Engage in epic RTS warfare across 3 huge campaigns as well as other battle modes. Create your own fleet of ships, pick your side and enter into World War II naval combat on a global scale.
User reviews: Mostly Positive (267 reviews) - 77% of the 267 user reviews for this game are positive.
Release Date: Aug 8, 2014

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Recommended By Curators

" A fleet simulator sets in world war 2 where eventually it becomes an armada simulator."
Read the full review here.

New features in Update 1.3

- Create your own game mods, adjust the difficulty, add theoretical ship types or replace the enemy battleships with Torpedo boats, it's all up to you.

New features in Update 1.2

- The Kriesgmarine are now playable in the Atlantic. Can you change history and defeat the combined naval forces of the British Empire and its American allies?
- Hard and Expert campaign modes for all theatres pit you against more numerous and higher level enemies from the start.
- Hard and Expert mode also introduce repair costs, keeping your fleet in top condition comes at the cost of your ports' supplies.
- New Submarine mechanics to help you strike and widthdraw by deep diving.

New features in Update 1.1

- The Imperial Japanese Navy is now playable in the campaign. Can you drive the British and American forces from the Pacific?
- Fog of War. Campaign map vision is now restricted based on night/day and whether you have radar or aircraft. Battle map vision is similarly reduced - you’ll have to find the enemy before you can sink them.
- Starting positions: Choose where your ships are placed at the start of battle.
- Squadrons: Group your units into column and circle formations, order the lead to move the entire squadron.
- Spotter aircraft added to appropriate ships to assist locating the enemy in battles.
- The Battle of Cape Matapan and the Battle of the Java Sea are now playable historical battles.
- The US Northampton-class heavy cruiser, the Dutch Sumatra- and De Ruyter-class cruisers, and several destroyer classes have been added.

About This Game

Engage in epic Real Time Strategy warfare across the Atlantic, Pacific and Mediterranean, this is naval warfare on a global scale.

It is World War II and the age of the dreadnoughts has passed and naval warfare is being dominated by Aircraft Carriers. Submarines hunt convoys like wolves and the numerous and nimble destroyers rule the oceans.

Destroy enemy battleships, torpedo enemy convoys and hunt the enemy wherever you may find them.

Advance through the naval ranks from a Captain of a Destroyer to an Admiral of a vast fleet. Win medals for your exploits, and help your chosen nation achieve victory in each campaign.

Plan your own strategy

In Victory At Sea your destiny is in your hands. Once in the campaign what you do next is up to you.

  • Harass enemy shipping to starve their ports of vital supplies.
  • Destroy the enemy patrols and weaken their defences.
  • Defend your friendly convoys and keep your supply lines open.
  • Lead an assault force with landing craft to capture enemy ports.
  • Go on covert operations.
  • Complete special missions.

With over 80 classes of ship and hundreds of ports there are a multitude of playing options. Will you build your fleet around the terrifying firepower of the battleships, sneak around with a submarine wolf pack or look to dominate the skies with carriers?

A combination of sandbox elements and the deadly combat of RTS naval warfare ensures a vast number of possibilities. Slow the action down or speed it up with the time slider, allowing you to command multiple ships quickly and effectively during huge battles. Weather conditions and time of day are also major factors in the game. Will it help or hamper you? Combat at night can be an intense experience.

Other combat Modes

Victory at Sea also offers the chance to experience some of World War II's most famous battles. The Historical Battle mode sets all the victory conditions for you. You just pick a side to fight on.

Create your own custom battles from small skirmishes to epic conflicts, choosing from Axis or Allied fleets with ships from 6 playable nations to choose from.

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Twitter https://twitter.com/VAS_naval_war

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP3
    • Processor: Core 2 duo 2.4Ghz
    • Memory: 2 GB RAM
    • Graphics: GeForce 9500 GT
    • Hard Drive: 4 GB available space
    • OS: Windows 7
    • Processor: Intel i5 3.0Ghz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 470
    • Hard Drive: 4 GB available space
    • OS: Mountain Lion
    • Processor: Core 2 duo 2.4Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 320M
    • Hard Drive: 4 GB available space
    • OS: Mavericks
    • Processor: Intel i5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 750M
    • Hard Drive: 4 GB available space
    • OS: Ubuntu 12.04
    • Processor: Core 2 duo 2.4Ghz
    • Memory: 2 GB RAM
    • Graphics: GeForce 9500 GT
    • Hard Drive: 4 GB available space
    • OS: Ubuntu 12.04
    • Processor: Intel i5
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 470
    • Hard Drive: 4 GB available space
Helpful customer reviews
31 of 37 people (84%) found this review helpful
8.5 hrs on record
Posted: May 17
I love RTS, ship games, and World War II games. That being said, sadly this game falls short of my expectations. I had read other reviews that state this game gets too easy quickly. Typically I do not care much about the challenge of a game, but rather the experience. Unfortunately the challenge is what makes this game. There is not much for story here and there is no "base building" feature. The other reviews I had read were correct; once you obtain a decent fleet there is no match for you. Without the challenge I found myself to be bored rather quickly. Battles are easily won without your manual intervention, and although the tactical map allows for some micromanagement, you can just click start and fast forward to an easy win. I think this game is worth buying if you find it on sale for less than $10 USD, otherwise you may find yourself disappointed.
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19 of 28 people (68%) found this review helpful
7.4 hrs on record
Posted: May 9
A very basic version of Sid Meier's Pirates set during the Second World War.
- Some of the ship models look disappointingly inaccurate.
- The game can be quite a grind at the start, but becomes more fun once you unlock cruisers.
- Combat feels basic and will bore you by the time you unlock battleships.
- The North Atlantic Campaign has you fighting the Italian navy, the French Navy and the German navy, the latter two fielding Navy's of comparable size to the Royal Navy. Germany has apparently travelled back in time to recreate the High Sea's fleet and rarely fields submarines.
- If you want to play as another nation, or even the same nation in a different campaign, you'll have to grind XP all over again.
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32 of 54 people (59%) found this review helpful
8.2 hrs on record
Posted: April 21
Game Detail
Name: Victory At Sea
Developer: Evil Twin Artworks
Genre: Ships, Strategy, Admiral Simulator, Fleet Simulator

What is Victory At Sea
From the strangely named developer called Evil Twin Artwork comes a game that combine ships with lite simulation during the greatest period of war in the history of mankind. Back when war didn't have drones and auto aim missiles!


Anyways ya to get back on point it's essentially a mindless little fleet command game with lite ship management aspect thrown in for good measure. But hey at least you can actually use the Yamato in combat now instead of letting it rot at the docks [seriously JN?]

You have 3 different modes to choose from, campaign which is further divided into 3 different theatre of war, the historical scenario where you can try your luck at changing the course of history and custom battle which as the name suggest are where you set custom parameter for your own little playbox.

Anyways historical and custom battle don't differ much from each other so lets talk campaign! Your goal in all 3 different maps is to conquer the whole enemy base and claim it as yours which is actually a really daunting task seeing as you start the ship with a destroyer escort. That's right not even a full size destroyer, a destroyer escort sheesh. Anyways ya, you roam the map looking for weak ships to destroy so you can obtain money which are used for to purchase a better ships for your fleet and bring dead ships back from the dead. On higher difficulty repair costs are not free thus expending the already delicate money balancing act at the lower difficulty.

You could also go to HQ to obtain missions which usually reward you with dismal amount of money and the objectives sometimes really does not make any sense. For example they want you to capture an enemy base that is stock full of ships and battleships while you quaver in fear with 5 tiny escorts. Madness.

Also the game operates with a fog of war system in conjuction with day and night system. Basically your ships have a view ring around them that allows you to see other ships which gets reduce during night time. But having radar a and scout ships really helps by revealing the darken part. A fact that helps against enemies without them.

About the actual battle system, you start any battle with the position screen where you can drag your ships around to position them, when the actual battle starts you can group your ships into formation and select them at the tap of a button, useful for when you start bringing in a lot of them into battle to group specific ship types together.

You can either let the AI does its job which they do a decent job of or you can choose to micro manage everything down to the last shot, speed and so on. The pause button really does wonder to help your planning along. Or you can just choose the hybrid system where you control 1 ships and let the AI does everything else with occasional intervention from you.

Each ship classes has different weapon system and range and if you chose to command your own ship its just a simple matter of clicking the number button corresponding to the weapon and right clicking where you want to fire them and that is pretty much it. But hey the enemy won't exactly sit around you know and torpedo are true to its root they can blow up an entire ship system in a lucky shot.

After all the splashes settles and the loser has their ship sunk each of your captain will earn exp which improves their AI level and for you unlocks more ships to play with.

One thing you should change is the battle ship slider though, the default is way too slow and setting it too highest actually change the game into an arcade style game. Weird.

Nothing noteworthy here, you can hear the seagulls squawk, ships burr along but in battle the shots effect sounds like someone took a toy gun and rig it to shoot plastic bullets which comes with the classic 'pew pew' noise.

The water are gorgeous with reflections can be seen, ships models are highly detailed and explosive effects are rather muted though. Nothing to say much in this department either but the stock graphics works well enough.

The oceon world of Victory at Sea is empty with convoys and hostile ships roaming its water and basics missions to pad it out. But! This is exactly why its a good game! They didn't bother to fluff it out with frivilous things but kept the core gameplay in a basic package which allows you to enjoy it! But yea it does gets monotonous towards the end with you chugging with 6 battleships on tow and obliberating everything in your path. All in all a good game.

Scoring Methology [Courtesy of Meat King]:
- S-Rank: excellent
- A-Rank: very good
- B-Rank: solid
- C-Rank: satisfactory
- D-Rank: inferior

Verdict: A-Rank

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9 of 11 people (82%) found this review helpful
62.9 hrs on record
Posted: April 22
Some interesting bits and pieces but without doubt the worst interface it has been my misfortune to come across. The campaigns are an excercise in frustration. Fleets on the map bounce off each other like dodgems, intercepting an enemy fleet often becomes a clickfest as you try to get your fleet to head where you want, airstrikes are launched a ranges of a few kilometres, messages interrupt the action instead of appearing somewhere in the foreground while your fleet carries on in the background, you are given missions hundreds of kilometres from where you are often passing friendly fleets as large (or larger) than yours that are doing nothing about this impending disaster .... Aaaaagh! It could be a great WW2 naval game but not without a lot of work. Not recommended.
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11 of 15 people (73%) found this review helpful
42.1 hrs on record
Posted: July 15
There isn't many WW2 naval games out there - which is a pity. Victory at Sea does an adequate job. It is easy to learn and get into. There isn't any tech trees or the usual RTS set ups. Instead, you simply win battles, earn cash and buy better ships.
The graphics are ok, but not great. Whether you enjoy it or not comes down to how much you want to play play WW2 naval combat. As a history lover, I enjoyed it.

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