On a distant edge of an unknown planet, an abandoned structure sits in silence. Constructed by an unmanned research vessel sent from Earth, the Lun Infinus station was designed to run simulations for a five year period, exploring possibilities of human colonization in the case that Earth became uninhabitable.
User reviews: Very Positive (133 reviews)
Release Date: May 5, 2014

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Reviews

“This game has multiple genres, an '80s sci-fi flick art style, and a coffee pot”
Gamespot

“The Desolate Hope, isn't great just because of its stunning artwork, its gripping sci-fi story, and its coffee pot protagonist. It also packs a triple punch with three distinct gameplay types, each skillfully woven together.”
Indiegames.com

“From a gameplay point of view The Desolate Hope mixes platforming with overhead adventure segments and semi turn-based battles. This is already intriguing, but I'm more impressed by its stunning visual style.”
mtv.com

About This Game

On a distant edge of an unknown planet, an abandoned structure sits in silence. Constructed by an unmanned research vessel sent from Earth, the Lun Infinus station was designed to run simulations for a five year period, exploring possibilities of human colonization in the case that Earth became uninhabitable. Developed during an age of ambition and wealth, the project was quickly abandoned when interest faded in the following years.

The last transmission from Earth occurred more than thirty years ago. The Lun Infinus station contained five sentient computers, Derelicts, built with certain levels of mobility in the case of emergency or need for relocation. Each of these Derelicts was to formulate their own plan for colonization based on thousands of hours of simulations. Given the amount of time that has passed however, the simulations have become very elaborate and bizarre. Meanwhile however, a mysterious computer virus has emerged. The virus of unknown origins has been slowly ravaging the Derelicts. Because of this, more and more CPU processing power has been needed for anti-virus measures, leaving less power for the simulations. Coffee is the last mobile resident of the station, a small service robot who spends his days keeping the station and the Derelicts operational as they perform their daily tasks. Since CPU power is slim, Coffee has been cutting corners to find ways around the virus. By using small subsystems and less vital CPU's scattered through the station in lesser devices, Coffee has designed a line of digital helpers, each simply called a D-Co, or "Digital Counterpart", to assist him in fighting the virus and keeping the station operational. Eventually the virus gets the best of each D-Co, and Coffee tries to create an improved D-Co using a different CPU. The latest is D-Co 9, built using the code of a simple computer game. Coffee dedicates his own CPU to be used for the main simulations, putting D-Co in charge of moving his body throughout the station, taking care of the needs of the Derelicts, and fighting off virus attacks when they occur.

GAMEPLAY:
The Desolate Hope mixes several gameplay styles. On the station and in the simulations, the game is a platformer. You will shoot enemies, collect powerups and bits (money) and upgrade yourself and your virtual battlers. When you enter a mini-simulation (the old arcade style screens) then the game becomes an 8-bit overhead dungeon crawler. There you can farm money and gain options to customize your battle experiences. When you encounter a virus boss, the game shifts to a JRPG style battle where you must use the mouse to select from your various options to defeat your opponent. Almost everything outside of these battles is aimed at upgrading your abilities and increasing your stats for these fights, they are the real challenge of the game.

"The Desolate Hope, isn't great just because of its stunning artwork, its gripping sci-fi story, and its coffee pot protagonist. It also packs a triple punch with three distinct gameplay types, each skillfully woven together. The side scrolling action has different platforming elements for each section, the overhead adventure distills fun elements of a classic Zelda (including walls you can walk through or destroy) and the turn-based, RPG-style boss battles are visually mesmerizing and tough." -IndieGames.com

"From a gameplay point of view The Desolate Hope mixes platforming with overhead adventure segments and semi turn-based battles. This is already intriguing, but I'm more impressed by its stunning visual style." -mtv.com

"The Desolate Hope is developed by Scott Games and upon booting it up, you will notice the great artwork the game uses. It combines three gameplay genres, side scrolling, overhead adventure and a turn-based RPG styled battles. It might sound like a messy mash up but the game is able to pull it off without a hitch and gamers are in for a unique experience. Offering hours of gameplay, a unique leveling system and a day-and-night cycle." -TheBitBag.com

"The Desolate Hope constantly plays with the very idea of playing a video game. Unlike many modern games, it is hyper-aware of its gameness. There are games inside of games, simulations inside of simulations, mini-games inside of boss fights. And the fact that you’re playing as an AI that developed from a computer game is a very hard wink at the exhaustive level of metagaming that’s going on." -GamesThatExist.com

"There are plenty of hours of gameplay, a nonlinear path allowing for exploration, and detailed art design. Now you can't beat that..."
-GameSpot.com

"I very much enjoy a lot about this game; it’s takes on platforming, dungeon-crawling, and RPGs is unique and well mixed together so that one type of play benefits the other. It also has some incredible visuals, with very detailed character designs and a classic cyberpunk attitude, but not also without a bit of whimsy as well (one derelict has given up on his mission, becoming a toymaker and has begun recreating his simulation with child-like automatons)." -GamingSymmetry.com

"So after encountering this on Rock Paper Shotgun, I was ready to declare my indie game of the year. Because any game made rock solid out of derelict, insane robots just makes my not-so-inner geek squeal. How insane are the robots? Each is actively running a matrix like test bed, and.... Well, one was building a mining simulator, decided that was too depressing, and started making toys. Another is trying to capture the artistic essence of the soul, but cant seem to make anything run for more than five seconds. The next is attempting to rebuild humanity out of two tissue samples. Then there's the one still running straight, he seems curiously nice... And the last one's dead and frozen. But still drawing power...Then there's the coffee pot. Which is you. Sort of. And hey, bonus! You've got fifteen days to live, and you're the ninth attempt at straightening things out. Good luck!" -an enthusiastic fan

System Requirements

    Minimum:
    • OS: XP, Vista, Windows 7, Windows 8
    • Processor: 2 GHz Intel Pentium 4 or AMD Athlon or equivalent
    • Memory: 1 GB RAM
    • Graphics: 1 GB
    • Hard Drive: 1 GB available space
Helpful customer reviews
87 of 94 people (93%) found this review helpful
2 people found this review funny
8.6 hrs on record
Posted: November 11, 2014
This has easily become one of my favorite games. A good story told over the course of Metroid/Megaman-esque overworld gameplay, zelda-esque mini dungeons & seizure inducing RPG boss battles. This has been one of the few games I've purchased and did not feel disappointment with in years.
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59 of 65 people (91%) found this review helpful
1 person found this review funny
10.1 hrs on record
Posted: November 18, 2014
For such an addictive and unique game, I fail to see the reason why I should not recommend this to other people, especially for those RPG gamers that would like to taste a new "flare" from the RPG genre.

Pros:
-The combat system is unique.
-Memorable characters along with a compelling story.
-An atmosphere that you just gotta take a moment to admire.

Cons:
-Gameplay may get repetitive collecting chips and the like.
-Outside of the simulation, walking is slow.
-Lack of tutorials and intros for the mechanics which will leave you wondering for quite a while.
(I know I did the first time I fought a virus.)

The Desolate Hope isn't perfect, the game may "lag" and/or freeze in a millisecond (I don't know if it's my PC, but i've tried it on another laptop and it still has that issue). Other than the lag, the game is basically a work of art.
Scott's art direction is really immersing me to play this game; maybe because it's the nostalgia that makes me want to play the game further until I finish it. Furthermore, it's a hybrid mix of mainly two genres: RPG and Platformer.
The game as a hybrid genre is a good thing, it doesn't just tire you with countless battles, but you also get to explore the world in a 2D way.

Score: 4.5/5
I could've given it a perfect 5, but I just have a feeling that it could be better than what it is.
The game gets repetitive, but at the same time addictive.
Overall, the game is good and it's on my list of "favorite unappreciated games."

P.S.: Best $5 I've ever spent.
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30 of 35 people (86%) found this review helpful
1 person found this review funny
4.9 hrs on record
Posted: November 22, 2014
Though Scott Cawthon is known for making Five Nights at Freddys, it isn't the only gem he has made as The Desolate Hope is another piece of work that is as good as FNAF. Best way to describeThe Desolate Hope is Megaman/Metroid meets the timed battle system you would find in a JRPG, complete with nice looking pre-rendered backgrounds and characters. Bought the game after seeing it was on sale. Needless to say, it was worth the $1.24 spent on it.

Most of the time, you'll be controlling an autonomous coffee-pot, entering the simulations of AI's in the day, and the surface of a planet at night. Within the simulations, the gameplay centers on the likes similar to Metroid and Megaman, jumping over pits and shooting bad guys. When it comes to fighting bosses however, control switches to the four AI's, switching perspective towards that of a JRPG like Final Fantasy VII. Combat as the AI's at first will seem a bit intimidating at first but once you understand each moves the AI's have, you can try to steer the odds to your end, so as long as you pick the right skills. Levelling up the AI's is also rather simple as the night segments as the coffee pot lets you find certain items to give to the AI's, allowing them to level up as opposed to the grinding you'd find in other RPG's.

Though Scott Cawthon's fame may lie with Five Nights at Freddys, The Desolate Hope is another gem of Cawthon's work, one that is good mixture a platforming, turn-based fights, and artistic design.

tl;dr The Desolate Hope is a gem from Cawthon like FNAF, but instead of evil animatronics, it's platforming, turn-based fights like FFVII, and nice pre-rendered scenery.
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48 of 67 people (72%) found this review helpful
1 person found this review funny
5.7 hrs on record
Posted: November 19, 2014
10/10 presentation
9/10 music
3/10 plataforming & dungeon crawling
10/10 boss battles
10/10 mechanics depth
pretentious/10 ending
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16 of 18 people (89%) found this review helpful
1.4 hrs on record
Posted: November 23, 2014
I'm not sure what to make of this other than to say that it's SO original that it doesn't really fit into a pre defined category and that the artwork is surreal and interesting. It's fun to play and bewildering. I like it.
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12 of 13 people (92%) found this review helpful
1 person found this review funny
8.8 hrs on record
Posted: November 23, 2014
This Game is AWESOME !
- The Gameplay is so innovative and different, I don't even know what the actual Gameplay is !
- It has (in my opinion) one of the deepest Stories which I've ever played.
- Normally I don't like 3D Design, but this Game has this special something, that makes it look really good.
- And all of that with a pot of coffee as the main character.
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11 of 12 people (92%) found this review helpful
18.1 hrs on record
Posted: November 23, 2014
Well i waited till i beat this one before gave it a review. it took 11 hours and 40 mins to beat. Art was nice and the music was great. controls felt smooth and tight .the RGP mixed with hop and bop side shooter was awsome. then you get to the story WOW very very well done. this is a great game. we need more games like this very fun. 10/10 buy this game and play this game.
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7 of 8 people (88%) found this review helpful
1 person found this review funny
10.1 hrs on record
Posted: December 31, 2014
I walk around outside the space station at night, my coffeemaker robot silouetted against a starry sky. A somber tune plays. I'm looking for items. No platforming in this area. Just left and right to move and down to interact with a sparkle on the ground. Suddenly, the game turns into space invaders. Green aliens appear above me and the game prompts me to press "x" to shoot them down. Why? Why here? I don't know. It just happens randomly. I feel like this scenario sums up my experience with The Desolate Hope fairly well.

The items I'm searching for are given to other robots. Our cause is to destroy a virus that plagues our space station. These robots are extremely intelligent and were designed to simulate human life on this unnamed planet. It makes sense that they each robot fondly collects particular human items given their mission. One hoards clocks, another stashes paintings. They "devote more of their resources to the cause" the more you give them objects they like -- in other words, they level up.

I like games that bewilder me. I like games that are surreal. Why am I a coffeemaker? I don't know why I'm a coffeemaker. With a full coffee pot, at that. Coffee sloshes around in your pot with each step you take. You'd think such a fragile thing would make a poor protagonist in the platformer parts of the game, what with enemies shooting at you, but I guess it's made of reinforced glass.

There's platforming, RPG battles, and more. Take the ATB system from Final Fantasy games and inject it with steroids. That's exactly what you get during the RPG virus battles. They're probably the most frantic, explosive turn-based battles I've ever played. It's hard to really grasp what's going on at times, but I found myself doing well enough to win most of the time. The game isn't harsh if you fail; it simply kicks you out of the simulation you were battling in.

The game is somewhat dragged down by the lack of an options menu, long loading times, and choppy gameplay during the RPG bits of the game. The thing that I find most baffling is that the escape key exits the game completely. It's such a standard way to pause computer games that I accidently exited out of the game twice. As far as I can tell, there's no way to pause the game.

Do the game's wildly disparate gameplay types coalesce well? Probably not. But I think the "throw things at a wall and see what sticks" approach works for this particular game. I definitely recommend the game if you want something unique and with good character and environmental design. The platforming aspect of the game is pretty standard, but the rest of it is not.
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6 of 7 people (86%) found this review helpful
25.6 hrs on record
Posted: February 6
Game is separated into distinct parts where the gameplay is different. There's the platforming to navigate the world, 4-direction top-down shooter in a mini-game to get unlock upgrades, and real-time turn-based hybrid RPG-like combat as boss fights. The platforming and the shooting are simple while the boss fights can pose a challenge and look intimidating, but there's a reasonable learning curve from the first boss to the end of the game.

There's no restriction or linearity to dictate where and when to progress; so, some trial and error to find which boss is the party as is, is equipped and upgraded enough to handle.

Aside from the aspects of gameplay, The Desolate Hope strays a bit from the standard with user interaction. Pausing is bound to unconventional keys (F2 or ALT) [while ESC immediately closes the game]. The manual makes no mention of this; minor-ish issue, but more significant than usual as the game is under a time limit, ticking down in most areas of the game.

Misc. Info
Bought At Full price ($4.99)
Expectations My first exposure to the game was a YouTube video demonstrating a boss fight. Though I think the boss fights are very entertaining (but leaning to the same strategy of applying all party buffs and chaining high damage moves), replaying encounters is limited to the two final bosses for a save.
Steam Features Steam Overlay doesn't work with the game, which means taking screenshots and broadcasting must be done by other applications.
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7 of 10 people (70%) found this review helpful
1 person found this review funny
8.7 hrs on record
Posted: December 1, 2014
best game ever! now that i think about it there not to many gams out there where you help robots instead of killing them are there?
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4 of 5 people (80%) found this review helpful
7.2 hrs on record
Posted: December 22, 2014
It's nothing but an awesome game,really interesting,and I strongly recommend you NOT skip the dialogue,for there is a nice story.
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5 of 7 people (71%) found this review helpful
1.1 hrs on record
Posted: February 27
i like the animation and the music
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7 of 11 people (64%) found this review helpful
1 person found this review funny
2.3 hrs on record
Posted: December 21, 2014
Good game
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5 of 8 people (63%) found this review helpful
1 person found this review funny
8.4 hrs on record
Posted: December 29, 2014
Play this if you like a great atmosphere coupled with palm-sweating 100 mph combat.
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1 of 1 people (100%) found this review helpful
4.2 hrs on record
Posted: January 10
It's a weird game. It combines together a lot of novel game mechanics into an adventure platformer with interspersed JRPG battles. The art style and story is pretty cool. It kept me interested until the end. Quite impressive for a game made by one person. My total playtime was 3 hours.

If you get this game, make sure to read the manual (it's in a .RTF file in the game directory). There are a lot of stats and buyable items that don't have an obvious purpose in-game, but a quick read of the manual will explain everything.

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1 of 1 people (100%) found this review helpful
1.9 hrs on record
Posted: February 28
dis duh shynkie!!!!! it ahs addiction suroundings and lost in music ambeince, go coffe pot go!!!
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1 of 1 people (100%) found this review helpful
4.0 hrs on record
Posted: March 5
Platforming sections are okay but the game really shines in the batshit crazy boss fights. Recommend picking it up just for the crazy fun boss fights.
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1 of 1 people (100%) found this review helpful
10.2 hrs on record
Posted: December 29, 2014
The Desolate Hope is a unique, non-traditional RPG that's really great. Sometimes. Okay, a large portion of the game is pretty meh (platforming, mundane fetch quests, and overhead adventure) but the RPG battles... They're absolutely insane. You have your standard buff/debuff/attack/defend/etc but then there's things like minigames you have to play during the battle that help you if you do well, by providing buffs, attacks, etc. On top of that, you can store different moves, such as attacks, heals, revives, and even one that auto-plays the minigames for you for later use upon click. I will say again, the other parts of the game are pretty... meh. They get less painful with upgrades, but the RPG battles are what makes this game memorable. (Also, avoid anything that talks about the meaning of the game until after you beat it if you plan on playing it. It ruined the story a bit for me, but other people may feel differently about it.)
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1 of 1 people (100%) found this review helpful
13.1 hrs on record
Posted: April 12
Yes, Freddy. You're good at what you do and you have an enormous fan-following. But I think I'm gonna step aside for a sec and admire Scott's lesser appreciated work, and a game which has quickly become one of my favourite games of all time.

Sadly, I cannot remember if I came across this game by browsing "Games under £4" or if I only heard about it through Five Nights at Freddy's. But I'm so glad I found this game either way.

So what's the thingy happening, then? Well, you play as the re-programmed CPU of a video game controlling the body of a feisty coffee-pot with legs. You're stranded in a space station an unknown distance from Earth with 4 (once 5) super-computer robots who are trying to find a way to perfectly colonize distant planets for humans. Viruses are starting to take their toll on the simulations and the space station is on it's last shred of power, so it's up to you (and the AI of the coffee-pot) to gather as much resources as you can to take out the viruses before they ruin the mission.
Just like FNaF, this is a really original concept.

The gameplay is broken up into several segments, all being from different genres of games, and you're constantly under a time limit; something you don't see in a lot of games. It's very reminiscent of Majora's Mask, in a way. This kind of gameplay mechanic would work in so many games which ignore it, like all the games where a big event is about to happen, but you could do a lap of the world before it even begins.

Some may argue that the gameplay gets very repetitive after a short while, and I'll admit there are a few places that get rather tedious, but fortunately it's much more engaging than FNaF. Also, just like FNaF, it's feels amazing to beat the game because of how much work goes into it.

And as for Scott's signature art-style, this game is gorgeous! Scott captures the creativity, the vision and the desires of the Derelicts perfectly in their simulations. And as for the space station and surrounding area, it's awe-inspiring how lonely it feels. Don't even get me started on how good the soundtrack is.

You get all this, and a ton of depth and story, for just £3.99. It's a longer game than the Freddy Trilogy as a whole, and it's perfect for what it's trying to acomplish. I just finished this game clocking in 7 hours of gameplay and I can't wait to play it again. Tenaouttaten
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1 of 1 people (100%) found this review helpful
6.1 hrs on record
Posted: December 30, 2014
The good:
+ Excellent artistic direction, probably the best I've seen in any indie game (which doesn't say much considering most indie games are lazy cash-grabs, but take my word for it).
+ Intense and difficult turn-based boss fights.
+ You play as a coffeemaker. Coffee is everyone's friend.
+ There's a pro-life message, which, like it or not, is a refreshing change from the increasing political correctness of western gaming today. At the same time the game mercifully doesn't bash it into your head with the subtlety of a Chick tract.

The bad:
- There's a lot of rapid blinking during bosses. One enemy movie in particular will make you want to claw your eyes out. What were you thinking, Scott? At least the game starts with an epilepsy warning.
- Gameplay-wise, the platforming segments are very generic and offer little to no challenge.

Final score: 7/10. A diamond in the rough, but more than worth the money considering its low price. I'm looking forward to what Cawthon will do now that he's done with his jumpscare trilogy.
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