Woodle Tree Adventures is an old school platform game with a catchy and unique art style! Explore a total of 6 worlds and save the lands with the magical water drops you'll find through your journey, bringing back peace and balance and finally becoming the new hero!
User reviews: Mixed (1,541 reviews)
Release Date: Jun 6, 2014

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Recent updates View all (6)

September 8

Humble Flash Bundle and Woodle Tree!

I'm super happy to announce that Woodle is in the new Humble Flash Bundle! This bundle lasts only 24 hours, so hurry up!! ːwoodlefaceː
https://www.humblebundle.com/flash

You'll get 4 other awesome games:
TokiTori 2+, Triple Town, Girls Like Robots and Where is My Heart

0 comments Read more

July 10

Contest catch the berries starts now!

We hold a new contest, and the PRIZE is this Woodle handmade puppet!
http://chubbypixel.com/wp-content/uploads/2014/07/IMG_0842.jpg

All you have to do is catch as many berries as you can in the game,
and send us the screenshot that shows the total of your berries at info@chubbypixel.com. We'll reward the player who cought the most!
Contest ends the 16th of July.

let the catch begin! ːwoodlehappyː

11 comments Read more

Reviews

“Woo­dle Tree Is Inde­scrib­ably Pretty And Out Now”
Indie Game Mag

“Wonderful glaze for your eyes”
7.5/10 – IGN Italia

“An Adorable 3D Platformer”
DIYGamer

1.8 Update!

This new version adds:
- Local Co-Op mode (you can now play with your friends as Woodle Beaver, simply press start with the 2nd Xbox controller and you're ready to go! )
- New unlockable weapons
- Bug fixes

...and more! http://www.youtube.com/watch?v=NP4PYJ1QCEY
Stay tuned for further updates!

About This Game

Woodle Tree Adventures is an old school platform game with a catchy and unique art style! You will find all the classical elements from the 90's games and new interesting ideas.
Explore a total of 6 worlds and save the lands with the magical water drops you'll find through your journey, bringing back peace and balance and finally becoming the new hero!


The feeling of traveling around the game world is refreshingly peaceful. Woodle Tree is a great game to play if you want to relax, and the soundtrack and art style help giving a serene tone. Even if you’re not a fan of the genre, this game is still very much worth considering, even if only to witness the beautiful game world.

If you loved games like Banjo Kazooie and Mario 64, never fear, Woodle Tree will take you back to the good old days!

The whole gameplay is an hybrid between an art game and a platformer and is meant to be played by adults and children and to bring happiness to all souls.

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows XP SP3
    • Processor: Intel Dual-Core 2.6 GHz / AMD Dual-Core Athlon 3.0 GHz
    • Memory: 1 GB RAM
    • Graphics: SM 3.0 with 512MB VRAM; NVIDIA GeForce 8500 GT / AMD Radeon HD 4650 or greater
    • DirectX: Version 9.0
    • Hard Drive: 180 MB available space
    Recommended:
    • OS: Windows 7 or higher
    • Processor: Quad-Core Processor
    • Memory: 2 GB RAM
    • Graphics: SM 3.0 with 1GB VRAM; NVIDIA GeForce GTX 280 / AMD Radeon HD 4830 or greater
    • DirectX: Version 10
    • Hard Drive: 180 MB available space
    Minimum:
    • OS: Mac OS X 10.6 Snow Leopard
    • Processor: Intel Dual-Core 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 640M / ATI Radeon HD 5750 with at least 512MB VRAM
    • Hard Drive: 180 MB available space
    Recommended:
    • OS: Mac OS X 10.9 Mavericks or higher
    • Processor: Quad-Core Processor
    • Memory: 2 MB RAM
    • Graphics: NVIDIA GeForce 640M / ATI Radeon HD 6750M with at least 1GB VRAM
    • Hard Drive: 180 MB available space
    Minimum:
    • OS: Ubuntu 12.10 LTS
    • Processor: Intel Dual-Core 2.9 GHz / AMD Dual-Core 3.5 GHz
    • Memory: 2 GB RAM
    • Graphics: SM 3.0 with 512MB VRAM; NVIDIA GeForce GTX 550 Ti / AMD Radeon HD 6670 or greater
    • Hard Drive: 180 MB available space
    Recommended:
    • OS: Ubuntu 13.10
    • Processor: Quad-Core Processor
    • Memory: 2 GB RAM
    • Graphics: SM 3.0 with 1GB VRAM; NVIDIA GeForce GTX 770 / AMD Radeon HD 7970 or greater
    • Hard Drive: 180 MB available space
Helpful customer reviews
212 of 276 people (77%) found this review helpful
1.5 hrs on record
I wish I had something good to say about Woodle Tree Adventures. It's colorful art style brings back fond memories of classic 3D platformers, which much to my dismay have all but disappeared from gaming in recent years. As much as I wanted to love Woodle, as a game it's among the worst designed, most disappointing experiences I've had in a very long time. It took only an hour of my time to complete, but it felt like so much more with how depressing those sixty minutes were.

Woodle Tree is a very traditional collectathon platformer on paper; traverse levels picking up inane objects to bring back a spirit tree that's grown sad over the disappearing water of the world. Upon actually playing the game, everything instantly loses its enticing charm, reduced to a lesson in how to completely ruin a genre that I hold especially close to my heart.

At the forefront of all these problems is the games camera, which for reasons I cannot understand was chosen to be fixed in place, presumably moving with you and positioning itself as to best allow you to get through levels. This is a bad idea for more reasons than I care to list, the biggest being that it makes judging the distance for jumps incredibly difficult, not to mention caused me an extreme amount of motion sickness (something I've never experience in a game). Levels are designed with a noticeable lack in direction, full of pointless dead ends, oddly position platforms, and invisible checkpoints that neither tell you when you reach them or work as intended much of the time.

The sound design is just sad to have to listen to, with awful sound effects and a soundtrack that is chaotic, perhaps even musically offensive. The cute art design is the only thing I can give scant amounts of praise to, but even that loses its charm when it jumps radically between styles, none of which are particularly interesting to look at or even reflect the lighthearted feel the game seems to be going for.

I'd like to say Woodle Tree Adventures isn't one of the most dismal games I've played recently, but there is nothing I can even partially recommend it for, and wish I'd headed the words of others and passed on it myself. It left me feeling hollow, and sad for the developer who almost seemed to have something at a point before it slipped through his fingers.

It's really no wonder the spirit tree is crying. I would too if I was stuck in this game any longer than I was.
Posted: June 9
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144 of 203 people (71%) found this review helpful
1.4 hrs on record
A cheap, low-effort, unpolished platformer. Includes six levels for you to platform around, with the main goal being to collect three tears in a level before you can exit and progress to the next level. Other collectibles include berries, which have only two uses: unlocking achievements and buying optional weapon upgrades. The former are useless, the latter are only debatably useful, as many enemies are easily avoidable, and in a worse case easy to dispatch with your default weapon. To make matters worse, there are three tiers of weapon upgrades you can get. The first one lets your leaf fire a projectile (to make dispatching the already easily avoidable enemies trivial). The second and third? A simple color change, and a different particle effect for the projectile you shoot. Not worth the effort to farm the berries for them. Because of this, the game doesn't give you much motivation to actually collect any of the (non-required) collectibles.

From a gameplay perspective, the platforming isn't very tight. Controls are often loose and slippery, which can lead to many frustrating deaths. These deaths are made all the more frustrating with an inconsistent "checkpoint" system implemented in the game that randomly decides to respawn you in a fair location close to where you died, or at the start of the level. However, once you get adjusted to this, the platforming just tends to be easy and...boring. Even the enemies in the game present no challenge, often standing still and waiting for you to kill them. There are maybe a half dozen enemies in the game total that provide a greater challenge of...moving in a line. Literally one enemy in the game fires projectiles. None of which are hard to deal with (except for the last one, which is elaborated on below). The game does include a local co-op mode, but I fail to see a point to it, as (at least in the hub world) the second player is almost exclusively tied to the first player as the camera is locked on that player, leaving no extra incentives bring a second player as that player can't even help you explore and complete the level more quickly.

From a presentation perspective, the game looks cheap: almost every object is a simple mashup of a basic 3D construct, a cube, a cylinder, or a cone, scaled to give the illusion of a more complex object. Animations, where they exist, are usually basic looping idle, or walking animations where the models in question simply waggle their arms or legs about. Enemies, when dispatched, often simply fall over and just...vanish. Sometimes with a poof of (barely recognizable) smoke, and sometimes with an extra sound effect. Textures are simplistic, often including no detail. One shining example of this lack of detail are the levels that include a snow effect, where the snow is represented by...an extra white, untextured cube stacked on top of other level geometry. Finally, there are some very strange camera positioning choices in the game, and since the game doesn't let you adjust your camera angle or position, can make some sections more difficult than they need to be. Finally, the music and sound effects in the game are completely unremarkable, with the end-of-level jingle being a recording of someone mashing an out-of-tune piano.

The game is also buggy. Bugs encountered during my playthrough include: being pushed through the level geometry to my death by a moving platform, enemies that fire projectiles continuing to fire projectiles even after being killed, jumping up against the corner of certain geometry in the level causing the player character to flip upside down and become stuck, random white square appearing on the screen in the hub world (I assume these are meant to be dialog boxes of some kind, but don't display properly), camera angles often not correcting themselves when moving through a level, or after a death, and on rare occasions sticking in the pre-level cutscene position when you enter a level, rendering it unbeatable (since you can't see where your character is). The worst offender though: the number of fruit you collect from a level doesn't reset when you exit a level unless you reset the game. This allows you to enter a level, collect a ton of fruit, exit the level (which adds it to the total necessary for unlocking the achievements and the unlockable weapons), then re-enter the level and immediately exit to add the same amount of fruit to your total again. You can do this non-stop to unlock all of the collectibles in the game, without even going past the first level.

My final thoughts: I feel like this game was the end result of a single developer new to developing video games. The credits back me up on this, as many of the roles listed were done by the same person, with one exception besides the special thanks section. If I take that into account, I encourage that developer to keep writing new games, as they're moving in a step in the right direction. But I encourage them, for future titles, to remember to make the gamplay engaging and rewarding, to make smarter game design choices in terms of controls and presentation, and to spend some extra time polishing the game and stomping out bugs. I also recommend not trying to compare your games to, frankly superior games (such as Super Mario 64 and Banjo Kazooie, which this game was compared to), when the only similarities are you can jump and collect things.

Only buy Woodle Tree Adventures if you desperately want to waste 30-60 minutes of your life, and you have literally nothing better to spend $3 on.
Posted: June 7
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57 of 76 people (75%) found this review helpful
3.4 hrs on record
While this game could have been an entertaining simplistic platformer, it is instead a poorly realized shell of it's own idea.
It is incredibly short, the story is non existant. All the UI elements are disjointed and look out of place and poorly aligned.
The controls are slippery and the actual platforming is ruined by static camera angles that are often non responsive. [ie; they get stuck at previous angles and don't update/adjust to the new setting]
There are enemies, but, you're fighting the camera more often.
Posted: June 7
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37 of 44 people (84%) found this review helpful
1.0 hrs on record
Woodle Tree Adventures reminded me of old platformers from the PS1 era. I liked it a lot. There are 7 levels in the game and you can finish all of them pretty fast. You collect "berries" throughout each level which can unlock a bonus level as well as "leaves". The worst part of the game, however, is the beyond bad camera. The angels are terrible, it will get you killed more often than not. In the game's current state, it is not worth the the full price. Overall i would say it is barely recommended, but it is still worth a shot!
Posted: July 29
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29 of 40 people (73%) found this review helpful
0.7 hrs on record
This could be a much better game. The graphics are charming, the soundtrack is nicely chill and the lack of stuff like time limits is quite nice. It's got serious potential, but a few negative aspects really work against that potential.

The first and most damaging is the fact that you cannot control the camera. In a 3D platformer where it's very easy to mis-time your jumps, that's a quick road to frustration. Even worse, sometimes the game will change your camera angle for you, making it hard to see a jump that a moment before was perfectly visible. Add in the fact that if the character's pack is full it enlarges so much sometimes that you have trouble seeing past it and you can see that earlier potential just start to bleed away in a flurry of missed jumps.

The second flaw doesn't directly affect gameplay, but it affects immersion a lot. That is, the character animation. For the most part this is fine, and I really do like little touches like being able to jump until Woodle is upside-down. Charming. But when walking about the world, I noticed very quick that the walk animation doesn't interact at all with the ground. The speed at which you move seems independant of the motion of the legs, giving a feel of sliding about which may not seem like a lot but since you have to look at this for the entire game, it gets a bit bothersome. And to a degree, since you can't really tell speed from watching the character, sometimes it's hard to judge jumps and you're down into the abyss again.

The third is the general lack of explanation of anything. I've played up to where I was able to buy a second leaf mainly by accident. I had no idea why I was supposed to gather fruits until I pretty much randomly wandered outside the house for a bit. I'm not really sure what it does yet, since there's no explanation when you get it, so I guess trial and error? In any case, the game doesn't really give you anything to tell you that upgrading your leaf is significant, so it almost feels like the game doesn't care. Even a little fanfare would be nice.

Overall, I'd say maybe a 6.5/10. Barely recommend, mainly based on the remaining charm and the knowledge that updates seem to be planned. Hopefully they'll fix some of these issues.
Posted: June 7
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