Landmark is a world founded on the passion, talents and ambition of its community. Join this groundbreaking, social building experience. Work with the Development Team as we unfold the unprecedented potential of this world. Together.
User reviews: Mixed (1,073 reviews)
Release Date: May 13, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

ATTENTION: Landmark is in Closed Beta. That means we are still adding core feature sets and that updates are happening weekly. Everything in the game is currently subject to change, which includes the possibility of wipes.

Please make sure to read the Landmark Blueprint, which provides a list of planned feature updates and timing estimates.

We are using an Open Development process to create this game, which means that you are encouraged to interact directly with the development team via the Steam Community, Twitter, Reddit, Twitch and our Forums. If you are interested in helping to create a game from the ground up, Landmark offers that opportunity.

For more information on the Landmark development process, click
here
.”
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Buy Landmark - Settler Pack

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Buy Landmark - Explorer Pack

Check out the Explorer Pack content here

Buy Landmark - Trailblazer Pack

Check out the Trailblazer Pack content here

Buy Upgrade from Settler to Explorer Pack

Buy Upgrade from Settler to Trailblazer Pack

 

Recommended By Curators

"If you love EQ and sandbox building games this is a game for you, spend countless hours mining, building, crafting to your hearts content."

Recent updates View all (8)

December 19, 2014

Update Notes Summary: End of December 2014

The full update notes with screenshots and detailed information can be found on the official SOE Landmark forums, but we wanted to give you a highlight summary here in the meantime.

UPDATE NOTES HIGHLIGHTS: December 17, 2014

Caves
The Landmark cave system is being expanded and true layers are being introduced! Rather than altering the current surface caves, which would require popping off any affected claims in the area, surface caves will be removed from existing continents in the 12/15 patch. They will return in the new continents that will be generated for open beta. Beneath the surface of each island explorers will be able to explore through 5 layers filled with underground caves. Along with the cave and layer expansion, mining veins of metal and gems will be redistributed so that the higher tiers of resources are found in the deeper, more dangerous depths.

Monsters

Five new types of monsters, some of which have never been seen before, will appear in the world. Each type has a unique mode of attack and strategies to learn. While there will be a few monsters found above ground, more will lurk in the underground caverns and around buried ruins, so explorers and adventurers seeking treasure in the deeper depths should be sure to take some sturdy armor and weapons.

New Equipment
In Landmark, your choice of equipment is what determines what abilities you can use during combat. This allows you to try a wide variety of combat styles, and mix and match equipment to customize your fighting abilities to suit exactly what you want! Armor, weapons, and equipment use a synergistic key word system which allows items with matching key words to enhance each other’s effectiveness. Four new types of weapons and over twenty new armor sets and accessories are coming with this update.

Key Words System
Key words on equipment are represented as icons and colored text. Combining equipment that has the same key word can provide a bonus to abilities based on that key word. In the case of abilities, the background of the tooltip will be the color of the key word(s) of that ability.

Transportation
The portal spire on each island is expanding into a full leyline network, which will include additional teleport points both above and below ground for ease of transport. The transport UI is also being upgraded to include more useful information such as which type of environments are found on which island. Each subterranean layer will have a hub that explorers will be able to travel to, but additional leyline points will need to be discovered before they can be traveled to.

Graveyards
With the addition of NPC monsters to the world, the chances that adventurers will experience death has increased! If you die on the surface you will return to the hub. If you die below the first layer you will revive in one of the graveyards which are scattered around the underground layers. When a player dies in the wilds of Landmark they now have the option to revive themselves at the spot that they died. However, to do this the player needs to spend a Spirit Anchor. Spirit Anchors can be crafted at any workshop.

Harvesting Changes
Grab your pulverizers, because resources are moving underground! With the arrival of underground layers our various tiers of surface and subsurface resources have moved into the extensive cave networks that can now be found deep beneath the islands of Landmark. While this change makes the search for resources a far more interesting and exciting prospect, it also makes it a bit more challenging. But don’t worry! We’ve taken this into account and made a number of changes to our tiers, the resources assigned to them, and the way those resources are used to accommodate gatherers, crafters, and builders alike. The resource/harvesting changes below have also been added to the in-game help system (the ? button on your bottom menu) so you can refer to it at any time.

Redistribution of Plants
Plants have always been biome specific, but they were also designed with a progression in mind that required a layered world. With the advent of those layers our underground botanical progression dreams have finally been realized! To accommodate this new progression we’ve adjusted the tiers at which certain plants spawn and in some cases also swapped around their home biomes. As a result the following distribution changes have occurred.

Redistribution of Voxel Materials
As with plants, our stones, metals, and gems have been redistributed and pushed underground to fill out the vast array of caves now found beneath the surface. However, as we considered the implications of underground gathering in the deepest layers of our world, we also decided to move forward with a long idle plan to streamline our gathered material list with composite materials. The result of this plan is that fewer materials are found in the world, but those materials can now be combined to create composite materials. For example, rather than mining a Mithril vein you would create that rare metal by combining Iron and Gold.

The point of this change is to simplify the goals of gatherers when hunting for resources underground, making it easier to focus on a smaller selection of veins, which in turn should make it easier to accumulate those resources in sufficient quantities over a reasonable period of time. To accommodate this new resource plan we’ve adjusted the tiers at which certain material veins spawn. As a result the following distribution changes have occurred.

Composite Resources
Landmark isn’t a game about grinding levels; it’s a game where everything you gather and create has value, and we want to ensure that's as true for crafters as for builders. To accomplish this, we are introducing composite resources. These are materials used specifically for crafting, and they include low tier resources in the creation of high tier composites.

These composites are called "Cut" materials on the crafting stations (e.g. "Cut Rubicite"). This means some resources that were formerly mined directly are now created by combining other resources; for example, rubicite is no longer a mined ore, so to craft an item using rubicite, you would first create cut rubicite out of copper and gold.

Building Resources
We don't want the gathering of resources for building to be onerous. Thus, while composites are our solution for gatherers and crafters, we've created a similar system to allow builders to make many building materials out of the resources they gather from the world. Our solution here is the introduction of Blocks, which work the way wood and glass have already been functioning. By giving builders recipes to craft blocks, which are only used for building, we can allow a much more generous conversion rate than we could when you were building directly with mined ore. In other words, instead of one unit of mined rubicite equalling one placed voxel of rubicite, the block recipes allow a small number of units of mined copper and gold to convert into a large number of placed voxels of rubicite. Wherever the resource you want to build with is not directly mined in the world, look for a block recipe to build with!

Find more here
: http://steamcommunity.com/app/297810/discussions/0/626329820814436880/

9 comments Read more

December 4, 2014

Update Notes - 12/4/14

First off, as we approach our first holiday season in Landmark we'd like to say: Thank you!

  • As a token of appreciation, check your in-game mail for one of three special holiday outfits.
Starter Templates
  • All players have been granted sets of Starter templates, to get you building quickly
    • A set of Arcs, from 1 to 100 voxels in size
    • A set of Ovals, from 10 to 50 voxels in size (and one of a 100 voxel size)
    • A set of Triangles, from 1 to 100 voxels in size
    • Four sets of fonts (including one in the Landmark Style)
    • The Landmark Logo
    • A set of Angled lines
    • A set of Cylindrical Pillars
    • We've also included two Holiday templates: a Snow Globe and a set of Reindeer!
Competition Changes
  • We're making some sweeping changes to the way that Competition entries are submitted.
    • Competition entries are no longer submitted via a Template - they now use the entire claim.
    • Once you tag your claim, a Competition button should appear in the Claim Management UI (assuming there is a competition active)
    • Once a claim has been entered, it cannot be edited / deleted / foreclosed. It also no longer costs upkeep.
    • Once entered, the entry should be viewable in the Competition section of the Showcase.
    • Once the submission phase ends, other players can now vote on your entry.
New Material
  • Added a new material to your tray: Green Cloth.
New Props
  • Ogre Workshop Props
    • Intricate Chandelier
    • Intricate Lowback Chair
    • Intricate Round Table
    • Intricate Small Table
    • Oxidized Brass Mug
    • Oxidized Brass Carved Horn
    • Coiled Chain (Iron and Brass variants)
    • Curved Hanging Chain (Iron and Brass variants)
    • Straight Hanging Chain (Iron and Brass variants)
    • Large Iron Barrel
    • Brass Trimmed Basin
    • Plush Pillow (Turquoise, Deep Red, Hammered Gold, and Ivory variants)
    • Round Pillow (Turquoise, Deep Red, Hammered Gold, and Ivory variants)
  • Kitchen Props
    • The following props come in Copper, Stainless Steel, or Carbon Steel variants.
    • Large Stockpot
    • Medium Stockpot
    • Large Braiser Pan
    • Small Braiser Pan
    • Saucier Pan
    • Medium Stockpot Lids
    • The following props come in Apple, Blueberry, Blackberry, and Cherry Variants
    • Full Pie
    • Partial Pie
    • Slice of Pie
    • Toaster
    • Toaster with Toast
    • Microwave
  • Misc
    • Iron and Gold Lamp Post
    • Lastly, we've also created a Winter Holiday Tree.
      • This one should fit your rooms much better than a shrunk down tree prop from one of the biomes!
Crafting Window Improvements
  • As part of an on-going process to update and improve our UI, the Crafting Window has received a bit of a revamp.
    • In addition to new art and a cleaner, more streamlined look - the window now has a search function!
Bug Fixes
  • When attempting to place a claim on an invalid area (such as a cave) the message is much more specific now.
  • Barbed Armor will no longer react to fall damage.
  • You should no longer see incorrect / garbage text when viewing claims from the map.
  • Waypoints should no longer appear under the map when changing islands.
  • Chopping down trees should no longer take more than one click.
  • The Selection Tool should no longer unequip when using CTRL to enter Tweak Mode.
  • You can now properly grapple while gliding.

6 comments Read more
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Reviews

“EverQuest Landmark Could Save MMOs”
Forbes

“After An Hour In The Sandbox, We're Sold On The Potential Of EverQuest Next Landmark”
Game Informer

“Landmark is true to its name, allowing you, the player, to leave a lasting mark on the world”
Escapist Magazine

Welcome To Landmark!

Hello from the Landmark Development Team!

We’ve been working hard on Landmark and are excited to share it with the Steam community! Players are already creating spectacular objects and collaborating on massive building projects, all while being involved in the development process.
We’d love to have you along for the ride!

Founder's Packs Options

Landmark Offers Three Different Packs

  • Settler Pack - $19.99 – Includes unrestricted beta access plus exclusive in-game items
  • Explorer Pack - $59.99 – Includes all Settler Pack items plus several additional items not included in the Settler Pack
  • Trailblazer Pack - $99.99 – Includes all Settler and Explorer Pack items plus additional items not included is the Settler and Explorer Pack, such as 4 sharable permanent beta keys and your name in the Landmark Credits.

Purchase a Founder's Pack! Join us now, stake your claim and help build EverQuest Next!

Connect With the Community!

To stay in the know in Landmark, be sure to:

Like Landmark on Facebook
Follow Landmark on Twitter
Subscribe to Landmark's YouTube Channel
Follow Landmark Livestreams on Twitch
Visit Landmark's Official Wiki
Check out the Landmark Mobile App

About This Game

Landmark is a social building MMO that is currently in Closed Beta. Landmark lets you build anything you can imagine. In addition to building, the game will incorporate combat, survival and a procedurally generated world with endless content below the surface, plus much more. With Landmark's state of the art tools, you have unprecedented control over your creations. Additionally, Player Studio will allow players to submit their creations for possible inclusion in the in-game marketplace and share in the proceeds when their items are sold.



Explore massive Landmark worlds and claim territory, building materials and much more. See what your fellow players have created — and help them build!
This is your chance to help build a game! Build alone or in groups to create Landmarks. Join massive construction competitions and your creations could become a permanent part of the game. Also, selected designs players create will become fixtures in the EverQuest Next world.

We're utilizing Closed Beta to make development a collaborative process. Founder's Packs (Settler, Explorer or Trailblazer) grant you unrestricted access to the Landmark Closed Beta, so you can help create the world of Landmark. Additionally, each Founder’s Pack offers exclusive items you’ll only be able to get through purchasing a pack.

System Requirements

    Minimum:
    • OS: Windows 7 64 bit
    • Processor: Intel i3 Dual-Core with Hyper-Threading (required)
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce GTX 275 series or higher
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: Please be aware that throughout Beta, we will continue to make adjustments and optimize system performance. As such, throughout Beta, these system requirements are subject to change.
    Recommended:
    • OS: Windows 7 64 bit
    • Processor: Intel i5 Quad Core or higher / AMD Phenom II X6 or higher
    • Memory: 8 GB RAM
    • Graphics: nVidia GeForce GTX 560 series or higher / AMD HD 6870 or higher
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Sound Card: DirectX compatible Sound Card
    • Additional Notes: Please be aware that throughout Beta, we will continue to make adjustments and optimize system performance. As such, throughout Beta, these system requirements are subject to change.
Helpful customer reviews
180 of 251 people (72%) found this review helpful
2 people found this review funny
1.9 hrs on record
Posted: February 19
Early Access Review
Sony sold SOE, and this project has been cancelled.

Upvote so Steam users don't waste their money!

Edit: Alright guys, upon doing more research the game HASN'T been cancelled BUT: some of the old dev-team has been fired. There's a new dev team. I suggest you wait for more updates on the game, it's still not totally clear. Anyway let's hope they remove that slave-system. My review was written BEFORE the dev team contacted us again, and the community leader was fired so I assumed that this was going downhill. However, I still wouldn't recommend anyone buying this game.
Was this review helpful? Yes No Funny
68 of 89 people (76%) found this review helpful
2 people found this review funny
8.5 hrs on record
Posted: February 5
Early Access Review
Its like Minecraft except it punishes you for not playing.
Was this review helpful? Yes No Funny
20 of 31 people (65%) found this review helpful
4 people found this review funny
1.1 hrs on record
Posted: February 13
Early Access Review
When I tried to play this game in the beta / alpha I was forced to watch a 20 min video with the CEO or head developer telling me how awesome the game was and that it wasn't finished. Everytime I started the game up. What in the actual ♥♥♥♥.
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10 of 16 people (63%) found this review helpful
2.1 hrs on record
Posted: February 16
Early Access Review
So I was really excited to play this game.
I bought one of the packs and installed it.
It was extremely slow on that PC, and now, a few months later, I've finally got a new PC.
I reinstalled it on this new PC recently to find that I cannot play the game at all because the pack does not work.
Other reviews I have read state that the game 'punishes players for not playing'
If this is true, then it is such a shame. This game looked really fun to play, and I apologise for not having a detailed review of this game but I cannot give one as I cannot play it.
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5 of 7 people (71%) found this review helpful
12.2 hrs on record
Posted: February 26
Early Access Review
Do I recommend this game?

Yes, I recommend this game. The game itself has potential and groups of friends could have some good fun with it.

-------------------------------

Do I support the company?

No, not when a multi-billion company is charging £75.00 for a few in-game items and a title.

-------------------------------
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2 of 2 people (100%) found this review helpful
88.1 hrs on record
Posted: February 28
Early Access Review
I used to love this game. When I bought it before the combat update, I thought "Finally a sandbox game without combat. I can build and craft to my hearts content."

I haven't played it in a while and decided to see how the game mechanics were. I created a new character, knowing that I would spawn on a tier 1 world. Within five minutes of exploring and harvesting materials, I was killed by a monster that dealt 700 damage with each attack! I was near the Spire at the time, which I assumed would have weaker monsters surrounding it.

Then I had a look at what I would need for a new weapon and some armour, but I found out that the only way to craft weapons and armour was with a material that only monsters drop.

I then went in search of a weaker monster, and finally found a wisp, killed it and received only one of the material. Keep in mind that you need a minimum of 1000 of them.

This is not a game I would reccommend to others with the new combat update.

Game Developers,,,,,You disappoint me
Was this review helpful? Yes No Funny
5 of 9 people (56%) found this review helpful
2 people found this review funny
1.0 hrs on record
Posted: February 21
Early Access Review
I love playing this game at 5 fps....
Was this review helpful? Yes No Funny
9 of 17 people (53%) found this review helpful
3.2 hrs on record
Posted: February 14
Early Access Review
Wont let met me recover my soe account or creat a new one. Soe suck!
I want my money back.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
1 person found this review funny
8.2 hrs on record
Posted: February 20
Early Access Review
Hello the people that are interest in this games, The gameplay is really nice, But the FPS is like DONKEY ♥♥♥♥♥, i play this on my gaming laptop( Lenovo Y50 gaming y-series) my FPS go about 5-10FPs with my GTX870

-Conclusion you much be really rich person, buy like 6k gaming laptop and you might be able to play smooth. My gaming laptop can't fuken play i don't know what fuken can.
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378 of 431 people (88%) found this review helpful
2 people found this review funny
85.7 hrs on record
Posted: November 26, 2014
Early Access Review
I love this game, but I am leaving Landmark - here is why.


Look its not that its a beautiful update of Minecraft, with powerful tools that can allow for so much creativity.

Its not that I am forced to wander the world and discover other players wonderful creations.

Its not that It looks so pretty I just have to crank my graphics even though it brings my computer to a crawl.

Its not that I dont enjoy being apart of a growing community that gets to create whatever they want, and have a lot of input in the game they want.

I have played 85.7 Hours of this game. I enjoyed pretty much every minute, but no matter how much I play the game, if my real life calls, which it often does, I am penalized for not playing the game.

NEVER in the history of my gaming life (20 years of 27 alive.) Has a game ever punished me for putting it down. If it is online, I get a bit further behind the other players, that I accept. If its offline, there is absolutely zero consequences, I just pick it back up. The only negatives to putting down a game is literally just not playing it.

Until Landmark. Thanks to Landmarks Claim system you have to pay upkeep, I get it. But here is where the punishment comes in. It can take upwards of an hour or two just to mine enough copper to last you a week or two. That is if you've played long enough to get the Claim Tariff Boost which means you can pay even further upkeep, so now two to for hours of minig.

So, while I was away letting my upkeep go, I now have to come back and spend all the free time I HAD to just BUILD something now on endlessly mining. Now I am not even doing what I PAID for from a game. And where does those 2-4 hours of my time go? Right back into my upkeep and back into SOE with me having nothing to show for that time except for my Claim getting to exist.

If no one sees the sick and twisted manipulation by SOE to get you constantly playing their game, then they are dense. It is one thing to make a game great enough that I never want to stop playing it. It is an entirely different and serious thing when a company builds in hooks that not only prevent you from doing what you want to do, but one that places consequences on casual gamers.

Basically this is like cigarette companies spraying their cigarettes with more nicotine. And in the age where Video Game Addiction has quickly become one of the leading addicitions in the WORLD, companies like SOE should be ashamed of themselves for publishing a game that literally forces you to play it OR ELSE!!!

My suggestion, Landmark needs an offline survival/sandbox mode, one that could still technically be linked up to the Gallery and Player Studio, but that allows casual players/builders/nonRPGers to get in and take hold of Landmarks awesome power without upkeep/claim deletion. If SOE does not do that, the community is going to shrink very quickly and turn quite ePeen.


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198 of 249 people (80%) found this review helpful
15.0 hrs on record
Posted: December 20, 2014
Early Access Review
Bought this game thinking my fiancee and I could have some fun building a fantasy house on a hill and have some fun gathering some mats etc.

Well, 4 hours into the game and we still HAVENT BUILT ANYTHING RESEMBLING EVEN A BASIC HOME.

Everything... EVERYTHING in the game requires "Ether shards", which mainly drop from mobs. So this is not a builder game, this is a "grind ♥♥♥♥♥♥ mobs" game. The combat/mobs are so simplistic and boring. Not to mention many of them 2-3 shot you with your starter gear and it takes 10-20 hits to kill one mob with yout starter sword. So, get better sword/armor right? Well that REQUIRES TONS OF ETHER SHARDS. The ones you're trying to get by killing mobs with ♥♥♥♥♥♥ gear! I thought you were trying to BUILD COOL STUFF IN THIS GAME. But, if you want to have cool building material, it's not just farming copper/chopping down trees... you need ETHER SHARDS. WHAT THE HELL IS AN ETHER SHARD????? So, do I spend my ether shards getting more gear so that I can eventually more easily get more ether shards so that I can buy the proper tools to build a house?

Don't get me wrong, this is a fantastic concept, I walked around the islands and saw some really cool work from other players that clearly took MANY MANY MANY HOURS. The type that a casual gamer would never be able to put in. But, to gate the barrier of entry to building something cohesive/interesting all based around "Ether shards" and killing terribly designed mobs is just awful. This game is going to go nowhere. The activity on the game was extremely low, and many people were saying in the general chat the same exact things I am saying in this review and quitting right there. Long-time players that were known with many people saying "We'll miss you ____, I hope you decide to come back some day". Followed by another person doing the same thing.. people were leaving left and right because of this ridiculous grind placed into a BUILDER game.

I'll consider returning to this game if they fix all of this garbage, but in its current state, it is essentially unplayable unless you are jobless or spend all of your free time on the game.
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133 of 164 people (81%) found this review helpful
13.9 hrs on record
Posted: December 19, 2014
Early Access Review
Not recommending for one reason - the same one others have pointed out - the ludicrous claim system where you lose your claim if you're not playing enough. I like to jump from game to game and having a game that is even more of a time sink than normal, then being penalized if you don't dump enough time into it, is just dumb beyond belief.
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119 of 147 people (81%) found this review helpful
2.8 hrs on record
Posted: December 29, 2014
Early Access Review
No game punishes you as much for not playing for a while, all the cool pictures in the store display take months to build but if you don't play for two weeks to pay up keep they are instantly just gone ands its simply ♥♥♥♥♥♥♥♥. If this game had a single-player hostable mode it would be at least decent to play on your own without losing all the stuff you worked on.
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124 of 166 people (75%) found this review helpful
1 person found this review funny
10.3 hrs on record
Posted: October 21, 2014
Early Access Review
This game has a lot of potential. Beautiful Graphics, Nice Maps, Fun to search and dig for materials, Easy to build anything you like, Playable for the whole family.

Is it worth a buy? No. Not yet. It's not playable. Mainly because of two things: 1. Bugs and 2.Claim Land System.

1. Everytime i have played i ended up with a game crash. For example i had crashes when i did press M for the map or when i just quickly want to check something in the internet and switch back to the game: everything frozen.

2. First i tought the claim of the land is great. Thats why it's called Landmark i guess. But then it appears that i have to pay for my land with materials every day (300 copper per day per land claim). So if you are off for some days, it can happen that your land is gone and somebody else has it now. When in the first days all land on the server i played has been occupied and nice building were created, currently most of the land is wiped out - no nice buildings to see. That is very sad.

It has the potential to be a great game. Therefore I will come back and check it again later.
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90 of 115 people (78%) found this review helpful
36.9 hrs on record
Posted: January 1
Early Access Review
Overall (Early Access): 4/10

Participating in Landmark beta is or was an incredible frustrating experience for me. I absolutely loved the concept of this game when I first discovered it. A great looking building MMO with a powerful toolset to bring your imagination to life. And at the beginning, when alpha turned into beta, it was kind of that, but with every new feature or mechanic SOE introduced it became less and less fun and now the picture of where the game is heading becomes clear enough to jump ship.

If building stuff is what you want to do and what you came for, better give it a pass, in reality you spend 80% of your time grinding and 20% building. I know in MMO’s there is always a certain ratio between stuff you want to do and stuff you have to do in order to be able to do the fun stuff, but in Landmark this is way off. And it is getting worse with every new feature introduced. At the beginning of beta most resources could be found at the surface and running around in the world would quickly get you what was needed to build. Now we multiple tiers of cave systems, crawling with monsters and the better resources are deep below, so ultimately this is more a mining simulator or Boulder-Dash remake. The game is also transforming into a standard MMO, where you kill mobs and PvP and craft weapons, not even a good one at that with simplistic combat (inspired by Guild Wars 2) and lack of classes. If you are like me and spend your Minecraft time only in creative mode, you will hate this. This is survival mode only, there is no creative mode, you need to grind materials to build, materials to upgrade your tools and upkeep to rent your plot in the world (if you fail to pay rent in 2 weeks, your construction is gone from the world, a template is saved though and the resources are refunded). That was kind of okay, when you where immortal, but now there are mobs, fall damage and it resources went rarer and relocated to ugly monotone underground caves.

The building tools themselves are okay, but since the world is voxel-based it is sometimes incredible difficult to get a clean basic shape out of the provided tools, like a hollow cylinder. There are ways of making your creations look professional, but it takes time to learn and the learning cure is quite steep. Good thing is, the community so far is great and helpful and there are tons of tutorials out there. But as mentioned, without a creative mode to really experiment around it ramps of the start-up time. Landmark has a way to go on optimizing the voxel engine and the way the tools-geometry works to remove the necessity of “Voxelmancy” which is advanced voxel manipulation in order to create shapes the basic tools can’t support.

If Landmark ever introduces a true creative mode to just build, by yourself or with friends without worries and share your creations with the community I will be back. But for now this is a way to grindy wanna-be MMO that lost track of what it originally wanted (or at least promoted) to achieve to be, primarily a building game. It is simply the developers want this to be a much different game that I originally hoped for, so overall I am disappointed now. So we are heading towards a so-so MMO with building as a possible end-game that still is far away from release. The developers could have put that effort into finalizing the building aspect and turn a good into a great building game that looked much closer to completion, because what is there is pretty solid. The feature add process is basically starting with the endgame and putting all basic gaming systems in place afterwards. Oh and by the way a cash-shop for a beta-release is a no-go!

Pros:
- great graphics and animations
- good community
- promising building tools…

Cons:
- …that struggle with some basic shapes
- no creative mode
- excessive grinding required
- forced play by upkeep requirement
- boring standard MMO-mechanics
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97 of 133 people (73%) found this review helpful
1 person found this review funny
10.6 hrs on record
Posted: December 1, 2014
Early Access Review
I was hesitant to buy this. A game based solely on exploration with a Free To Play model sounded too good to be true, especially with the "unlimited player freedom and building". The game went on sale for 10$ one day and I just couldn't refuse. 10 gigabytes later I was greeted with a lame introduction video of the creater talking about all the benefits associated with "being a founder". Once again, this was just a cheap reward system for people who actually shelled out money for the overpriced founder packs that included mediocre content like a title or a "really cool pickaxe".
After grinding through my tutorial quests, I immediately set out to find a bare spot of land where I could place my flag and own the spot. I picked out a cool little area near the coast and set up my property. I let out a groan within 10 seconds of doing this because up popped the barrage of menus asking me to buy sh*t like furniture addons and designs. On top of that, my property had quite the fine. A daily rate of several gold. As a founder, I was given enough gold for approximatley 2-3 days maybe? Then after that, I'd either have to grind my ♥♥♥♥ off for gold or ... of course.... pay real life money. There is NO way to do this for free unless you spend literally your entire day grinding gold to be able to afford your property. If you fail to pay by the end of your due day, everything on your property vanishes and the spot becomes open again for some other sucker to claim it and shell out his life savings to keep the land. I knew instantly that this was the exact intent of the developers. It is clear to me why Sony bailed on "free" realms for this sh*t heap. They realized its scam wasn't as promising, so they ditched it and focused on this one.
I fooled around with the building system for the first and last time since I wasn't going to shell out money to pay rent for a patch of 3D acreage with creative mode enabled, then abandoned my home and decided to explore some. I wandered through the forests and deserts and coasts of this world. I met maybe 2-3 players, none of which talked. Other than that, I saw barren land and quickly grew bored and irritated with my wasted 10 dollars. I uninstalled it and never looked back. If you want to play a game that does this the right way, try Second Life. You can build stuff in it without arbitrarily paying rent every five minutes.
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65 of 83 people (78%) found this review helpful
2 people found this review funny
45.2 hrs on record
Posted: January 26
Early Access Review
Being the beautiful behemoth Steam is, it offers us lots of different games to play at low prices. So as expected most pc gamers won't just stick to one game all of the time. Landmark doesn't recognize this, and as many people have said the claim system is ludicrously expensive. Personally back when I was inventing game concepts I had a very similar idea except it was no way near as punishing. Now, and I'm not a professional, if I can come up with better rulings around this than these developers why am I playing?

I spent most of my time at the start of the game mining basic materials to get forges and the like and also have a decent sized claim, and then I decided to play something else for a couple of weeks and come back. Progress reset. I knew it would happen, so again I cleared my lot put my basics back and mined for the upkeep. Then it seemed like I was trapped in an endless cycle of buying land.

Your first claim should be free, full stop. Every player should safely be able to come back to their first claim safely if within a month of last playing and I can't see that being an issue. They can work this several ways afterwards like the protective radius around your claim might decrease over time or something. A concept similar to rust would be great; protection around your area ( i know rust doesnt have this) would run out then other players can destroy and build over you. Then 2nd claims onwards should be charged upkeep which I think is fair, but irregular players need to be able to exist too.
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34 of 40 people (85%) found this review helpful
1 person found this review funny
19.1 hrs on record
Posted: January 21
Early Access Review
Okay, so the developers clearly stated that this was a dev game/creator that provides its users with the tools to create things such as castles, ♥♥♥♥♥♥ and monuments using a really cute engine. It accomplishes that quite well, until you get to the part where you want to build anything that isn't a dirt hut. Then you get to play Grinding Simulator 2014. If you're like me, and you want to BUILD things and not play minecraft's surival, this isn't going to be a great game for you. I started playing as soon as the game switched to Beta, so I was jipped of Alpha perks and ♥♥♥♥, which hurt me big time. I expected more bang for my buck. I tried playing for a while (20 hours on record) but it was too mundane. After about 20 hours all I had was two plots of land, and a tiny house. The only reason I had the resources to build the house was because some premium guy gave me a ♥♥♥♥ load of stone. If it wasn't for that, I'd have given up at the 10 hour mark. It took me over 2 hours to build anything worth noting a house.
Plus you have to pay rent (which is understandable since they don't want AFK's to take up all of the land) and if you aren't active for two weeks, say goodbye to your house, which is what happened to me. I honestly wanted a refund and almost sold my account to get my money back. I was pissed.
I bought into the hype and the reviews for the Alpha, only to be disappointed during the Beta. If they had a local server that allowed you to host a 10-person island for you and a "guild" that doesn't require maintenance, I'd hope on that ♥♥♥♥ in a quick minute.
Also, the servers are dreadful half the time. The longer you play, the more your computer renders, and it renders the objects/voxels faster that they are forgotten, so about a half hour in, you're bogged down to ♥♥♥♥.

Take this with a grain of salt. I'm sure if you had a group of friends/comrades who put time into this game, you can build some amazing things. If you're a loner like me looking to build on their own, this is NOT for you. Go buy Minecraft, or Planet Explorers.
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42 of 56 people (75%) found this review helpful
2.3 hrs on record
Posted: January 13
Early Access Review
two large problems ive noticed from playing the game for a couple hours.

1. The optimization needs to be fixed

2. the resouces needed to build stuff needs to be drastically reduced

The underlying issue here is youre trying to make money off with your cash shop, when you should be using this time to make your game where it should be. Its a shame sony has a bad reputation for games and this is why.
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42 of 57 people (74%) found this review helpful
2.7 hrs on record
Posted: December 31, 2014
Early Access Review
Unfortunately the free-to-play mechanics in Landmark are anything but complimentary or elegantly integrated. I understand that purchasing this game represented an early-release risk. But to be confronted with barriers to play along side a pay or grind mechanic is beyond disappointing: it is untenable, as is this game.
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