There should be more people playing this game online. It looks amazing, it plays really smoothly, it has a very fast paced gameplay.
The player movement feels a bit strange at first, but you get used to it pretty fast.
About the weapons: They are very varied and have very specific roles and situations to be used on effectively.
You only get to choose 2 weapons at a time. That means you can't adapt to situations without dying, choosing a different loadout and respawning. Level design doesn't give you that many situations either. The levels are very open arenas, made to showcase the awesome gravity gameplay. It's a bit strange to just walk and use the planet you're standing on as cover. But there's enough weapon variety for people with higher pings to have a lot of fun, without having to rely solely on accuracy to get some kills.
There's 2 main gametypes. The classic DeathMatch, and Orbital Warfare. The later one being the most strategic, requiring you to defend your structures while attacking the enemy base. While there is potential for tactics here, the matches tend to be very offensive. There's no tools to provide support roles (you need to kill enemies to repair structures), or to play defensively (the shield item lasts a couple of seconds and doesn't stop enemies). So you'll really need to coordinate with your teammates to create a good minefield defense, or a satellite based defense line. Otherwise, it ends up feeling like team deathmatch with some extra objectives.
Placeable roadblocks, a big permanent shield item that can cover an entire structure for 30 seconds but with a 15 seconds cooldown, big mines that follow the orbit of the planet it was deployed on, or an item that teleports you back to your base, could be features that might spice up that gamemode.
This is a very well crafted game. I really hope future updates bring some more maps to play on, and some sort of single player contents, for those days when we can't find online games.