Landmark is a world founded on the passion, talents and ambition of its community. Join this groundbreaking, social building experience. Work with the Development Team as we unfold the unprecedented potential of this world. Together.
User reviews: Mixed (964 reviews)
Release Date: 13 May, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

ATTENTION: Landmark is in Closed Beta. That means we are still adding core feature sets and that updates are happening weekly. Everything in the game is currently subject to change, which includes the possibility of wipes.

Please make sure to read the Landmark Blueprint, which provides a list of planned feature updates and timing estimates.

We are using an Open Development process to create this game, which means that you are encouraged to interact directly with the development team via the Steam Community, Twitter, Reddit, Twitch and our Forums. If you are interested in helping to create a game from the ground up, Landmark offers that opportunity.

For more information on the Landmark development process, click
here
.”
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Buy Landmark - Settler Pack

Check out the Settler Pack content here

19,99€

Buy Landmark - Explorer Pack

Check out the Explorer Pack content here

54,99€

Buy Landmark - Trailblazer Pack

Check out the Trailblazer Pack content here

92,99€

Buy Upgrade from Settler to Explorer Pack

37,--€

Buy Upgrade from Settler to Trailblazer Pack

73,--€
 

Recommended By Curators

"If you love EQ and sandbox building games this is a game for you, spend countless hours mining, building, crafting to your hearts content."

Recent updates View all (7)

4 December

Update Notes - 12/4/14

First off, as we approach our first holiday season in Landmark we'd like to say: Thank you!

  • As a token of appreciation, check your in-game mail for one of three special holiday outfits.
Starter Templates
  • All players have been granted sets of Starter templates, to get you building quickly
    • A set of Arcs, from 1 to 100 voxels in size
    • A set of Ovals, from 10 to 50 voxels in size (and one of a 100 voxel size)
    • A set of Triangles, from 1 to 100 voxels in size
    • Four sets of fonts (including one in the Landmark Style)
    • The Landmark Logo
    • A set of Angled lines
    • A set of Cylindrical Pillars
    • We've also included two Holiday templates: a Snow Globe and a set of Reindeer!
Competition Changes
  • We're making some sweeping changes to the way that Competition entries are submitted.
    • Competition entries are no longer submitted via a Template - they now use the entire claim.
    • Once you tag your claim, a Competition button should appear in the Claim Management UI (assuming there is a competition active)
    • Once a claim has been entered, it cannot be edited / deleted / foreclosed. It also no longer costs upkeep.
    • Once entered, the entry should be viewable in the Competition section of the Showcase.
    • Once the submission phase ends, other players can now vote on your entry.
New Material
  • Added a new material to your tray: Green Cloth.
New Props
  • Ogre Workshop Props
    • Intricate Chandelier
    • Intricate Lowback Chair
    • Intricate Round Table
    • Intricate Small Table
    • Oxidized Brass Mug
    • Oxidized Brass Carved Horn
    • Coiled Chain (Iron and Brass variants)
    • Curved Hanging Chain (Iron and Brass variants)
    • Straight Hanging Chain (Iron and Brass variants)
    • Large Iron Barrel
    • Brass Trimmed Basin
    • Plush Pillow (Turquoise, Deep Red, Hammered Gold, and Ivory variants)
    • Round Pillow (Turquoise, Deep Red, Hammered Gold, and Ivory variants)
  • Kitchen Props
    • The following props come in Copper, Stainless Steel, or Carbon Steel variants.
    • Large Stockpot
    • Medium Stockpot
    • Large Braiser Pan
    • Small Braiser Pan
    • Saucier Pan
    • Medium Stockpot Lids
    • The following props come in Apple, Blueberry, Blackberry, and Cherry Variants
    • Full Pie
    • Partial Pie
    • Slice of Pie
    • Toaster
    • Toaster with Toast
    • Microwave
  • Misc
    • Iron and Gold Lamp Post
    • Lastly, we've also created a Winter Holiday Tree.
      • This one should fit your rooms much better than a shrunk down tree prop from one of the biomes!
Crafting Window Improvements
  • As part of an on-going process to update and improve our UI, the Crafting Window has received a bit of a revamp.
    • In addition to new art and a cleaner, more streamlined look - the window now has a search function!
Bug Fixes
  • When attempting to place a claim on an invalid area (such as a cave) the message is much more specific now.
  • Barbed Armor will no longer react to fall damage.
  • You should no longer see incorrect / garbage text when viewing claims from the map.
  • Waypoints should no longer appear under the map when changing islands.
  • Chopping down trees should no longer take more than one click.
  • The Selection Tool should no longer unequip when using CTRL to enter Tweak Mode.
  • You can now properly grapple while gliding.

6 comments Read more

25 November

November Updates

November 14:

Optimizations
  • Occlusion
    • This optimization should improve frame rates in areas around complex player-made voxel geometry and cave systems.
  • We've done a lot of behind the scenes work on Texture Atlasing.
    • This should resolve the issue with materials sometimes showing as dirt or something else entirely.
    • Textures that are closer to the camera are actually being displayed at a higher resolution.
    • This also fixed an issue that would sometimes result in a very long shutdown time.
    • PC's that are on the lower end of the Min Spec should see an improvement in performance when setting their Texture Quality to Low or Medium.
    • On the Development side, this opens the door for a significant increase in the number of materials we can use at any given time.
Keywords
The first iteration of the keyword system is in! This system allows items and abilities to communicate with each other. This means that abilities will be marked with a keyword and items will have bonuses that apply only to abilities with the specified keyword.

Each ability on the already existing weapons has been marked with a damage type keyword that is reflective of its overall flavor. The keywords are as follows:
  • Soldier’s Blade is now [COLOR=#000000]Physical[/color]
  • Mercenary’s Staff is now Water
  • Slayer’s Bow is now Fire
Armor
There are several new temporary pieces of armor that are craftable for free on the Forge. These are gloves, helms (non-visible, sorry), and chest pieces. Helms and gloves are stat based items that grant base stats. Each chest piece has an associated helm and glove set.

Chest armors have major passive bonuses associated with them and many stats (some new). These bonuses can be keyword specific or generic and often times allow you to create a new style of play for yourself. The armors are as follows:
  • Battle-Forged Plate - Using a Physical Dash ability gives you a temporary shield equal to 5% of your maximum Health.
  • Barbed Armor - Opponents that deal damage to you are attacked back, taking (0.25 Offense + 5) damage. Can only be triggered every 1 second.
  • Blood-Soaked Leathers - While your Armor is at 0, your Critical Strike is increased by 100%.
  • Fiery Tunic - Your Offense is increased by 10% while using Fire abilities, but Fire spells cost 20% more energy.
  • Cloak of Quickness - Decreases your cool downs by 30%, but lowers your Offense by 15%.
  • Frost Coat - Each time you damage a Frozen or Snared opponent with a Water ability, they take an additional (0.05 * Offense) damage.
  • Pursuit of Power - You gain 10% Armor Steal, but your Armor is reduced by 20%.
  • Soldier’s Breastplate - Increases Offense by 55 when you are below 25% Health.
  • Slayer’s Vest - Increases Critical Strike by 200 when wearer is at full health.
  • Mercenary’s Robe - Scoring a critical strike instantly heals 25% of your maximum Energy. Can only be triggered every 2 seconds.
Accessories
There are also many new accessories available on the Outfitter’s Table. These accessories are created to support the play styles that the weapons have and the play style changes that the armors promote.

The accessories are as follows:
  • Reinforcing Charm - Incoming Physical Armor heals also restore an additional 2%of your Health. Can be triggered once every 2 seconds.
  • Ring of Shielding - Scoring a critical strike grants you a temporary shield equal to 5% of your maximum Armor.
  • Liquid Iron Orb – Fire projectiles deal (Offense * 0.09) additional damage every 0.5 second over a 1 second period. Can be triggered once every 3 seconds.
  • Band of Flame - Fire attacks deal (Offense * 0.12) additional damage in a 5 meter radius around the target. Can be triggered once every 2 seconds.
  • Crystal-Shard Earrings - Water abilities lower the cool down of your abilities by 0.2 seconds.
  • Sigil of Piercing Cold - Your Offense is increased by 10% while using Water abilities.
  • Earrings of Precision – Your Offense is increased by 8% while using projectile abilities.
  • Excruciating Anklet - Your Offense is increased by 10% while using damage over time abilities.
  • Ring of Crushing Might - Physical attacks cause your target to bleed, dealing (Offense * 0.06) additional damage every 0.5 second over a 1.5 second period. Can be triggered once every 3 seconds.
Please check these out, test the different combinations and let us know what you think!

Flight on Claims
  • You can now fly on your claim, or any claim you have permission on! To enable flight, head to the Workshop and craft the “Builder’s Bauble of Flight.”
  • Click the item to activate Flight. While activated, you can use Space Bar to ascend, and X to descend.
Claim Expansion
  • We've increased the number of expansion claims you can have, from 5 to 8.
Notification Window
  • There is now a Notification Window that compiles all of your notifications (mail, upkeep reminders, etc.)
  • More important notifications (PVP Queues, etc) will still pop up in bottom right hand corner, in order to increase visibility
Props
  • Festive Props
    • The holidays are approaching, so we thought you might like some decorations for your claim!
  • Ogre Doors
    • Added two new Ogre Props for your Workshop builds:
      • Intricate Wood Door (Left and Right)
      • Intricate Copper Banded Door (Left and Right)
  • Miscellaneous signs
    • Construction Sign
    • Stop Sign
    • Direction Sign

Modal Improvements
  • Added modal bars for prop placement / interaction.
  • Added button for Tilde (Change Mode)
  • Removed all of the tool hints from the right side, since the modal bar should cover all of those controls.
Bugs / Misc
  • Re-exported the icons for the Sci-Fi props to match their in-game tint.
  • Fixed an issue where the Grappling Hook location was too low when you grappled in.
  • Blocking and then unblocking another player from your Block list should now work correctly.
  • Added Control Hints on the map, on how to place Waypoints
  • The Halloween trophy should no longer flip when viewed at a different LOD.
  • Picking up a prop should no longer leave you in "Build Mode."
  • Pressing SHIFT with a Heroic Movement item equipped will no longer close all UI windows.

November 25:

This data will be live as of 11/25, 5AM PST.

Props (Rocks and Plants) that are found in the caves are now craftable on the Workshop!
  • Added 42 new props to the Workshop.
  • Also fixed a bug that was preventing the selection of Facial Hair on Males when in Character Create.

6 comments Read more
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Reviews

“EverQuest Landmark Could Save MMOs”
Forbes

“After An Hour In The Sandbox, We're Sold On The Potential Of EverQuest Next Landmark”
Game Informer

“Landmark is true to its name, allowing you, the player, to leave a lasting mark on the world”
Escapist Magazine

Welcome To Landmark!

Hello from the Landmark Development Team!

We’ve been working hard on Landmark and are excited to share it with the Steam community! Players are already creating spectacular objects and collaborating on massive building projects, all while being involved in the development process.
We’d love to have you along for the ride!

Founder's Packs Options

Landmark Offers Three Different Packs

  • Settler Pack - $19.99 – Includes unrestricted beta access plus exclusive in-game items
  • Explorer Pack - $59.99 – Includes all Settler Pack items plus several additional items not included in the Settler Pack
  • Trailblazer Pack - $99.99 – Includes all Settler and Explorer Pack items plus additional items not included is the Settler and Explorer Pack, such as 4 sharable permanent beta keys and your name in the Landmark Credits.

Purchase a Founder's Pack! Join us now, stake your claim and help build EverQuest Next!

Connect With the Community!

To stay in the know in Landmark, be sure to:

Like Landmark on Facebook
Follow Landmark on Twitter
Subscribe to Landmark's YouTube Channel
Follow Landmark Livestreams on Twitch
Visit Landmark's Official Wiki
Check out the Landmark Mobile App

About This Game

Landmark is a social building MMO that is currently in Closed Beta. Landmark lets you build anything you can imagine. In addition to building, the game will incorporate combat, survival and a procedurally generated world with endless content below the surface, plus much more. With Landmark's state of the art tools, you have unprecedented control over your creations. Additionally, Player Studio will allow players to submit their creations for possible inclusion in the in-game marketplace and share in the proceeds when their items are sold.



Explore massive Landmark worlds and claim territory, building materials and much more. See what your fellow players have created — and help them build!
This is your chance to help build a game! Build alone or in groups to create Landmarks. Join massive construction competitions and your creations could become a permanent part of the game. Also, selected designs players create will become fixtures in the EverQuest Next world.

We're utilizing Closed Beta to make development a collaborative process. Founder's Packs (Settler, Explorer or Trailblazer) grant you unrestricted access to the Landmark Closed Beta, so you can help create the world of Landmark. Additionally, each Founder’s Pack offers exclusive items you’ll only be able to get through purchasing a pack.

System Requirements

    Minimum:
    • OS: Windows 7 64 bit
    • Processor: Intel i3 Dual-Core with Hyper-Threading (required)
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce GTX 275 series or higher
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: Please be aware that throughout Beta, we will continue to make adjustments and optimize system performance. As such, throughout Beta, these system requirements are subject to change.
    Recommended:
    • OS: Windows 7 64 bit
    • Processor: Intel i5 Quad Core or higher / AMD Phenom II X6 or higher
    • Memory: 8 GB RAM
    • Graphics: nVidia GeForce GTX 560 series or higher / AMD HD 6870 or higher
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Sound Card: DirectX compatible Sound Card
    • Additional Notes: Please be aware that throughout Beta, we will continue to make adjustments and optimize system performance. As such, throughout Beta, these system requirements are subject to change.
Helpful customer reviews
751 of 1,010 people (74%) found this review helpful
73.4 hrs on record
Posted: 19 June
Early Access Review
They are using Pay to Win tactics to charge you to make this game, so that they can use pay to win tactics to charge you to build the content for their other game Everquest: Next which I can only guess will also be pay to win.

After nearly 75 hours and starting to like it I cannot recomend this game. Business practices are important things to consider when purchasing a game because they tell the devs what they can and cannot do with a game. They sell it as a F2P game (that they are charging min 20$ to get in the beta) that is going to basicly be a content creation tool for Everquest next (I'm fine with that I love an adventure& building game, and I'm not a fan of mmo's so this is the perfect side for me!). Now I want to introduce a term a few friends and I have kicked around for a while here and I feel it applies here more than ever. Delta. Games often say they are in alpha or beta and you can get in and play it early and what have you, I buy a lot of early access games and I am for doing this to help the game. However when you have a game that is in a finished enough state that you are selling content for your game it is now in what I term a delta. A false sense of early access for what ever reason so you can over monitize your game is not a decent way to treat your fan/customer base. I am all for games making money hence why I buy early access and I have given probably well over 1000 dollars to games like league of legends. This game has now on two occassions charged players for content in a free to play game that they have sold as an early access game. The game is still adding features so early access is sort of fair, but its not fair to the player to then charge them for lights (a past debacle) or force them to pay into raffles for "exclusive" building props in a building game. If you feel you can micro charge or hold hostage your customer because you have a game good enough with a strong enough draw for the consumer you are done enough to not be early access or at least be dubbed, and not favorably a Delta.


TL:DR = This is "Pay to Win" not "Free to Play"

Extended reading:

I've spoken to memebers of the community and I want to point out a few more things. People who purchased the game before the game was on steam were not given steam codes so they cannot voice their opinions on here. Also when the founders packs went on a DEEP discount people were banned or censored on the forums for experssing discontent for the game going on sale BEFORE ITS EVEN OUT! This is just horrible for a company to do and a huge insult to its exsisting customers. The devs then joked about it on twitter. It reminds me of the joke in Wasteland about "buy are new content" then you click on it and its are you kidding the game isnt even out yet. Any how I digress all over the place. The facts are this game is trying its hardest to drum up business to over moneitize a game thats not out and will censor its customers that put in money already. Once they have your money they don't care they just want more. You can build a wall and roof how ever you want but if you want things like doors and windows be prepared to pay. If you want to move better than most (IE double jump) be prepared to pay. They want to charge you for the fun stuff rather than make a fun game and charge you for a skin (I'm not against a market if its done right)


I've been asked how is it pay to win? You don't have access to basic elements for your build with out paying such as lights or doors. They have said that their business model is to leverage "rare" items to stimulate the economy. All they had to do was release a pay door and a free door (wood and steel or color idc) and I would not have cared, because it would have been solely cosmetic. That was not the case there was one door after people had asked for doors for months and months, when they released it it was made a "rare" item you had to "win" from watching streamers play the game. Anyone who wants you to watch other people to play their game to earn valuable items rather than actually sit down in game and earn it yourself is confused as to why we play games. This all started with pay to win things that let you double jump and mave better movement, that is not required to play the game when I was contemplating buying a t-shirt from jinx to get a double jump token it made me reevaluate playing this game.

I have friends (I don't know if they like it or not didnt ask) that have payed for the 100 dollar package and they don't play nor do the people they gave the early access codes too. That has to say something though.

Darren Moffatt - thank you for that bit of info! thats good to know! but I'm going to leave this as it stands. lol.
Was this review helpful? Yes No
69 of 78 people (88%) found this review helpful
85.7 hrs on record
Posted: 26 November
Early Access Review
I love this game, but I am leaving Landmark - here is why.


Look its not that its a beautiful update of Minecraft, with powerful tools that can allow for so much creativity.

Its not that I am forced to wander the world and discover other players wonderful creations.

Its not that It looks so pretty I just have to crank my graphics even though it brings my computer to a crawl.

Its not that I dont enjoy being apart of a growing community that gets to create whatever they want, and have a lot of input in the game they want.

I have played 85.7 Hours of this game. I enjoyed pretty much every minute, but no matter how much I play the game, if my real life calls, which it often does, I am penalized for not playing the game.

NEVER in the history of my gaming life (20 years of 27 alive.) Has a game ever punished me for putting it down. If it is online, I get a bit further behind the other players, that I accept. If its offline, there is absolutely zero consequences, I just pick it back up. The only negatives to putting down a game is literally just not playing it.

Until Landmark. Thanks to Landmarks Claim system you have to pay upkeep, I get it. But here is where the punishment comes in. It can take upwards of an hour or two just to mine enough copper to last you a week or two. That is if you've played long enough to get the Claim Tariff Boost which means you can pay even further upkeep, so now two to for hours of minig.

So, while I was away letting my upkeep go, I now have to come back and spend all the free time I HAD to just BUILD something now on endlessly mining. Now I am not even doing what I PAID for from a game. And where does those 2-4 hours of my time go? Right back into my upkeep and back into SOE with me having nothing to show for that time except for my Claim getting to exist.

If no one sees the sick and twisted manipulation by SOE to get you constantly playing their game, then they are dense. It is one thing to make a game great enough that I never want to stop playing it. It is an entirely different and serious thing when a company builds in hooks that not only prevent you from doing what you want to do, but one that places consequences on casual gamers.

Basically this is like cigarette companies spraying their cigarettes with more nicotine. And in the age where Video Game Addiction has quickly become one of the leading addicitions in the WORLD, companies like SOE should be ashamed of themselves for publishing a game that literally forces you to play it OR ELSE!!!

My suggestion, Landmark needs an offline survival/sandbox mode, one that could still technically be linked up to the Gallery and Player Studio, but that allows casual players/builders/nonRPGers to get in and take hold of Landmarks awesome power without upkeep/claim deletion. If SOE does not do that, the community is going to shrink very quickly and turn quite ePeen.


Was this review helpful? Yes No
69 of 89 people (78%) found this review helpful
10.3 hrs on record
Posted: 21 October
Early Access Review
This game has a lot of potential. Beautiful Graphics, Nice Maps, Fun to search and dig for materials, Easy to build anything you like, Playable for the whole family.

Is it worth a buy? No. Not yet. It's not playable. Mainly because of two things: 1. Bugs and 2.Claim Land System.

1. Everytime i have played i ended up with a game crash. For example i had crashes when i did press M for the map or when i just quickly want to check something in the internet and switch back to the game: everything frozen.

2. First i tought the claim of the land is great. Thats why it's called Landmark i guess. But then it appears that i have to pay for my land with materials every day (300 copper per day per land claim). So if you are off for some days, it can happen that your land is gone and somebody else has it now. When in the first days all land on the server i played has been occupied and nice building were created, currently most of the land is wiped out - no nice buildings to see. That is very sad.

It has the potential to be a great game. Therefore I will come back and check it again later.
Was this review helpful? Yes No
33 of 46 people (72%) found this review helpful
15.8 hrs on record
Posted: 21 October
Early Access Review
------General summary------
The game is very clearly under development.
Expect to find bugs. Performance issues. And expect things to update, break, and be fixed.
If those things bother you, wait for launch. Personally, I enjoy following games through the cycle and seeing them evolve.

This game currently reminds me of the early days of minecraft. Plenty of blocks. No monsters. all creative mode. The difference? This game does things a milion times better. I see huge potential here. Combat against monsters should be in by christmas as well.

Overall, I like the game, and would tell people to grab it on a sale. Or at the very least, only buy settlers pack. The others are not worth it unless you LOVE the game and want to support the team. But even then, buy a settlers pack and later upgrade depending if you like it.


-------------The Item Shop--------------
Pay to win!!!!

Not really.

Its more of a "Pay to play by yourself!" shop. Its for those people without friends. Or the people unable to make friends in the game.

I see tons of people playing this solo. An MMO themed/inspired game....being played solo....is a bad idea.

Let me put this in perspective:
Total resources gathered = (Party Size) x (Collected resource)

(2 players) x (10 dirt) = 20 dirt
Two players also = 1/2 the time to collect.

I saw a review of some guy crying about 10k of dirt being like $5.
I have played 2 days. Not full time. I work after all. And I have over 200k dirt. Without trying.
The friend I have been playing with also has over 200k dirt.
Together, we have over 400k of dirt.
(imagine if we played with a guild of players....)

Thats a ton of dirt.
If some1 wants to pay $5 for 10k of dirt. Go ahead.

Cash store like I said is geared towards solo players. These people generally dont even effect people in an mmo.

----------------The Grind-------------
Read above. Play with friends. There is no grind.

My advice though. Get the items for the ore locator and gem locator. you will probably find double the resources.

--------------Creations------------
I have seen some amazing, completely awe bringing, jaw dropping creations. I have also seen piles of ♥♥♥♥...literally.

Obviously, there are very talented and not so talented people. But all the people can enjoy the creative mode.

As monsters get put into the game, traps, or other things. Player creations could turn into mini-dungeons and maybe have special loot as well. Who knows.

But so far, player made content is pretty good.
I dont see too much clutter. The crappy builds go away as those players dont really tend to their creation and it expires.

the nice builds last a long time, because those players care and try to keep them in game.

------------Updates-----------
Looks like there are updates about 3 times a month. But only time will truly tell.

---------Final verdict--------------------
Game is good...with friends!
As a solo experience the game would "suck" or rather be too slow for my personal taste.

If you have a few people to play with. Or are good at making in-game "friends" this game is for you!

Remember kids. Buy Settler pack. The other packs are not worth it! bonus inventory is not needed. (it is less than 5$ in store if you really want the extra slots) And other items in those packs dont do anything!

You can always upgrade your settler pack later if you want. But once you buy a $100 trailblazer you are forever down that money and stuck with it. for most of the same content as the $20 pack.

Hope this helped.
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30 of 47 people (64%) found this review helpful
47.1 hrs on record
Posted: 28 September
Early Access Review
This is a real review here. From a real game artist who used to work on small time projects like Endless Ages which I did some of the artwork within the game for the npcs, designs and models in my mid 20's. I'm not a fanboi, I don't kiss up to developers, I'm not a white knighter, I tell it like it is, I'm not a hater. I'm simply neutral on all the games I play. I don't feel that any game is the best. I believe every game has its flaws and nothing is ever perfect. If it was like that I think I would probably just sit and play Fallout for the rest of my life and not go out of the house. haha! Lastly, I'm definitly not a fan of most developers, companys, cash shops that are clearly p2w or any of that other profiteering crap. But I am also a gamer who realizes there is fair cash shops and that developers need to make some sort of income somewhere. :)

Anyways now that is out of the way I will start with the negative. First of all. I'm really lost for words here seeing as there is so many people on steam who have rated this game so poorly. I really don't understand what people really expect out of a game that is listed right on the front page "BETA", with people expecting a complete product with all the features working and implemented? What part of Alpha/Beta do people not understand? Even my two dogs here at home understand when their dish is half full they are not getting everything they wanted. lol

I bought this game for a cheap (30$) Yes cheap to me because I work for a living. I assumed it was not going to be that great after reading so many poor reveiws on here. But I found out myself the complete opposite. For a building game it's the most indepth one I've ever played. It does not hold your hand through the process either which I really enjoy as I like figuring things out on my own. I really hate how this generation of games is all catered too tipicle gamers who want everything done for them were players like me that like to think and do things on our own are left to play a hand holding game then finally leave it because lack of challange or that the game is simply too easy. I'm being realistic here when i say all this and I'll let you know strait up. The game obviously needs a lot of improvment that much is Very true, but a lot of gamers on steam need to really start educating themselves on what these games are and why they usually make it very clear not all the features are not in the game. Just because a PC game is not finnished, or it's unstable and has a lot of things missing from it does not make it a terrible game.

I see steam gamers time and time again on steam reveiwing games they shouldn't because they simply just don't understand or educate themselves on the concept of a development cycle is of any software or game going from an early access alpha to beta too finally a complete product. It's true also that this game Landmark has so many bugs, glitchs and problems it would make Goarge Lucas jump out of his underpants at night. Then probably get diarrhea after just at the horrible site of such scrambled programming code. But at the same time this should already be expected by experianced PC gamers. Unlike ol' Goargy :P

Anyways, I am quite impressed how indepth it is simply for something that is barley even 35% done. Yes like anything beta, the graphic optimation is absolutely terrible. Yes the game obviously is missing a lot of features. No the game has no sub fee. Blah blah blah. But it has a cash shop. If the rest of EQNext is going to be as indepth as this Building and Housing part of the game. I really think it's going to have a lot more potential then most of the crappy mmorpg's out now a days. God knows I'm in my mid 30's and miss the older mmorpg's were things actually indepth and required a brain to play without all the hand holding.

All I can say is try it for yourself. Don't be like me reading poor reviews on here because Like you I really didn't think it was going to be all the great. I actually avoided this game for so long because of all the negativity I read. But at the same time I realized most of what I read was complaining simply because people just couldn't understand the simple concept of what an incomplete game means before they bought it with a beta lable attached to it on the front page.

If you found this review helpful let me know. If not just tell me to can it. My name is Trash afterall :)

Cheers and much love from Canada!
-Trash
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16 of 23 people (70%) found this review helpful
15.4 hrs on record
Posted: 24 October
Early Access Review
I have come back to this game since my 650m gpu just wasn’t really up to running the game. Now with the 880m it runs very well.

So what do you do in the game? Well it’s a lot like Minecraft but not blocky. There is a lot to craft but the building tools have quite a steep learning curve. It’s not the type of game you can really just jump into but if you are willing to put the time in, you should be able to pick it up quickly.

Mining is a lot of fun in this game as voxels are used not blocks so it adds to the realism. Caves have also been added and they can be very difficult to travers unless you are equipped with a good grappling hook.

There are lots of areas to build on and many server and biomes to choose from.

It’s worth a look into and is updated a lot by the developers.

Read up on the YouTube building guides....this helps!
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39 of 66 people (59%) found this review helpful
2.6 hrs on record
Posted: 27 July
Early Access Review
After a few months of this being in "Beta" it still is a major major graphics hog. I have a pretty moderate to mid-high performance computer and this game generally runs in the 1-5 FPS range making it un-playable. Now, this seems to be a trend with SoE because SWG was pretty graphics intensive when it first came about. Now I hope for the sake of the game release they really take a deeper look into the graphical intensity of this game and figure out something to do to tone it down. There's no reason this game shouldn't be able to look just as good if not better than say Skyrim and not happy crappy FPS.

Verdict for now, on the judgement that I haven't even been able to play for more than 2 hours combined over several months because of the video lag issues, I have to say no right now.
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34 of 57 people (60%) found this review helpful
0.6 hrs on record
Posted: 1 August
Early Access Review
If you live in China,don't buy this game!.REGION BLOCK
I wasted almost 1 hour to LOG IN TO MY ACCOUNT and only get error Wrong username or password.
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16 of 25 people (64%) found this review helpful
8.7 hrs on record
Posted: 22 November
Early Access Review
As it stands, there are a number of flaws that are keeping Landmark from really reaching it's peak. To begin with, the game appears to have not been optimized, so if you aren't 100% positive that your rig goes above and beyond the suggested specs (And even then consult the forums to be certain), wait until it is fully released, as the game is going to be free to play anyway. Laptop users should also be weary of overheating, I ran the game for a short time and it didn't take long at all for the fan to be pushing out extremely hot air.

In terms of gameplay, the camera controls are atrocious, as you have to click and drag to turn your camera even slightly, making it difficult to orient yourself, especially when your character moves so fast. An option to enable or disable mouse look would be much appreciated.
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11 of 16 people (69%) found this review helpful
22.1 hrs on record
Posted: 19 October
Early Access Review
I really recommend this game after just a few hours, especially for those that play Planet Explorers and Minecraft.

I have a few points that I'd like to empasize:
1) The game looks amazing at times, not all the time yet, but look around at screenshots, this game can look great.
2) Gameplay is fueled by your imagination, just like Minecraft.
3) The Playerbase is nice. What little interaction with other players I've had is positive, very positive.

That said I do have a few specific things to say;
1) This is a 64-bit game, I have the feeling that it's because of the way the game works, the world mesh is too big to probably fit in less than 3 gigs of ram, and that's not including props, character models, and the game engine itself. If you don't have a 64-bit rig (running a 64-bit OS) Don't even bother, the game is too big for you to run. It's a scientifically proven fact...look it up.
2) 'Optimization' is NOT a thing with this game yet, it hogs memory and barely chugs along on my year old rig when anywhere near player made structures, granted they seem to be working on this A LOT...that and my rig is mid-tier, high-end rigs will run this without issue more than likely.
3) The game has BUGS, this really shouldn't be an issue if you realize that the game is just BARELY out of Alpha, but eveyone seems to be moaning about them like this thing is a fully released game, most will be squashed by Open-Beta when the game goes FTP.
4) It's Online-Only, Now normally I wouldn't say this is an issue, but in a building game like this, I'd really like to be able to work while away from the internet, this game doesn't have that option, and doesn't look like it's ever going to get it.

Overall, it's a good looking game with a bright future...If you have the rig to run it.
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12 of 18 people (67%) found this review helpful
85.4 hrs on record
Posted: 20 October
Early Access Review
I highly recommend this game right now if you are interested in testing it. If you like minecraft and sandboxy building games, you will like this. It's promising to have some great custom content systems later on to go with the building, like custom NPCs, quests and dungeon making. But it is very much in development.It's already worth the price for the founders pack, to me, I've been looking forward to it for a long time, and it hasn't disappointed me too severely.

This game is in beta. It's a pretty rough beta. It has bugs galore. It has missing, unfinished, and clunky features. But there are INCREDIBLE things you can do with it already, and improvements are being made every day. The devs have been really interactive with the community, and are much more transparent and conversational than in any other beta I've participated in. And most importantly, the core ideas are shaping up to be really sound, it's really built around creating high-quality content, rather than having custom games be the red-headed stepchild they usually are.

Possible problem areas (if they matter to you. None of these are issues for me personally)
1. It is a content generation system for EQ Next.
2. There is a cash shop. It sells things.
3. It is moderately unstable and very unfinished in its current form. It's hard to tell where it will end up.

Sidenote, it seems like pretty poor form for Steam to build up reviews on a game that hasn't been released in its final form, unless they're going to have a separate download/section for the final version.
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7 of 9 people (78%) found this review helpful
26.2 hrs on record
Posted: 25 October
Early Access Review
I bought this game, convinced it would be an awesome Sandbox game like Minecraft, but with Fable 3 like graphic.

For a time I was right in the above statement.

But seemly after coming back to the game to try out some of the new features etc. I was shocked to see how much the game controls and mechanics had changed.
Yes they made some improvements (Water being swimable, PvP in certain battleground phases, Caves, etc.) But what I play the game for is the construction of cities, towns, castles and keeps. All of this had changed much. With the new controls for the implementing of combat ''skills''. I was thrown back to a newbie stage where I had to alter some of the controls just so that I could write the name of my new claim with a capital letter at the start of it! It's become too specific in it's ''Voxels'' that the old scales simply makes this new stuff too hard to make anything syncronized.

I know it's in Beta and it's a fair deal. But this is a cry out to all of those who even thinks a second about buying this.

Don't! Wait till it's out of Beta. Believe me when I say this. As much fun I've had with this game this really isn't worth the high price yet.

I'd put this in the same branch as DayZ Standalone. It's broke and I bought it.
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10 of 15 people (67%) found this review helpful
44.4 hrs on record
Posted: 12 October
Early Access Review
I love this game, only your fantasy set your bounderies.
There is nothing you cant do really, one down side is the COPPER, if you get a "clam" so you cna build stuff. you use COPPER as PAYMENT to keep your claim for max 14 days. ceach clam costs 300 copper per DAY. So if you dont have the copper you are forced to farm copper, and almost login every single day to keep your clam if you arent done making your landmark.

THe whole concept about building your own stuff is nice, but i need more decorations, traveling to other worlds to get materials, for building your house, landmark etc.

If you arent ready for FARMING dont get the game because that is mostly waht this gmae is about. FARMING recourses.
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15 of 25 people (60%) found this review helpful
8.2 hrs on record
Posted: 14 October
Early Access Review
This game is incredibly difficult to play right now. It's still in beta, but when they're making people pay to have a go on it, it could at least be optimized. I recently bought a new PC, and it's more than capable of playing this game judging by its requirements, but as of right now, I can barely run it past 10 fps even on the very lowest settings. I wouldn't recommend buying this game unless you're running a very high end gaming computer, or until they tackle the performance issues at least. But by then, it'll probably be free to play anyway, so. Just don't spend money on this.
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9 of 14 people (64%) found this review helpful
17.4 hrs on record
Posted: 13 October
Early Access Review
I like this game not because of the content that it offers you. It isn't just digging and building like Minecraft. It has a completly different theme than that game. Also the 3D character models are looking really good. The only negative things I have to say are that there are some bugs in the game that appear often but before that it is still in BETA (Closed).
This is a great game!
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11 of 18 people (61%) found this review helpful
10.3 hrs on record
Posted: 13 October
Early Access Review
Note: Will update this when the game launched.

Right now, this game lags a lot.
i cant even do a continuous walk,yeah just walk. and game crashed when i tried to build something.

I had a headache.

i would love to see this optimized and smooth play.
I'm still a proud trailblazer, but wont play for now.
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2 of 2 people (100%) found this review helpful
41.6 hrs on record
Posted: 6 September
Early Access Review
ok first few hours review it seems like it has a vastly great potential but if you wana be great at it you gotr to memorize the keys to this game from switching to selection tool to build to in one quick motion tousing paint or line but other then that this game seems to be getting better and better at the time of writing this it just aquired its combat system and its that is gonna be a very exciting game the voxel system itself make it seem like with every hit you make your carving the world not just taking a chunck out of it like in minecraft your really making a impact and i just cant say enough to adequitley describe how good this game is and the creative possiblity is limitless.

pros
-l ooks great
- sounds good
- server conectivity is solid
- voxcel's ftw
cons
- camera control
- PTW (Pay To Win)
- upkeep costs on claims
- difficuly learning how to build
- PTFW

SO WOULD I RECOMEND THIS

yes
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2 of 2 people (100%) found this review helpful
48.9 hrs on record
Posted: 2 August
Early Access Review
this game is good but it need monster and other stuff to make the game fun to play. like a survival system to it.
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3 of 4 people (75%) found this review helpful
13.0 hrs on record
Posted: 2 August
Early Access Review
This game in its current form is an open-world social building MMO on steroids. By any respect, it should be still considered an alpha product, seeing as not even all of the major systems are in place yet. The systems are buggy, half-baked, and performance is crap. That being said, you get the strong impression that this game will morph into something greater than what it currently is.

Going off of what I've heard from various interviews and Live Twitch streams, Sony is setting up a format that gamers will be able to use to build their own MMO spaces, which goes beyond simple housing and structures. The speculation is that eventually players will be able to build their own dungeons and PVP arenas, complete with in-depth monster scripting, danger, and everything else that makes a dungeon a dungeon. They are putting systems in place that will be used for EverQuest Next (and maybe other games in the future). These systems are going to be used for crowdsourcing content creation by the players who are willing to do so. Even as I type this, there's a group of dedicated builders creating racially-inspired structures for the races that will be in EQN.

The current gameplay: There are no levels. There is a minor grind in the beginning for your basic toolset, but once you have the top tier pick and axe, get ready to f--- up those trees and ores. The gathering aspect of the game is one of the most satisfying I've ever experienced. Basically you parkour your way around the world (with a grappling hook), and harvest those precious resources. Since the world is made up of voxels, you can mine yourself DEEP into the ground, and grapple your way out. You’ll come across randomly generated caves, which hold treasure chests, and the more rare materials.

Crafting is basic. The cool thing about crafting your harvesting tools is that they can have stat variations on them. The stats are randomly generated (within a set range), and you can upgrade your weaker stats with runes. There are also 3 tiers of tools, which are green, blue, and orange, with orange being the best. These tiers are also attainable through the upgrade/rune system.

The building aspect is awesome, and not comparable to Minecraft so don't even try. But building is definitely not for everyone. First of all it’s easy to get discouraged, but that’s only if you base your work on what others are doing. I think this is one of the bigger problems that Sony has to face (and they are). They want great flexibility in the building tools, but they also need to keep the barrier of entry low so that everyone can feel more comfortable building, while at the same time creating awesome looking structures. I can see this happening with the addition of more shapes & primitives. There is some separation right now from the amazing builders who have both the time and inclination to become “voxelmancers,” and the people who build crapshacks. Will Sony ever close this gap? Hard to say, but I know that they are at least trying. I also know this will become better once they add more things to do. For example they will release a full on coin based economy system, which will give people who just want to gather more incentive to go out and gather the resources for the people who just want to do nothing other than build. People will create their own activities, which will be supported by others who choose to specialize in other aspects that are needed to support those activities. I’m very curious to see how this all plays out.

From the time of this writing, SOE Live is about 2 weeks away, and I know for a fact there is a huge development push happening right now which will unveil itself at this event. At the very least this should include combat (and all of its subsystems), mobs, and Storybricks (deep mob scripting).

This game will be free to play once it goes in the open beta, so I know that a lot of people have a hard time understanding why there is a barrier for entry right now. But I believe the reason for that is so they only get the people in who are truly interested playing, especially those who are interested in the development, and testing of the systems that will be in EverQuest Next.

My recommendation: Only purchase this game if you have the patience to deal with the endless peril that is software development. The devs are working very hard. We do get weekly updates, but they don't always fix things right away (unless it's something huge). This game doesn't even have multi threaded optimization, but it’s been mentioned several times that they are working on it. It’s things like that that you need to be willing to deal with, at least until it gets closer to open beta, by which time will essentially be the game's launch, and also 100% free.
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3 of 4 people (75%) found this review helpful
89.1 hrs on record
Posted: 21 June
Early Access Review
If you enjoy exploring, building and mining in a mmo fantasy world this game is for you. Landmark offers a wide range of tools to make almost anything you want, alone or with your friends in a voxel based world with the graphics provided by the Forgelight engine. Many exciting features are still to come and the game is regularly being updated, fixed and improved. Although not available in every country SOE recently detached from ProSieben and introduced Player Studio to Europe. This allows players to sell their creations and brings the monetization of a free2play game to another level. Other major upcoming features will be costom scripted dungeons, PVE and PVP combat! Landmark will be a standalone game alongside EQ Next and the softlaunch is most likely not untill next year. So if you can't wait 'till then, it's going to be worth every penny.

You need a decent rig to run this game allright. It will be free to play. It's still closed beta, so there are some minor bugs. It takes some time to learn all the different techniques to use the tools to their full potential, though there are plenty of tutorials out there. It can be a bit of a grind to get higher tier tools. Max claims per person is 2 with a total of 3 attached claims.

Beside these few drawbacks, which are prone to change in the near future, I am still very positive on where the game is at and will be going.
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