Explore the world of Mana Crusher, recruit new wizards, learn new spells, and compete with rival wizards in an innovative puzzle game: draw long path to collect mana and cast powerful spells. Get new wizards in the lottery and collect them all!
User reviews: Positive (12 reviews)
Release Date: May 9, 2014
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About This Game

Explore the world of Mana Crusher, recruit new wizards, learn new spells, and compete with rival wizards in an innovative puzzle game: draw long path to collect mana and cast powerful spells. Get new wizards in the lottery and collect them all. You will never run out of surprises in Mana Crusher!

Over 100 levels to complete
Plenty of wizards to win and collect
Dozens of spells to learn and improve
Dozens of different game mechanics, mixed in each level
Over 30 hours of gameplay

System Requirements

    • OS: Windows XP / Vista / Seven / 8
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • Graphics: Any card with 256MB of RAM min
    • Hard Drive: 230 MB available space
Helpful customer reviews
6 of 7 people (86%) found this review helpful
7.2 hrs on record
Posted: December 24, 2014
A slightly different puzzle type game. Match as many same symbol blocks up as possible, doesn't have to be on the same row or column, as long as they are adjacent. This can lead to some pretty high scoring and complicated levels. With tons of content, different characters and minions to play as, this is certainly a worthwhile having game. Once you reach level 50, the levels really go up a notch in difficulty and you have to really think about your next move. The variety of different types of levels is also pretty good too, from timed, to only having a limited amount of moves and a simple kill your enemy, there is plenty to keep you busy. It's a shame there isn't any achievements in this game as I think they would have been a welcome addition and would have added to the longevity of the title.
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14 of 16 people (88%) found this review helpful
9.9 hrs on record
Posted: May 28, 2014
Review originally written for gameinterface dot net

Mana Crusher, originally released for Google Play and AppStore by French indie developers Little World Studios, has now been ported to PC. It’s a casual game of matching colored tokens but with RPG elements, the concept strikes me as a mix between 4 Elements and Candy Crush Saga. I like relaxing while playing casual games like these, with some nice music and a cup of coffee, so the game had my interest. Mana Crusher does not have an intriguing story, it’s up to par with Candy Crush Saga’s but that’s about it. So I won’t go into more detail about it.

The gameplay is what you might have guessed already, it is quite simple. You drag your pointer over the same colored tokens and then your character picks them up. When you start playing the game you get to choose a card, which belongs to the character you will play as. Just like other games with RPG elements in them, different characters earn different abilities as you level them. You will also gain more cards while you play, which means you’ll gain more characters to play as. Every level has three stars that you can earn, which will in turn give you points to spend other things, like gambling for new cards.

Sometimes you will also play with more than one character and against computer AI. This is an interesting addition to the game, where you need to consider your next moves carefully because they will have good or bad consequences. I like the idea, but sadly I felt more frustrated than excited about playing the game. Especially since the levels requires you to finish objectives before you run out of turns. This can sometimes be a real pain in the rear. The abilities also use turns, so you will need to plan accordingly if you are starting to run out of them. I found it a little frustrating to know when or if the abilities would benefit me, or just complicate things further, this especially when meeting an AI opponent.

What I did find interesting was the Fusion option in the game. This allows you to mix one card to benefit another card (character). The card you boost can gain new abilities or maybe just XP. This is good if you have a lot of excess cards that you want to get rid of. Of course, the fusion can also fail, so it is a bit of a gamble.

My favorite thing about Mana Crusher is the art style. It’s cute and it fits a casual game. Many of the characters are adorable. The animations are decent and the game mechanics are pretty good for being an Android port. I have played other games where the “drag to match” mechanic failed horribly (yes, I am looking at you 10000000!). I didn’t like the music very much, but I usually don’t in games like these. Luckily you can just turn it off and play your own music from another source.

Mana Crusher has a lot of content and you can easily sink hours and hours into the game. It has a great potential but compared to other games in the same genre it might fall a little flat. If losing your patience once in a while doesn’t bother you then maybe you’ll enjoy the game, if you are into casuals. It’s not the perfect casual game, but the RPG elements do add a lot to the fun. For a while.
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60 of 100 people (60%) found this review helpful
0.2 hrs on record
Posted: May 9, 2014
Really boring, infantile AI, samish, crappy soundtrack, waste of money.
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12 of 15 people (80%) found this review helpful
0.8 hrs on record
Posted: May 14, 2014
Video review done by myself and Kouen:


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6 of 8 people (75%) found this review helpful
4.8 hrs on record
Posted: May 15, 2014
It is a brilliant game!
It combines the refreshing touch of Candy Crush Saga with the depth of collectible card games and RPG mechanics, all wrapped around a funny story.
New mechanics are regularly introduced so you never get bored, and the combination of these makes for challenging levels.

If you are a casual or mid-core gamer looking for a relaxing game, Mana Crusher is the way to go!
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9 of 21 people (43%) found this review helpful
1.8 hrs on record
Posted: May 11, 2014
Not a fan of this game after about 2 hours of playtime (108 minutes, level 35 or so). I've played probably 40+ hours of a similar game (puzzle game where you match tiles in long chains) called Dungeon Raid (iOS), and I'm a big fan of it, so I definitely like the genre. But this game doesn't take the base mechanics anywhere very interesting, so I can't recommend at all. Let me explain.

The intro is fine, basic tutorials are clear, no bugs. But once you start matching tiles and generating mana bombs (every 7th tile you traverse) and mana bomb combos, you've pretty much seen it all. Casting a spell, either gather mana of one type or an attack spell, has little depth. Protection spells seem to do very little, even cast at level 3. After 15+ levels of candy crush-style "slight variation on a theme", I don't think this game has serious strategic depth. Even worse, it seems to reward the reactive, unplanned play--that is, you never want to to plan more than your current move, because the best combos require you to exploit mana bombs, which can't be used until the next turn, so you want to use your opponent's bombs without creating any for him to use. This is inherently unfun.

In addition, the levels seem to pit you against AI wizards who do a lot of damage with their spells. This might be by design, but even if it is, it's odd to play against two AIs who can one-shot either of your characters, because you can only move one character once per turn. So inevitably you end up running away for half of your turns. This gets worse when you factor in mana bomb damage from when you are willing to eat a bomb or three to maximize your combo; even relatively tame levels can cause random deaths. I get that you need to manage your health, but I feel that at the current health/damage levels, I have any room to do any managing.

Some of the levels also don't seem well-tuned. One of the earliest levels forces you to do one particular move (tutorial kind of deal), then you finish the level in two more moves. I'm not sure how it's possible to get the highest score rating on this level, because there's so much limitation. If it was just this one level that was troublesome, I would ignore the issue. Unfortunately, several levels just seem to be random in terms of how well you can do--does the right tile fall into the unreachable spots for you to collect using your spell?; do the moles stay out of your way so that the one spot you can move through will open up? There is a semblance of control, but it is frustrating, especially when you have 10 moves total--each wasted turn will test your patience.

Speaking of testing your patience, the animations are unskippable. If I'm going to fuse wizard cards to improve the one I want to use, I don't want to wait 5 seconds for each fusion. Likewise, the lottery doesn't need to take 8 seconds to allow me to view the card and exit. Please let me skip these sequences with a single click. And when I die, I don't want to wait 5 seconds of watching tiles fall away to retry. Even the logo page at startup suffers from this problem.

Some more minor issues: escape key should not quit the game when the options menu is open. There should be a easy way to clear the current path for your wizard, should you do a 15 tile path and reconsider (is there one? I couldn't figure it out). Abilities are boring, and since they take up your turn, they really need a bigger effect before I feel like they're worth it. Timed levels discourage mana bomb combos because they take extra time. Spider webs are way overused--do you have any other mechanic at all? The spell resource is confusing, the bars are not explained. Also, all the tiles are essentially identical beyond powering spells, so I got really bored. Leveling increases health, but not damage? Do any wizards have any passive abilities? Are they any abilities beyond damage/collect/shield?

This could be a great game, but it squanders its potential by coming way too close to candy crush (why would you emulate a freemium game if you're doing normal sales?) and adding almost nothing to the gameplay style beyond the tile matching itself.
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1.3 hrs on record
Posted: March 13
Mana Crusher is a game that surprised me. On the surface it looks like another one of those mobile game ports that aren't done too well, but once I got into it a bit, I had quite a bit of fun. It takes the level design philosophies of match three games, and applies it to it's main mechanic of creating travel paths of the same type of charm. There are a wide variety of levels that prevent the game from getting extremely repetitive.

However, it does carry some of the problems of it being a port of a mobile game. It features the "buy more turns" mechanic from Candy Crush using an in game currency, and while it looks like they toned it down for the steam release, the fact that it's there is kind of worrisome to me. I would much rather just be able to try again. Another issue is that it is insanely easy, and the first dozen or so levels are very hand-holdy. In one early level, I was looking around the level looking for my best move, and about 5 seconds in, the game just decided to show me the best move before I even had the chance to figure that out myself.

While I am recommending this game, I wouldn't pay full price for it. $7 is way too much for a game of this calibur, and if this game strikes you as something you'd enjoy, I'd wait until a sale or it appears in some bundle.
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