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Landmark is a world founded on the passion, talents and ambition of its community. Join this groundbreaking, social building experience. Work with the Development Team as we unfold the unprecedented potential of this world. Together.
Release Date: May 13, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

ATTENTION: Landmark is in Closed Beta. That means we are still adding core feature sets and that updates are happening weekly. Everything in the game is currently subject to change, which includes the possibility of wipes.

Please make sure to read the Landmark Blueprint, which provides a list of planned feature updates and timing estimates.

We are using an Open Development process to create this game, which means that you are encouraged to interact directly with the development team via the Steam Community, Twitter, Reddit, Twitch and our Forums. If you are interested in helping to create a game from the ground up, Landmark offers that opportunity.

For more information on the Landmark development process, click
here
.”
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Buy Landmark - Settler Pack

Check out the Settler Pack content here

$19.99

Buy Landmark - Explorer Pack

Check out the Explorer Pack content here

$59.99

Buy Landmark - Trailblazer Pack

Check out the Trailblazer Pack content here

$99.99

Buy Upgrade from Settler to Explorer Pack

$40.00

Buy Upgrade from Settler to Trailblazer Pack

$80.00

Recent updates View all (4)

Update Notes - Water!!

July 18th, 2014

Water as a Building Material!
• No longer will you have to fake your fountains and bathtubs with Aquamarine and Glass Window props - Water voxels are here!
• Water recipes using snow and ice have been added to the alchemy station. Refining versions of these recipes have also been added to the various infusers.
New Materials
• We've got some other new materials for you to experiment with as well. We've added all the available brick textures to Moonstone.
New Props
• We've got a handful of new props for you!
o Regal Master Bed (Brown)
o Regal Fireplace
o Secret Door Bookcase
 Click it and it moves! (There are two versions, a Front Hinged and a Rear Hinged)
o Wooden Bookcase (Non moving version)
o Stackable Bookcase
o Regal Dresser
o Sliding Shag Rug
 Click it and it moves!
o Shag Rug (Non moving version)
o Regal Armoire
o Wooden Bookcase
Multi-Screenshot support
• You can now take up to FOUR pictures per template!
• This also means that items submitted to Player Studio and to Competitions will display up to four screenshots.
Marketplace Updates
• We've added a Bedroom Furniture Bundle with all of this week’s new props
• We've added new Tints to existing outfits:
o The Formal Victorian Wear is now available in brown.
o The Casual Victorian Apparel is now available in green.
o The Wandering Nomad’s Finery is now available in dark green.
• We've added Starter Kits to the Marketplace. These are intended to give newer players a bit of a headstart, if they choose to do so.
o Starter Kit (Basic)
 The resources needed to craft a Claim Flag and 2 Attached Claim Flags, a Traveler's Grappling Hook, 2 Keen-Eye Bands, 10 Portal Shards, 5 Lightstones, a Rustic Stone Vault, non-upgradeable versions of the Tungsten Pick, Gold Axe, Silver Sickle, and Mechanized Pulverizer, an Adventurer's Hiking Gear outfit, and 5000 Dirt, Sand, Stone, and Copper.
o Starter Kit (Superior)
 The resources needed to craft a Claim Flag and 2 Attached Claim Flags, an Explorer's Grappling Hook, 2 Keen-Eye Bands, 20 Portal Shards, 10 Lightstones, a Rustic Stone Vault, non-upgradeable versions of the Tungsten Pick, Gold Axe, Silver Sickle, and Powered Pulverizer, the Casual Victorian Apparel outfit, the Treasure Seeker's Garb outfit, a Stone Forge, a Tinkerer's Workshop, a Lunar Anklet, an extra inventory slot, an extra vault slot, and 10000 Dirt, Sand, Stone, and Copper.
o Starter Kit (Deluxe)
 The resources needed to craft a Claim Flag and 2 Attached Claim Flags, an Explorer's Grappling Hook, 2 Assessor's Marks, 20 Portal Shards, 20 Lightstones, a Rustic Stone Vault, non-upgradeable versions of the Cobalt Pick, Gold Axe, Silver Sickle, and Powered Pulverizer, the Formal Victorian Wear outfit, the Colonist's Encounter Suit oufit, a Lunar Anklet, a Feather in a Bottle, 2 extra inventory slots, 2 extra vault slots, and 20000 Dirt, Sand, Stone, and Copper.
Bug Fixes
• Fixed an issue where the sky inside caves would brighten any time a Grappling Hook was used.
• Placing a block on your character with Tweak Mode should no longer drop you through the world.
• Addressed numerous crashes, including one involving large Template Pastes.

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Update Notes - 06/18/2014

June 18th, 2014

Player Studio

Player Studio is now live!
You can now submit your templates to Player Studio and when they're accepted, they'll show up in the marketplace for people to browse through and find something they like.
The full details of how to do this are at the bottom of the update notes for everyone interested!

Showcase

The Showcase has received a bit of a facelift!
We've separated the Marketplace, Gallery, and Competitions in to three separate tabs for ease of use.
Added the ability to cycle through items in the Marketplace, while in the Detail window
Added the ability to sort by World and Island
Increased the size of the screenshots shown so you can more easily see detail

Caves, Resource Veins, and Items

Resource veins have been significantly redistributed, making cave exploration even more rewarding.
On the surface of each island, only common ore, gems, and stone can be found.
Tier 1: copper and agate
Tier 2: iron (plus small amounts of tin), aquamarine, marble, amaranthine
Tier 3: tungsten (plus small amounts of silver), amethyst, marble, amaranthine, obsidian, alabaster
Tier 4: cobalt (plus small amounts of gold), sapphire, obsidian, alabaster
Rare ore and gems have been moved into caves. In addition, materials of the next tier can be found in the caves.
Tier 1 caves: iron, tin, aquamarine, tourmaline, ancient earth
Tier 2 caves: tin, tungsten, silver, tourmaline, amethyst, topaz, ancient earth
Tier 3 caves: silver, cobalt, gold, topaz, sapphire, emerald, ancient earth
Tier 4 caves: gold, mithril, rubicite, emerald, ruby, diamond, ancient earth
Veins that combined stone/metal and stone/gem have been removed.
Ancient earth pockets are no longer found on the surface.
Etherium and moonstone can now be mined in Tier 4 caves. They’re rare, so keep your eyes (and resource detectors) peeled!
Made a couple of changes to treasure chest loot!
First, the Mechanized and Powered Pulverizers have been removed from the treasure chest loot table, and have been replaced with a unique one – the Calibrated Rockgrinder!
The Rockgrinder is a high-quality pulverizer that is not upgradable, but should perform well for those who do not have upgraded versions of the Powered Pulverizer.
Also, the chance of items such as accessories and gear dropping from chests has been tripled, so these items should be seen more frequently when opening a chest!
The Traveler’s Grappling Hook, a new Tier 1 Grappling Hook, can now be crafted at the Tinkerer’s Workshop. This easy to craft grappling hook is perfect for first time explorers hoping to brave the caves of Landmark.
Lightstones are now craftable at the Tinkerer’s Workshop, providing access to a low cost, consumable, personal light source for Tier 1 players.
The Ore Prospector recipe now requires Aquamarine as its gem component.

Bug Fixes / Misc

Frame rate hitching introduced for some players with the last patch has been largely eliminated--with a bit of a frame rate boost for everyone included!
There was an issue where the screen would become almost completely white when coming out of a cave - this shouldn't occur anymore.
Sometimes you would get extra loot when clicking a Treasure Chest multiple times. Fixed.
Redistributed props on all Islands. This should both eliminate the vast areas of land that had no props.
Occasionally you'd come across trees or plants that could not be harvested. This should be fixed.
Added more Ocean audio near the shore. Waves crashing, etc.
Fixed an issue where your equipped outfit would overlap with the default outfit after zoning.
Addressed numerous crashes.

7 comments Read more
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Reviews

“EverQuest Landmark Could Save MMOs”
Forbes

“After An Hour In The Sandbox, We're Sold On The Potential Of EverQuest Next Landmark”
Game Informer

“Landmark is true to its name, allowing you, the player, to leave a lasting mark on the world”
Escapist Magazine

Welcome To Landmark!

Hello from the Landmark Development Team!

We’ve been working hard on Landmark and are excited to share it with the Steam community! Players are already creating spectacular objects and collaborating on massive building projects, all while being involved in the development process.
We’d love to have you along for the ride!

Founder's Packs Options

Landmark Offers Three Different Packs

  • Settler Pack - $19.99 – Includes unrestricted beta access plus exclusive in-game items
  • Explorer Pack - $59.99 – Includes all Settler Pack items plus several additional items not included in the Settler Pack
  • Trailblazer Pack - $99.99 – Includes all Settler and Explorer Pack items plus additional items not included is the Settler and Explorer Pack, such as 4 sharable permanent beta keys and your name in the Landmark Credits.

Purchase a Founder's Pack! Join us now, stake your claim and help build EverQuest Next!

Connect With the Community!

To stay in the know in Landmark, be sure to:

Like Landmark on Facebook
Follow Landmark on Twitter
Subscribe to Landmark's YouTube Channel
Follow Landmark Livestreams on Twitch
Visit Landmark's Official Wiki
Check out the Landmark Mobile App

About the Game

Landmark is a social building MMO that is currently in Closed Beta. Landmark lets you build anything you can imagine. In addition to building, the game will incorporate combat, survival and a procedurally generated world with endless content below the surface, plus much more. With Landmark's state of the art tools, you have unprecedented control over your creations. Additionally, Player Studio will allow players to submit their creations for possible inclusion in the in-game marketplace and share in the proceeds when their items are sold.



Explore massive Landmark worlds and claim territory, building materials and much more. See what your fellow players have created — and help them build!
This is your chance to help build a game! Build alone or in groups to create Landmarks. Join massive construction competitions and your creations could become a permanent part of the game. Also, selected designs players create will become fixtures in the EverQuest Next world.

We're utilizing Closed Beta to make development a collaborative process. Founder's Packs (Settler, Explorer or Trailblazer) grant you unrestricted access to the Landmark Closed Beta, so you can help create the world of Landmark. Additionally, each Founder’s Pack offers exclusive items you’ll only be able to get through purchasing a pack.

System Requirements

    Minimum:
    • OS: Windows 7 64 bit
    • Processor: Intel i3 Dual-Core with Hyper-Threading (required)
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce GTX 275 series or higher
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: Please be aware that throughout Beta, we will continue to make adjustments and optimize system performance. As such, throughout Beta, these system requirements are subject to change.
    Recommended:
    • OS: Windows 7 64 bit
    • Processor: Intel i5 Quad Core or higher / AMD Phenom II X6 or higher
    • Memory: 8 GB RAM
    • Graphics: nVidia GeForce GTX 560 series or higher / AMD HD 6870 or higher
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Sound Card: DirectX compatible Sound Card
    • Additional Notes: Please be aware that throughout Beta, we will continue to make adjustments and optimize system performance. As such, throughout Beta, these system requirements are subject to change.
Helpful customer reviews
230 of 305 people (75%) found this review helpful
247 products in account
30 reviews
73.4 hrs on record
Early Access Review
They are using Pay to Win tactics to charge you to make this game, so that they can use pay to win tactics to charge you to build the content for their other game Everquest: Next which I can only guess will also be pay to win.

After nearly 75 hours and starting to like it I cannot recomend this game. Business practices are important things to consider when purchasing a game because they tell the devs what they can and cannot do with a game. They sell it as a F2P game (that they are charging min 20$ to get in the beta) that is going to basicly be a content creation tool for Everquest next (I'm fine with that I love an adventure& building game, and I'm not a fan of mmo's so this is the perfect side for me!). Now I want to introduce a term a few friends and I have kicked around for a while here and I feel it applies here more than ever. Delta. Games often say they are in alpha or beta and you can get in and play it early and what have you, I buy a lot of early access games and I am for doing this to help the game. However when you have a game that is in a finished enough state that you are selling content for your game it is now in what I term a delta. A false sense of early access for what ever reason so you can over monitize your game is not a decent way to treat your fan/customer base. I am all for games making money hence why I buy early access and I have given probably well over 1000 dollars to games like league of legends. This game has now on two occassions charged players for content in a free to play game that they have sold as an early access game. The game is still adding features so early access is sort of fair, but its not fair to the player to then charge them for lights (a past debacle) or force them to pay into raffles for "exclusive" building props in a building game. If you feel you can micro charge or hold hostage your customer because you have a game good enough with a strong enough draw for the consumer you are done enough to not be early access or at least be dubbed, and not favorably a Delta.

TL:DR = This is "Pay to Win" not "Free to Play"

Edit: I've been asked how is it pay to win? You don't have access to basic elements for your build with out paying such as lights or doors. They have said that their business model is to leverage "rare" items to stimulate the economy. All they had to do was release a pay door and a free door (wood and steel or color idc) and I would not have cared, because it would have been solely cosmetic. That was not the case there was one door after people had asked for doors for months and months, when they released it it was made a "rare" item you had to "win" from watching streamers play the game. Anyone who wants you to watch other people to play their game to earn valuable items rather than actually sit down in game and earn it yourself is confused as to why we play games. This all started with pay to win things that let you double jump and mave better movement, that is not required to play the game when I was contemplating buying a t-shirt from jinx to get a double jump token it made me reevaluate playing this game.

Edit: I have friends (I don't know if they like it or not didnt ask) that have payed for the 100 dollar package and they don't play nor do the people they gave the early access codes too. That has to say something though.

Edit edit: Darren Moffatt - thank you for that bit of info! thats good to know! but I'm going to leave this as it stands. lol.
Posted: June 19th, 2014
Was this review helpful? Yes No
922 of 1,325 people (70%) found this review helpful
384 products in account
2 reviews
3.0 hrs on record
Early Access Review
Don't get me wrong, this game is very well made. I just feel like its a really greasy move to charge people a minimum of 20$ to get access to the beta of a F2P game. You can apply for a key on their website, and if you really want to give this game a go, I reccommend you do it that way. As it stands, dont do what I did and drop a 20 all willy-nilly without doing proper research.

You may regret it.

Update: To anyone still unsure about giving the paid beta a try, you may want to listen to what this guy has to say...

http://www.youtube.com/watch?v=QA97SqR9jvY

I regret nothing.
Posted: May 17th, 2014
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267 of 409 people (65%) found this review helpful
147 products in account
11 reviews
6.7 hrs on record
Early Access Review
Dug a 50 foot hole and had to make a tunnel to escape. 11/10



But in all realness, for what it has already in closed-beta, it's one of the most interesting, surprisingly fun and easy to learn builders I've played. I suppose you could compare it to something like Minescraft, in that you can literally destroy and build anything (I suppose besides other peoples' claims and some cacti.) I've only begun terraforming my new claim (property) but the controls really aren't intimidating like one would think out of a game with all this complex mumbo-jumbo. I have a LOT to do and learn, but I really like where this is headed. I haven't researched really the tie-in between this and Next, other than that I know this is the construction version and Next is the RPG, but they said they were adding combat into Landmark so I really wonder the distinctions between both.
Overall, if you want to chip in $20 for a reaalllyy great part of this work-in-progress, I totally recommend it, just don't expect total perfection since it is, you know, closed-beta.

A little bug list I've comprised for those who really gotta get every detail (I can't stress enought that it is only closed-beta, there are TONS of features left to be added/revised, I urge you do not write this game off because of simple little bugs):
*The FPS has a tendency to skip around anywhere from 5-35, could be the servers, could be my CPU :P
*It did just black screen/crash for the first time when cutting a tree
*Plants will float if you dig out the ground beneath them (not sure if intended or just silly mistake)
*I can walk on water LIKE JESUS :D
That's what I got so far.
Posted: May 15th, 2014
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470 of 775 people (61%) found this review helpful
339 products in account
8 reviews
13.6 hrs on record
Early Access Review
I just played this game for 10 hours straight.......

Stop upvoting me. I wasn't trying to be clever, I was being serious.
Posted: May 15th, 2014
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209 of 345 people (61%) found this review helpful
39 products in account
7 reviews
5.0 hrs on record
Early Access Review
I absolutely fell in love with this game when I first played it. The devs sure know where they are going with this game. Add some more features and SHAZAM this game will be one of the BEST RPG/Building games out there. My only concern with this game is the horrible FPS I get. The game is still playable, but it would make it much more enjoyable if it ran faster.
Posted: May 14th, 2014
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