A First Person Shooter Gun Ballet set in a cutesy abstract world. Jump and shoot your way through five worlds full of treacherous enemies with your trusty semi-automatic!
User reviews:
Recent:
Very Positive (301 reviews) - 92% of the 301 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,711 reviews) - 92% of the 1,711 user reviews for this game are positive.
Release Date: Jul 31, 2014

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Reviews & Coverage

Reviews

"A great, merciless speedrunning platformer and twitch shooter..." - 82/100 - PC Gamer

"One of the fastest and most death-ridden shooters in years" - 4.5/5 - Gizorama

"Nothing short of a gem among video games" - 4/5 - Twinlife

"Lovely Planet is Pure Fun" - 4/5 - Two Dash Stash

"Fantastic presentation. Solid, entertaining gameplay." - 8/10 - Games In Asia

Coverage

"The Trippiest FPS You'll See Today" - Kotaku

"...is a happy, colourful game about shooting things" - PC Gamer

"Lovely Planet is the speed shooter of my dreams" - Kill Screen

"Here's a first-person shooter with a difference" - Polygon

"First Person, Cuter: Lovely Planet" - Rock Paper Shotgun

"Lovely Planet Is The Cutest Shooter I've Seen" - Indie Statik

About This Game

With boots of speed on your feet, an infinite supply of bullets for your semi-automatic and the ability to jump over twice your own height, you're well equipped to go up against any enemy on your quest to reach Lovely Planet! Balance between jumping around dodging bullets and taking aim for a better shot at your enemies, don't waste time camping at cover spots and waiting for enemies to pop out - artfully evade the onslaught of bullets and defeat all baddies that stand in your way!

  • The most authentic First Person Shooter experience, a game of jumping and shooting
  • Hundred levels to master, five worlds to discover, one faraway destination
  • Learn and practice each level to earn stars and set world records
  • Search for multiple secrets hidden deep within each world
  • Precise Gun Ballet at a flawless 60 frames per second! (conditions apply)
  • A story so abstract, it's not told at all - you won't know what hit you
  • Original Soundtrack by Calum Bowen

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2, 7 or 8
    • Processor: 1.0 Ghz Dual Core
    • Memory: 512 MB RAM
    • Graphics: 512 MB, Shader Model 2.0
    • DirectX: Version 9.0c
    • Storage: 100 MB available space
    • Additional Notes: Keyboard and Mouse Recommended
    Minimum:
    • OS: Mac OS X 10.6
    • Processor: 1.0 Ghz Dual Core, Intel Based
    • Memory: 512 MB RAM
    • Graphics: 512 MB, Shader Model 2.0
    • Storage: 100 MB available space
    • Additional Notes: Keyboard and Mouse Recommended
    Minimum:
    • OS: Ubuntu 12
    • Processor: 1.0 Ghz Dual Core
    • Memory: 512 MB RAM
    • Graphics: 512 MB, Shader Model 2.0
    • Storage: 100 MB available space
    • Additional Notes: Keyboard and Mouse Recommended
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (301 reviews)
Overall:
Very Positive (1,711 reviews)
Recently Posted
❄Admiral Earthquake ❄
( 0.7 hrs on record )
Posted: July 27
Created by a madman from Hell, lovely planet is a gore-filled massacre of a shooter, far superior to games like doom. You shoot skulls of the deceased at the rotting flesh of demons. With a silenced blood covered assault rifle. Even with the limited amount of playtime i have it was obvious that this game would be a challenge and would require the fastest reflexes. Luckily, i trained for 8 years in a Mongolian monastery to gain the fastest wrists, so this wasn't too much of a challenge for me.

The main enemy is a man/woman by the name of smoth, a sickened, cruel individual who has mastered these burning lands and has come to lead them. Their reign extends to the farthest reach of this game's universe and is ever apparent at the end of each level.

Luckily though, this game has (the equivalent of) pyrovision to prevent post traumatic stress disorder amongst it's players. But the original theme is still very apparent. You save the innocents, all of which were misguided and enslaved as you attempt to restore order to the world.

This is, in all seriousness, a developer to keep an eye on. In the short amount of time i've played i can already see the upcoming challenge of the game.
Helpful? Yes No Funny
R4ku
( 1.1 hrs on record )
Posted: July 26
This game is literally full of joy, with a little bit of anger and struggle. Anyway, the gameplay is neat, useful to relieve (or gain) stress. The soundtrack is spectacular, god damn does it feel good listening to these joyful songs in the morning.
Helpful? Yes No Funny
[DJ] Pope Francis
( 0.1 hrs on record )
Posted: July 26
Product received for free
Reminds me of Katamari Damacy. Hummable tunes. Tight gameplay. Unfortunately, the leaderboards were either hacked or someone used cheats as someone had "-99999.99 seconds clear time".
Helpful? Yes No Funny
mambuco93
( 5.1 hrs on record )
Posted: July 25
Product received for free
very simple
very fast
very good soundtrack
very easy to run

Very fun FPS
Helpful? Yes No Funny
SundownKid
( 3.8 hrs on record )
Posted: July 24
A fun little speedrunning game that is a decent challenge. The gameplay is very polished, although the graphics are rough around the edges, even for the "katamari" feel the game has. Great music, but I wouldn't pay a ton of money for it, it's more like a diversion if you feel the need to run around shooting things in precise fashion.
Helpful? Yes No Funny
WINdex
( 6.7 hrs on record )
Posted: July 24
Product received for free
this ees good game
Helpful? Yes No Funny
luodog
( 1.3 hrs on record )
Posted: July 24
like csgo but without a crosshair
Helpful? Yes No Funny
ktl_q
( 4.8 hrs on record )
Posted: July 24
<33 (O)
Helpful? Yes No Funny
Hitlerdidnothingwrong
( 2.1 hrs on record )
Posted: July 23
getting mad little bit
Helpful? Yes No Funny
DjGodary86
( 4.3 hrs on record )
Posted: July 23
Product received for free
my .i. is ready
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
30 of 39 people (77%) found this review helpful
14 people found this review funny
Recommended
4.3 hrs on record
Posted: July 14
Product received for free
played a few levels seems fun ..... got this game from bundlestars giveaway ...definately worth wtching that sh!t forced video with $hitty music volume at 200% for this sweet game :P
Was this review helpful? Yes No Funny
33 of 45 people (73%) found this review helpful
19 people found this review funny
Recommended
0.3 hrs on record
Posted: July 14
Pure opposite of CS GO.

First you aim, then you shoot and then, IMAGINE, IT GOES WHERE YOU AIMED! A miracle in today's games.
Was this review helpful? Yes No Funny
39 of 59 people (66%) found this review helpful
32 people found this review funny
Recommended
3.1 hrs on record
Posted: July 2
THERE IS NOTHING LOVELY ABOUT GETTING FRUSTRATED
Was this review helpful? Yes No Funny
18 of 22 people (82%) found this review helpful
Recommended
3.5 hrs on record
Posted: June 26
Given the very quit and monotone nature of this game's trailer, coupled with another one with a more joyful background music, I went into this game thinking it would be a very calming, casual experience. Everywhere from the art design and the simpistic gameplay reflects such an assumption, if you allow the game to be a relaxing experience. It's a fun game, but the emphasis on accuracy and time can make you choose to make "Lovely Planet" a very competitive journey. After a while, I decided to shoot for the fastest time and complete a stage without missing a shot, and I found such a decision to be much more enjoyable and rewarding. If you want to take it more slow and be casual with the game, this is the perfect title for such a goal. If you want to be more competitve, this also fulfills such a desire.

Was this review helpful? Yes No Funny
8 of 9 people (89%) found this review helpful
Recommended
4.7 hrs on record
Posted: July 17
Product received for free
Abundant with Japanese text and whimsically oversized bric-a-brac, the nonsense world of Lovely Planet could easily be mistaken for the
latest project from Katamari creator Keita Takahashi. Indeed, as a homage to the Japanese director’s work it is reverential to the point of plagiarism, complete with his trademark pastel colours, a nefariously catchy soundtrack and a font lifted straight from Noby Noby Boy. As it turns out, this initial ruse is just the first of the many traps and pranks that developer Quicktequila has gleefully threaded throughout Lovely Planet, constituting a debut effort that loves nothing more than to make a complete fool of the player time and time again. Be it a slyly hidden enemy or that moment when, mid jump, a fatal patch of goo conveniently slips right under your feet moments before you touch the ground, one thing’s for sure: Lovely Planet doesn’t let you get comfy.

It’s not that the game’s particularly complicated. On the contrary, Lovely Planet is about as rudimentary a first person shooter as you’re likely to find in 2014, its blocky geometry and utter dismissal of narrative ambitions rounding off what is essentially a back to basics re-evaluation of the genre. Restricting the player’s abilities to running, jumping and shooting, the game thrusts the mechanical core of first-person shooters to the centre of the agenda, cutting straight to the pavlovian delight of squeezing a digital trigger and amplifying it through increasingly frantic and difficult challenges. Unlike most modern video games which introduce perks, upgrades and additional abilities as the game unfolds, Lovely Planet equips the player with all the tools they’ll need at the get go, consecrating the player’s raw skill as the sole means and measure of their progress. As such, there’s no back doors when it comes to the more challenging levels – it’s a case of get good or give up. This axiom holds true not just across the game’s hundred or so stages but also at the level of individual enemy encounters. Players scarcely have more than a few milliseconds in which to eliminate targets and in later sections of the game, each of these small victories is swiftly interrupted by another incoming missile or deviously placed obstacle. Such hostility affords very little room for improvisation, fostering a highly prescriptive style of play in which just one correct approach to each level seems possible: some levels might as well include a driving line of the likes seen in Forza or Gran Turismo given the dearth of wiggle room available. Thus, Lovely Planet often plays like a puzzle game, the player fumbling towards each level’s “solution” – jump there, shoot that enemy first, then dodge that bullet, etc – through trial and error.

It is in this sense that this cutesy, ostensibly kid-friendly shooter is actually a close relative of Dark Souls, both games offering experiences characterised by copious rehearsal and meticulous execution, not to mention crippling difficulty. But where the layers of complexity in Dark Souls afford the player a certain amount of agency – be it through the choice of weapons, experience point allocation or class selection – Lovely Planet is significantly more restrictive. In some ways this works to the game’s advantage: with just one variable to consider, it’s always clear to the player that their own physical ability is the only barrier to success, making for a more accessible experience than navigating the many esoteric and ambiguous systems which notoriously turn newcomers off Dark Souls. By the same token, however, Lovely Planet is also a less mentally stimulating affair. From Software’s game teaches the virtues of patience and critical play, prompting players to continually question and re-evaluate their approach in response to the situation at hand, cautiously attending to a multitude of competing factors. They become unstuck not through brute force repetition but by examining every angle of the problem until something clicks, reaching a bespoke solution all their own. In Lovely Planet however, there is little mystery about how a level should be beaten, with enemies often approaching you head on or placed helpfully within your immediate line of sight. Thus, the player’s only option then is to run through the level over and over, until finally they perform each step of the developer’s dance with absolute precision. As with real life choreography, the end product is often breathtaking, and with enough practice the player can find themselves pirouetting through levels, dispatching foes with delicate touch of a virtuoso. But such flawless runs are possible only after long sessions of arduous repetition, and at the point when the player’s interaction with the game has become entirely automated. Simply put: where Dark Souls is a mindful experience, Lovely Planet is often a mindless one.

As difficult and repetitious as Lovely Planet gets however, rarely is it frustrating. It’s hard to hold a grudge against a game so whimsical,
especially when it delivers even the most nefarious of its tricks with such stone-faced innocence. Indeed, it’s the wealth of charm exuded throughout Lovely Planet in tandem with its highly simplified mechanics that solidify it as a thoroughly accessible introduction to the “masocore” genre, capturing the cathartic rush of accomplishment that draws players to such punishing games while avoiding the usual dark imagery and reams of potentially overwhelming minutiae. Indeed, it’s dichotomies like this that define Lovely Planet – the balance of frustration and satisfaction, the interplay of skill and memory, the cuddly visuals disguising hardcore difficulty – and hence amount to an inevitably polarising experience. While the ecstatic hit of finishing a particularly tricky level is certainly satisfying, whether such fleeting contentment is worth all the preceding effort will vary from player to player, as will the entertainment value of a experience which relies so much upon repetition. Still, players will undergo a very palpable sense of growth, able to pull of feats of skill seemingly impossible when just starting out. Whether or not this transformation carries any meaning outside of the game itself is debatable, but more important is the feeling it evokes, coating Lovely Planet with a sugary sweet sprinkling of gratification that some will find hard to resist.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
1 person found this review funny
Recommended
2.0 hrs on record
Posted: July 21
Product received for free
It gets so frustrating. I ♥♥♥♥ing hate it. 10/10
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
4 people found this review funny
Recommended
4.7 hrs on record
Posted: July 20
Product received for free
Weird japanese but okay.
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
Recommended
3.5 hrs on record
Posted: July 14
Product received for free
The soundtrack makes me happy so I don't scream at enemies with homing attacks or mines.
You get to airshot apples it's basically quake!
But really the soundtrack is A+
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
15.9 hrs on record
Posted: July 19
Product received for free
Although I got this game for free in the BundleStars giveaway, I am planning on buying the game for friends. This game is incredible for people who have played FPS games for a while on PC. You can truly test your movement, aiming, timing and puzzle skills because believe it or not, this game's got it all.

The game is split up into five worlds, with a varying amount of levels in each world. You'll be getting around 90 levels with individual leaderboards for Global, Friends and Your own scores. If you have a group of friends who love to be competitive, you could have a semi-multiplayer experience, with that one guy getting like 2 seconds ahead of everyone else's times and nobody knowing how.

The idea of the game is to shoot the red box people, which the game refers to as 'baddies'. Once all of them have been defeated, you need to walk into a purple pole to submit your time. The major point of this game for me is how although there is a set out route for general play, there are many shortcuts that you can find. Some are massive whereas some may only shave 0.5 seconds. It's a gold mine for competitive players who want to best their friends. The only rules in this game are that you start at x and you need to reach y having defeated the baddies.

For not even £5, this game is worth it. It took me approximately 10 hours or so to 100% the game, but with leaderboards, if you're serious enough to try topping them you could spend much more time than me on it. I don't know how people who class themselves as 'casual' fps players would handle this game, as World 4 and 5 get pretty intense and can also get quite frustrating.

The game has a 3 Star rating system. The three stars are Blue, Green and Yellow/Gold which are obtained through:
Blue - Shooting all the baddies and completing the level.
Green - Clearing the level quickly.
Yellow/Gold - And achieving 100% accuracy.

Although you can achieve all 3 stars in one run, you don't need to in order to 100% the level. You can run through it with bad accuracy in order to get a good time for green, then run it again much slower to achieve the yellow/gold star for accuracy.

If I'm not mistaken, when you get a time on the leaderboard and you didn't get all the stars, next to your name you will have a square. However if you get all the stars, your square will be a star shape instead, showing everyone who sees you on the leaderboard as having achieved 100% accuracy along with your good time.

Even if you were casually picking up this game, it's a good way to improve at many things you would need to improve at other FPS.

If I had one complaint, it's about how if you walk too close to an edge, instead of walking off it, you walk down it, causing yourself to screw up a jump and potentially end a nice time.
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3 of 4 people (75%) found this review helpful
Recommended
4.6 hrs on record
Posted: July 15
Product received for free
This game is about shooting apples.
9/10
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