Landmark is an online sandbox where you can design and build anything you can imagine, and help create content for EverQuest Next.
User reviews: Mixed (1,190 reviews)
Release Date: May 13, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

ATTENTION: Landmark is in Closed Beta. That means we are still adding core feature sets and that updates are happening weekly. Everything in the game is currently subject to change, which includes the possibility of wipes.

Please make sure to read the Landmark Blueprint, which provides a list of planned feature updates and timing estimates.

We are using an Open Development process to create this game, which means that you are encouraged to interact directly with the development team via the Steam Community, Twitter, Reddit, Twitch and our Forums. If you are interested in helping to create a game from the ground up, Landmark offers that opportunity.

For more information on the Landmark development process, click
here
.”
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Buy Landmark - Settler Pack

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Buy Landmark - Explorer Pack

Check out the Explorer Pack content here

Buy Landmark - Trailblazer Pack

Check out the Trailblazer Pack content here

Buy Upgrade from Settler to Explorer Pack

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Recommended By Curators

"If you love EQ and sandbox building games this is a game for you, spend countless hours mining, building, crafting to your hearts content."

Recent updates View all (13)

June 5

Producer's Letter from Terry "Fairan" Michaels

Greetings Landmarkians!

I wanted to take a few minutes (and words!) to recap what’s happened over the past few weeks and give everyone an update on what to expect moving forward!

So, what’s been going on with team? The month of May was pretty much all about the big character and claim wipe, and then fixing issues that were introduced or discovered immediately afterward. Things have mostly settled down and the team is hot on the heels of the remaining high priority bugs. As soon as we get them fixed, we’ll get them out as soon as we can.

As the team has wrapped up the various pieces related to the wipe and the bugs associated with it, we have been shifting our focus and resources over to work on the highest priority tasks and systems that will be used in EverQuest Next. While we do this, we’re working in areas with high amounts of creative risk. This means that while we know what we want to do, we know it will take an unknown amount of iteration, tweaking and sometimes drastic direction changes to get these in game and working the way they need to. Because of this, we simply cannot commit to any dates, because until we get much closer, even our best estimates are educated (but still fairly wild) guesses.

This also does mean that any features that are Landmark-only are lower in priority and will have to wait until we have time to come back to them. So, as we shift our focus and development to EQN, it just doesn’t make sense to continue with the Blueprint, since the goal of that has always been to provide short term, concrete plans of what you could expect and when, and that isn’t something we can reliably estimate at this point. When we have a better idea of timing on the various pieces, we will make sure to let everyone know.

This does *not* mean that the team isn’t hard at work on things that will eventually make it into your hands. We *absolutely* are! Essentially, as we develop tasks and systems that are in a state fit for Landmark, we will get them into the game with an update. We still want and need your feedback on what we’re making in order to make sure both Landmark and EverQuest Next are as amazing as we all want them to be. You can fully expect updates and hotfixes to Landmark as we continue with this development process; they are simply going to be on a less regular schedule than you guys have been accustomed to over the past year or so.

Landmark and the player community are very important to us and will continue to be essential in the development of EverQuest Next, exactly as we’ve promised from the very beginning. In fact, here’s a quick peek at how we’re using some of the amazing creations you all have made as we build EverQuest Next.



This is only the first small glimpse of what’s to come and I look forward to seeing how everything comes together as EverQuest Next continues to take shape over the rest of the year and beyond. Also, before anyone asks, I want to clarify that although we are shifting our primary focus to EverQuest Next, this does not mean the game will be coming out this year.

We WILL be continuing with the Workshops, so keep an eye out for those! And when we have a bigger update, we’ll also schedule a Landmark Live to get together and chat like we have in the past! More fun times are definitely ahead! :)

Whenever we have information to share, we’ll continue to keep everyone up to date on the forums, twitter, reddit, Facebook and any of the other usual means of communication. Make sure to check in regularly to find out what’s going on with the games and with the entire team (both the employees AND the community)!

Terry “Fairan” Michaels
Senior Producer – Landmark and EverQuest Next

14 comments Read more

May 8

The Servers Are Up! (Friday, May 8)

Fellow Landmarkians!

The game update and wipe are complete, and the servers have unlocked. Venture forth and explore the many changes that came with this update. Make sure you review the following posts from Dev on the official forums:


The Development Team has also provided a current "Known Issues" list:

Known issues
aka: bugs you may notice we weren't able to fix in time for this update (obviously not a complete list, but some of the more obvious ones)
  • Landmarks of Landmark have not yet been placed, but you'll notice that there is space reserved for them beside each spire. They'll appear as time permits!
  • Particles that appear when mining or harvesting are blue, instead of the correct color
  • Using Ctrl-# to switch between hotbars is not yet working
  • The sky can change to a blueish color when you're under a layer of voxels
  • Lighting can change abruptly when you transition between biomes
  • Traveling to the spire using the Stone of Recall may send you to a 'minor' surface hub instead of the main surface spire
  • Props that are free (such as glass panes) appear greyed out in the prop palette
  • Occasionally you may need to click twice on a tree to start autoharvesting, rather than just once.
  • Occasionally you may see trees, plants, or rocks floating over a cavern entrance.

    If you find an issue not on this list, please check if it exists in the DBG Issue Tracker at https://dgcissuetracker.com - this is a third party fansite - and if not, please enter the details of how to reproduce it! Your help is always appreciated! :)

2 comments Read more
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Reviews

“EverQuest Landmark Could Save MMOs”
Forbes

“After An Hour In The Sandbox, We're Sold On The Potential Of EverQuest Next Landmark”
Game Informer

“Landmark is true to its name, allowing you, the player, to leave a lasting mark on the world”
Escapist Magazine

Welcome To Landmark!

Hello from the Landmark Development Team!

We’ve been working hard on Landmark and are excited to share it with the Steam community! Players are already creating spectacular objects and collaborating on massive building projects, all while being involved in the development process.
We’d love to have you along for the ride!

Founder's Packs Options

Landmark Offers Three Different Packs

  • Settler Pack - $19.99 – Includes unrestricted beta access plus exclusive in-game items
  • Explorer Pack - $59.99 – Includes all Settler Pack items plus several additional items not included in the Settler Pack
  • Trailblazer Pack - $99.99 – Includes all Settler and Explorer Pack items plus additional items not included is the Settler and Explorer Pack, such as 4 sharable permanent beta keys and your name in the Landmark Credits.

Purchase a Founder's Pack! Join us now, stake your claim and help build EverQuest Next!

Connect With the Community!

To stay in the know in Landmark, be sure to:

Like Landmark on Facebook
Follow Landmark on Twitter
Subscribe to Landmark's YouTube Channel
Follow Landmark Livestreams on Twitch
Visit Landmark's Official Wiki
Check out the Landmark Mobile App

About This Game

Landmark is an online sandbox where you can design and build anything you can imagine, and help create content for EverQuest Next.

Early Access Game:
What the developers have to say:
“ATTENTION: Landmark is in Closed Beta. That means we are still adding core feature sets and making changes to gameplay. Everything in the game is currently subject to change.

You are encouraged to interact directly with the development team via the Steam Community, Twitter, Reddit, Twitch, and our official Forums. ”

Welcome To Landmark!
Hello from the Landmark Development Team!

We’ve been working hard on Landmark and are excited to share it with the Steam community! Players are already creating spectacular building projects, as well as helping contribute to the development of EverQuest Next.

We’d love to have you along for the ride!
Founder's Packs Options
Landmark Offers Three Different Packs
  • Settler Pack - $19.99 – Includes unrestricted Landmark Beta access plus exclusive in-game items
  • Explorer Pack - $59.99 – Includes all Settler Pack items plus several additional items not included in the Settler Pack
  • Trailblazer Pack - $99.99 – Includes all Settler and Explorer Pack items plus additional items not included is the Settler and Explorer Pack, such as 4 sharable permanent Landmark Beta keys and your name in the Landmark Credits.

Purchase a Founder's Pack! Join now, stake your claim, and help build EverQuest Next!


System Requirements

    Minimum:
    • OS: Windows 7 64 bit
    • Processor: Intel i3 Dual-Core with Hyper-Threading (required)
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce GTX 275 series or higher
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: Please be aware that throughout Beta, we will continue to make adjustments and optimize system performance. As such, throughout Beta, these system requirements are subject to change.
    Recommended:
    • OS: Windows 7 64 bit
    • Processor: Intel i5 Quad Core or higher / AMD Phenom II X6 or higher
    • Memory: 8 GB RAM
    • Graphics: nVidia GeForce GTX 560 series or higher / AMD HD 6870 or higher
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Sound Card: DirectX compatible Sound Card
    • Additional Notes: Please be aware that throughout Beta, we will continue to make adjustments and optimize system performance. As such, throughout Beta, these system requirements are subject to change.
Helpful customer reviews
13 of 17 people (76%) found this review helpful
1 person found this review funny
10.5 hrs on record
Posted: June 1
Early Access Review
Its still in development so don't go in expecting a finished and polished product. You can have fun for hours just trying to build yourself a home. Exploring is cool and further support will only aid the production of this title.
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82 of 96 people (85%) found this review helpful
1 person found this review funny
387.1 hrs on record
Posted: April 7
Early Access Review
Like alot of the other reviews are stating....The game has sat stagnent for more then a year now. The voice of the man you hear in the video they have first shown doesnt even work for the company anymore cause they let him go... GL to your journeys Dave G.... SOE sank when they sold out to a Investment firm....I really wanted to support this game I had the trailblazer $100.00 pack and bought some resources and other goods off the microtrans store in support of development. Yet After playing hours into the game I gave up... and I got quite abit of hours IMO...I mean I lived on this game night and day... They removed lots of the fun items that were bracelets and rings and itemized it all into boots so you cant stack fun abilities anymore like gliding and sprinting... now only one or the other. They did this to cator to pvp players in the "Arena" game modes they created instead of just limiting what trinkets to allow in those arena games... Poorly executed IMO... After the company structure changes I really dont know where this game will go cause it hasnt adapted much. I hop back in now then and reinstall for peeks at what has happen but nothing keeps me long term...

On a side note the Building is truely AWESOME and very indepth if you have a creative mind to you and you can create tons of lovely things... but if they dont get some vision back to this game and it just becomes a lost husk to Produce Everquest next I cant in good judgement recommend this game for the prices they want.
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129 of 172 people (75%) found this review helpful
40.0 hrs on record
Posted: January 1
Early Access Review
Overall (Early Access): 4/10

Participating in Landmark beta is or was an incredible frustrating experience for me. I absolutely loved the concept of this game when I first discovered it. A great looking building MMO with a powerful toolset to bring your imagination to life. And at the beginning, when alpha turned into beta, it was kind of that, but with every new feature or mechanic SOE introduced it became less and less fun and now the picture of where the game is heading becomes clear enough to jump ship.

If building stuff is what you want to do and what you came for, better give it a pass, in reality you spend 80% of your time grinding and 20% building. I know in MMO’s there is always a certain ratio between stuff you want to do and stuff you have to do in order to be able to do the fun stuff, but in Landmark this is way off. And it is getting worse with every new feature introduced. At the beginning of beta most resources could be found at the surface and running around in the world would quickly get you what was needed to build. Now we multiple tiers of cave systems, crawling with monsters and the better resources are deep below, so ultimately this is more a mining simulator or Boulder-Dash remake. The game is also transforming into a standard MMO, where you kill mobs and PvP and craft weapons, not even a good one at that with simplistic combat (inspired by Guild Wars 2) and lack of classes. If you are like me and spend your Minecraft time only in creative mode, you will hate this. This is survival mode only, there is no creative mode, you need to grind materials to build, materials to upgrade your tools and upkeep to rent your plot in the world (if you fail to pay rent in 2 weeks, your construction is gone from the world, a template is saved though and the resources are refunded). That was kind of okay, when you where immortal, but now there are mobs, fall damage and it resources went rarer and relocated to ugly monotone underground caves.

The building tools themselves are okay, but since the world is voxel-based it is sometimes incredible difficult to get a clean basic shape out of the provided tools, like a hollow cylinder. There are ways of making your creations look professional, but it takes time to learn and the learning cure is quite steep. Good thing is, the community so far is great and helpful and there are tons of tutorials out there. But as mentioned, without a creative mode to really experiment around it ramps of the start-up time. Landmark has a way to go on optimizing the voxel engine and the way the tools-geometry works to remove the necessity of “Voxelmancy” which is advanced voxel manipulation in order to create shapes the basic tools can’t support.

If Landmark ever introduces a true creative mode to just build, by yourself or with friends without worries and share your creations with the community I will be back. But for now this is a way to grindy wanna-be MMO that lost track of what it originally wanted (or at least promoted) to achieve to be, primarily a building game. It is simply the developers want this to be a much different game that I originally hoped for, so overall I am disappointed now. So we are heading towards a so-so MMO with building as a possible end-game that still is far away from release. The developers could have put that effort into finalizing the building aspect and turn a good into a great building game that looked much closer to completion, because what is there is pretty solid. The feature add process is basically starting with the endgame and putting all basic gaming systems in place afterwards. Oh and by the way a cash-shop for a beta-release is a no-go!

Pros:
- great graphics and animations
- good community
- promising building tools…

Cons:
- …that struggle with some basic shapes
- no creative mode
- excessive grinding required
- forced play by upkeep requirement
- boring standard MMO-mechanics
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93 of 124 people (75%) found this review helpful
1 person found this review funny
45.2 hrs on record
Posted: January 26
Early Access Review
Being the beautiful behemoth Steam is, it offers us lots of different games to play at low prices. So as expected most pc gamers won't just stick to one game all of the time. Landmark doesn't recognize this, and as many people have said the claim system is ludicrously expensive. Personally back when I was inventing game concepts I had a very similar idea except it was no way near as punishing. Now, and I'm not a professional, if I can come up with better rulings around this than these developers why am I playing?

I spent most of my time at the start of the game mining basic materials to get forges and the like and also have a decent sized claim, and then I decided to play something else for a couple of weeks and come back. Progress reset. I knew it would happen, so again I cleared my lot put my basics back and mined for the upkeep. Then it seemed like I was trapped in an endless cycle of buying land.

Your first claim should be free, full stop. Every player should safely be able to come back to their first claim safely if within a month of last playing and I can't see that being an issue. They can work this several ways afterwards like the protective radius around your claim might decrease over time or something. A concept similar to rust would be great; protection around your area ( i know rust doesnt have this) would run out then other players can destroy and build over you. Then 2nd claims onwards should be charged upkeep which I think is fair, but irregular players need to be able to exist too.
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67 of 86 people (78%) found this review helpful
2 people found this review funny
535.2 hrs on record
Posted: March 14
Early Access Review
I can't with a good conscience recommend paying $20, $60, or $100 for early access to test Landmark's closed beta.

After more than a year of testing, Landmark is still nothing more than a handful of loosely connected game systems. The pace of updates has slowed to a crawl in the last six months. Countless milestones have been missed, and some key priorites have dropped off the roadmap entirely. When there have been updates, they've mostly been to add new textures or props for testers to build structures for Daybreak's other upcoming MMO, EverQuest Next.

If you're curious about the MMO development process in a struggling (but still optimistic) triple-A studio, you might enjoy testing Landmark. The developers, artists, and producers actually test alongside players, and they do value our feedback and occasionally make changes based on it.

Landmark does have a lot of potential, but I wouldn't even call it a "game" yet because it simply isn't very entertaining. I'd generally recommend most players wait until Landmark reaches open beta (free access) to check it out.
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