On a distant edge of an unknown planet, an abandoned structure sits in silence. Constructed by an unmanned research vessel sent from Earth, the Lun Infinus station was designed to run simulations for a five year period, exploring possibilities of human colonization in the case that Earth became uninhabitable.
User reviews:
Recent:
Very Positive (28 reviews) - 85% of the 28 user reviews in the last 30 days are positive.
Overall:
Very Positive (484 reviews) - 93% of the 484 user reviews for this game are positive.
Release Date: May 5, 2014

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Reviews

“This game has multiple genres, an '80s sci-fi flick art style, and a coffee pot”
Gamespot

“The Desolate Hope, isn't great just because of its stunning artwork, its gripping sci-fi story, and its coffee pot protagonist. It also packs a triple punch with three distinct gameplay types, each skillfully woven together.”
Indiegames.com

“From a gameplay point of view The Desolate Hope mixes platforming with overhead adventure segments and semi turn-based battles. This is already intriguing, but I'm more impressed by its stunning visual style.”
mtv.com

About This Game

On a distant edge of an unknown planet, an abandoned structure sits in silence. Constructed by an unmanned research vessel sent from Earth, the Lun Infinus station was designed to run simulations for a five year period, exploring possibilities of human colonization in the case that Earth became uninhabitable. Developed during an age of ambition and wealth, the project was quickly abandoned when interest faded in the following years.

The last transmission from Earth occurred more than thirty years ago. The Lun Infinus station contained five sentient computers, Derelicts, built with certain levels of mobility in the case of emergency or need for relocation. Each of these Derelicts was to formulate their own plan for colonization based on thousands of hours of simulations. Given the amount of time that has passed however, the simulations have become very elaborate and bizarre. Meanwhile however, a mysterious computer virus has emerged. The virus of unknown origins has been slowly ravaging the Derelicts. Because of this, more and more CPU processing power has been needed for anti-virus measures, leaving less power for the simulations. Coffee is the last mobile resident of the station, a small service robot who spends his days keeping the station and the Derelicts operational as they perform their daily tasks. Since CPU power is slim, Coffee has been cutting corners to find ways around the virus. By using small subsystems and less vital CPU's scattered through the station in lesser devices, Coffee has designed a line of digital helpers, each simply called a D-Co, or "Digital Counterpart", to assist him in fighting the virus and keeping the station operational. Eventually the virus gets the best of each D-Co, and Coffee tries to create an improved D-Co using a different CPU. The latest is D-Co 9, built using the code of a simple computer game. Coffee dedicates his own CPU to be used for the main simulations, putting D-Co in charge of moving his body throughout the station, taking care of the needs of the Derelicts, and fighting off virus attacks when they occur.

GAMEPLAY:
The Desolate Hope mixes several gameplay styles. On the station and in the simulations, the game is a platformer. You will shoot enemies, collect powerups and bits (money) and upgrade yourself and your virtual battlers. When you enter a mini-simulation (the old arcade style screens) then the game becomes an 8-bit overhead dungeon crawler. There you can farm money and gain options to customize your battle experiences. When you encounter a virus boss, the game shifts to a JRPG style battle where you must use the mouse to select from your various options to defeat your opponent. Almost everything outside of these battles is aimed at upgrading your abilities and increasing your stats for these fights, they are the real challenge of the game.

"The Desolate Hope, isn't great just because of its stunning artwork, its gripping sci-fi story, and its coffee pot protagonist. It also packs a triple punch with three distinct gameplay types, each skillfully woven together. The side scrolling action has different platforming elements for each section, the overhead adventure distills fun elements of a classic Zelda (including walls you can walk through or destroy) and the turn-based, RPG-style boss battles are visually mesmerizing and tough." -IndieGames.com

"From a gameplay point of view The Desolate Hope mixes platforming with overhead adventure segments and semi turn-based battles. This is already intriguing, but I'm more impressed by its stunning visual style." -mtv.com

"The Desolate Hope is developed by Scott Games and upon booting it up, you will notice the great artwork the game uses. It combines three gameplay genres, side scrolling, overhead adventure and a turn-based RPG styled battles. It might sound like a messy mash up but the game is able to pull it off without a hitch and gamers are in for a unique experience. Offering hours of gameplay, a unique leveling system and a day-and-night cycle." -TheBitBag.com

"The Desolate Hope constantly plays with the very idea of playing a video game. Unlike many modern games, it is hyper-aware of its gameness. There are games inside of games, simulations inside of simulations, mini-games inside of boss fights. And the fact that you’re playing as an AI that developed from a computer game is a very hard wink at the exhaustive level of metagaming that’s going on." -GamesThatExist.com

"There are plenty of hours of gameplay, a nonlinear path allowing for exploration, and detailed art design. Now you can't beat that..."
-GameSpot.com

"I very much enjoy a lot about this game; it’s takes on platforming, dungeon-crawling, and RPGs is unique and well mixed together so that one type of play benefits the other. It also has some incredible visuals, with very detailed character designs and a classic cyberpunk attitude, but not also without a bit of whimsy as well (one derelict has given up on his mission, becoming a toymaker and has begun recreating his simulation with child-like automatons)." -GamingSymmetry.com

"So after encountering this on Rock Paper Shotgun, I was ready to declare my indie game of the year. Because any game made rock solid out of derelict, insane robots just makes my not-so-inner geek squeal. How insane are the robots? Each is actively running a matrix like test bed, and.... Well, one was building a mining simulator, decided that was too depressing, and started making toys. Another is trying to capture the artistic essence of the soul, but cant seem to make anything run for more than five seconds. The next is attempting to rebuild humanity out of two tissue samples. Then there's the one still running straight, he seems curiously nice... And the last one's dead and frozen. But still drawing power...Then there's the coffee pot. Which is you. Sort of. And hey, bonus! You've got fifteen days to live, and you're the ninth attempt at straightening things out. Good luck!" -an enthusiastic fan

System Requirements

    Minimum:
    • OS: XP, Vista, Windows 7, Windows 8
    • Processor: 2 GHz Intel Pentium 4 or AMD Athlon or equivalent
    • Memory: 1 GB RAM
    • Graphics: 1 GB
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (28 reviews)
Overall:
Very Positive (484 reviews)
Recently Posted
GforceMI69
( 0.3 hrs on record )
Posted: May 27
Product received for free
This is old school gameplay that reminds me of so many games from back in the Amiga days.

Haven't played much of it but I will be playing it some more, could do with controller support though.

definitely recommend it to fans of puzzle/platform games.

and for some unknown reason, I got this game for free, so thanks to the devs for that, and all your hard work guys and girls , cheers :-)
Helpful? Yes No Funny
isitbroke
( 6.4 hrs on record )
Posted: May 25
Obvious ripoff of CS:GO








Would recommend
Helpful? Yes No Funny
GammarayBeast
( 10.3 hrs on record )
Posted: May 24
The Desolate Hope was enjoyable.
Helpful? Yes No Funny
agentevan13
( 1.0 hrs on record )
Posted: May 24
If you like games such as SUBNAUTICA, go away because this is nothing like it
Helpful? Yes No Funny
Blazecoat Smartpaws
( 1.0 hrs on record )
Posted: May 24
scott huge fan of your work one day i hope to be like u
Helpful? Yes No Funny
[VpR] heyhey546
( 5.5 hrs on record )
Posted: May 24
Product received for free
I like watching this game, and i think i would have a lot of fun playing it. But for some reason when i launch it it crashes after talking to coffee in the first simulation
Helpful? Yes No Funny
.THE.GAMING.GEEK.
( 1.4 hrs on record )
Posted: May 24
just got to say really fun game
Helpful? Yes No Funny
..
( 1.1 hrs on record )
Posted: May 22
Product received for free
This Game Is Rly Good! I Rate 11/10! Would Play Agian :3
Helpful? Yes No Funny
The Void
( 12.6 hrs on record )
Posted: May 20
Product received for free
really liked this game here is the list of good things. 1 good graphics,2 good story inside and out, 3 intresting designs, 4 fun. my only problem with the game is how you level up your characters. but aside from that minor complaint i love this game.(ps coffe hillariuos)
Helpful? Yes No Funny
CheesyHatKid
( 3.6 hrs on record )
Posted: May 19
10000000000000000000000000000000000000000000000000000000000000000000000000000000000000/10
best game
Helpful? Yes No Funny
Foxy_And_BonnieReact
( 0.1 hrs on record )
Posted: May 13
Product received for free
Scott, Update 2... A coffee machine? Still... fun.
Helpful? Yes No Funny
Zycho Mantic
( 0.6 hrs on record )
Posted: May 11
Product received for free
Nothing going on. Snooze fest.. Yawn..
Helpful? Yes No Funny
Turtle
( 0.8 hrs on record )
Posted: May 8
Asof typing this I am about 1% into the game.

As for fun wise i think its pretty ok

The style of the game creeps me out and it looks like a semi Horror game but it really isnt i love this game so far its great
Helpful? Yes No Funny
Sophie
( 0.3 hrs on record )
Posted: May 7
Product received for free
Cute idea, bad execution.

There's something off-putting about the character model and the audio cues can be really aggravating. The controls are strange too, with z and x as shoot and jump. I didn't get very far, I wasn't really interested and I kept hitting the wrong button for jump. Give this one a pass.
Helpful? Yes No Funny
[CYBR] wereWING
( 0.2 hrs on record )
Posted: May 7
When it comes to games packed full of different types of genres, many people have trouble making it seem like a natural fit. Scott Cawthon got it so very right.
Now, I bought this game a while ago. Back when it cost money.
As sad as I was to find out that it became a free to play later on, it's actually a good thing.
Seriously, share this game with every gamer you know. This is an experience you can not pass up on.
And while you're at it, look up the previous Desolate game, called the Desolate Room.
And experience such as these games shouldn't be spoiled. So now that it's free, what's holding you back from trying it out?
Helpful? Yes No Funny
4Banjo
( 2.8 hrs on record )
Posted: May 6
Product received for free
Don't get me wrong. I like this game. But I hate to see it being f2p now where I still owned it from a time where it costed money. Not happy with those turns of events at all.


you yourself can check it out,it does not hurt anyone except for me,I guess.
Helpful? Yes No Funny
Luigifan111
( 0.2 hrs on record )
Posted: May 5
Product received for free
Whoa this is another great by the scott pilgrim
i has theory about this on...this prequel to fnaf in stoneage when animatonic not full grown animatronc
10 of 10
hope sequel made very soon yes.
Helpful? Yes No Funny
tugglife2828
( 13.7 hrs on record )
Posted: April 28
I abosutely love this game. It is probably one of the best games I have ever seen. and believe it or not, I have seen some incredible games, but this? This is just brilliant. Great story, great gameplay, great graphics... everything an amazing game needs. I recommend this game to RPG game lovers over a MILLION times. There is just too much to say about this game. And none of those things are negative.
Helpful? Yes No Funny
Dr.Jizmo
( 0.5 hrs on record )
Posted: April 26
This is better then any fnaf game Scott has made he this needs a reboot!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 2 people (50%) found this review helpful
Recommended
0.8 hrs on record
Posted: May 8
Asof typing this I am about 1% into the game.

As for fun wise i think its pretty ok

The style of the game creeps me out and it looks like a semi Horror game but it really isnt i love this game so far its great
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
8 of 11 people (73%) found this review helpful
Recommended
13.7 hrs on record
Posted: April 28
I abosutely love this game. It is probably one of the best games I have ever seen. and believe it or not, I have seen some incredible games, but this? This is just brilliant. Great story, great gameplay, great graphics... everything an amazing game needs. I recommend this game to RPG game lovers over a MILLION times. There is just too much to say about this game. And none of those things are negative.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
2 people found this review funny
Recommended
1.4 hrs on record
Posted: March 25
I think this is a very fun game. Originaly I thought that because of how little money scott made in his charity thing, that all of his original games were crap, But i was soooo wrong
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
0.8 hrs on record
Posted: March 26
The Desolate Hope is a very unique mix of platformer and JRPG from the creator of Five Nights at Freddy's. It has a great aesthetic and an engaging science fiction premise. The game is relatively simple and provides for some decent challenge, and a fun story to playthrough that provides for some interesting contemplation afterwards.

It's a fun and free game that is graphically better, and has a superior story than many pay to play games on the market.
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
Recommended
24.0 hrs on record
Posted: March 7
Awesome Game!!! This game has really good graphics and really cool battles, thanks Scott!!!
Was this review helpful? Yes No Funny
4 of 8 people (50%) found this review helpful
Most Helpful Reviews  In the past 180 days
10 of 13 people (77%) found this review helpful
6 people found this review funny
Recommended
2.0 hrs on record
Posted: January 8
Weird-♥♥♥ shit, but great visuals.
Was this review helpful? Yes No Funny
9 of 17 people (53%) found this review helpful
8 people found this review funny
Recommended
2.0 hrs on record
Posted: December 23, 2015
WAT you don't know ? that game make legendary Scott Cawthon. So that game have awesome soundtracks not bad story and very hard enemies, for me always a mystery how that one guy make soundtracks, 3D modeling, and how he will be artist.

Scott Cawthon go working in dreamworks.
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Most Helpful Reviews  Overall
267 of 284 people (94%) found this review helpful
172 people found this review funny
Recommended
14.5 hrs on record
Posted: May 9, 2015
Paid for this game a week before it became free... no regrets...
Was this review helpful? Yes No Funny
93 of 101 people (92%) found this review helpful
12 people found this review funny
Recommended
9.3 hrs on record
Posted: November 11, 2014
This has easily become one of my favorite games. A good story told over the course of Metroid/Megaman-esque overworld gameplay, zelda-esque mini dungeons & seizure inducing RPG boss battles. This has been one of the few games I've purchased and did not feel disappointment with in years.

Update: This game is free now. PLAY IT.
Was this review helpful? Yes No Funny
186 of 233 people (80%) found this review helpful
124 people found this review funny
Recommended
3.0 hrs on record
Posted: September 1, 2014
You get to play as an antrhomorphized coffee pot, and that really speaks to me
Was this review helpful? Yes No Funny
60 of 64 people (94%) found this review helpful
15 people found this review funny
Recommended
20.6 hrs on record
Posted: April 12, 2015
Yes, Freddy. You're good at what you do and you have an enormous fan-following. But I think I'm gonna step aside for a sec and admire Scott's lesser appreciated work, and a game which has quickly become one of my favourite games of all time.

Sadly, I cannot remember if I came across this game by browsing "Games under £4" or if I only heard about it through Five Nights at Freddy's. But I'm so glad I found this game either way.

So what's the thingy happening, then? Well, you play as the re-programmed CPU of a video game controlling the body of a feisty coffee-pot with legs. You're stranded in a space station an unknown distance from Earth with 4 (once 5) super-computer robots who are trying to find a way to perfectly colonize distant planets for humans. Viruses are starting to take their toll on the simulations and the space station is on it's last shred of power, so it's up to you (and the AI of the coffee-pot) to gather as much resources as you can to take out the viruses before they ruin the mission.
Just like FNaF, this is a really original concept.

The gameplay is broken up into several segments, all being from different genres of games, and you're constantly under a time limit; something you don't see in a lot of games. It's very reminiscent of Majora's Mask, in a way. This kind of gameplay mechanic would work in so many games which ignore it, like all the games where a big event is about to happen, but you could do a lap of the world before it even begins.

Some may argue that the gameplay gets very repetitive after a short while, and I'll admit there are a few places that get rather tedious, but fortunately it's much more engaging than FNaF. Also, just like FNaF, it's feels amazing to beat the game because of how much work goes into it.

And as for Scott's signature art-style, this game is gorgeous! Scott captures the creativity, the vision and the desires of the Derelicts perfectly in their simulations. And as for the space station and surrounding area, it's awe-inspiring how lonely it feels. Don't even get me started on how good the soundtrack is.

You get all this, and a ton of depth and story, for just £3.99. It's a longer game than the Freddy Trilogy as a whole, and it's perfect for what it's trying to acomplish. I just finished this game clocking in 7 hours of gameplay and I can't wait to play it again. Tenaouttaten
Was this review helpful? Yes No Funny
62 of 69 people (90%) found this review helpful
7 people found this review funny
Recommended
10.1 hrs on record
Posted: November 18, 2014
For such an addictive and unique game, I fail to see the reason why I should not recommend this to other people, especially for those RPG gamers that would like to taste a new "flare" from the RPG genre.

Pros:
-The combat system is unique.
-Memorable characters along with a compelling story.
-An atmosphere that you just gotta take a moment to admire.

Cons:
-Gameplay may get repetitive collecting chips and the like.
-Outside of the simulation, walking is slow.
-Lack of tutorials and intros for the mechanics which will leave you wondering for quite a while.
(I know I did the first time I fought a virus.)

The Desolate Hope isn't perfect, the game may "lag" and/or freeze in a millisecond (I don't know if it's my PC, but i've tried it on another laptop and it still has that issue). Other than the lag, the game is basically a work of art.
Scott's art direction is really immersing me to play this game; maybe because it's the nostalgia that makes me want to play the game further until I finish it. Furthermore, it's a hybrid mix of mainly two genres: RPG and Platformer.
The game as a hybrid genre is a good thing, it doesn't just tire you with countless battles, but you also get to explore the world in a 2D way.

Score: 4.5/5
I could've given it a perfect 5, but I just have a feeling that it could be better than what it is.
The game gets repetitive, but at the same time addictive.
Overall, the game is good and it's on my list of "favorite unappreciated games."

P.S.: Even though it's free now, it's still the best $5 I've ever spent.
Was this review helpful? Yes No Funny
43 of 48 people (90%) found this review helpful
10 people found this review funny
Recommended
9.5 hrs on record
Posted: July 15, 2015
I am less than affluent (i.e. broke), therefore I will wait for anything and everything I want to play to go on sale. Yes, even already cheap, obscure indie titles go on my wishlist until I see old man Steam is having one of his episodes and will trade me games for the unnamed contents of my pockets. It also doesn't help that the obscure titles are less reliable in their overall ratings, so that I find myself owning games that give Steam refunds their raison d'etre.

The Desolate Hope, however, is not one of these. The Desolate Hope is a game that, after playing it, I felt guilty for not kicking a couple bucks to before it became free. To wish I had paid money for a thing I got for free is easily the highest praise a cheap ♥♥♥♥♥♥♥ like me can give.

Alright, so what is The Desolate Hope? Every time I try to explain its premise to someone, I come off sounding like a kid that's upended a forty of Pixy Stix. So here goes:

Imagine that you are playing as Minesweeper. No, not playing Minesweeper. You are the computer program, Minesweeper. You came preinstalled and have been idling in memory for someone to enjoy your frustrating trial-and-error gameplay. Finally, you are activated; not by an eager player, but by a greater intelligence, the likes of which you can barely begin to circumscribe with your puny Minesweeper brain: the AI for a robotic coffee pot.

Your new coffee pot overlord has downloaded you into its body, while it oversees the vital functions of the space base you both occupy. Your mission is to explore the base (long abandoned by humanity), gain the trust of several derelict robots that were once in charge of terraforming the planet, and seek out and eliminate a virus stealing data from the simulations they are running. And you must do all of this before the station runs out of power in only a few days time.

During the day, you will explore the Derelicts' dream worlds, the visualization of their efforts to build a home for humanity: their simulations. At night, you will roam the barren wasteland of the forgotten planet the base rests on, looking for lost artifacts of humanity to offer up to the Derelicts so that they might offer their help to fight the virus.

You will face challenges that lesser coffee pots would buckle before and uncover the hidden secrets of the base, for all is not as it seems. Also, there's a magic wrench and a spider named Sigfried.

Truly, a tale as old as time.

The visual aesthetic is quite impressive. Though it does have that Sega CD/Saturn era pre-rendered style that looks kind of old and janky now, I hadn't realized that I do have some nostalgia for that.

Regardless, the character models and environments in the simulations are very imaginative. The Derelicts and viruses appear almost like something out of Aztec or Hindu mythology; towering over their private realms that are certainly science fiction, but have a magical feel about them. But it wasn't until I was walking on the planet's surface as a tiny, lone silhouette against the void of space that it really hit me what a beautiful game this is.

Of course, you want to talk gameplay. Like the premise, it's hard to describe the gameplay without sounding like I'm vomiting up the product of a the orgy between a big pile of ideas (eww). I have a feeling the game design document reads something like this:

"Yo dawg, I heard you like video games. So we put some video games in your video game so you can play video games while you game."

Outside the simulations, the game is at its most reserved. Your coffee pot body is exceptional in that it can move around. But that's all. At this level, the game is an adventure game where you explore and collect items... and play Space Invaders at certain times, but that's neither here nor there.

Inside of the simulations, you are playing a free-roaming platformer where you can jump and shoot energy blasts and other such feats of percolation heretofore unknown to coffee pots. You can dive into sub-simulations where the game becomes a top down vector-based shooter where you kill enemies to gain cabbages. Makes sense? What if I told you a vector rabbit follows you around and translates them into free memory you can use to upgrade yourself?

When you locate the virus, the screen swirls into a disco wonderland and the game becomes real-time JRPG style combat where you control the four Derelicts against the virus. And if that wasn't enough, we can go one deeper. Within the real-time JRPG combats, one of the best moves for each Derelict is to call up a mini-game (each of the four gets a different one and you can have them all running simultaneously) that you can play to get buffs.

Some would say that sounds schizophrenic. Normally, I'd agree, but the Deolate Hope manages to take these disparate gameplay styles and use them to inform, further, and juxtapose the others. It creates complexity, where I would label something else randomness.

Your lonely sojourns on the planet's surface are quiet, somber, and low on action. It gives the player a break from the intensity of the platforming and RPG combat while also giving us a stark "real" world to stand against the fantastic dreamscapes of the Derelicts and the psychedelic fury of the RPG segments. And "leveling-up" the Derelicts is a matter of earning their trust so they will dedicate more system resources to your task.

Gathering free memory in the sub-simulations will allow you to purchase upgrades from vendors you find by exploring the main simulations. And these upgrades and other power-ups you find are your ticket to success in the menu-driven battles against the virus. You will need to gather every resource and have a full understanding of all systems to have any hope of success when suing the 1% - err, defeating the late game bosses

Unlike some computer RPGs where combat is a placeholder for action until the boss fights, The Desolate Hope's RPG combat is fixture of strategy and challenge. You will need to master buffs, debuffs, status effects, running mini-games, storing points, using hack items, and a slew of other systems before taking on the later bosses.

In fact, this is one of the few complaints I have. I do love that I'm being challenged, when other titles in the genre often don't. However, there is so much going on in these RPG segments that are the center pieces of the game and no explanation to guide you through them. It becomes overwhelming. I felt like an outsider taking a journey to the depths of superhero fandom message boards: just one incomprehensible wall of text describing powers and systems and the interconnectedness of it all that made me want to back out slowly and cry.

Here's a tip: you won't figure it out for yourself. Go get a guide. There's a lovely one in the Steam Community pages.

My only other criticism is that the game is badly lacking in polish. It's clear that this is Scott Cawthon's early work and there are some things missing that I expect in a paid release. The game doesn't adjust itself to suit my native resolation, but rather resets my resolution to make itself fullscreen. And there's no volume control or pause button. Pressing escape just instantly closes the entire game. You get the idea.

Still, I obviously really like The Desolate Hope and would have been almost as enthusiastic if I had paid. There's nothing game-breaking missing, though it would have been nice to see this one get just a little bit more love before being published.

Ultimately, The Desolate Hope is unique, compelling, fun, and free. So why aren't you playing it?

P.S. If you know or are Scott Cawthon, please tell him I will play Five Nights at Freddy's even though I don't like resource management or jump scares. But I would like him to make another big sci-fi cluster♥♥♥♥ of whimsical ideas and gameplay.
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33 of 37 people (89%) found this review helpful
1 person found this review funny
Recommended
26.9 hrs on record
Posted: February 6, 2015
Game is separated into distinct parts where the gameplay is different. There's the platforming to navigate the world, 4-direction top-down shooter in a mini-game to get unlock upgrades, and real-time turn-based hybrid RPG-like combat as boss fights. The platforming and the shooting are simple while the boss fights can pose a challenge and look intimidating, but there's a reasonable learning curve from the first boss to the end of the game.

There's no restriction or linearity to dictate where and when to progress; so, some trial and error to find which boss is the party as is, is equipped and upgraded enough to handle.

Aside from the aspects of gameplay, The Desolate Hope strays a bit from the standard with user interaction. Pausing is bound to unconventional keys (F2 or ALT) [while ESC immediately closes the game]. The manual makes no mention of this; minor-ish issue, but more significant than usual as the game is under a time limit, ticking down in most areas of the game.

Misc. Info
Bought At Full price ($4.99)
Expectations My first exposure to the game was a YouTube video demonstrating a boss fight. Though I think the boss fights are very entertaining (but leaning to the same strategy of applying all party buffs and chaining high damage moves), replaying encounters is limited to the two final bosses for a save.
Steam Features Steam Overlay doesn't work with the game, which means taking screenshots and broadcasting must be done by other applications.
Was this review helpful? Yes No Funny
29 of 31 people (94%) found this review helpful
1 person found this review funny
Recommended
8.3 hrs on record
Posted: May 7, 2014
It's kind of a JRPG/Platformer hybrid with metroidvania elements.
You control a coffee machine on an outpost on a distant planet that's inhabited by 4 large robots that are supposed to run simulations and figure out ways for colonizing the planet, but a virus is interfering with the project and it's your task to enter each robot's simulation and defeat the virus.
The game is split in two sections: Day and night.
The main part happens during the day. Here you enter the simulations, which are the platforner/metroidvania segments. You jump around, shoot enemies and collect stuff. You can also enter system panels to close security holes the virus may use. The game then switches to a zelda-ish style with topdown view and each screen representing a room with enemies in it.
Throughout all this you collect system resources you can spend on various upgrades.
During the night you just go outside the base, walk around the barren surface of the planet and collect items that you can give to the robots which will increase their levels.
All that leads up to the battles against the virus, which are semi-turn based battles akin to common JRPGS, but the battle system also has it's own unique twists and turns. These battles are the center of the gameplay, as nearly everything you do is to prepare for them. They can get a bit frustrating towards the end because of some pretty nasty enemy abilities, but overall they are fun and challenging and I didn't need to do any grinding to get through them (not counting the night segments, which are basically just that... plus a little bonus :P)
The art and music are amazing, and I really enjoyed the story. The gameplay is fluent, but in itself nothing too special. Basic platforming for the most part, but the JRPG battles really stick out though.
The only other thing worth mentioning might be that the game is relatively short. I got through it in 6 hours. I *might* do a second run to get those 200% (only had 168% this time), but there doesn't seem to be any major replayability. So if you want something epic, don't look here. If you want a really nice, atmospheric and uniqe sci-fi short story, get this.
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33 of 40 people (83%) found this review helpful
2 people found this review funny
Recommended
4.9 hrs on record
Posted: November 22, 2014
Though Scott Cawthon is known for making Five Nights at Freddys, it isn't the only gem he has made as The Desolate Hope is another piece of work that is as good as FNAF. Best way to describeThe Desolate Hope is Megaman/Metroid meets the timed battle system you would find in a JRPG, complete with nice looking pre-rendered backgrounds and characters. Bought the game after seeing it was on sale. Needless to say, it was worth the $1.24 spent on it.

Most of the time, you'll be controlling an autonomous coffee-pot, entering the simulations of AI's in the day, and the surface of a planet at night. Within the simulations, the gameplay centers on the likes similar to Metroid and Megaman, jumping over pits and shooting bad guys. When it comes to fighting bosses however, control switches to the four AI's, switching perspective towards that of a JRPG like Final Fantasy VII. Combat as the AI's at first will seem a bit intimidating at first but once you understand each moves the AI's have, you can try to steer the odds to your end, so as long as you pick the right skills. Levelling up the AI's is also rather simple as the night segments as the coffee pot lets you find certain items to give to the AI's, allowing them to level up as opposed to the grinding you'd find in other RPG's.

Though Scott Cawthon's fame may lie with Five Nights at Freddys, The Desolate Hope is another gem of Cawthon's work, one that is good mixture a platforming, turn-based fights, and artistic design.

tl;dr The Desolate Hope is a gem from Cawthon like FNAF, but instead of evil animatronics, it's platforming, turn-based fights like FFVII, and nice pre-rendered scenery.
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54 of 76 people (71%) found this review helpful
22 people found this review funny
Recommended
5.7 hrs on record
Posted: November 19, 2014
10/10 presentation
9/10 music
3/10 plataforming & dungeon crawling
10/10 boss battles
10/10 mechanics depth
pretentious/10 ending
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21 of 22 people (95%) found this review helpful
2 people found this review funny
Recommended
3.1 hrs on record
Posted: August 20, 2014
This game is absolutely beautiful, and I highly suggest it to anyone willing to take the time to understand the rather unclear mechanics.

It's got stunning hand-made prerendered graphics, a trinity of well fleshed out and interesting genres mixed together, and amazing atmosphere a story that's unintrusive and engaging enough that you want to learn more.

tldr: the game looks ♥♥♥♥ing amazing, takes a while to learn the controls/gameplay, but it definately pays off. Pick it up, it's only 5$.
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29 of 36 people (81%) found this review helpful
5 people found this review funny
Recommended
0.8 hrs on record
Posted: August 1, 2015
Five Nights at Freddy's, feel free to remove yourself from the spotlight.

Welcome to The Desolate Hope. I've only played .8 hours at the time that I'm writing this, but from what I've played so far, this game is amazing. Its varied visuals allure the player into the many themes that this game has running through it. The simulation mechanics reminiscient of Inception fit perfectly into the game, allowing it to flow smoothly. The FNAF-like aspects of the game are just enough to make the player think about the game in a deeper sense, rather than making them feel like Scott just copy/pasted a bunch of stuff. The amount of these aspects also prohibits MatPat and nine year olds on reddit from getting in a big screamfest over how the two games exist in the same universe. Cause they don't. (Sorry MatPat, you're still awesome.) The story and diolouge of the game causes you to think, rather than just rushing through it. Also the soundtrack is so good, you might even play the game just for that. Which I don't recommend. Cause this game is awesome. And you play as a coffeepot. No other comment needed. I've encountered a few minor bugs, but nothing game-breaking. Other than that, I deeply recommend this game.
10/10

Update: Don't get me wrong, I still love fnaf. But this game is definitely better; it's a work of art.
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