Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
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Today’s release has been postponed.
We encountered several serious bugs that couldn’t be fixed in time for today’s release. Our devs are currently working very hard to fix them. Unfortunately they won’t make it in time for today’s release. So we decided to postpone the update until Monday.
The Roguelike Side of DieselStörmers
You will die. A lot. And it will be fun!
Because you know what they say: Learn from your mistakes, make new ones. Just don’t repeat them. In theory, beating the game in the first run will be possible. But we would bet against any attempt to do so. The good thing is: You’ll learn. Your Störmer will learn. And there will be loot. Upgrades you gain during one playthrough will have an immediate and noticeable impact on your game - as opposed to the gradual growth of the previous version. You’ll unlock different weapons (only one allowed at a time) and outfit them with upgrades. You’ll get armor parts, gadgets, unlock perks and all kind of new content.
But if you die, you die. When that happens, all physical upgrades you earned during one playthrough will be gone. BUT! All the perks, your experience and all the unlocks will be still there. So, in fact, that’s one way how you learn and get better.
Gaining experience won’t have as much impact as the upgrades in the short run, but it’ll grow your abilities over time and enable you to try different tactics and approaches. In addition, the things you unlock will gradually expand the depth and complexity of the game.
In tomorrow’s update, unlocking new content hasn’t been implemented yet. We told you because it’s in the currently planned feature list and scheduled for future updates. So for now, you can explore the game in its entirety – minus most of the level graphics.
"DieselStormers" © 2014 Black Forest Games GmbH. All rights reserved. Uses Scaleform GFx © 2014 Autodesk Inc. All rights reserved. Microsoft, Xbox 360 Controller and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft. All trademarks are the property of their respective owners. All rights reserved.
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