Abducted by aliens and taken thousands of light years from home, you have one ultimate goal: Escape. But you have so many unanswered questions… How did you get here? What is this place? Who took you and why?
All Reviews:
Mostly Positive (19) - 78% of the 19 user reviews for this game are positive.
Release Date:
Jul 5, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are looking for input from gamers on a wide range of issues, from graphics to gameplay and controls. Abducted is a game with a lot of different gameplay going on and this is a chance to gather critical feedback before the full release.”

Approximately how long will this game be in Early Access?

“We are aiming to have the final release of the game by May of 2018. Early Access will continue until it's retail ready.”

How is the full version planned to differ from the Early Access version?

“The full version will have a complete story. The current EA build, running on Unreal 4, contains samples of where the game is going and is currently being rapidly developed and implemented. If you'd like to see a single player adventure game get developed using cutting edge technology, this game is for you.”

What is the current state of the Early Access version?

“There's plenty of game to try out and play around with.

All of the gameplay systems are up and running and you can get a feel for where it is ultimately going.

All of the characters and abilities are in the game.

All of the level chapters are present and being developed.

As said before, not all of the story is in but is getting quickly implemented.”

Will the game be priced differently during and after Early Access?

“It is currently set at it's final planned price point.”

How are you planning on involving the Community in your development process?

“We want to take everyone's feedback on the game and make it a stronger game on release. There are many opportunities for players to impact the final design of the game by providing feedback in the forums.”
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Recent updates View all (71)

January 14

Beta 1.17 for PC and Mac is up



Beta 1.17 is up and has a ton of additions to the first chapter of the game. There are little changes and fixes throughout, but the real big changes are to Hunted, the first chapter.
  • Complete overhaul of the first Chapter, Hunted. There are some branching paths present, some nonlinearity and more final level art. There will be more of this coming.
  • Cinematics and voiceover: A whole bunch of this is in Hunted now. It's all WIP but more of this to come. Its a good sample of where its going.
  • Tweaks to movement and responsiveness, should be more organic and natural in many cases.
  • Manipulatables shimmer green if you can Manipulate them, red if you can't.
  • First Dreamscape level added, this is a very very short sample of what's to come. It loads immediately following Hunted and leads into Falling.
  • First real pass at training for controls and gameplay in Hunted. This will get better and more targeted in future builds.
  • Fixed a number of bugs related to controls, prefs and abilities. Some issues are still present and unresolved, but they are known.
  • Changed crouch default from X to C.
Note that if you run into any issues loading old save files, best thing to do is delete them for that level. This can be done from the main menu. The layout changes and revisions to Hunted will mean that any old save files may not work right. If you see anything weird, this is the thing to do.

Thanks guys and as always have fun! Feedback on Hunted is welcome and appreciated. While its not shipping-quality final yet, its getting closer, and if you have any suggestions or feedback for the game now is the time.
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January 8

A new layout and PCGamesN interview





A couple of quick updates before the release of Beta 1.17 just to talk about what's coming. A major change as seen above is the layout revision to the end of the first level Hunted. This part of the map was built out using temporary and low-poly BSP, all of that is now removed. More final geo is in place as well as a completely new design.

This goes along with a number of gameplay tweaks, art improvements and optimizations. It's sortof the usual round of work to make it more final. Bit by bit it's getting there.

https://www.pcgamesn.com/abducted/unreal-engine-4-conversation-system

Also I did an interview for PCGamesN talking about some of the technical whatsits and thingamabobs that make up this project. Check it out and enjoy!
0 comments Read more
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About This Game

In Abducted you have one goal: Escape

Abducted is a game in which you play an ordinary person thrust into extraordinary circumstances. Abducted by aliens and taken thousands of light years from home, you have one ultimate goal: Escape. But you have so many unanswered questions… How did you get here? What is this place? Who took you and why?

Abducted is an action-adventure game with a focus on a deep storyline, immersive gameplay as well as a mixture of classic adventure game and RPG-lite mechanics.

Abducted draws its inspiration from classic adventure games and modernizes these ideas. If you like any form of story driven adventure game Abducted is for you.

Gameplay & Mechanics

The Arm
One of the most interesting and mysterious things you will do is interact with an alien computer embedded in your arm, which we simply call “The Arm.” Why and how the computer got there is a critical element of the story.

The Arm computer is your primary source of guidance and information. In truth, it’s your only friend and ally in an otherwise baffling and inhospitable world. You interact with your Arm computer by having conversations with it. We have developed a directed free-form conversation system that allows for near endless discussions. In Abducted the flow of conversation is player-driven and not predetermined. This is very different from games such as Mass Effect or Star Wars Knights Of the Old Republic where conversions are fixed in their structure.

What does this mean for you as the player? It means that you can discover things through conversation in a very dynamic way. You may uncover information about your environment that gives you interesting backstory, unlocks a new ability or upgrade, or even saves your life. However, you are never forced to use The Arm. You can have deep hour long conversations with it or you can ignore it entirely.

The Dreamscape
The Dreamscape is the realm all around you, think of it as the world of metadata that you can't physically see. But using your Dreamscape ability, you can leave your physical body and explore this realm free-form. The aliens who made this place, whoever they were, left you all manner of clues and information to be discovered. By exploring the Dreamscape you can solve puzzles, gain critical information and learn things you otherwise couldn't in human form.

Manipulate
In Abducted the environment can be “manipulated” (moved) by the player. Manipulating objects is a mysterious power that The Arm gives to the player.

Some objects in the environment are deadly unless they are restrained from moving. Manipulate can be used to solve puzzles, defensively to create safe areas, or to otherwise save your life. In some cases it can be used to open new paths and hidden locations.

Pulse
Your Arm can fire a bolt of energy that will obliterate anything in its path. It is a scary and often unwieldy weapon that if left charging too long has the potential to explode, killing you and anything unlucky enough to be in the vicinity.

Pulse and your other abilities will gain upgrades during the course of the story that are narrative-driven. These upgrades stay with you and open up new areas and possibilities.

Shield
The alien technology that inhabits your body can generate a close quarters force field that can protect you from incoming attacks. In some cases the Shield will be the difference between life and death. Like Pulse, as the story progresses new abilities will unlock allowing you to do things you otherwise didn't think were possible.

Exploration
In Abducted exploration is a mechanic in and of itself. The player has to combine critical thinking and his/her other abilities to successfully explore and travel through the environment without being injured or killed in the process.

Sometimes exploration and progression involves run-and-gun intense action where you must use your Shield and Pulse abilities to blast your way through flesh-eating bugs as big as your head. Death in Abducted doesn’t just happen from being eaten. It can also come from all manner of environment hazards.

Uncompromising Art
We may be indie, but we don’t intend on looking like it. Sunside uses advanced 3D techniques that are typically employed in modern AAA games, but we do this more rapidly and with lower cost than big studios. One example of this is our main heroine of the story.

Music and Sound FX
Music and sound effects are extremely important to our environment. We have partnered with Voodoo Highway Music to produce all our music and sound for Abducted, and they have already created a large volume of amazing content for us. The result will be a game that is extremely immersive and environmental.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7/8
    • Processor: Quad Core
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compatible graphics card
    • DirectX: Version 11
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: Quad core
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible graphics card
    • DirectX: Version 11
    • Storage: 2 GB available space
    Minimum:
    • OS: 10.11
    • Processor: Quad Core
    • Memory: 4 GB RAM
    • Graphics: OpenGL 4.1 compatible graphics card
    • Storage: 2 GB available space
    Recommended:
    • OS: 10.12
    • Processor: Quad Core
    • Memory: 8 GB RAM
    • Graphics: OpenGL 4.1 compatible graphics card
    • Storage: 2 GB available space
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