Habitat is a physics-based space game where you build, fly, and fight with whatever you can find out in space. Upgrade and arm your creations with weapons and structures you find in orbit, fly and explore using rocket physics.Battle deadly enemies in Campaign Mode to save humanity or explore Sandbox Mode for true creative control.
User reviews: Mixed (168 reviews) - 58% of the 168 user reviews for this game are positive.
Release Date: Jan 26, 2016

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Recent updates View all (20)

January 26

Habitat 1.0 has Launched!

Valiant Commanders of the 509th, it’s Launch Day! We’re proud to bring you Version 1.0 of Habitat for PC, Mac and Linux on Steam.



The 1.0 release of Habitat on Steam for PC, Mac, and Linux marks our graduation out of Early Access and into full release. We've been so grateful for your feedback on the Forums, for your emails, for your questions and comments to us on Twitter, and we believe you're going to love the features and improvements we're bringing to 1.0, because they're driven by you!
What all have we done over the past year in Early Access? Here’s a short list of all things we’ve accomplished in that time, and remember...this is only the short version!

  • New Missions
  • A Revamped Campaign Mode
  • True Open Sandbox
  • Brand New and Updated UI
  • Citizens in Space
  • Updated Navigation and Improved Controls
  • Factions
  • Combat Updates including Engineer on Engineer Combat
  • Elemental Damage
  • New Locations (Earth/Moon/Mars)
  • Combat Log and Engineer Camera
  • Resource Production Info and Tracking
  • Lots of new Junk to play with

Habitat V1.0 includes a lot of bug fixes from 0.9 as we worked to get ready for launch. Version 1.0 will also see the removal of Steam Workshop for the time being as we work to address some issues and bugs surrounding that. However, we have Steam trading cards and some new achievements available for folks.

What’s New in v1.0?
  • Deep performance improvements, especially during combat with multiple ships
  • Level spawn improvements to avoid collisions at startup
  • Addition of enemy search and fight radius - when in doubt, run away!
  • Mission balance and tweaking including increased artifact health
  • Weapon adjustments and improvements for better balance
  • Fixes to save games to support multiple habitats, engineers and hotkeys
  • Tweaks to connectors and connection modes for stability
  • Enabled Sandbox item placement during boss battles
  • Added new achievements for game progress
  • Added nano-machine hunters to Mars, changed connector killer to engineer killer

Please take a look and enjoy Habitat 1.0. Thank you all for the support you have given us along the way.

--4gency

6 comments Read more

October 22, 2015

Habitat Version 0.9 Live

Commanders - presenting Habitat v0.9! This version is huge. If you haven't tried Habitat in a while, get ready for fireworks. In this update, you’ll get a brand-new campaign mode, sandbox spawn controls, new mission types, new enemies, new sounds, new weapon graphics, a beautiful new UI, Kickstarter in-game backer rewards, and a smooth auto-save system. Get ready for a ride.

With the release of this version, we're kicking community feedback and polishing into high gear! We're taking the next few months to find and fix bugs, polish the experience, tune difficulty and functionality, and make the world of Habitat rock-solid. Thanks to *all* our Early Access players who have supported us through the development of this game. We're nearing the finish line!

NOTE: Many aspects of the game have changed. Not all of the new systems are present in the Tutorials. Read about the details below to familiarize yourself with the changes.
NOTE: Saved game data file formats have changed significantly from v0.8. Old save game files will not work with v0.9, and the game will not recognize them.

For those of you interested in editing your savegame files, they are plaintext JSON files here:
PC: Users\<You>\AppData\LocalLow\4gency\Habitat_EarlyAccess_\HabitatSaves
MAC: <Your User Folder>/Library/Caches/unity.4gency.Habitat (Early Access)/HabitatSaves
LINUX: Home/.config/unity3d/4gency/Habitat_EarlyAccess_/HabitatSaves

The New Campaign

Habitat's got a new game mode: Campaign. Jump in to take your Habitat from Earth, to the Moon, to - well, we had better not spoil the surprise. You'll meet a cast of characters, fight in diverse environments and face down bosses to save humanity. A new auto-save system means it's easy to jump in and out, and you can start Sandbox mode separately if you'd prefer a more open playstyle.

New Missions

You'll find new challenges waiting for you in every environment. From rescues to zombie killing, the Campaign and Sandbox mode have new missions that can be triggered by going to the town and activating the mission list. Take on as many as you like; more missions means more XP and a beefier habitat!

The Sandbox Control

Look for the lightning bolt icon in your bottom control panel while playing. This control opens a menu that lets you spawn any type of game object anywhere you like. Set up battles, challenges, chain reactions or anything you like! Just be sure to get a screenshot or video!

The Brand New UI

What a difference! The new Habitat user interface brings calming, futuristic tones and a crisp new font. Included in this new UI is an updated habitat list with key stats, the return of the Engineer Camera, mode-specific tool-tips for easy recall of important keys, a filterable event log for important in-game action, and plenty more tweaks and tuning.

Other Changes

  • Turret auto-targeting: Got turreted weapons? Click the targeting button on the bottom control panel and click a target to auto-pivot.

  • Easy auto-navigation: Click the steering wheel to activate auto-nav. Click anywhere to set your omni-thrusters on course.

  • New junk in the town scrapyards: Beef up your antipersonnel and omni-thrusters as well as get a selection of great weapons.

  • New enemies: Watch out for zombies and other baddies!

  • Tons more: New weapon graphics, new sounds, new textures...best to just jump in and try it out!

We are very proud of this update; Habitat is nearing the finish line and we want to make it a truly epic space experience for you. Try it, share your experience with us on the Forums, and tell us what you'd like to see to give it that 509th Elite edge. We're thankful for all of your support as we've worked to bring Habitat to life.

-Ad Astra Per Fractura-
:Motto of the 509th:

The Team at 4gency

3 comments Read more

About This Game

Earth is doomed and our only hope is getting a survivable habitat up in space using whatever resources are scattered in orbit. You’re left with debris, junk, and other oddities to use for humanity’s survival. Build, upgrade, and control the Habitats that you create as you see fit. The main Campaign will take you through narrative-driven missions while Sandbox mode will give you a blank slate and pure creative control to build and explore at your leisure.

Leading your team of engineers, you will have to build and fly your space stations in a zero gravity setting. Learn to scavenge and thrive with whatever you find floating around in space, or go on the hunt to take what you need from other factions trying to survive. In the event of a threat, get creative and turn your space stations into deadly weapons using pieces of debris you pick up such as rockets, lasers and particle accelerators, to fight with. Crisis is guaranteed; your only chance of survival is to get creative and to be decisive in the face of disaster.

Features


  • You are in control: build a fleet of Habitats or combine them all into one massive Habitat.
  • Explore procedurally generated space around the Earth, the Moon, and Mars
  • Experiment with various space debris such as leftover weaponry and unusual space junk, and hunt for rare pieces of debris to help build and expand your Habitat including a militarized T-Rex Head complete with flame thrower!
  • Physics based gameplay using weight, thrust, and zero gravity.
  • Embark on Campaign missions and lead your engineers and citizens to safety.
  • Get creative in Sandbox Mode. Build and experiment at your leisure.
  • Hundreds of building blocks for you to create and customize whatever you can think of.
  • Help humanity thrive in space, with civilian rescue, engineer combat, and even space zombies!
  • Fight with the elements - manage fires, ice storms, electrical and EMP bursts
  • Soundtrack by Alexander Brandon (Deus Ex)

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: 2 GHz processor
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000, Nvidia GeForce GT8600 or equivalent
    • DirectX: Version 9.0c
    Recommended:
    • OS: Windows 7
    • Processor: 3 GHz processor
    • Memory: 3 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX or higher
    • DirectX: Version 9.0c
    Minimum:
    • OS: Mac OS X 10.6
    • Processor: 2 GHz processor
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000, Nvidia GeForce GT8600 or equivalent
    Recommended:
    • OS: Mac OS X 10.6
    • Processor: 3 GHz processor
    • Memory: 4 GB RAM
    • Graphics: Intel Iris (Iris Pro) or ATI™ Radeon™ HD 6XXX or higher or NVidia 6xx series or higher
    Minimum:
    • OS: Ubuntu 12.04 LTS, 32-bit (Linux machine configuration not supported)
    • Processor: Dual-core 2 GHz
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000, Nvidia GeForce GT8600 or equivalent, supporting Shader Model 3 equivalent
    Recommended:
    • OS: Ubuntu 12.04 LTS, 32-bit (Linux machine configuration not supported)
    • Processor: Dual-core 3 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX or higher
Helpful customer reviews
4 of 4 people (100%) found this review helpful
1.2 hrs on record
Posted: February 1
A year later (after my purchase) and the "full release" is upon us; but despite improvements it feels like nothing has changed, aside from features that I'm not sure anyone really asked for (More engineer micromanagement? An engineer camera?). It technically works, but still feels broken and unfinished.

Even after improvements to the controls and tutorial, what systems there are in the game seem obtuse, and controlling your crafts is still too finicky and unpredictable to take seriously or strategically, and too slow and management-intensive to be silly and fun. The constant building of your ship is equally too detail and control heavy to be light and easy, while the constant RE-building of your ship quickly saps at any enjoyment from the design and strategic planning (struts are not fun!). Thankfully many of the tasks for the engineers are automated to some degree, but ordering them to do anything specific becomes an exercise in frustrating hunt-and-click vs the camera.

It might still be worth it to pick up (on a heavily discounted sale) and play around with in the sandbox, but the campaign is a farce. Which, considering the tone of the game and what little I was able to glean of the 'story' in-game, could actually be intentional in some brilliant meta-design by the creators, but I very much doubt that. One can only hope that this game's developers will continue to support their game and all the promise the idea had, and perhaps reevaluate some of their design decisions.


I'm incredibly bummed I can't get a refund for this. I guess this is my own personal lesson on supporting Early Access games on faith and interest in a concept.
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40 of 57 people (70%) found this review helpful
1 person found this review funny
6.1 hrs on record
Posted: October 26, 2015
Early Access Review
Big changes in the last update in gameplay and UI has made the game far more playable and enjoyable. If these are matched in the future then this game is a little gem in the making.
Was this review helpful? Yes No Funny
56 of 86 people (65%) found this review helpful
11 people found this review funny
0.4 hrs on record
Posted: November 3, 2015
Early Access Review
Somehow this game is everything it said it would be, and yet not what I expected. That's probably my own issue, so take this review with a grain of salt. I like base-building games, and I thought this would be more "base-buildy" and less "fly around and shooty"
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19 of 24 people (79%) found this review helpful
8 people found this review funny
10.7 hrs on record
Posted: January 27
Pre-Release Review
I really wanted to like this game, but I couldn't. It suffers from the sadly all-too-common problem of being unable to decide if it wants to be serious or funny, and in trying to do both it fails to do either. The plot is so thin that, if it is ever discovered, will revolutionalize the world of particle physics.

Glueing random stuff together to make funky spaceships seems like a winning formula and it would be if it meant anything, but it doesn't. The glue is a system of support beams to make sure that nothing ever actually touches, so your dreams of a hodge-podge junk ship quickly dillute into a flying, 3D flowchart.

The missions, combat, and trivial amount of other gameplay elements cannot hope to hide that they were all added as an afterthought to the main game, and the main game is a one-trick pony. A gimmick. A novel idea, sure, and one that is being used in other games out there. But it is still just a gimmick, and gimmicks do not make for good gameplay cores.

So what is there besides attaching random modules to a space station, flying it around and doing a few random things to advance the "story?" Well, let's list them all:

So now that we're done with that list, I will conclude by saying that if this is what a "complete" game feels like then I give up. This would make a fine Smartphone distraction to goof around with while sipping a beer and waiting for your date to arrive and probably worth the $5 you paid for it, in such a context. In the context of a PC game in the 21st century? Let me put it this way: If a good PC game is like an order of nachos deluxe with all the toppings, this is game is a few saltine crackers with some cheeze whiz on top. Not bad as a snack, but not very filling, and certainly not a real meal.
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7 of 12 people (58%) found this review helpful
11.7 hrs on record
Posted: January 9
Early Access Review
This is a fun game but you may want to wait a little longer for it to improve.
I'm going to reccomend this game as I love the potential and its somewhat fun right now.
But I would probably say hold out a bit longer.
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