Abducted by aliens and taken thousands of light years from home, you have one ultimate goal: Escape. But you have so many unanswered questions… How did you get here? What is this place? Who took you and why?
User reviews:
Overall:
Positive (17 reviews) - 82% of the 17 user reviews for this game are positive.
Release Date: Jul 5, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are looking for input from gamers on a wide range of issues, from graphics to gameplay and controls. Abducted is a game with a lot of different gameplay going on and this is a chance to gather critical feedback before the full release.”

Approximately how long will this game be in Early Access?

“It will be in Early Access through 2017. Retail release will be sometime in 2018, likely over the summer (1 year from this posting).”

How is the full version planned to differ from the Early Access version?

“The full version will have a complete story. The current EA build, running on Unreal 4, contains samples of where the game is going but is not a complete story. If story is important to you, skip this game. If you'd like to see a single player adventure game get developed using cutting edge technology, this game is for you.”

What is the current state of the Early Access version?

“There's plenty of game to try out and play around with. Many of the gameplay systems are up and running and you can get a feel for where it is ultimately going. As said before, not all of the gameplay objectives are in, not all of the story is in. Set your expectations accordingly.”

Will the game be priced differently during and after Early Access?

“It is currently offered at a discount for early adopters. The full game price will be in the $12-15 range.”

How are you planning on involving the Community in your development process?

“We want to take everyone's feedback on the game and make it a stronger game on release. There are many opportunities for players to impact the final design of the game by providing feedback in the forums.”
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Recent updates View all (37)

August 14

Final Abducted price coming up

This is a heads up and a reminder to anyone interested, as planned the final price point for Abducted will be happening soon. This has been noted in a previous post as well as the EA description here on Steam, and I'm making this post now so no one feels like they missed this detail.

If you purchased the game recently or in the past, thank you. Consider the price point you got the game at as a discounted price, a reward for being an early adopter and supporter. I do appreciate everyone willing to invest in helping to make this game happen. And the current $4.99 price will continue for a couple more weeks at least, quite possibly until either the next update or the one after that.

The full price of the game is probably going to be played with a little bit, as I try to figure out what works best. I've said before the price range I was looking at was in the $12-$15 range and that hasn't changed. The game is expanding quite a bit, and offers (and will offer) quite a bit more quality and content than originally envisioned. This is also a chance for anyone interested in the subject of pricing to provide their feedback and questions.

Again thank you for being involved and helping me. If you're interested in the game and want a deal, now is the time to buy.
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August 10

Beta 1.05 is up!



The latest beta has a number of changes and improvements:

NPC conversation. There are a couple of test points (Drowning and Going Home) where you can talk to the aliens with some friendly conversation at the beginning. Like everything else this is very WIP.

Weather and day/night cycles. For the level Great Unknown. There's functional precipitation: if the clouds build up enough moisture it will start to rain. Eve will be required to rest every so often on this level.

Arm WIP. This continues to develop, it will have some functional similarities to the aforementioned NPC conversation. These systems will build on each other.

Postprocess and Texturepool improvements. Comic shader removed for the real world, toned down in the dreamscape. Texture pool is fixed to 1GB on Mac/PC. This continues to evolve.

Shadows can be turned off in the prefs giving a sharp boost to performance on low end systems. In some situations this will look bad, but if you want maximum framerate set Shadows to "low".

A number of small and random level improvements, art improvements on most levels. These range from optimizations, to new areas, some cosmetic additions and new assets. Its basically a little bit of everything as more details come in.

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About This Game

Abducted by aliens and taken thousands of light years from home, you have one ultimate goal: Escape. But you have so many unanswered questions… How did you get here? What is this place? Who took you and why?

There are a few things you learn right away. You’re clearly somewhere in deep space, one look at the starfield and asteroids drifting by outside the window makes that pretty clear. And then there’s this device implanted in your arm, how did it get there? Who put it there? You can have conversations with it, explore its functionality, it can even help you fight hostile aliens and control the environment.

If you want to survive and get away from this place, you’ll have to solve these mysteries and others.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7/8
    • Processor: Quad Core
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compatible graphics card
    • DirectX: Version 11
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: Quad core
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible graphics card
    • DirectX: Version 11
    • Storage: 2 GB available space
    Minimum:
    • OS: 10.11
    • Processor: Quad Core
    • Memory: 4 GB RAM
    • Graphics: OpenGL 4.1 compatible graphics card
    • Storage: 2 GB available space
    Recommended:
    • OS: 10.12
    • Processor: Quad Core
    • Memory: 8 GB RAM
    • Graphics: OpenGL 4.1 compatible graphics card
    • Storage: 2 GB available space
Customer reviews Learn More
Overall:
Positive (17 reviews)
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