As it is
I can't recommend it.
This will probably change as the game progresses.
This game has issues... beginning with the tutorial.
In the first mission I managed to put the two parts right next to each other ... only one block apart ... too bad that they are bigger than one block .... and so they generated phantom forces making the ship spin out of control.
Yeah it is bad in a tutorial* ... but in the real game is devastating.
*= which has also the issue that it only shows the buttons that you are allowed to use instead of graying them out. That lead (in my case) to a total confusing start in the real game.
Same in the 2nd tutorial ... it is a bit awkward to be shown rockets on the side and later not to know that isn't possible ... and the unlink function is disabled (aka. completely missing).
There is also the issue of the camera angle ... everything in this game with this gameplay screams "I am meant to play top down" but the camera won't let you (probably a objection from the artist: "but think about all those great 3D models") ... leaving your ship in the way all the time.
The other not great thing is that ship parts towed by your crew can be towed through
your ship ... which should be changed in later versions so that is moved under or above your ship. ... That shouldn't be too hard.
The game ends up starting throwing you unprepared in middle of literally one million things from what are more than enough enemies.
The circumstance that you have to do one million things and that there is no way to slow it down seems to me as preperation for making it multiplayer. But multiplayer can lead to all sorts of problems in this kind of game.
So what I am missing is a third part of the tutorial in which is everything present, but no enemies ... so that you really can learn how to build and how to use the UI.
Or at least an easy mode for the game ... a "slow" start (in which you won't encounter enemies for at least a while after starting the game) would also do.