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Habitat is a successfully funded Kickstarter game from indie developer 4gency. It is a real-time, physics-driven orbital strategy game where you build, fly, and fight with the unique space stations that you create out of space debris orbiting earth. In its simplest terms it is a strategic space survival game.
Release Date: Jul 8, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Habitat is an Early Access title. We chose Early Access so we can test key game features in order to fine tune the gameplay experience in the final months of development. It is still under heavy development with new features being added on a regular basis. Please expect there to be bugs, locked off content, missing features and other possibly serious game breaking issues.”

How long will this game be in Early Access?

“We expect to be in Early Access for several months.”

How is the full version planned to differ from the Early Access version?

“The full version of the game will get all the features we implement through this Alpha and potentially more. We will update everyone as we get closer. Customers of the Early Access version will get the full version of Habitat.”

What is the current state of the Early Access version?

“Alpha build that supports 70% of game features in a sandbox environment. The build is fully playable and gamers will get a good taste of the key game mechanics that the game is being built on.”

Will the game be priced differently during and after Early Access?

“Yes, we plan on raising the price slightly as we add more features and functionality to the game.”

How are you planning on involving the Community in your development process?

“Community feedback will be taken on board during the final months of development to mold the final game features and to make sure the final game delivers a solid and polished product.”
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Recent updates View all (5)

Habitat Getting Steam Workshop Support on Monday September 15th

September 11

Greetings, Habitat Commanders!

This coming Monday, September 15th marks the day we open the doors to Steam Workshop support for Habitat, giving our community the chance to start creating their own unique space junk, as well as giving all Habitat players the option to use custom space junk content, either locally or downloaded from Steam Workshop.

For players and creators, an in-game browsing interface allows users to quickly see the custom items they have created or subscribed to on Steam Workshop, and makes re-skinning easy.

For creators, an easy-to-use in-game editing interface will allow creators to import FBX models (exportable from many popular 3D modeling packages), select a custom texture, assign collision volumes, weld points for attachment to Habitat space stations, and set properties including mass and resource production. The created item can then be saved locally for use in-game or shared out with Steam Workshop so that others can download it and use it in their game.

In line with our Early Access Principles, this is just the first version of Steam Workshop support we are offering; we're committed to expanding our support to include even more customizations and functionality as we keep rolling out updates. We are excited to see what you will create!

And, while we are the most excited about the Steam Workshop support this update provides, we will also include a number of gameplay improvements and bug fixes - as always, you'll get a full changelist when the update is made available.

See you Monday!

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Habitat Major Update - v0.20

August 18

Major New Features

Howdy folks - we are pleased to announce that version .20 is now live and includes all of the following. We're working hard on getting more and more content in the game for you.

* "HAL" - the Habitat Management Interface: access it by pressing ENTER in-game. HAL gives you an easy way to view your habitat's resource production levels, health and combos, and lets you tweak various properties of your habitat nodes such as booster rocket levels and turret firing rates.

As we build out the game, HAL will become even more powerful with the ability to upgrade your stations, set up complex actions, manage engineers and more.

* Combo System: Certain objects will now unlock combination bonuses when attached directly to certain other objects. Look for adjacency bonuses with multiple resource generators of the same type, and the first three combos: the Ammo Box, Turtle Cat, and AI Brain.

If you unlock a combo, you'll see it visually indicated on screen, and it will also appear in the HAL. Experiment to find what works!

* Precision Construction: Based on your feedback, we have entirely overhauled the habitat construction interface to give you more reliable angles and distances on a grid so you can build balanced, symmetrical habitats!

When you choose an item to attach to your habitat, bring two blue weld points together to display the grid. Move your mouse cursor over the grid square you want to place the item at. C and Z still rotate pieces, but at fixed 15 degree increments. Press V and B to change the source and destination weld points you wish to use - no more trial and error!

* Habitat HQ - the Hero of Habitat: As we have built out our plans for the upcoming missions and travel system in Habitat, we realized we need to make sure you always have a home base. We're introducing it in this build as the Habitat HQ.

As your starter piece, the HQ will always be where your engineers are built. And, it's the heart of the Habitat project - if it gets destroyed, the game is over. You can still build as many habitats as you want, but there's only one HQ. Decide whether you want to move it or keep it in one spot - just keep it safe!

Smaller Features and Improvements
* Enemy stations now target engineers - watch out!
* Many more particle and explosion effects throughout.
* Engineers now come in a variety of suit colors.
* Saw and drill now show when they're cutting into things.
* Connectors now show when they're taking damage (for Dubwoofer, etc).
* Tips added to loading screen.

New Space Junk
* Ammo Box - Combo with projectile weapons for firing velocity boost.
* Turtle Cat - Combo with booster rockets to supercharge with turtle (cat) power.
* Piston - Extend and retract. Combine with the robot arm for maximum flexibility.
* Girder - Build and reinforce your habitats in style.
* Ion Rockets - Fly with electricity instead of fuel!
* Electrical Generator - Pure power. Stack up for bonuses.
* AI Core Brain - Combo with turret weapons for auto-targeting.

Bugs Fixed
* Better joint stability.
* Much more stable robot arm.
* Engineers destroy enemy stations much more reliably.
* Destroying connectors no longer does damage to stations.
* Destroying nodes during attachment no longer results in a bad game state.
* Enemy station turrets much less likely to shoot own station.
* Weld points no longer render underneath highlighting.
* Camera bounds to prevent clipping through Earth.
* Can no longer select main menu items while in splash screen.

Thank you all for the amazing support!


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About the Game

Habitat is a successfully funded Kickstarter game from indie developer 4gency. It is a strategic space survival game where you have to build and manage the future homes of humanity from orbital debris that you find in space junkyards surrounding Earth’s orbit.

Leading your team of engineers, you will have to build and fly your space stations in a zero gravity setting, mastering physics driven flight simulation to explore the space around you. In order to thrive and grow you have to manage your population and their environment. In the event of a threat get creative and turn your space stations into deadly weapons using pieces of debris you pick up such as rockets, lasers and particle accelerators to fight and ultimately survive against attacks from the enemy. This is a space survival game where crisis is guaranteed and your only chance for survival is to be creative and decisive in the face of disaster.

Key Alpha Features

HABITAT EARLY ACCESS BUILD. Please note this is an early development build and is not representative of the final game.

These are the features you can expect to experience in this early build:
  • Explore a procedurally-generated orbital playing field with a dozen space junkyards to raid
  • Manage a team of engineers to build, rearrange and repair your habitats
  • Assemble your habitats to any size, using 40 different types of items and dynamic connectors
  • Combine or split apart your habitats at any time, have as many habitats as you want
  • Fly your habitats with rocket physics, using boosters and steerable thrusters
  • Experiment with unique weapons including lasers, grappling hooks and particle accelerators
  • Destroy and salvage enemy space stations, and take on nano-machine hunters to survive

PC System Requirements

    • OS: Windows 7
    • Processor: 2 GHz processor
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000, Nvidia GeForce GT8600 or equivalent
    • DirectX: Version 9.0c
    • OS: Windows 7
    • Processor: 3 GHz processor
    • Memory: 3 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX or higher
    • DirectX: Version 9.0c

Mac System Requirements

    • OS: Mac OS X 10.6
    • Processor: 2 GHz processor
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000, Nvidia GeForce GT8600 or equivalent
    • OS: Mac OS X 10.6
    • Processor: 3 GHz processor
    • Memory: 4 GB RAM
    • Graphics: Intel Iris (Iris Pro) or ATI™ Radeon™ HD 6XXX or higher or NVidia 6xx series or higher

Linux System Requirements

    • OS: Ubuntu 12.04 LTS, 32-bit (Linux machine configuration not supported)
    • Processor: Dual-core 2 GHz
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000, Nvidia GeForce GT8600 or equivalent, supporting Shader Model 3 equivalent
    • OS: Ubuntu 12.04 LTS, 32-bit (Linux machine configuration not supported)
    • Processor: Dual-core 3 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX or higher
Helpful customer reviews
91 of 146 people (62%) found this review helpful
272 products in account
15 reviews
19.1 hrs on record
Early Access Review
*NOTE: This is an Early Access review meaning it will be a lot shorter than a normal review but will still explain what I thought about it. A full review will be published once Habitat has released. By the way, I have a lot more hours than it says, it just wouldn't calculate any of the time for me while it wasn't on the Steam Store.

Habitat is a real-time, physics-driven orbital strategy game where you build, fly, and fight with the unique space stations that you create out of space debris orbiting earth. In its simplest terms it is a strategic space survival game. It is being developed by 4gency and being published by Versus Evil. It's available on Steam's Early Access - as stated above - for $14.99.

Habitat was one of my most anticipated indie games of 2014 when I first saw the Kickstarter. From then I followed it to where it is today. I was able to have a review copy to review. Saying that, there were of course some bugs that have been squashed out, but none of the bugs prevent it from being playable.

Habitat feels like a space sandbox where you can literally make whatever you want with the space debris orbiting around Earth. That includes thrusters, boosters, dinosaur heads, Statue of Liberty heads, anything that's there you can add. This gives players total freedom on what they want their ship to look like. For me; I put the dinosaur head on the top of my rocket ship, with boosters on either side and a controllable booster near the top.

The controls are very easy to learn and do not feel clunky. Graphics are alright, but nothing spectacular, as they aren't the focus of this game. The focus is to have fun building a space ship that YOU made as well as fighting various enemies in the game. Can't wait to see what some of the people's ships look like as well as hoping for Steam Workshop!

9/10 - Brilliant!
Posted: July 8
Was this review helpful? Yes No
54 of 83 people (65%) found this review helpful
1,818 products in account
165 reviews
1.5 hrs on record
Early Access Review
This has the potential to be a pretty jolly KSP.
I guess Unity must make it really easy to connect things to each other with intergalactic space ropes, or else there wouldn't be a bazillion people making games like this.
Unfortunately this one too so far suffers from the fact that the performance of the default objects Unity provides you with is rather absymal by the time you hook up dozens of moving objects together. If the developer(s) can fix this, this could become something great. If they can't, it'll just be unplayable crap until we get single-threaded supercomputers in the year 2192.

Really good for a first release, but see above caveat.
Posted: July 9
Was this review helpful? Yes No
24 of 33 people (73%) found this review helpful
160 products in account
22 reviews
5.6 hrs on record
Early Access Review
This game is great BUT it has just been released as Early Access. A major problem at this moment is the lack of ability to save (there isn't any) The game itself is quiet fun. Combine space debris together to make a working space station capable of destroying enemy stations. Wide variety of weapons was a nice touch, laser/rockets/tanks/cannons etc.

The controls were fun after getting use to them. WASD moves the cam and boosters are used to move the station. Clicking (or hotkeying) to activate items (like booster rockets or weapons) adds to your control over the surroundings. Ontop of that you have manual thrusters you can control with the arrow keys. The combination is very tricky to get use to but as I said, once I got use to them it was fun.

Overall I would have to recommend this game because it is very fun and will surely be made even better as the early release goes forward.
Posted: July 13
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84 of 144 people (58%) found this review helpful
203 products in account
3 reviews
0.8 hrs on record
Early Access Review
This game is good fun for about half an hour - you can build a wacky ship and mess around with fun weapons but that's more or less it. The flight is really difficult, though made a little easier by proper booster placement and hotkey assignment. Maybe some kind of inertial dampening block would be handy to stabilise your ship. (Edit - an "emergency full stop" isn't really inertial dampening...)

As far as the combat goes, you clumsily maneuver yourself into a position where you MIGHT be able to attack a station and then fire your lasers - the station is dead more or less immediately without putting up a fight. You then realise your next target isn't that far away, were it not for the difficulty in getting that short distance - you will spin all the way around at least 2 or 3 times. Once you're there, same story. There isn't much incentive to build beyond your initial working ship - maybe an engineer limit based on habitat pods would be more of an incentive.

Oh yes, the ship will also bump into nothing, causing a change in trajectory, when you had only just got it pointing the way you wanted.

Don't get me wrong, it's fun and it has a fair amount of potential but at £11 the price is much too high for a game which offers little at this stage and has no save feature.
Posted: July 17
Was this review helpful? Yes No
8 of 11 people (73%) found this review helpful
45 products in account
3 reviews
4.9 hrs on record
Early Access Review
Katamari Damacy in space.
Posted: July 18
Was this review helpful? Yes No