: The promised single-player feature has been released - it's called Orbital Trials where you have to kill certain baddies with certain weapons as fast as you can. The faster you go, the more stars you get. You need to collect a certain amount of stars to unlock the next one.
It's an interesting single-player mode, but I'd much have preferred normal Deathmatch/Orbital Warfare battles with bots instead. Still, at least there's something
to do in single-player. I've increased my rating below.
This game got onto Steam as a result of Who's Gaming Now?!'s free key for a Greenlight vote promotion. In truth, after playing this game for a while, I felt that it wasn't really needed - this game was fantastic, entertaining and it blew me away, and it could probably have gotten onto Steam by merit alone. (Though I would no doubt agree that WGN?! gave it the much-needed exposure it deserved.)
Orbital Gear is a 2D space game with beautiful 3D graphics about fighting mechs (called 'Gears'). There are 12 interesting weapons with defining characteristics, 2 game modes (plain deathmatch and Orbital Warfare where teams destroy opposing team buildings) and 4 other mech utilities. A great variety of maps coupled with the weapon choices make for some interesting battles as you mix and match your gear (pun unintended) to get an optimal setup.
What Orbital Gear has going for it is its rather fresh combination of 2D platform shooting and planet gravity mechanics. Flying (gliding, rather) around the planets, jumping around from here to there is a rather exhilarating and heart-racing experience. The gravity mechanics really shake up the game a lot, and are a very solid foundation to build upon. (I mean, because of all the gravity, you're firmly planted to the foundation.....never mind.)
Where the game (currently) falls short in is the fact that it's for now a multiplayer-only game. Now it's no secret that on Steam most multiplayer-only games are rendered lifeless within months, because everyone will be going back to their DOTAs, their CSGOs, their TF2s, and so on and so forth. As such, during the time I spent playing, I only found a maximum of 2 open games at any point of time, some with only 1 player. Developer Night Node has promised to add a practice single player mode in future updates, but for now I'd recommend being wary of this.
Despite the major lack of single player shortcomings, the rest of the game already feels quite polished and well done. I'd recommend checking this game out with a few friends if you have the time. Oh, and the electronic soundtrack is surprisingly great, too.
When to buy: With the lack of people in multiplayer, unfortunately I feel it best to buy it from bundles. The single player mode is like a snack - not very filling.
Shameless advertisement: Earlier on in my review I mentioned that this game was given away free to people who voted for the game via Who's Gaming Now?!. Well, here is their website
, go check it out. The community is mostly great at posting game deals (but a select proportion is terrible when it comes to following site rules).
There are also regular game giveaways and Greenlight key giveaways, plus, if you're an indie developer on Greenlight looking to get your game Greenlit and don't mind giving away copies of your game in the process, do check it out and contact Carlmundo, the site administrator. :)