality, more than once you'll find yourself entangled in intrigues. You will reveal many mysteries of the post-apocalyptic world. Maybe you'll even discover the secrets of mythical 'Pearl of Wastelands', the image of which looms large in everyone's mind.

System Requirements

    Minimum:
    • OS: Windows XP SP2, Windows 7, Windows 8
    • Processor: Intel Core 2 Duo @ 2Ghz / AMD Athlon 64 X2 equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 460 / ATI Radeon eqivalent (256 MB memory)
    • DirectX: Version 9.0
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX Compatible
    Recommended:
    • OS: Windows 8
    • Processor: Intel I5 or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 780/ATI Radeon equivalent
    • DirectX: Version 9.0
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX Compatible
Helpful customer reviews
5 of 6 people (83%) found this review helpful
3.5 hrs on record
Posted: April 3
The voice acting sucks, the text is all spelled wrong, and needs to be completed. Good things are the color scheme (the black and white with red), Plot, Atmosphere, and gameplay is good. 8/10 worth the price
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3 of 4 people (75%) found this review helpful
2.8 hrs on record
Posted: April 21
Ispiration is paramount in games and little can hurt the feel of a title like a lack of heart. Afterfall: Reconquest is a game that has ideas, a vision, and a lot of heart. What it lacks however, is in polish and execution. In many cases the shortcomings of Afterfall: Reconquest muddle the inspiration and leave an overall bad taste in the players mouth. The episodic nature that developer IntoXicate is promising for the “Reconquest” series, which will offer 9 episodes, could lead to some small tweaks that could make this world worth a visit. But for now, I couldn’t suggest a trip down the dusty roads it offers.

Set in a by-the-books World War III fueled wasteland, we are introduced to our nameless hero, The Reaper. A man with a personality that roughly resembles a pile of rocks, and motivations that shine about as brightly as an extinguished match. You are given a brief, but well animated hand drawn cut scene, a couple of lines of vague and moody dialogue, and promptly set free to embark on your less-than-epic quest to…hunt mutants. Worst of all these mutants, and the main antagonist in Afterfall: Reconquest, is the one known only as Red Eye. The Reaper and Red Eye have a seemingly tumultuous past, but the game never finds it important enough to explain just what shady business befell the two in the years prior. The cast is rounded out by a handful of generally uninteresting characters, and while some are more important than others to the progression of the story; each falls flat due to some uninspired writing and numerous spelling errors. The overarching story doesn’t develop much beyond whats given to you during the intro cinematic, and the game ends in possibly the most abrupt, unexciting fashion I’ve seen since Id’s 2011 post-apocalyptic shooter RAGE

At its core Afterfall: Reconquest is a 3rd person shooter, and somewhere deep down is a confused, lost, infant of an RPG. A quest log is provided, but the grand total of 10 missions in the game renders it next to inconsequential. The character progression is about as bare bones as it comes, offering little to no real improvement. Upgrades are handled in such a linear fashion that it takes away any weight your decisions might have when you do acquire a point to spend. As far as questing goes, the mission design is not far removed from an eternal fetch quest. I consistently found myself running back and forth through loading screens to simply relay messages from character to character. These errand boy missions were often met with little to no resistance in between, but when I did happen upon a wandering troupe of mutants; the encounter usually lasted for about 3-5 seconds. Leaving me to ponder life’s bigger questions, like if Kanye West and I would be friends or not?

In the beginning of the game you are equipped with a pistol and an offhand accessory known as “The Ripper.” This little gadget might be the star of the show. It serves three main functions; a deployable shield, a shotgun, and a way to siphon life from nearby dead enemies to refill your HP. These functions are switched on the fly with the use of the D-pad on a controller, or the “3” and “4” keys on a keyboard. The Ripper is the only place where the aforementioned upgrades come into play, giving you the option to strengthen either of the 3 abilities. Along the way you will pick up various assault rifles and pistols, but it’s quiet plausible to make it through the entirety of the game with just your starter gear. In many cases I found myself clearing entire combat scenarios with the ripper only, the flechette tend to bounce off walls and take out multiple enemies at once, which is honestly pretty satisfying. In the off-chance though that my ripper was out of juice, I would be forced to face the horrors of Afterfall: Reconquest’s truly horrific gunplay.

Combat and shooting are the biggest blunder the game has to offer. A standard left trigger/right trigger affair, there’s not much to be offered in terms of compelling engagements. Enemies show little to no sign of bullet impact, rushing forward after several shots to what appears to be the head. This lends to a frustrating and unrewarding action experience. Many times I was wondering if any of my bullets were hitting at all. Mutants and bandits would eventually lazily fall over after you fired enough rounds in their general direction. The aiming reticule does nothing to remedy this either, spreading to a huge radius at the slightest movement, essentially forcing you to stand in one spot during combat. Couple these facts with a complete lack of a cover system and you get a combat experience that feels cheap and based on luck.

Pacing and difficulty is another issue that befalls most of Afterfall: Reconquest’s 2-3 hour main story. This comes from the delta between the melee enemies and the ranged combatants. The former will pose about as little a threat as possible, while the latter will, in all likeliness, destroy you on a subatomic level. Your character will go down in 3-4 shots in most cases. With a lack of cover this is an extreme hurdle. Forcing you to approach combat with the cheesiest tactics possible, rather than cunning and skill. You have a pretty useless combat roll and crouch that do little but disorient, often leaving you facing completely different directions than you were before.

Perhaps the best thing about Afterfall: Reconquest is its artistic direction. The visuals are rendered out in black and white, with splashes of color throughout to highlight certain points of interest. It’s reminiscent of the graphic novel and film series Sin City and it’s a cool look when it’s done right. There are some flaws however with the visuals. In many cases I found the geometry of the world hard to navigate due to some contrast issues in light and dark. While not world ending, it was an annoyance and somewhat straining on the eyes. In addition to the map being hard to parse, enemies had an incredible tendency to blend in with the setting when they were motionless, and in many cases this led to a cheap death. this could have been remedied by simply splashing some color onto the enemy combatants to distinguish them from their backdrop.

Art design is another aspect that shines in Reconquest. A lot is pulled from its contemporaries such as Fallout and S.T.A.L.K.E.R. and it’s not entirely original at times. But the settings succeed in setting a mood that feels authentic to the story. Inoffensive but boring would be a good description for the OST. It’s a standard practice in minor key acoustic guitar riffs and swelling tribal drums when action pops off. A few standout tracks are featured, specifically one piano piece that plays only when you stand in a very specific spot, but nothing else really of note. It does its job, but with such a focus on the style and art behind this game, I wish there was a bit more bombast put into the music that accompanies me on the lonely journey.

When it’s all said and done Afterfall: Reconquest is a frustrating game for me. Hints of quality constantly teased me throughout my 3 hours with the game. Perhaps IntoXicate will look at what they have and improve on the formula for the following installments. Until then it’s a game I can’t really recommend. Here’s to hoping…

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1 of 1 people (100%) found this review helpful
9.5 hrs on record
Posted: April 11
This game is amazing! I cant wait for Episode 2. The story, gameplay, and combat is great. I would recommend this game to almost anyone. Especially people who want to make a lets play for YouTube!
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1 of 1 people (100%) found this review helpful
0.2 hrs on record
Posted: April 22
wow the voice acting is bad thank goodness alot of talking is text but i do have to say its better then the first mostly cause you at least have something to do while your trying to find out where to go.
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2 of 3 people (67%) found this review helpful
10.5 hrs on record
Posted: April 14
First of all: I really enjoyed playing Afterfall InSanity (Extended Edition) and the Dirty Arena DLC, these are not perfect AAA games, if you expect exactly this, a fully-optimized AAA title, then I recommend to stay away from the whole Afterfall series.

Thus being said, on to Reconquest: All-in-all it was a pretty funny experience and worth the 6 bucks I invested. Okay, the visuals are good, but now breathtaking, important parts of graphical tweaking are only possible by modifying the .ini files and not ingame. You'll also encounter graphical bugs, artifacts and in-popping textures, but it's, let's say, a solid visual experience.

The voiceacting is quite good in my opinion, though there's not much spoken text in the game at all, the music and SFX are convenient and add to the suspense the game creates more than one time.

Honestly, it's rather a short game, let's say 6 hours for completion, and it's far away from being an open world experience, but that was what I expected from the start and what I paid for - a short and funny shooter experience, straight and almost linear, with guns and gore to the max - And the game delivered exactly that! Don't search any deep storytelling, it's about mutants and tough guys, that's all that matters...

I personally would recommend the game to all those people who loved InSanity and search for a quick, funny and bloody experience without too much (any?) thoughtfullness, all the AAA-only guys here should avoid this game from the start...!!
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28 of 36 people (78%) found this review helpful
3.9 hrs on record
Posted: February 20
Great game, keeps you on your toes, not keen on the black and white effect it hurts my old eyes and I can only play for about 30 mins before I have to take a break

(we were told during early access that there would be an improvement to this effect but tbh although initially I thought it had been improved after about half a hour it started to hurt my eyes and it became very difficult to distinguish enemies from the background even at medium distance, bear in mind though that I am old and that could be a contributary factor)

Anyway, great sound especially the moody music, you hear the enemy panting and breathing heavily from a distance you can always tell they're around anyway by the change in music nevertheless I would like to have a mini map or some indication re the direction they are coming from. It has made me jump a few times and got my heart beating a few times partly because of the atmosphere which is great. All in all it's a worthy game for anyones collection despite being in episodes which I'm not a fan off and providing the black and white effect is not a problem for you I would recommend you buy the first episode to see if you like it.
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43 of 65 people (66%) found this review helpful
3 people found this review funny
4.5 hrs on record
Posted: January 28
Early Access Review
Gameplay difficulty is all over the map. Too easy at times, frustratingly difficult at times and none of the usual ramp-up in difficulty most games do over time as you get used to the mechanics. Enemies that are supposed to be random spawns appear in the game world right in front of you. "Pop," and there's a group of enemies that appear out of thin air, yet other spawn points use the indistry standard of a cave or obvious spawn point. (Think Dead Space and the vents/holes in the walls where necromorphs appear from...only in Reconquest they appear from such spawn points AND thin air.)

The audio recording actually clips on the intros, worse engineering I have ever heard in a game to date. (Terrible mixing...complete lack of equalization/compression/dynamics) not to mention the acting is simply terrible. I hate the persona you play more than the mutants you're fighting.

The black/white effect and the lighting that was originally meant for the colorized version is a step backwards. A pole-vault backwards, in fact. Reconquest had reasonably decent graphical fidelity (considering the small size of the studio) until Intoxicate decided to change it to this terrible black and white effect. Why? (To Intoxicate's credit, the black/white cutscenes with the hand-drawn appearance are spectacular, kudos to the artist(s). However it just doesn't work for the game-play sequences. At all.)

Changing the art design a few months before what is considered a 'final release?' How is this a good decision to throw away your art assets with a shader effect designed to remove it all?

Please bring color back. It is 2015. (Otherwise choose to use such an effect at the BEGINNING of the development process so the game's atmosphere can be built around a two-color or gray-scale pallete.)

While my pre-release review is pretty bad, I still have hopes that Intoxicate will come out with a better product upon release. They owe it to their fans to at least recover the fidelity the game already once had. But until then, I cannot recommend the game or its advertised episodes.
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27 of 39 people (69%) found this review helpful
0.7 hrs on record
Posted: February 11
Early Access Review
Just got the game in Early Access, and I would like to throw my first impressions and suggestions.

When I started playing I found the black/white aesthetic good, I believe it's intended as part of the post-apocalyptic setting and story telling, other than that I don't understand very well the reason of this approach. But, as the time went by I think it started "hurting my eyes" and got a bit of headache, I had to stop. The black/white aesthetic idea is nice, but I think it could be optional, specially for those who are more sensitive to this kind of graphics. I also believe the game has potential to be aesthetically good with a "colorful" scheme, because the ambient looks too much the same with the black/white scheme, and I can see there are a lot of objects, landscape, the ruined buildings, etc so the black/white graphics don't seem to make justice to the work of art put in the game.

I enjoyed the art of the loading screens, and in game menu, also the intro video. I think the black/white aesthetic is perfect at those times, but not during the entire game. But speaking of loading screens, I'm not a big fan of them when they get in the middle of the gameplay, I think while I was in the first area I before I got to the survivor I got 2-3 loading screens (switching map areas?) although they were fast, it kind of breaks the immersion/continuity of the gameplay. If the loading screens can't be avoided, maybe add a little something to those screens as part of the story telling.

I felt the "tutorial" part lacking, as the only advices I got were how to drain health from dead enemies and press space to sprint. I had to look in the options menu which were the controls and find out I had "reaper" abilities, but got no description what those would do and how they worked. I felt I was thrown in the game without some guidance of the basic mechanics.

As for the animation the character seemed too "rigid" in his movement, when going to left/right it would "flow better" and look more natural if the character also leaned a bit to the sides, specially when sprinting. Also the melee animation only has one type (front kick with left leg), I would like to see more variation like punches, hitting the enemies with the back of the gun, kicking with the other leg, etc.

Speaking of the combat system I got to the point that I found it lacking because I was just expecting the action music when an enemy was near and "camp" from a distance using my first reaper skill that shoots (whatever it is called) or "kiting" the enemies, because at close range death seemed almost certain. Also, I would like to see a difficult setting when starting the new game, not just in the options menu, and a brief description to what the difficulty affects and who should pick which difficulty.

As I'm not a native english speaking person, and this would also be beneficial to the hearing impaired, I would like to see more subtitles, even during the video. There was some dialog between characters that had only text, I would love to see those lines voiced as well. Also, game and subtitles in serveral languages would be awesome.

I think the game has potential if it lives up to a good story and decent gameplay. With some improvements it can get only better. Only thing that did upset me was the headache, and I would have to blame the black/white color scheme. I'll resume gameplay and play some more, but I'm afraid that my game sessions can't last long.
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25 of 39 people (64%) found this review helpful
1.0 hrs on record
Posted: February 10
Early Access Review
The game looked promising, a post-apocalyptic shooter with nervous action and RPG-style dialogs. Sounds nice.
The environments look like a mix between Borderlands and Stalker, it is kinda gorgeous for a small team.

But for me, the black and white filter is really a problem. I guess they tried to make something like Mad World on Wii, with comic-style black and white with some red elements. The idea is nice, in fact the intro movie and all the artworks on the menu and loading screens look AMAZING.
But the filter in game is not a good idea. Everything is hard to see and it hurts the eyes. Mad World was made with stylized texture from the beginning, but in this game, it's clear that they just put a filter on a normal 3D game. It really ruins the gameplay.
Apart of that, it's an average shooter game, not terrible but nothing special.

I also noticed some grounds with no collisions, invisible walls etc... But the game is still in development.

I hope the development team will remove this filter, or at least make it an option. I'll probably remove this evalution if things get better, but right now I can't recommand this.
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21 of 34 people (62%) found this review helpful
1 person found this review funny
1.1 hrs on record
Posted: January 26
-Recommended Title-

"Afterfall: Reconquest is a story driven TPP action shooter, set in the post-apocalyptic Afterfall universe".

A:R is in Early access (due to be released in coming weeks) and has gone from strength to strength. When I purchased A:R, the game visuals were in colour, however this has since been changed to b&w artwork and shading..the b&w did hurt my eyes, and some other EA adopters also found this as well. But as the colour/b&w can be switched between, via an .ini file setting, this allowed me to fully enjoy this great EA title. I would say that A:R is wedged between a Metro 2033/S.T.A.L.K.E.R/Fallout in it's storyline, with the main character having quite unique abilities (that were challenging for me to pick up - but once I got used to them, I was blasting the bloody scary monsters all over the corrugated iron and pathways.) It is going to be released in 9 episodes, with episodes 1-3 out soon.

The biggest differentiator here for me, is the style of artwork and graphical presentation. The gameplay is very engaging, and had me popping up in my seat as I get hit from behind, or fired at whilst I am battling the "monsters". The atmosphere is eerie and had me in suspense. I plugged the pacemaker into the mains, just to ensure I didn't run out of power, cause that sucker was working overtime. Even though there have been quite a few bug fixes, enhancements and the change of direction with the graphics - the dev's have been very engaging with the community, and kept us up to date with what was going on. I personally hate the b/w shading, it really hurts my eyes, others are reporting this too. You can change to colour shading by changing the ini file, but a slider needs to be added to allow the user to choose the effect they want. I repeat, black and white shading sucks.

This is a title I recommend. It's worth the dollars - if you change the shading to your liking (http://steamcommunity.com/app/299640/discussions/2/618453594745663304/#c618453594745765290). Also just ensure you have a mains socket or generator handy, just incase you need an few volts to start the ticker again.

Early Access Score: 8.0/10
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7 of 9 people (78%) found this review helpful
1 person found this review funny
5.0 hrs on record
Posted: March 15
Having bought the first game I thought this would be a good addition to my games library, I had seen YouTube video gameplay of it and it was in colour, but the version I bought was Black and White, hated it from the start, first of all after downloading, it refused to start, the game icon placed during the D/L on my desktop was connecting to the 64bit .exe file, I am running a 64bit OS and it would not work, but I found another .exe game file in the 32bit folder, this worked and I was able to start the game, then this awful B/W effect kicked in, so I decided to follow advice from others and make a couple of changes to the .ini file and now the game is a delight to play in full colour, I now recommend this game for all those who cannot play it in B/W.
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8 of 11 people (73%) found this review helpful
4.8 hrs on record
Posted: February 23
So far im enjoying this game, but I think if they didnt use the black and white it would be better. I understand the black and white kinda sets the tone/mood of the story, but it gives me headaches and i sometimes dont know where im going b/c of the black and white feature :P
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15 of 26 people (58%) found this review helpful
1 person found this review funny
0.3 hrs on record
Posted: February 3
Early Access Review
The game seems fun. but the black and white will just ruin it. you cant see anything. Couldnt stand it for more than a few minutes it hurts the eyes and just adds a very unpleasant feel to the game. if there was an option for colour that would be great.
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20 of 36 people (56%) found this review helpful
2 people found this review funny
3.2 hrs on record
Posted: February 19
Super awesome game :) good fun action shooter, and i like the black and white of it, always been a fan of that kind of artstyle.
everyone that want a cheap nice little shooter should get this.
http://youtu.be/bzV5EpVPEwc
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3 of 3 people (100%) found this review helpful
2.2 hrs on record
Posted: March 10
Frustratingly difficult, but ultimately rewarding - Afterfall Reconquest Ep1 hits the sweet spot for hour long sessions of mutant slaying carnage. Recommended to TPS lovers who don't mind a challenge.
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5 of 7 people (71%) found this review helpful
3.9 hrs on record
Posted: March 2
Overall, Afterfall: Reconquest Episode 1, has a great story, punctuated with engaging TPP shooter action. The small issues with the enemy AI, and the sometime clumsy camera are forgivable, and don't stop the player from having a great time. I will be eagerly awaiting the next instalment in Afterfall: Reconquest, and give this episode 8.5 out of 10.

For my full review and other delicious content see Glitch

Afterfall is the sole IP of Intoxicate Studios, an indie developer, who as a response to the success of Fallout created the Afterfall universe. Published by Nicolas Entertainment Group, Afterfall: Reconquest is the third entry in this franchise. Reconquest kicks off with a quick cut scene explaining that the waring of humanity has lay waste to the world. During this war, genetic manipulation was used as a way to speed up evolution. The failures of this genetic tampering, known as mutants, are now overrunning what is left of the world and could spell the end of mankind.

Afterfall: Reconquest is an episodic, action, adventure, third person perspective shooter with a focus on compelling story telling. Episode 1 follows the story of Reaper, a genetically enhanced soldier, with a painful past. The story in Ep 1, is told through, a recounting voice over by Reaper, and fleshed out through discussions with the characters of the world. I won't go into any story detail in this review, as this is the centre point of the game, but I will say this episode is a great entry to the universe and I found the story to be well delivered and enthralling.

When you're not enjoying the great NPC conversations and well delivered voice over, Reconquest is putting you under pressure with its TPP shooter action. There are two types of guns for use in Reconquest, pistols and rifles, both with limited ammunition. Reaper also has some interesting abilities that the player can level up, through finding gear and completing quests.

Reaper has a cybernetic lower arm, that allows him to generate a shield while using a pistol, shoot high velocity shrapnel at enemies and drain the life out of fallen foes. These abilities use an energy bar that replenishes when not in use, and allow the player to customise their approach to each battle. My only issue with the TPP shooting mechanics in this title, is the camera. On a few too many occasions I found that the camera would get stuck behind Reaper, with his head blocking my vision of oncoming enemies.

Having said that, I still had a great time with the TPP shooter action, and died just the right amount to keep me coming back but without causing frustration. There is also a good mix of melee, ranged and tank enemies, that help to keep the battles feeling fresh. My only criticism of the enemies is that the AI isn't the best, and quite often enemies will stand out of cover for no reason. This isn’t a major flaw however, as the volume of enemies is enough to ensure the game isn't too easy.

The art style of Reconquest is a stand out for me. The whole game has a graphic novel feel, with the visuals being black and white, with the odd bit of red. I love these visuals, and they complement the story telling well.
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7 of 12 people (58%) found this review helpful
0.7 hrs on record
Posted: February 17
Early Access Review
This game is not easy on the eyes at all. I've played twice for 20 minutes only because my eyes needed rest.

Aside from this, the game itself plays fine, smooth, as if its final. The character seems weak, at first, but once you get the hang of using your reaper weapon and shield instead of your gun the game becomes a bit easier. The character is still weak, so one swipe from the mutant looking humans and you're dead. 4-5 bullets and you're dead. The way to gain health is by draining vitality out of dead corpses, which is quick and seamless. When you drain life, the dead body remains for you to go back and drain more life if necessary. I found myself killing one enemy, then draining its life, one after the other. In a situation of multiple enemies, I'd kill one enemy, then I'd have them chase me away from the dead body, then I'd run back to the dead body to quickly drain life for full health so I'd be ready to face the rest of the enemies. I've already faced one enemy that seems typical and fighting it drained all my ammo, plus it took countless shots from my reaper weapon, and still it did not die. I died because of other enemies around. Once again, one swipe = dead. In other words, this game is quite challenging and tough at first, and truly requires getting to know--not just defeating enemies, but how to dodge them or block them (you also have a shield, but you are not able to use the reaper weapon when you have it active, and vice versa).

I recommend this game for its gameplay, its challenge, and its uniqueness, but I do not recommend this game if your eyes are sensitive, such as mine are. I'll continue to play this game, but only in 10-20 minute blocks of time. If you can handle the eye strain, definitely give this one a try.
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7 of 12 people (58%) found this review helpful
1.2 hrs on record
Posted: February 2
Early Access Review
Here is what got me interested in the game:
- It had a different look to it.

Here are the things I don't like about this game:
- The way the game looks over all is hard on the eyes.
- The brightness changes add to how much strain it puts on your eyes by drastically going from dark to light and light to dark when entering and exiting areas. I played for about 40 minutes (with a 30 minute break to do some stuff around the house while the game was paused) and my eyes need a long break from the game and all electronics for an hour or so. Typing up this review is still bugging my eyes just from the monitor. Adjusting the brightness in the game isn't helpful because after you turn it down, you'll need to turn it up again in a minute or two when you enter a new area.
- The gameplay itself gets repetative quickly. It feels like it lacks something to keep it going from one part of the mission to the next.

Even though this is an early access game, I doubt I'd be interested in playing the full game. I'm not even interested in playing the demo any more. I got this game as part of a bundle for $1.49. The video of this game is why I went for the entire bundle. Because of my experiences, paying for this early access game by itself at $1.49 would be paying too much. If I hadn't gotten any other games with my purchase I'd feel like I wasted the money.

I'd give this game a 1/5.
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7 of 12 people (58%) found this review helpful
0.2 hrs on record
Posted: December 31, 2014
Early Access Review
This is a bit different than Afterfall: Insanity. Some may think a step backwards, IMO its just a branch out, the devs trying something new. Not my cup of tea exactly and the black and white sorta gives ya a headache after a while?

Updates also seem very slow

This is as of update 1.5// 12/31/14
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7 of 12 people (58%) found this review helpful
0.6 hrs on record
Posted: February 21
Looked promising, almost as if the developers learnt some lessons from the padding fest that was Insanity—which many received as a freebie in charity bundles a while back.

However, I have nothing to salvage from playing only 30 minutes of this game, it was an even moreso abhorrent, egregiously buggy and overall too painful an experience to sink any more of my time into. Epic waste of Steam wallet.
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