Abducted by aliens and taken thousands of light years from home, you have one ultimate goal: Escape. But you have so many unanswered questions… How did you get here? What is this place? Who took you and why?
User reviews:
Overall:
Mixed (37 reviews) - 64% of the 37 user reviews for this game are positive.
Release Date: Jul 28, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are looking for input from gamers on a wide range of issues, from graphics to gameplay and controls. Abducted is a game with a lot of different gameplay going on and this is a chance to gather critical feedback before the full release.”

Approximately how long will this game be in Early Access?

“It will be in Early Access through 2016. Retail release will be late 2016 or early 2017.”

How is the full version planned to differ from the Early Access version?

“The full version will have 6 chapters to the story, the first Early Access release effectively has half the game plus a few extras. There will be a new chapter added to the game so often until complete, along with numerous updates and improvements to the graphics and gameplay.”

What is the current state of the Early Access version?

“The game is somewhat complete with an unfinished ending. There are a few hours of gameplay present.”

Will the game be priced differently during and after Early Access?

“It will be offered at a discount for early adopters. The full game will be have a higher retail price TBD.”

How are you planning on involving the Community in your development process?

“We want to take everyone's feedback on the game and make it a stronger game on release. There are many opportunities for players to impact the final design of the game through playtesting.”
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About This Game

Abducted by aliens and taken thousands of light years from home, you have one ultimate goal: Escape. But you have so many unanswered questions… How did you get here? What is this place? Who took you and why?

There are a few things you learn right away. You’re clearly somewhere in deep space, one look at the starfield and asteroids drifting by outside the window makes that pretty clear. And then there’s this device implanted in your arm, how did it get there? Who put it there? You can have conversations with it, explore its functionality, it can even help you fight hostile aliens and control the environment.

If you want to survive and get away from this place, you’ll have to solve these mysteries and others.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Intel Core i3
    • Memory: 1 GB RAM
    • Graphics: NVidia GeForfce 600 series, AMD Radeon HD 5000 Series
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows XP
    • Processor: Intel Core i3
    • Memory: 1 GB RAM
    • Graphics: NVidia GeForfce 600 series, AMD Radeon HD 5000 Series
    • DirectX: Version 9.0
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Mixed (37 reviews)
Recently Posted
All Might
( 0.2 hrs on record )
Early Access Review
Posted: July 25
If a game crashes every time you die, you would also lose interest in it pretty quickly.
Helpful? Yes No Funny
[RT]Phr0stY_D3mon
( 0.1 hrs on record )
Early Access Review
Posted: May 5
Okay, so I decided to write a review after multiple attempts at trying to play this game.

Firstly, the game would not start up, just a black screen with music. Restarted and got to main menu, finally. Click start and the game crashes. Stop trying for a week.

Tried the game once again, same issue persists even after online troubleshooting and implementation of the solutions. Contacted support with no reply.

Decided to give it a try once again today, still no solution and same issue persists.

Until the issues surrounding this game is solved, I suggest steering clear of it.
Helpful? Yes No Funny
A.D.Mynx
( 0.1 hrs on record )
Early Access Review
Posted: March 26
DO NOT BUY THIS GAME!

Maybe this game is fun, but i will never know. the gameplay is to hard broken to play this game.

gameplay:
i stuck in the first level in the wall. on the second try i got solve the first puzzle, than the game crashed.
the hole camera movement gives me the creeps. the controlls are realy realy bad.
Helpful? Yes No Funny
SoulEaterV
( 0.3 hrs on record )
Early Access Review
Posted: March 6
Game keeps crashing couldnt even get a chance to give it a chance, oh well.
Helpful? Yes No Funny
Killjoy6662
( 0.2 hrs on record )
Early Access Review
Posted: February 24
It crashes constantly, the camera control is not all thar great, and the concept was not what I was expecting. From the short description fo the game I was expecting a survival horror with an abduction theme instead I got some half baked puzzle game which I should have expected given that the produces only other game I know of is "Crow" whis is another semi-dicent game.
The point being that I bout the game and gave it a some time. Made it a little into the game and then asked for a refund. Steam denied my refund so I asked for the game to be removed from my account.
Helpful? Yes No Funny
go
( 1.5 hrs on record )
Early Access Review
Posted: January 25
So far the game looks pretty interesting. It reminds me some games form the first playstation era. I do recommend this game if you so wish to face the many crashes I still experience
Helpful? Yes No Funny
Negationix
( 0.8 hrs on record )
Early Access Review
Posted: January 5
The game does very little hand holding initially. You're just thrown into game world and left to your own devices to figure out the user interface. Luckilly, not everything on UI is initially enabled, but unlocked soon after the story starts progressing. Plotwise the game uses simple trick of amnesia. Player doesn't remember anything of their past and figuring out why that is seems to be part of the deal. They do have a companion with them, who remembers their past and can explain things and how to use them as player encounters them. Here's the first problem, the game features a ton of text in form of dialoque. When the first conversation starts between the player and their companion, game grinds to halt as player reads through screen after screen of text. Certain parts of the dialoque grant player skill points that can be used to purchase and upgrade skills, so player is of course trying to maximize the skill points and tries to go through all the options. Trying to exhaust all the dialoque options means going through the dialoque tree multiple times, often re-reading same parts of the text multiple times, which I quickly found to be a chore. Or if they don't try to maximize their skill points, they might have a feeling that they're handicapping themselves somehow.

World is shown from 3rd perspective, using a fixed camera that keeps following player character as they walk around. This neatly avoids camera getting stuck in the geometry and allows designer to choose good looking vantage point. I wasn't fan of this method in old Alone in the Dark games, but in Abducted it works pretty well. Partly because the game is played with mouse and character's orientation doesn't matter. You click on the screen, that's where the character tries to go next. Steps, stairs and other levels are automatically scaled, which is very nice as it makes playing smoother. Glowing symbols are shown at locations of interest and they work as a nice visual cue.

I wasn't very happy with how terminals work. They weren't really explained anywhere, so only way I could start operating was to hack them. There's also an option to solve them, but I gave up after trying two terminals. The solving method felt like annoying trial and error, without any real mental effort, except memorization. The solving method might be explained later on in the game, but during the first hour or so, it just felt either boring or infuriating, depending on how long I tried to use it.

Soundscape of the game is pretty minimal. Low ambient noise that doesn't draw any attention to it. Special effects are used sparingly and they are nothign memorable. Player feels that they really are more or less alone in the area they're exploring.

For some reason cinematics kept crashing on my computer, so sadly I don't know how much they explain the game, the world it is set and the player character.
Helpful? Yes No Funny
beeebeeeeight
( 1.0 hrs on record )
Early Access Review
Posted: December 21, 2015
thumbs up needs to be finished
Helpful? Yes No Funny
cinrec99
( 2.4 hrs on record )
Early Access Review
Posted: December 20, 2015
I'm liking it. It's adventure like Another World which I also enjoy.
Helpful? Yes No Funny
tyisnumber1
( 1.7 hrs on record )
Early Access Review
Posted: December 19, 2015
I'd recommend this to peeps who like experimental adventure. Someone else said its different thats true. It's more old school with some new school which I liked. It won't be for everyone but give it a shot on sale. 3.5/5
Helpful? Yes No Funny
Most Helpful Reviews  Overall
50 of 54 people (93%) found this review helpful
2 people found this review funny
Recommended
4.9 hrs on record
Early Access Review
Posted: July 31, 2015
Review: Abducted

Prologue:

Playstation-Renaissance. These were the first words that came to my mind when I first saw and played Abducted. Why? It feels like a hybrid of Parasite Eve and J.U.L.I.A.: Among the stars, combining a cinematic third-person-adventure with old school point and click, including deep story, puzzles and insta-deaths. If you are interested, please read further.

Note: This game is still in Early Access and thus I will focus on what I have seen and experienced so far in detail.

Second Note: This game tries to focus on classical style and gameplay. If you can`t live and play with a directed camera, you should probably pass.

Chapter I: Story & Lore

I do not want to spoil everything for you so let me start with this: A woman awakes in a strange place, figuring it might be some kind of alien spaceship and besides your name there is not much memory left. How did you get there? And why? Fortunately, you are not alone. Your arm speaks with you. Well, not exactly your arm but a gadget you seem to wear that looks half mechanical, half biological. It contains an AI that speaks with you, trying to explain your surroundings and purpose. It is obvious that something must have happened to her and to this ship. You, the player, shall unfold it.

While exploring the ship you stumble across a lot of strange or unique things and beings that own a very nice lore and description, for example morphing alien skin, blind and unmerciful tentacles and panels, growing like trees from the ground. Additionally, ARM (The name I will refer to your gadget) provides you with a huge database, filled with useful information about everything and has some interesting dialogue options to offer. It is clear right from the start that the developers try to create a strong fictional environment that sucks you up, at least if you are interested in story-driven games.

Chapter II: Gameplay & Mechanics

As stated before, this game tries to approach gamers with a classical style, meaning a fixed and directed camera to create a cinematic experience and movement via mouse-clicking while weaving puzzles, try-and-error-passages and even combat into the third-person-gameplay. Saying this it should be already clear that Abducted is not a game for everybody. Moving onto pillars or downwards happens via clicking, meaning: If she can reach the spot, she will do it via climbing or jumping without forcing you to press any other inputs. She is human after all so don`t expect her to jump 2 meters upwards or run like a gepard, something you should keep in mind when there is a difficult passage to solve where some moving pillars might crush your humble body, if you were to slow.

Exploration, Puzzles and Combat are things you should expect. Look around and read a lot, find unique stuff and ask ARM about it. Puzzles I have encountered so far can be mostly solved in two different ways: Hacking or “Solving”. Choosing the Hack-Option, you are forced to play a small mini-game to overcome the “security system”. This can be tough sometimes and the further you approach ingame, the harder it gets. Option 2 uses symbols of an unknown alien language. Find the right “letters” and don`t let yourself get tricked, the system tries to mix true and false symbols. It`s not too hard but not too easy either, so expect to be fairly challenged. Combat is something that happens in real time, forcing Eve (the name I chose for her) to use a shield, a pulsar laser or even manipulation, that works a bit like telekinesis. This is not really an action game so don`t expect yourself to run around shooting and killing all the time. It rather works with making the right choice at the right time. Sometimes it might come in handy to use manipulate, who said a pillar can`t be used as a weapon?

Something special I`d like to mention here is the skill tree. Finding objects, having dialogues, solving puzzles and killing stuff earns you skill points. These can be spent to strengthen your laser, boost the duration of your shield or making more objects available for manipulation. It`s a nice idea so far that adds some depth and satisfaction, although I think that the tree is not fully balanced and done yet. This might change in future updates.

Chapter III: Graphics, Sound & Atmosphere

Technically there is not much to argue about. The graphics look dark and somehow otherworldly, creating mostly organic surfaces and a breathing, living atmosphere. It feels more like running through a body than a ship, adding a true creepy mood to the game. The devs used their own engine here and it works fine so far. Sure, it is not top notch graphic like in Witcher 3, but that is something I don`t need to enjoy a good game. What should be said here is that there is not much to config right now, besides the resolution and there are still some bugs left like moving through certain small objects but the shapes used for tentacles and stuff do look really nice! If you want to check some ingame footage, feel free to look at a dozen screens I took.

Low-Pitched, pumping sounds round out the atmosphere of being “abducted” but there could be more improvement to certain passages. I understand that I should get the impression of how “lonely” I am but the background would do well with a bit more noise and sound.
There is a lot of text in this game and I like it a lot. Adding a voice to ARM and Eve is not a necessity but it would add even more reliability when hearing Eves scared voice while she stumbles into her involuntary adventure.

Chapter IV: Conclusion, Summary & Valuation

What the game offers so far is the unfinished story mode, I already spent 3 hours into, with a catchy story and nice mixture of exploration, puzzle and (sometimes tricky) combat and a “Challenge Level”, that seems to function like a survival mode. The CL seems to be not done yet but is already worth a try. There are some bugs I found while playing and already reported, that will be squashed in future updates soon. This is an indie project and should be treated like one, keeping in mind that it only costs 9-10 $ right now.

I know, this Review is pretty much in detail. If you made it here, still reading, I am sure you are that kind of gamer who should give Abducted a try. I read the other reviews and also an answer that was written by one of the developers, focussing on how this game should be treated. It`s a classical take with modern graphics. If you came here for a generic (survival) horror like Slender and Co, you might be disappointed. If you are interested in a scary, well written fictional story, filled with lore and text, you must give Abducted a chance, it`s worth the try.

My personal verdict so far is 7,5 /10 since there is still a lot room for improvement but the current state already offers an interesting and somehow unique game.
Was this review helpful? Yes No Funny
18 of 18 people (100%) found this review helpful
2 people found this review funny
Recommended
6.0 hrs on record
Early Access Review
Posted: August 1, 2015
Having played the iOS game through many times, I was at first blown away by the improved graphics and much expanded content. Don't skip through the ARM parts as they will reward you with a good deal of story details, revealed in chunks as you explore its database. There is a lot of great new content to play through.

Visually, the game is absoloutely stunning, and the dark ominous music helps the mood. Personally, I love the hybrid blend of third person/isometric/cinematic persepective. I don't know that calling it a "point & click" game quite does it justice. When I think of point & click, I think of games with little tiny pieces of graphics being clicked on and moving slightly, not third person/action rpg flowing together. While I realize it's not for all tastes and--as has been mentioned before--that there are a few odd angles (devs have added some/are working on improvements for these), generally the gameflow is smooth. I love third person games and action rpgs, so this is a natural fit for me. In a very real way, it's refreshing not to have constantly be fiddling with the mouse to get a look around. Here, you look around, get your bearings, and move in.

It's not perfect--it crashes/freezes far too often. But then it is early access and I'm sure it will improve. But I've really enjoyed the game to this point, and once all ten chapters are complete, I think it willl be EPIC!

Hopefully, the Mac version won't be too far off...
Was this review helpful? Yes No Funny
21 of 29 people (72%) found this review helpful
1 person found this review funny
Recommended
9.8 hrs on record
Early Access Review
Posted: July 28, 2015
A look at the game, some gameplay mechanics, and thoughts on the game as it stands:

https://www.youtube.com/watch?v=h4YeHyGkM_g

I personally like the game, but it does take some getting used to. There's still a little cleaning up to do, but that's why it's on Early Access. It's certainly a more cinematic style of presentation, though the lack of camera controls does take some getting used to. However, I can see where that decision came from, as again it's intended to aid in the storytelling.

And story and lore, there is plenty of. I'm always a fan of background and story building, and if you take the time you can get quite a lot of story and background before leaving the first room in the first chapter!

The game is a recommended in my book, it's fun, interesting, and tells its story quite well. If you're not into early access games, at least note it for later, and be sure to come back.
Was this review helpful? Yes No Funny
8 of 8 people (100%) found this review helpful
1 person found this review funny
Recommended
0.9 hrs on record
Early Access Review
Posted: October 8, 2015
The game keep crashing on every cinematics, it saves my state so I can continue without seeing the cinematics (what is a shame)

But the game idea is very nice, and I would love to play this game when it becames crashless :)
Was this review helpful? Yes No Funny
8 of 9 people (89%) found this review helpful
3 people found this review funny
Recommended
1.5 hrs on record
Early Access Review
Posted: January 25
So far the game looks pretty interesting. It reminds me some games form the first playstation era. I do recommend this game if you so wish to face the many crashes I still experience
Was this review helpful? Yes No Funny
10 of 13 people (77%) found this review helpful
4 people found this review funny
Recommended
0.8 hrs on record
Early Access Review
Posted: August 28, 2015
Well, game looks nice I didn't got too far. Game is saved based on checkpoints. I talk with the robot arm for like 10 minutes, then tried to move pylon and died. I am too lazy to click through that conversation again :)
Was this review helpful? Yes No Funny
10 of 14 people (71%) found this review helpful
1 person found this review funny
Recommended
1.2 hrs on record
Early Access Review
Posted: October 2, 2015
I've been enjoying the game so far. The atmosphere and graphics are probably the best aspect of the game. Some old school elements sprinkled in, which I like. I'm giving this a thumbs up!
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
2 people found this review funny
Recommended
0.8 hrs on record
Early Access Review
Posted: January 5
The game does very little hand holding initially. You're just thrown into game world and left to your own devices to figure out the user interface. Luckilly, not everything on UI is initially enabled, but unlocked soon after the story starts progressing. Plotwise the game uses simple trick of amnesia. Player doesn't remember anything of their past and figuring out why that is seems to be part of the deal. They do have a companion with them, who remembers their past and can explain things and how to use them as player encounters them. Here's the first problem, the game features a ton of text in form of dialoque. When the first conversation starts between the player and their companion, game grinds to halt as player reads through screen after screen of text. Certain parts of the dialoque grant player skill points that can be used to purchase and upgrade skills, so player is of course trying to maximize the skill points and tries to go through all the options. Trying to exhaust all the dialoque options means going through the dialoque tree multiple times, often re-reading same parts of the text multiple times, which I quickly found to be a chore. Or if they don't try to maximize their skill points, they might have a feeling that they're handicapping themselves somehow.

World is shown from 3rd perspective, using a fixed camera that keeps following player character as they walk around. This neatly avoids camera getting stuck in the geometry and allows designer to choose good looking vantage point. I wasn't fan of this method in old Alone in the Dark games, but in Abducted it works pretty well. Partly because the game is played with mouse and character's orientation doesn't matter. You click on the screen, that's where the character tries to go next. Steps, stairs and other levels are automatically scaled, which is very nice as it makes playing smoother. Glowing symbols are shown at locations of interest and they work as a nice visual cue.

I wasn't very happy with how terminals work. They weren't really explained anywhere, so only way I could start operating was to hack them. There's also an option to solve them, but I gave up after trying two terminals. The solving method felt like annoying trial and error, without any real mental effort, except memorization. The solving method might be explained later on in the game, but during the first hour or so, it just felt either boring or infuriating, depending on how long I tried to use it.

Soundscape of the game is pretty minimal. Low ambient noise that doesn't draw any attention to it. Special effects are used sparingly and they are nothign memorable. Player feels that they really are more or less alone in the area they're exploring.

For some reason cinematics kept crashing on my computer, so sadly I don't know how much they explain the game, the world it is set and the player character.
Was this review helpful? Yes No Funny
13 of 21 people (62%) found this review helpful
2 people found this review funny
Recommended
1.3 hrs on record
Early Access Review
Posted: July 28, 2015
Interesting game, still exploring this new alien world ive been abducted to, figuring out why, how and when.
Game is point and click action adventure with a lot of puzzle mini games.

Got some gameplay here:
https://youtu.be/zxhHeM50EbM
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Not Recommended
0.1 hrs on record
Early Access Review
Posted: May 5
Okay, so I decided to write a review after multiple attempts at trying to play this game.

Firstly, the game would not start up, just a black screen with music. Restarted and got to main menu, finally. Click start and the game crashes. Stop trying for a week.

Tried the game once again, same issue persists even after online troubleshooting and implementation of the solutions. Contacted support with no reply.

Decided to give it a try once again today, still no solution and same issue persists.

Until the issues surrounding this game is solved, I suggest steering clear of it.
Was this review helpful? Yes No Funny