Habitat is a physics-based space game where you build, fly, and fight with whatever you can find out in space. Upgrade and arm your creations with weapons and structures you find in orbit, fly and explore using rocket physics.Battle deadly enemies in Campaign Mode to save humanity or explore Sandbox Mode for true creative control.
User reviews:
Overall:
Mixed (173 reviews) - 57% of the 173 user reviews for this game are positive.
Release Date: Jan 26, 2016

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January 26

Habitat 1.0 has Launched!

Valiant Commanders of the 509th, it’s Launch Day! We’re proud to bring you Version 1.0 of Habitat for PC, Mac and Linux on Steam.



The 1.0 release of Habitat on Steam for PC, Mac, and Linux marks our graduation out of Early Access and into full release. We've been so grateful for your feedback on the Forums, for your emails, for your questions and comments to us on Twitter, and we believe you're going to love the features and improvements we're bringing to 1.0, because they're driven by you!
What all have we done over the past year in Early Access? Here’s a short list of all things we’ve accomplished in that time, and remember...this is only the short version!

  • New Missions
  • A Revamped Campaign Mode
  • True Open Sandbox
  • Brand New and Updated UI
  • Citizens in Space
  • Updated Navigation and Improved Controls
  • Factions
  • Combat Updates including Engineer on Engineer Combat
  • Elemental Damage
  • New Locations (Earth/Moon/Mars)
  • Combat Log and Engineer Camera
  • Resource Production Info and Tracking
  • Lots of new Junk to play with

Habitat V1.0 includes a lot of bug fixes from 0.9 as we worked to get ready for launch. Version 1.0 will also see the removal of Steam Workshop for the time being as we work to address some issues and bugs surrounding that. However, we have Steam trading cards and some new achievements available for folks.

What’s New in v1.0?
  • Deep performance improvements, especially during combat with multiple ships
  • Level spawn improvements to avoid collisions at startup
  • Addition of enemy search and fight radius - when in doubt, run away!
  • Mission balance and tweaking including increased artifact health
  • Weapon adjustments and improvements for better balance
  • Fixes to save games to support multiple habitats, engineers and hotkeys
  • Tweaks to connectors and connection modes for stability
  • Enabled Sandbox item placement during boss battles
  • Added new achievements for game progress
  • Added nano-machine hunters to Mars, changed connector killer to engineer killer

Please take a look and enjoy Habitat 1.0. Thank you all for the support you have given us along the way.

--4gency

9 comments Read more

About This Game

Earth is doomed and our only hope is getting a survivable habitat up in space using whatever resources are scattered in orbit. You’re left with debris, junk, and other oddities to use for humanity’s survival. Build, upgrade, and control the Habitats that you create as you see fit. The main Campaign will take you through narrative-driven missions while Sandbox mode will give you a blank slate and pure creative control to build and explore at your leisure.

Leading your team of engineers, you will have to build and fly your space stations in a zero gravity setting. Learn to scavenge and thrive with whatever you find floating around in space, or go on the hunt to take what you need from other factions trying to survive. In the event of a threat, get creative and turn your space stations into deadly weapons using pieces of debris you pick up such as rockets, lasers and particle accelerators, to fight with. Crisis is guaranteed; your only chance of survival is to get creative and to be decisive in the face of disaster.

Features


  • You are in control: build a fleet of Habitats or combine them all into one massive Habitat.
  • Explore procedurally generated space around the Earth, the Moon, and Mars
  • Experiment with various space debris such as leftover weaponry and unusual space junk, and hunt for rare pieces of debris to help build and expand your Habitat including a militarized T-Rex Head complete with flame thrower!
  • Physics based gameplay using weight, thrust, and zero gravity.
  • Embark on Campaign missions and lead your engineers and citizens to safety.
  • Get creative in Sandbox Mode. Build and experiment at your leisure.
  • Hundreds of building blocks for you to create and customize whatever you can think of.
  • Help humanity thrive in space, with civilian rescue, engineer combat, and even space zombies!
  • Fight with the elements - manage fires, ice storms, electrical and EMP bursts
  • Soundtrack by Alexander Brandon (Deus Ex)

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: 2 GHz processor
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000, Nvidia GeForce GT8600 or equivalent
    • DirectX: Version 9.0c
    Recommended:
    • OS: Windows 7
    • Processor: 3 GHz processor
    • Memory: 3 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX or higher
    • DirectX: Version 9.0c
    Minimum:
    • OS: Mac OS X 10.6
    • Processor: 2 GHz processor
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000, Nvidia GeForce GT8600 or equivalent
    Recommended:
    • OS: Mac OS X 10.6
    • Processor: 3 GHz processor
    • Memory: 4 GB RAM
    • Graphics: Intel Iris (Iris Pro) or ATI™ Radeon™ HD 6XXX or higher or NVidia 6xx series or higher
    Minimum:
    • OS: Ubuntu 12.04 LTS, 32-bit (Linux machine configuration not supported)
    • Processor: Dual-core 2 GHz
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000, Nvidia GeForce GT8600 or equivalent, supporting Shader Model 3 equivalent
    Recommended:
    • OS: Ubuntu 12.04 LTS, 32-bit (Linux machine configuration not supported)
    • Processor: Dual-core 3 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX or higher
Helpful customer reviews
41 of 52 people (79%) found this review helpful
17 people found this review funny
10.7 hrs on record
Posted: January 27
Pre-Release Review
I really wanted to like this game, but I couldn't. It suffers from the sadly all-too-common problem of being unable to decide if it wants to be serious or funny, and in trying to do both it fails to do either. The plot is so thin that, if it is ever discovered, will revolutionalize the world of particle physics.

Glueing random stuff together to make funky spaceships seems like a winning formula and it would be if it meant anything, but it doesn't. The glue is a system of support beams to make sure that nothing ever actually touches, so your dreams of a hodge-podge junk ship quickly dillute into a flying, 3D flowchart.

The missions, combat, and trivial amount of other gameplay elements cannot hope to hide that they were all added as an afterthought to the main game, and the main game is a one-trick pony. A gimmick. A novel idea, sure, and one that is being used in other games out there. But it is still just a gimmick, and gimmicks do not make for good gameplay cores.

So what is there besides attaching random modules to a space station, flying it around and doing a few random things to advance the "story?" Well, let's list them all:

So now that we're done with that list, I will conclude by saying that if this is what a "complete" game feels like then I give up. This would make a fine Smartphone distraction to goof around with while sipping a beer and waiting for your date to arrive and probably worth the $5 you paid for it, in such a context. In the context of a PC game in the 21st century? Let me put it this way: If a good PC game is like an order of nachos deluxe with all the toppings, this is game is a few saltine crackers with some cheeze whiz on top. Not bad as a snack, but not very filling, and certainly not a real meal.
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18 of 20 people (90%) found this review helpful
15.1 hrs on record
Posted: March 11
This is close to being a terrific game. The general idea — welding together random space junk to make a funky spaceship — is a lot of fun. But the controls are rough — you can add lots of faster engines, but you have to turn each of them on and off individually, so it makes steering and controlling your speed difficult. And when enemies attack, they don't fly in from outer space, they just appear — often in the middle of your ship! I can fight off pirates when they pull up alongside me; it's a different story when they materialize inside my ship, wiping out half of it before I can make a move. Worst of all, there's no clear way of saving the game, so you lose progress constantly. All of these issues taken together suck the fun out of what would otherwise be a terrific game.
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16 of 19 people (84%) found this review helpful
2.0 hrs on record
Posted: February 1
A year later (after my purchase) and the "full release" is upon us; but despite improvements it feels like nothing has changed, aside from features that I'm not sure anyone really asked for (More engineer micromanagement? An engineer camera?). It technically works, but still feels broken and unfinished.

Even after improvements to the controls and tutorial, what systems there are in the game seem obtuse, and controlling your crafts is still too finicky and unpredictable to take seriously or strategically, and too slow and management-intensive to be silly and fun. The constant building of your ship is equally too detail and control heavy to be light and easy, while the constant RE-building of your ship quickly saps at any enjoyment from the design and strategic planning (struts are not fun!). Thankfully many of the tasks for the engineers are automated to some degree, but ordering them to do anything specific becomes an exercise in frustrating hunt-and-click vs the camera.

It might still be worth it to pick up (on a heavily discounted sale) and play around with in the sandbox, but the campaign is a farce. Which, considering the tone of the game and what little I was able to glean of the 'story' in-game, could actually be intentional in some brilliant meta-design by the creators, but I very much doubt that. One can only hope that this game's developers will continue to support their game and all the promise the idea had, and perhaps reevaluate some of their design decisions.


I'm incredibly bummed I can't get a refund for this. I guess this is my own personal lesson on supporting Early Access games on faith and interest in a concept.
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11 of 17 people (65%) found this review helpful
11.7 hrs on record
Posted: January 9
Early Access Review
This is a fun game but you may want to wait a little longer for it to improve.
I'm going to reccomend this game as I love the potential and its somewhat fun right now.
But I would probably say hold out a bit longer.
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6 of 8 people (75%) found this review helpful
1 person found this review funny
3.2 hrs on record
Posted: February 4
Hard to play, controls awkward, learning aids are useless, flying the ship is stupid, and I only got to level one before I gave up
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