Engage in epic RTS warfare across 3 huge campaigns as well as other battle modes. Create your own fleet of ships, pick your side and enter into World War II naval combat on a global scale.
User reviews:
Overall:
Mostly Positive (301 reviews) - 76% of the 301 user reviews for this game are positive.
Release Date: Aug 8, 2014

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Recent updates View all (21)

April 15

Our new new game, Man O' War: Corsair launches today on Steam Early Access

We just wanted to let you know that Man O' War: Corsair launches today on Steam Early Access.
The game will go live at 8am PDT and will be $29.99 with a 10% launch discount.
Thanks so much for the support so far everyone. Just to let you know we haven't abandoned Victory At Sea and hope to announce our future plans with VAS in the near future :)

About Man O’ War: Corsair:
Man O’ War: Corsair is a video game of high adventure, naval combat and exploration based on the Games Workshop classic Man O’ War table top game. Play as a rogue Captain of the Empire or Champion of Chaos, personally navigating your vessel in third person across the Great Western Ocean while plundering enemy ships, visiting ports, trading and making legends of your deeds across the land and sea! Engage in boarding actions, with direct control over your Captain and take the fight to the enemy.

In Man O’ War: Corsair, players will explore a vast continent featuring over 50 unique ports. Featuring customisable characters, fleets of sailing vessels, cannons, spells and mystical creatures all clashing on an epic scale, but beware the very waters beneath your bows… Here there be monsters!

Man O’ War: Corsair features:

• Sea based warfare – engage in thrilling broadside battles and take command of your captain as you board enemy ships from an on deck perspective!
• Huge game world to explore with over 50 ports
• A huge variety of customisable vessel types and characters
• Trade and fight with other Captains, vessels and ports
• Hire wizards and other magical beasts to do your bidding
• Command allies from different races and fight deadly enemies including -
Orcs, High Elves, Dwarfs, Dark Elves, Skaven, Pirates, Chaos, Sea Monsters and more!
• Travel the huge environment day and night, and in all weathers.

0 comments Read more

November 25, 2015

Victory At Sea 1.4 Update

Major features

- Port battles have been updated with additional land-based defences to pose a greater challenge to invading forces. These include bunkers armed against approaching boats and aircraft, batteries of shore artillery that can deal damage to your fleet at range, and land-based aircraft.

Other changes

- Custom port battles will also have these defences, with the port strength selectable in the fleet options.

- Fleet deployment positions in the campaign will be remembered between battles, to help save time repositioning your ships.

- You may be assigned a new mission to aid a low supply port, and given cargo ships for your fleet. These will be present in every battle until you reach the destination port.

- Missions from the Admiralty may now be declined. You will not be court-martialed for this! Additionally, you can cancel a currently active mission via the pause menu in the world screen.

- New campaigns in the Atlantic and Mediterranean theatres will have fewer Vichy French ships around, instead replaced with more Kriegsmarine fleets.

- An option has been added in the campaign options to start new campaigns at a random friendly port, and assigned to a random destroyer or cruiser. This will automatically skip the tutorial.

- Upon purchasing a new ship from the shipyard, you may now give a custom name to the ship and its captain. Also, non-player captains in your fleet now have a random chance of dying or surviving upon losing their ship.

- A new interface element has been added (from the iOS port) as an alternative method of turning a ship. Helm control can be toggled by clicking on the center wheel icon.

- Ports in the world screen now show the number of ships currently present in their defence fleet, versus the maximum.

- The carrier captains’ alert popup has been shrunk down to be less intrusive.

- Fixed a bug where ship orders would not work when the camera was zoomed out to the maximum.

- Fixed a bug where mission information, etc, was being displayed in English when playing in a different language.

- The Admiral Hipper-class cruiser now has its missing weapon information added in.

- Added in some missing tooltips on the UI.

- New Atlantic campaigns will start with most ports flying the Kriegsmarine flag rather than that of the Vichy French. The Italians will also have a base in Bordeaux.

- Torpedo belts no longer offer so much protection against torpedoes.

- Fixed a bug that could cause a campaign never to reach the victory condition.

7 comments Read more

New features in Update 1.3

- Create your own game mods, adjust the difficulty, add theoretical ship types or replace the enemy battleships with Torpedo boats, it's all up to you.

New features in Update 1.2

- The Kriesgmarine are now playable in the Atlantic. Can you change history and defeat the combined naval forces of the British Empire and its American allies?
- Hard and Expert campaign modes for all theatres pit you against more numerous and higher level enemies from the start.
- Hard and Expert mode also introduce repair costs, keeping your fleet in top condition comes at the cost of your ports' supplies.
- New Submarine mechanics to help you strike and widthdraw by deep diving.

New features in Update 1.1

- The Imperial Japanese Navy is now playable in the campaign. Can you drive the British and American forces from the Pacific?
- Fog of War. Campaign map vision is now restricted based on night/day and whether you have radar or aircraft. Battle map vision is similarly reduced - you’ll have to find the enemy before you can sink them.
- Starting positions: Choose where your ships are placed at the start of battle.
- Squadrons: Group your units into column and circle formations, order the lead to move the entire squadron.
- Spotter aircraft added to appropriate ships to assist locating the enemy in battles.
- The Battle of Cape Matapan and the Battle of the Java Sea are now playable historical battles.
- The US Northampton-class heavy cruiser, the Dutch Sumatra- and De Ruyter-class cruisers, and several destroyer classes have been added.

About This Game

Engage in epic Real Time Strategy warfare across the Atlantic, Pacific and Mediterranean, this is naval warfare on a global scale.

It is World War II and the age of the dreadnoughts has passed and naval warfare is being dominated by Aircraft Carriers. Submarines hunt convoys like wolves and the numerous and nimble destroyers rule the oceans.

Destroy enemy battleships, torpedo enemy convoys and hunt the enemy wherever you may find them.

Advance through the naval ranks from a Captain of a Destroyer to an Admiral of a vast fleet. Win medals for your exploits, and help your chosen nation achieve victory in each campaign.

Plan your own strategy

In Victory At Sea your destiny is in your hands. Once in the campaign what you do next is up to you.


  • Harass enemy shipping to starve their ports of vital supplies.
  • Destroy the enemy patrols and weaken their defences.
  • Defend your friendly convoys and keep your supply lines open.
  • Lead an assault force with landing craft to capture enemy ports.
  • Go on covert operations.
  • Complete special missions.

With over 80 classes of ship and hundreds of ports there are a multitude of playing options. Will you build your fleet around the terrifying firepower of the battleships, sneak around with a submarine wolf pack or look to dominate the skies with carriers?

A combination of sandbox elements and the deadly combat of RTS naval warfare ensures a vast number of possibilities. Slow the action down or speed it up with the time slider, allowing you to command multiple ships quickly and effectively during huge battles. Weather conditions and time of day are also major factors in the game. Will it help or hamper you? Combat at night can be an intense experience.

Other combat Modes

Victory at Sea also offers the chance to experience some of World War II's most famous battles. The Historical Battle mode sets all the victory conditions for you. You just pick a side to fight on.

Create your own custom battles from small skirmishes to epic conflicts, choosing from Axis or Allied fleets with ships from 6 playable nations to choose from.

Facebook https://www.facebook.com/victoryatseagame
Twitter https://twitter.com/VAS_naval_war

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP3
    • Processor: Core 2 duo 2.4Ghz
    • Memory: 2 GB RAM
    • Graphics: GeForce 9500 GT
    • Storage: 4 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel i5 3.0Ghz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 470
    • Storage: 4 GB available space
    Minimum:
    • OS: Mountain Lion
    • Processor: Core 2 duo 2.4Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 320M
    • Storage: 4 GB available space
    Recommended:
    • OS: Mavericks
    • Processor: Intel i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 750M
    • Storage: 4 GB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: Core 2 duo 2.4Ghz
    • Memory: 2 GB RAM
    • Graphics: GeForce 9500 GT
    • Storage: 4 GB available space
    Recommended:
    • OS: Ubuntu 12.04
    • Processor: Intel i5
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 470
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (301 reviews)
Recently Posted
KarmaShark
( 0.8 hrs on record )
Posted: May 2
I have to second the many negative reviews and say that this is an ultimately disappointing title.
It's fun initially, but has little depth in terms of game mechanics and tactics / strategy.
It doesn't really deserve the "Simulation" tag (not the dev's fault) as it is more arcade like - which does make it accessible, but I found it unsatisfying.
I also found the UI off-putting - rather unpolished.
A shame really. The dev's obvs wanted to hit a sweet spot between accessible/casual play and deep/complex strategy, but sadly only managed to fall between two stools and miss both.
I bought at -75% and still asked for a refund, so I can't believe the the "RRP".
If you're looking for a better battle experience, try Altantic Fleet instead.
Helpful? Yes No Funny
Cav Trooper
( 25.4 hrs on record )
Posted: April 23
Great game with a easy learning curve. I just happened to come upon this gem and couldn't stop playing it last night. It really does have the PTO them going and I love it.
Helpful? Yes No Funny
Blausturm
( 8.5 hrs on record )
Posted: April 6
Game is nice and has neat balance - every side has specific pros and contras. It would be so nice to add some wargame simulator features like exp, ammo, fuel, moral and crew development. It would be so nice to develop this project as a good ww2 naval wargame sim. I can help for free if you ask me ))
Helpful? Yes No Funny
hardcasekara
( 207.7 hrs on record )
Posted: March 19
I love this game alot but could you add more ships please for example:
US ships:
Colorado Class Batlteship with West Virgina having her own difrent hull,Ships of the class:Colorado,Maryland and West Virgina
New Mexico Class Battleship,Ships of the class :New Mexico,Idaho and Mississipi
New York Class Battleship,Ships of the Class:New York and Texas
Whyoming Class Battleship,Ships of the Class:Whyoming and Arkasas
Alaska Class Large Cruiser Killers:Alaska and Guam

Japan:
Fuso Class Battleship,Ships of the Class:Fuso and Yamashiro
Ise Class Battleship(Could also have the Battleship Carrier Hibrid in the game) Ships of the Clas:Ise and Hyuga
Kaga(Battleship converted to aircraft carrier) Ships of the Class:Kaga
Akagi(Battlecruiser converted to a aircraft carrier) Ships of the Class:Akagi

UK:
Vanguard Class Battleship,Ships of the Class: Vanguard
Revenge Class Battleship.Ships of the Class:Revenge,Resolution,Royal Oak,Royal Sovereign and Ramillies

Helpful? Yes No Funny
itchy01ca01
( 21.1 hrs on record )
Posted: March 16
A great game, but the graphics need a major overhaul. Think Mount and Blade crossed with WW2 Naval ships and you're bang on. I just needs a little more added to the campaign and it would be perfect.
Helpful? Yes No Funny
Divide by 0 Please
( 5.4 hrs on record )
Posted: March 12
I can't recommend this game i don't like the idea or theme it's not my type of game other people into ships or stamps or trains this is that sort of thing right ?
Helpful? Yes No Funny
Dildo Factory Worker #2
( 3.1 hrs on record )
Posted: February 20
This game is so lucky I bought it before the refund system came out.
Helpful? Yes No Funny
dwolf420
( 119.1 hrs on record )
Posted: February 9
the Devs of this game are complete tossers in every sense. Unfinished game after how many years? I hope their next game along with thir careers burn in flames....
Helpful? Yes No Funny
Comanche
( 2.0 hrs on record )
Posted: January 5
Enjoyable naval battle game.....freezes and crashes constantly.
Helpful? Yes No Funny
Steven
( 13.3 hrs on record )
Posted: January 3
Love the game! Almost the game I expect.

However, I then realised how difficult being a navy admiral is, especially when you control dozens of ships. I found it really easy to get tired after one or two large battles and the player can hardly get focused in 3-D real time view (I prefer using look-down view).

I am looking for more elements to be added to make the game closer to reality, like terrains, waves and sunlights.
Helpful? Yes No Funny
rolly
( 35.2 hrs on record )
Posted: January 3
I got this as a gift. I was hesitant at first because its not as indepth as games like Great Naval Battles is and was also turned off by the poor graphical representation of the ships. BUT, I gave it a shot and I like it. Its a welcome break from other games, is fun and somewhat tactical. Its enjoyable and well worth it to pick up if you want something different from your other games and want a bit of campaign mode tactical battles with a "build your own fleet - feel".

Pros:
- Easy to get into
- Naval combat is decent and straight forward
- Easy on the eyes
- Good campaigns and decent battle format
- All nations present with straight forward GUI

Cons:
- Two button click is a bit of a pain. You end up moving your ship or firing your guns in the wrong direction or when you don't want to
- Clicking ships can be a pain in the butt
- Organizing large task forces is difficult
- AI is a bit ♥♥♥♥♥♥♥♥ requiring you to micromanage speed and heading for formations to work
- AI gunnery is painful so its best to do it yourself.
- Ship designs are a bit ugly
Helpful? Yes No Funny
DrRetro
( 7.4 hrs on record )
Posted: December 29, 2015
Disclaimer: Bought on the Holiday sale for 75% off.

Victory at Sea is a pretty fun game; it's probably my best buy of the sale. It's not a particularily complicated game. It's a little more complex than what you would expect out of a mobile game, but not too much more. Inspite of it's short comings though, it's a fun and surprisingly addictive game. It's also great for casual gaming. I find I can get at least one battle in before work each morning while waking up.
Helpful? Yes No Funny
MAX_HUDCO
( 48.6 hrs on record )
Posted: December 28, 2015
OMG OMG OMG i've only played 5 minutes of this game and i'm already giddy as a schoolgirl :) this game is exactly as i had hoped gameplay wise and i'm looking forward to playing it allday tomorrow :) :) :)
Helpful? Yes No Funny
BlazeCalamity
( 70.0 hrs on record )
Posted: December 26, 2015
Important Edit: I may have mis-remembered the asking price of this product. I recall it being USD $24.99 according to TotalBiscuit's review on the same product on 12Aug, 2014, which is dated. The current asking price, HKD $148.0, translates to ~USD $20, which may be that this product has lowered its asking price or Steam being, well, Steam. The developer has also showed continuous support towards this product, which also factors towards this edit being more favorable towards the product.

Short version: Victory at Sea subjectively straddles the line in terms for content versus asking price, with the deciding factor being how much you enjoy seeing WWII ships tear one another apart without being able to nitpick every inaccuracy the in-game vessel assets process.

Long version
Victory At Sea, or as I like to call it, 6x speed simulator, is a light RTS game featuring...ships! (*audible gasp*) To the best of my knowledge (I played Battlestations: Pacific once, so you know my naval knowledge is certified). You start off with a puny destroyer, accumulate war bonds (sole currency of this game) to purchase bigger and better ships via taking over hostile ports and sinking roaming hostile fleets, or to recommission destroyed vessels in your fleet, cumulating (hopefully) in a full fleet of battleships, carriers, subs and whatnot. During battles, you can choose to sit back and do nothing (you casual scum), issue orders via a tactical view of the battlefield, or manually control ship(s) in a more close-up fashion.

Besides 3 (albeit somewhat same-y besides the flavor) campaign (you can choose sides), the game also has custom battles and historical battles, which does exactly what it says on the tin.

...and that's about all there is, unfortunately.

The game seems to be geared towards simplicity and accessability, with the AI, both friendly and hostile, being moderately fustrating in some situations (they, however, become more competent as they accumulate combat experience and level up). Graphics and sound design are marginally servicable, especially aggrovating is the lack of puncture behind the sound and effects of a battleship firing its main cannons. Game depth is comparable to that of a peddling pool, with a rather skewed grinding curve and somewhat unexpectedly punishing consequences for losing vessels (any damage substained will be repaired for free upon visiting a friendly port, but a fee has to be paid to recommission a destroyed vessel, which somewhat prohibits experimentation and effectively locking you into a spiral if you lose too many ships in a rapid fashion). The skewed part comes into play by over-offseting the "death punishment" with most of the roaming enemy fleets being overly easy (end-game, you can easily accumulate, say, 5 Iowa Battleships and 8 Essex Carriers, while most of the enemy fleets will still be 4 vessels at most, each often no heavier than a cruiser). In other words, the game has a serious pacing problem, with the game over-rewarding skill and over-punishing mistakes.

The game also lacks some features that I would love to see implemented, namely vessel descriptions, vessel upgrading and customisation, capturing vessels (currently you get a new vessel whenever you accumulate sufficient XP from killing hostiles, I'd love to see the ability to capture crippled/surrendered vessels), and maybe even the ability to build your own vessel from the ground up (say, Yamato's cannons on an Iowa hull).


All in all, Victory at Sea is a somewhat pricy game for what it provide, but then again you don't really get one of these that often, so you may find it easy to let slide some of its aforementioned flaws.
Helpful? Yes No Funny
Diego Costa
( 0.8 hrs on record )
Posted: December 25, 2015
not worth your money flash game is more fun i think
Helpful? Yes No Funny
HackersRCowards
( 61.4 hrs on record )
Posted: December 21, 2015
Yes I like the game as far as it goes. It is more like an arcade game. You earn points and purchase more ships. Not a historical game. I ended up sinking the HMS York, twice, then ended up capturing it. Hard part, you get a mission early on to defend a port. I only had a pocket battleship and some cruisers and destroyers. The enemy (Britsh) had two Battleships, and seven heavy cruisers, along with destroyers. Needless to say I got toasted. You CAN refuse the missions and just attack fleets that are smaller then your own. I was able to capture a Britsh port and even defended it against a large fleet. I love having a large Battleship and just sit back firing on the enemy ships. The AI is pretty good. Your friendly ships avoid torpedoes fairly well, and know how to attack a Cruiser with torpedoes quite well. A large fleet was fifficult for me, as I came up against a British fleet with several Battleships. So, just keep your senses and attack fleets you have identified. You can take a port if you have a large enough fleet. I did with Yamato BB, Tirpitz BB, Deutschland PB, two heavy cruisers, four cruisers, four light cruisers and seven destroyers. I controlled the Yamato, but never got close enough to fire as my fleet engaged the shore batteries and took the port before I could fire, but once. Great game. I wish there was a version to follow along where your results changed the outcome of the actual war.
I recommend it.
Helpful? Yes No Funny
( 50.1 hrs on record )
Posted: December 1, 2015
A great game so far has i have played my first few hours just having a blast hunting what enemies i can kill so I can build my fleet to take on larger enemy fleets. Alot of different ships for the nations including thier allies ships or ship u capture. Large maps for each or the theaters of action. ( MED, Atlantic, and Pacific) Just a great game to support for either the casual player or those that may like to manage each and every ship in thier fleet. +++
Helpful? Yes No Funny
MrTigg
( 10.6 hrs on record )
Posted: December 1, 2015
sweet game if you remember the PTO, and PTO2 game from Super Nintendo. Except here, YOU control the individual ship, or ship's in your fleet during combat! Speed, Manueverability, and control all the different guns on the ship! Anti-sub, torpedoes, secondary guns, main guns! I know its the kind of game I was almost hoping to see after playing PTO2. Open world campaign, go anywhere your heart or a mission from the admiralty tells you! And, you wont just be playing the Americans or Japanese, other nations are critical, and playable to the campaign's, and mini-missions. So, have fun, I am...
Helpful? Yes No Funny
Redrusty66
( 40.2 hrs on record )
Posted: November 27, 2015
Just awesome, Been waiting for a decent Naval game for so long and have been following the development of this game for more than a year to ensure continued Dev support.. FInally there's an option aside from som FTP crap or going back 15 years for a good Naval game. As of the newest patch (11/25/15) the Devs added some nice features and tweaks, really nice now (Yippie I get to name all my ships and captians..lol Makes it so much more personal and immersive.)

But onto the game, nice graphics, very healthy selection of ships and goals to try to unlock them. Sandbox play greatly improved, missons/campaigns are very engaging. I'm loving it and looking forward to some nice Naval fantasy play. So if you like naval games and are tired of playing SIlent Service..lol Certainly grab this game and support the dev. Well worth it if you are into this genre.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Not Recommended
0.8 hrs on record
Posted: May 2
I have to second the many negative reviews and say that this is an ultimately disappointing title.
It's fun initially, but has little depth in terms of game mechanics and tactics / strategy.
It doesn't really deserve the "Simulation" tag (not the dev's fault) as it is more arcade like - which does make it accessible, but I found it unsatisfying.
I also found the UI off-putting - rather unpolished.
A shame really. The dev's obvs wanted to hit a sweet spot between accessible/casual play and deep/complex strategy, but sadly only managed to fall between two stools and miss both.
I bought at -75% and still asked for a refund, so I can't believe the the "RRP".
If you're looking for a better battle experience, try Altantic Fleet instead.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
8.5 hrs on record
Posted: April 6
Game is nice and has neat balance - every side has specific pros and contras. It would be so nice to add some wargame simulator features like exp, ammo, fuel, moral and crew development. It would be so nice to develop this project as a good ww2 naval wargame sim. I can help for free if you ask me ))
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
1 of 1 people (100%) found this review helpful
Recommended
21.1 hrs on record
Posted: March 16
A great game, but the graphics need a major overhaul. Think Mount and Blade crossed with WW2 Naval ships and you're bang on. I just needs a little more added to the campaign and it would be perfect.
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
Recommended
207.7 hrs on record
Posted: March 19
I love this game alot but could you add more ships please for example:
US ships:
Colorado Class Batlteship with West Virgina having her own difrent hull,Ships of the class:Colorado,Maryland and West Virgina
New Mexico Class Battleship,Ships of the class :New Mexico,Idaho and Mississipi
New York Class Battleship,Ships of the Class:New York and Texas
Whyoming Class Battleship,Ships of the Class:Whyoming and Arkasas
Alaska Class Large Cruiser Killers:Alaska and Guam

Japan:
Fuso Class Battleship,Ships of the Class:Fuso and Yamashiro
Ise Class Battleship(Could also have the Battleship Carrier Hibrid in the game) Ships of the Clas:Ise and Hyuga
Kaga(Battleship converted to aircraft carrier) Ships of the Class:Kaga
Akagi(Battlecruiser converted to a aircraft carrier) Ships of the Class:Akagi

UK:
Vanguard Class Battleship,Ships of the Class: Vanguard
Revenge Class Battleship.Ships of the Class:Revenge,Resolution,Royal Oak,Royal Sovereign and Ramillies

Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Most Helpful Reviews  In the past 180 days
15 of 17 people (88%) found this review helpful
Recommended
10.6 hrs on record
Posted: December 1, 2015
sweet game if you remember the PTO, and PTO2 game from Super Nintendo. Except here, YOU control the individual ship, or ship's in your fleet during combat! Speed, Manueverability, and control all the different guns on the ship! Anti-sub, torpedoes, secondary guns, main guns! I know its the kind of game I was almost hoping to see after playing PTO2. Open world campaign, go anywhere your heart or a mission from the admiralty tells you! And, you wont just be playing the Americans or Japanese, other nations are critical, and playable to the campaign's, and mini-missions. So, have fun, I am...
Was this review helpful? Yes No Funny
11 of 14 people (79%) found this review helpful
1 person found this review funny
Recommended
40.2 hrs on record
Posted: November 27, 2015
Just awesome, Been waiting for a decent Naval game for so long and have been following the development of this game for more than a year to ensure continued Dev support.. FInally there's an option aside from som FTP crap or going back 15 years for a good Naval game. As of the newest patch (11/25/15) the Devs added some nice features and tweaks, really nice now (Yippie I get to name all my ships and captians..lol Makes it so much more personal and immersive.)

But onto the game, nice graphics, very healthy selection of ships and goals to try to unlock them. Sandbox play greatly improved, missons/campaigns are very engaging. I'm loving it and looking forward to some nice Naval fantasy play. So if you like naval games and are tired of playing SIlent Service..lol Certainly grab this game and support the dev. Well worth it if you are into this genre.
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
Recommended
50.1 hrs on record
Posted: December 1, 2015
A great game so far has i have played my first few hours just having a blast hunting what enemies i can kill so I can build my fleet to take on larger enemy fleets. Alot of different ships for the nations including thier allies ships or ship u capture. Large maps for each or the theaters of action. ( MED, Atlantic, and Pacific) Just a great game to support for either the casual player or those that may like to manage each and every ship in thier fleet. +++
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
Recommended
70.0 hrs on record
Posted: December 26, 2015
Important Edit: I may have mis-remembered the asking price of this product. I recall it being USD $24.99 according to TotalBiscuit's review on the same product on 12Aug, 2014, which is dated. The current asking price, HKD $148.0, translates to ~USD $20, which may be that this product has lowered its asking price or Steam being, well, Steam. The developer has also showed continuous support towards this product, which also factors towards this edit being more favorable towards the product.

Short version: Victory at Sea subjectively straddles the line in terms for content versus asking price, with the deciding factor being how much you enjoy seeing WWII ships tear one another apart without being able to nitpick every inaccuracy the in-game vessel assets process.

Long version
Victory At Sea, or as I like to call it, 6x speed simulator, is a light RTS game featuring...ships! (*audible gasp*) To the best of my knowledge (I played Battlestations: Pacific once, so you know my naval knowledge is certified). You start off with a puny destroyer, accumulate war bonds (sole currency of this game) to purchase bigger and better ships via taking over hostile ports and sinking roaming hostile fleets, or to recommission destroyed vessels in your fleet, cumulating (hopefully) in a full fleet of battleships, carriers, subs and whatnot. During battles, you can choose to sit back and do nothing (you casual scum), issue orders via a tactical view of the battlefield, or manually control ship(s) in a more close-up fashion.

Besides 3 (albeit somewhat same-y besides the flavor) campaign (you can choose sides), the game also has custom battles and historical battles, which does exactly what it says on the tin.

...and that's about all there is, unfortunately.

The game seems to be geared towards simplicity and accessability, with the AI, both friendly and hostile, being moderately fustrating in some situations (they, however, become more competent as they accumulate combat experience and level up). Graphics and sound design are marginally servicable, especially aggrovating is the lack of puncture behind the sound and effects of a battleship firing its main cannons. Game depth is comparable to that of a peddling pool, with a rather skewed grinding curve and somewhat unexpectedly punishing consequences for losing vessels (any damage substained will be repaired for free upon visiting a friendly port, but a fee has to be paid to recommission a destroyed vessel, which somewhat prohibits experimentation and effectively locking you into a spiral if you lose too many ships in a rapid fashion). The skewed part comes into play by over-offseting the "death punishment" with most of the roaming enemy fleets being overly easy (end-game, you can easily accumulate, say, 5 Iowa Battleships and 8 Essex Carriers, while most of the enemy fleets will still be 4 vessels at most, each often no heavier than a cruiser). In other words, the game has a serious pacing problem, with the game over-rewarding skill and over-punishing mistakes.

The game also lacks some features that I would love to see implemented, namely vessel descriptions, vessel upgrading and customisation, capturing vessels (currently you get a new vessel whenever you accumulate sufficient XP from killing hostiles, I'd love to see the ability to capture crippled/surrendered vessels), and maybe even the ability to build your own vessel from the ground up (say, Yamato's cannons on an Iowa hull).


All in all, Victory at Sea is a somewhat pricy game for what it provide, but then again you don't really get one of these that often, so you may find it easy to let slide some of its aforementioned flaws.
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3 of 3 people (100%) found this review helpful
Recommended
35.2 hrs on record
Posted: January 3
I got this as a gift. I was hesitant at first because its not as indepth as games like Great Naval Battles is and was also turned off by the poor graphical representation of the ships. BUT, I gave it a shot and I like it. Its a welcome break from other games, is fun and somewhat tactical. Its enjoyable and well worth it to pick up if you want something different from your other games and want a bit of campaign mode tactical battles with a "build your own fleet - feel".

Pros:
- Easy to get into
- Naval combat is decent and straight forward
- Easy on the eyes
- Good campaigns and decent battle format
- All nations present with straight forward GUI

Cons:
- Two button click is a bit of a pain. You end up moving your ship or firing your guns in the wrong direction or when you don't want to
- Clicking ships can be a pain in the butt
- Organizing large task forces is difficult
- AI is a bit ♥♥♥♥♥♥♥♥ requiring you to micromanage speed and heading for formations to work
- AI gunnery is painful so its best to do it yourself.
- Ship designs are a bit ugly
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3 of 4 people (75%) found this review helpful
Recommended
7.4 hrs on record
Posted: December 29, 2015
Disclaimer: Bought on the Holiday sale for 75% off.

Victory at Sea is a pretty fun game; it's probably my best buy of the sale. It's not a particularily complicated game. It's a little more complex than what you would expect out of a mobile game, but not too much more. Inspite of it's short comings though, it's a fun and surprisingly addictive game. It's also great for casual gaming. I find I can get at least one battle in before work each morning while waking up.
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2 of 3 people (67%) found this review helpful
Recommended
3.1 hrs on record
Posted: November 23, 2015
Buy this game when it's on sale. I wanted a naval war game, got this one and was bored quickly. It is fun, in a don't have anything better to do kind of way so I'm not going to say that it's bad. I read the reviews before I got it on sale and people said about the same thing.

A game called Steel Ocean just came out this month and is like Victory but way better, has a more upbeat time frame when you want to blow things up and has better explosions.

Oh and it's free.
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2 of 3 people (67%) found this review helpful
Recommended
48.6 hrs on record
Posted: December 28, 2015
OMG OMG OMG i've only played 5 minutes of this game and i'm already giddy as a schoolgirl :) this game is exactly as i had hoped gameplay wise and i'm looking forward to playing it allday tomorrow :) :) :)
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2 of 3 people (67%) found this review helpful
Recommended
13.3 hrs on record
Posted: January 3
Love the game! Almost the game I expect.

However, I then realised how difficult being a navy admiral is, especially when you control dozens of ships. I found it really easy to get tired after one or two large battles and the player can hardly get focused in 3-D real time view (I prefer using look-down view).

I am looking for more elements to be added to make the game closer to reality, like terrains, waves and sunlights.
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1 of 2 people (50%) found this review helpful
Recommended
61.4 hrs on record
Posted: December 21, 2015
Yes I like the game as far as it goes. It is more like an arcade game. You earn points and purchase more ships. Not a historical game. I ended up sinking the HMS York, twice, then ended up capturing it. Hard part, you get a mission early on to defend a port. I only had a pocket battleship and some cruisers and destroyers. The enemy (Britsh) had two Battleships, and seven heavy cruisers, along with destroyers. Needless to say I got toasted. You CAN refuse the missions and just attack fleets that are smaller then your own. I was able to capture a Britsh port and even defended it against a large fleet. I love having a large Battleship and just sit back firing on the enemy ships. The AI is pretty good. Your friendly ships avoid torpedoes fairly well, and know how to attack a Cruiser with torpedoes quite well. A large fleet was fifficult for me, as I came up against a British fleet with several Battleships. So, just keep your senses and attack fleets you have identified. You can take a port if you have a large enough fleet. I did with Yamato BB, Tirpitz BB, Deutschland PB, two heavy cruisers, four cruisers, four light cruisers and seven destroyers. I controlled the Yamato, but never got close enough to fire as my fleet engaged the shore batteries and took the port before I could fire, but once. Great game. I wish there was a version to follow along where your results changed the outcome of the actual war.
I recommend it.
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Most Helpful Reviews  Overall
138 of 171 people (81%) found this review helpful
5 people found this review funny
Recommended
3.1 hrs on record
Pre-Release Review
Posted: August 8, 2014
Full disclosure: review copy provided by developer/publisher!

I approach the Mili Atoll with my ragtag tin can sailors, weary from submarine hunting and convoy interceptions. This mission is different, however. See, on the Mili Atoll there's a supply port controlled by the Japanese and it's too close to home for comfort. Our admiral has requested that we wrest control in what has become a constant game of island hopping. Success means we'll have some much needed R&R and enough cash to scrape together another ship or two to join our fleet... failure means certain death. With no enemy patrols in sight we launch a night attack. My two destroyers and one submarine escort a dozen or so landing craft full of nervous, young men dead set on taking that beach head at any cost. As we approach an enemy destroyer and cruiser lurches out of port to meet us head on.

The thunder of war cracks around us and screams fill a previously quiet, still night. Landing crafts explode in plumes of water around us as the cruiser fires the first shots. Their destroyer turns port side and I spot the telltale wake of a torpedo headed my way. My lead destroyer comes into range and opens naval artillery, striking the antagonist destroyer's munitions, causing it to rupture and sink instantly. Alas, I turn too late to avoid the torpedoes and my lead is crippled, floundering in the open. The cruiser and my last destroyer battle it out for minutes, battering one another to near mutual destruction. Finally my submarine enters the fray just in time to strike a killing blow. The port is ours, at a heavy, noobish cost.

“Victory at Sea” is a naval RTS set in WWII. Assuming you start off in the campaign you'll name your captain and choose his appearance. Then there's a brief, informative series of video tutorials and levels and you're off to do what you'd like. Take ports and slow the spread of the enemy's sphere of influence, stalk supply convoys, or take out the big dreadnoughts that menacingly cruise the seas. You'll have three locations to play in: the Mediterranean, the Pacific, and the Atlantic. You can fight as either the UK or the USA.

The gameplay is simple enough. You direct your fleet towards, let's say, an enemy fleet on the main world map (which cycles from night to day). You can increases and decrease your ship's speed and the general speed of the game to get to the location as fast as you'd like. Once you hit your target you'll see a series of minuses or pluses that indicates their strength to yours. Choose to engage and you'll decide which ships you want to battle with and enter the tactical map. There you'll see your ships and the enemy fleet. You can switch between the tactical overhead map and a ship level map. You'll be able to manually control your ships or let them go on autopilot (I recommend micromanaging. You can pause the combat and switch quickly enough between your ships to give them orders, aim your shots, maneuver, etc.). You'll see your health displayed, the statuses of equipment and weapons, crew, and captain. When you see an enemy target you'll see a series of minuses or pluses that indicates their strength to yours.

Each ship type has different combat options. Subs for instance can submerge and fire torpedoes relatively quickly from aft or bow, but they move slowly. Destroyers move faster but can only fire torpedoes off port or starboard side with a slower reload time (though their main guns have great range and reload quickly). Aircraft carriers launch planes to harass enemies and move at a snail's pace. And battleships... battleships are just really cool, floating fortresses of doom.There are a lot of ships to choose from, and choosing the right ship loadout for combat scenarios can really make a difference. As you kill, capture and sail you'll accrue experience. That experience increases your captain's level, unlocks ships, and earns you war bonds to spend on new ships... or to salvage ones you've lost.

So that's the campaign for you, but there's two other modes. Historical mode lets you fight out actual naval battles, allowing you to maintain the current timeline or alter history and create ROBO-HITLER YOU JERK. There's also a point battle mode that allots you a set number of points to spend on vessels for two combatants; choose a side and fight it out.

“Victory at Sea” is very fun. Choosing your battles, taking out enemy ports, watching the map turn in your favor as flags are hoisted over friendly ports, and unlocking cooler, more powerful vessels to wage war is all very rewarding. But there are some flaws to note. Graphically it isn't going to raise any eyebrows – and I know, graphics really aren't all that important when you're playing an RTS. But ships will take direct hits and you'll see a little explosion, some smoke, and nothing else. There doesn't appear to be any gradual damage. Sometimes a little fire will break out but that's about it. And when a ship sinks it just sort of floats down. Don't expect any cool Titanic-esque sinking in “Victory at Sea.” There isn't any multiplayer currently (though the devs seem interested in possibly implementing it). At the moment there are only six historical battles (devs say they intend to add more). And the 25 dollar price tag is a bit steep, especially with similar titles like “Battlestations: Pacific” going for nine.

So does “Victory at Sea” sink or swim? I say it swims. Maybe not a strong enough swimmer to cross the English Channel, but a swimmer nonetheless. It isn't breaking the mold and it isn't flashy but it's fun to play – and that's what counts. If you have any doubts just wait and see what support the devs give it. Otherwise dive right in. And take out that frickin' OP Bismark.
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108 of 136 people (79%) found this review helpful
9 people found this review funny
Not Recommended
66.2 hrs on record
Posted: December 30, 2014
Good game in many ways but a clear fundamental fault spoils it - after you start amassing a decent fleet yourself there is nothing in the ocean to challenge you making the game so easy its not worth playing. Other than engaging the heaviest enemy ports you won't ever stumble across convoys or fleets that will do any more than sink a few of your destroyers at best.

The developers need to make it far harder - have much bigger and stronger enemy fleets roaming and hunting you down. The game is far too easy. When you've built a force of 5 battleships, 5 cruisers, 2 carriers, 4 destroyers or whatever, you want to come up against enemies of similar strength. None exist.

Gameplay is good and the game has a lot of potential but this problem is fundamental. Hopefully will be resolved.
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87 of 107 people (81%) found this review helpful
4 people found this review funny
Not Recommended
10.8 hrs on record
Posted: February 28, 2015
Game is way too "Arcade" like to be called a Simulation. Game play mechanism reminds me of Sid Meier's Pirates! If you are looking for an easy sea battle arcade game, this game is for you. If you are looking for a WWII naval simulation with real strategy at play, you probably need to look elsewhere.
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90 of 113 people (80%) found this review helpful
Not Recommended
13.5 hrs on record
Posted: August 10, 2014
I am really torn on this. I love naval games, cutting my teeth on the Harpoon series, this unfortunately, offers the depth of a paddling pool. It is however quite fun, striking me as better suited for a mobile game.
I have only played campaign mode, you start by picking either the US or GB then you are given a basic destroyer. After this you simply go out and sink enemy ships...like the French and Italians...wasn't actually aware that the UK fought against the French navy, didn't they sink them at Mers-el-Kébir?

First problem, no ability to play as the German Navy or the French, Italian, Japanese or Russian navy in campaign mode.

Sinking ships involves zooming the map out and looking for small forces to take on, it's so simple, too simple no radar, no visual ranges, no sonar...hydrophones, it's naval warfare, god mode.

Battles are fought at a slightly more zoomed view, it's actually quite fun, but so so shallow, all you do is right click on the target, that's it!
There is no damage control, no distance calculations, just turn towards the enemy and flank speed, once in range (actually even slightly out-of-range) right click and keep clicking, sort of like Diablo with ships.

You keep going until you are destroyed (very unlikely), you destroy the enemy (very very likely) or they surrender (occasionally happens).
Afterwards, you get "warbonds" with which to buy ships, simply sail into port and buy a ship. The game play doesn't change at all, you just buy more or better ships.

After saving enough 'money', you get to buy a battleship, basically cheat mode, they cannot be hurt, other than buy other battleships, your guns are to accurate, i took on 6 destroyers and 2 heavy cruisers with my Battleship, all were wiped out before they even managed a single shot on target. Aircraft carriers somehow manage to be more useless than any other ship in the game, the planes are easily destroyed (automatically) and are incapable of offering even destroyer levels of damage.

It's pretty buggy, i can forgive that, Portsmouth was taken by the Germans and i was tasked with taking out the fleet (British Fleet) taking it back, despite the fact i was playing as the British, after it was taken back it was unusable to me.

It is a fun game, but it's to shallow. It is over priced for what's offered, so i would have to rate it as a 'no'
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46 of 49 people (94%) found this review helpful
2 people found this review funny
Recommended
292.7 hrs on record
Posted: November 5, 2014
For the longest time,it seemed as though Naval wargames had belonged completely to either table-top wargaming or micro-small indie companies like Naval Warfare Simulations which produced "Warship Combat" While a great game that allowed you to play all Nations involved in world wars 1&2.What that game offered was depth,what it lacked was graphics(we are talking graphics from the Hadean Epoch!)and had too much micro-managing.
Along comes Evil Twin studio's "Victory at Sea" which caused me no small amount of excitement bordering on arousal (I come from a family with a lot of Navy Vets) If you have longed for a really really good and very fun ship combat game,you have found it.What does it offer,you ask??

PRO'S: Fun without being either too tedious or too simple.Kinda does border on the "beer and pretzels" school of gaming,but I am a guy who wants fun,not frustration.

Lots and lots of ship classes,makes and models.Has ships from not just GB,the U.S.,Germany,and Japan,but also from France and Italy.Grognards take heed:some ships do not live up to their real life inspirations,e.g.: the Le Fantasque class of destroyers had been almost light cruisers,they had been truly dangerous yet in the game they seem to have been de-fanged.

Has missions to complete but one can play a campaign( Pacific,Mediterranean,or Atlantic) in a open enviroment.You do not have to wait for orders to attack an enemy base or go cruising for supply convoys to pick off.

Young:Just released and still kinda like a beta game,they just made the IJN playable.Some of you may find that bad but,the game has lots of room to grow.The Kriegsmarine will be playable soon.How soon,I cannot say.Hopefully the Regia Marina,and the Vichy and Free French will become playable as well,they should. . . . . the Italians and French made the sexiest ships of WW2.

CONS: Glitchy,saving your game does not always mean it will save.Very frustrating having to fight the same battle twice.

Lack of content.See above under young.

Grinding exp and funds gets old real fast.Hard to make money when you only have 4 destroyers,and your boss tells you to go out and intercept the damned Admiral Hipper,which can destroy all of your puny tin cans with their pop-guns all by itself from stand-off range.

So to wrap this prelimanary review up:easy to get into,very fun,longevity(not even close to finishing a campaign yet) but also frustrating at times and feels unfinished.

FINAL SCORE(as of now): 93% positive,very reccomended.
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