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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Includes four copies of XenoRaptor - send the extras to your friends
Missed posting a few changelogs, so this is likely to be incomplete (and will include some changes from earlier updates):
-Rumble can now be toggled
-Fixed bug which let players using a controller respawn without any lives in co op
-Fixed a bug which made many smoke trails invisible
-Enemies which get too far from the player now get spun to face the player. The AI was properly trying to turn to face the player, but something was preventing their physics object from responding. This should prevent the endlessly retreating enemy bug.
-Buffed mortars, minimissiles and dumbfire ammo.
-Sniper enemies have lower muzzle velocity but higher projectile acceleration, which should make them easier to dodge at short range while still leaving them capable of sniping.
-A few enemies can turn a little faster.
-Music is now less compressed.
-Players using mouse&keyboard in splitscreen will no longer have their aim centered when certain controller inputs are made.
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