Landmark is a world founded on the passion, talents and ambition of its community. Join this groundbreaking, social building experience. Work with the Development Team as we unfold the unprecedented potential of this world. Together.
Nutzerreviews: Ausgeglichen (1,128 Reviews)
Veröffentlichung: 13. Mai 2014

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Early Access-Spiel

Erhalten Sie sofortigen Zugang und bringen Sie sich in die Entwicklung ein.

Hinweis: Dieses Early Access-Spiel ist noch nicht fertig und könnte sich in Zukunft verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie abwarten und sehen, ob sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

ATTENTION: Landmark is in Closed Beta. That means we are still adding core feature sets and that updates are happening weekly. Everything in the game is currently subject to change, which includes the possibility of wipes.

Please make sure to read the Landmark Blueprint, which provides a list of planned feature updates and timing estimates.

We are using an Open Development process to create this game, which means that you are encouraged to interact directly with the development team via the Steam Community, Twitter, Reddit, Twitch and our Forums. If you are interested in helping to create a game from the ground up, Landmark offers that opportunity.

For more information on the Landmark development process, click

Landmark - Settler Pack kaufen

Check out the Settler Pack content here

Landmark - Explorer Pack kaufen

Check out the Explorer Pack content here

Landmark - Trailblazer Pack kaufen

Check out the Trailblazer Pack content here

Upgrade from Settler to Explorer Pack kaufen

Upgrade from Settler to Trailblazer Pack kaufen


Von Kuratoren empfohlen

"If you love EQ and sandbox building games this is a game for you, spend countless hours mining, building, crafting to your hearts content."

Kürzliche Updates Alle anzeigen (8)

19. Dezember 2014

Update Notes Summary: End of December 2014

The full update notes with screenshots and detailed information can be found on the official SOE Landmark forums, but we wanted to give you a highlight summary here in the meantime.


The Landmark cave system is being expanded and true layers are being introduced! Rather than altering the current surface caves, which would require popping off any affected claims in the area, surface caves will be removed from existing continents in the 12/15 patch. They will return in the new continents that will be generated for open beta. Beneath the surface of each island explorers will be able to explore through 5 layers filled with underground caves. Along with the cave and layer expansion, mining veins of metal and gems will be redistributed so that the higher tiers of resources are found in the deeper, more dangerous depths.


Five new types of monsters, some of which have never been seen before, will appear in the world. Each type has a unique mode of attack and strategies to learn. While there will be a few monsters found above ground, more will lurk in the underground caverns and around buried ruins, so explorers and adventurers seeking treasure in the deeper depths should be sure to take some sturdy armor and weapons.

New Equipment
In Landmark, your choice of equipment is what determines what abilities you can use during combat. This allows you to try a wide variety of combat styles, and mix and match equipment to customize your fighting abilities to suit exactly what you want! Armor, weapons, and equipment use a synergistic key word system which allows items with matching key words to enhance each other’s effectiveness. Four new types of weapons and over twenty new armor sets and accessories are coming with this update.

Key Words System
Key words on equipment are represented as icons and colored text. Combining equipment that has the same key word can provide a bonus to abilities based on that key word. In the case of abilities, the background of the tooltip will be the color of the key word(s) of that ability.

The portal spire on each island is expanding into a full leyline network, which will include additional teleport points both above and below ground for ease of transport. The transport UI is also being upgraded to include more useful information such as which type of environments are found on which island. Each subterranean layer will have a hub that explorers will be able to travel to, but additional leyline points will need to be discovered before they can be traveled to.

With the addition of NPC monsters to the world, the chances that adventurers will experience death has increased! If you die on the surface you will return to the hub. If you die below the first layer you will revive in one of the graveyards which are scattered around the underground layers. When a player dies in the wilds of Landmark they now have the option to revive themselves at the spot that they died. However, to do this the player needs to spend a Spirit Anchor. Spirit Anchors can be crafted at any workshop.

Harvesting Changes
Grab your pulverizers, because resources are moving underground! With the arrival of underground layers our various tiers of surface and subsurface resources have moved into the extensive cave networks that can now be found deep beneath the islands of Landmark. While this change makes the search for resources a far more interesting and exciting prospect, it also makes it a bit more challenging. But don’t worry! We’ve taken this into account and made a number of changes to our tiers, the resources assigned to them, and the way those resources are used to accommodate gatherers, crafters, and builders alike. The resource/harvesting changes below have also been added to the in-game help system (the ? button on your bottom menu) so you can refer to it at any time.

Redistribution of Plants
Plants have always been biome specific, but they were also designed with a progression in mind that required a layered world. With the advent of those layers our underground botanical progression dreams have finally been realized! To accommodate this new progression we’ve adjusted the tiers at which certain plants spawn and in some cases also swapped around their home biomes. As a result the following distribution changes have occurred.

Redistribution of Voxel Materials
As with plants, our stones, metals, and gems have been redistributed and pushed underground to fill out the vast array of caves now found beneath the surface. However, as we considered the implications of underground gathering in the deepest layers of our world, we also decided to move forward with a long idle plan to streamline our gathered material list with composite materials. The result of this plan is that fewer materials are found in the world, but those materials can now be combined to create composite materials. For example, rather than mining a Mithril vein you would create that rare metal by combining Iron and Gold.

The point of this change is to simplify the goals of gatherers when hunting for resources underground, making it easier to focus on a smaller selection of veins, which in turn should make it easier to accumulate those resources in sufficient quantities over a reasonable period of time. To accommodate this new resource plan we’ve adjusted the tiers at which certain material veins spawn. As a result the following distribution changes have occurred.

Composite Resources
Landmark isn’t a game about grinding levels; it’s a game where everything you gather and create has value, and we want to ensure that's as true for crafters as for builders. To accomplish this, we are introducing composite resources. These are materials used specifically for crafting, and they include low tier resources in the creation of high tier composites.

These composites are called "Cut" materials on the crafting stations (e.g. "Cut Rubicite"). This means some resources that were formerly mined directly are now created by combining other resources; for example, rubicite is no longer a mined ore, so to craft an item using rubicite, you would first create cut rubicite out of copper and gold.

Building Resources
We don't want the gathering of resources for building to be onerous. Thus, while composites are our solution for gatherers and crafters, we've created a similar system to allow builders to make many building materials out of the resources they gather from the world. Our solution here is the introduction of Blocks, which work the way wood and glass have already been functioning. By giving builders recipes to craft blocks, which are only used for building, we can allow a much more generous conversion rate than we could when you were building directly with mined ore. In other words, instead of one unit of mined rubicite equalling one placed voxel of rubicite, the block recipes allow a small number of units of mined copper and gold to convert into a large number of placed voxels of rubicite. Wherever the resource you want to build with is not directly mined in the world, look for a block recipe to build with!

Find more here

10 Kommentare Weiterlesen

4. Dezember 2014

Update Notes - 12/4/14

First off, as we approach our first holiday season in Landmark we'd like to say: Thank you!

  • As a token of appreciation, check your in-game mail for one of three special holiday outfits.
Starter Templates
  • All players have been granted sets of Starter templates, to get you building quickly
    • A set of Arcs, from 1 to 100 voxels in size
    • A set of Ovals, from 10 to 50 voxels in size (and one of a 100 voxel size)
    • A set of Triangles, from 1 to 100 voxels in size
    • Four sets of fonts (including one in the Landmark Style)
    • The Landmark Logo
    • A set of Angled lines
    • A set of Cylindrical Pillars
    • We've also included two Holiday templates: a Snow Globe and a set of Reindeer!
Competition Changes
  • We're making some sweeping changes to the way that Competition entries are submitted.
    • Competition entries are no longer submitted via a Template - they now use the entire claim.
    • Once you tag your claim, a Competition button should appear in the Claim Management UI (assuming there is a competition active)
    • Once a claim has been entered, it cannot be edited / deleted / foreclosed. It also no longer costs upkeep.
    • Once entered, the entry should be viewable in the Competition section of the Showcase.
    • Once the submission phase ends, other players can now vote on your entry.
New Material
  • Added a new material to your tray: Green Cloth.
New Props
  • Ogre Workshop Props
    • Intricate Chandelier
    • Intricate Lowback Chair
    • Intricate Round Table
    • Intricate Small Table
    • Oxidized Brass Mug
    • Oxidized Brass Carved Horn
    • Coiled Chain (Iron and Brass variants)
    • Curved Hanging Chain (Iron and Brass variants)
    • Straight Hanging Chain (Iron and Brass variants)
    • Large Iron Barrel
    • Brass Trimmed Basin
    • Plush Pillow (Turquoise, Deep Red, Hammered Gold, and Ivory variants)
    • Round Pillow (Turquoise, Deep Red, Hammered Gold, and Ivory variants)
  • Kitchen Props
    • The following props come in Copper, Stainless Steel, or Carbon Steel variants.
    • Large Stockpot
    • Medium Stockpot
    • Large Braiser Pan
    • Small Braiser Pan
    • Saucier Pan
    • Medium Stockpot Lids
    • The following props come in Apple, Blueberry, Blackberry, and Cherry Variants
    • Full Pie
    • Partial Pie
    • Slice of Pie
    • Toaster
    • Toaster with Toast
    • Microwave
  • Misc
    • Iron and Gold Lamp Post
    • Lastly, we've also created a Winter Holiday Tree.
      • This one should fit your rooms much better than a shrunk down tree prop from one of the biomes!
Crafting Window Improvements
  • As part of an on-going process to update and improve our UI, the Crafting Window has received a bit of a revamp.
    • In addition to new art and a cleaner, more streamlined look - the window now has a search function!
Bug Fixes
  • When attempting to place a claim on an invalid area (such as a cave) the message is much more specific now.
  • Barbed Armor will no longer react to fall damage.
  • You should no longer see incorrect / garbage text when viewing claims from the map.
  • Waypoints should no longer appear under the map when changing islands.
  • Chopping down trees should no longer take more than one click.
  • The Selection Tool should no longer unequip when using CTRL to enter Tweak Mode.
  • You can now properly grapple while gliding.

6 Kommentare Weiterlesen
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“EverQuest Landmark Could Save MMOs”

“After An Hour In The Sandbox, We're Sold On The Potential Of EverQuest Next Landmark”
Game Informer

“Landmark is true to its name, allowing you, the player, to leave a lasting mark on the world”
Escapist Magazine

Welcome To Landmark!

Hello from the Landmark Development Team!

We’ve been working hard on Landmark and are excited to share it with the Steam community! Players are already creating spectacular objects and collaborating on massive building projects, all while being involved in the development process.
We’d love to have you along for the ride!

Founder's Packs Options

Landmark Offers Three Different Packs

  • Settler Pack - $19.99 – Includes unrestricted beta access plus exclusive in-game items
  • Explorer Pack - $59.99 – Includes all Settler Pack items plus several additional items not included in the Settler Pack
  • Trailblazer Pack - $99.99 – Includes all Settler and Explorer Pack items plus additional items not included is the Settler and Explorer Pack, such as 4 sharable permanent beta keys and your name in the Landmark Credits.

Purchase a Founder's Pack! Join us now, stake your claim and help build EverQuest Next!

Connect With the Community!

To stay in the know in Landmark, be sure to:

Like Landmark on Facebook
Follow Landmark on Twitter
Subscribe to Landmark's YouTube Channel
Follow Landmark Livestreams on Twitch
Visit Landmark's Official Wiki
Check out the Landmark Mobile App

Über dieses Spiel

Landmark is a social building MMO that is currently in Closed Beta. Landmark lets you build anything you can imagine. In addition to building, the game will incorporate combat, survival and a procedurally generated world with endless content below the surface, plus much more. With Landmark's state of the art tools, you have unprecedented control over your creations. Additionally, Player Studio will allow players to submit their creations for possible inclusion in the in-game marketplace and share in the proceeds when their items are sold.

Explore massive Landmark worlds and claim territory, building materials and much more. See what your fellow players have created — and help them build!
This is your chance to help build a game! Build alone or in groups to create Landmarks. Join massive construction competitions and your creations could become a permanent part of the game. Also, selected designs players create will become fixtures in the EverQuest Next world.

We're utilizing Closed Beta to make development a collaborative process. Founder's Packs (Settler, Explorer or Trailblazer) grant you unrestricted access to the Landmark Closed Beta, so you can help create the world of Landmark. Additionally, each Founder’s Pack offers exclusive items you’ll only be able to get through purchasing a pack.


    • OS: Windows 7 64 bit
    • Processor: Intel i3 Dual-Core with Hyper-Threading (required)
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce GTX 275 series or higher
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: Please be aware that throughout Beta, we will continue to make adjustments and optimize system performance. As such, throughout Beta, these system requirements are subject to change.
    • OS: Windows 7 64 bit
    • Processor: Intel i5 Quad Core or higher / AMD Phenom II X6 or higher
    • Memory: 8 GB RAM
    • Graphics: nVidia GeForce GTX 560 series or higher / AMD HD 6870 or higher
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    • Sound Card: DirectX compatible Sound Card
    • Additional Notes: Please be aware that throughout Beta, we will continue to make adjustments and optimize system performance. As such, throughout Beta, these system requirements are subject to change.
Hilfreiche Kundenreviews
31 von 46 Personen (67%) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
41.4 Std. insgesamt
Verfasst: 20. März
Early Access-Review
I stopped playing this game last year for two main reasons: The lag is completely horrible even on a fairly high-end system (I had my PC custom built to handle The Old Republic on high settings), and the Upkeep system on claims means if you don't log in and do busywork mining for an hour at least once a week, you lose your land (and potentially everything on it if you don't log in soon enough to get it back in your inventory before it "expires".)

No thanks.
War dieses Review hilfreich? Ja Nein Lustig
11 von 14 Personen (79%) fanden dieses Review hilfreich
35.7 Std. insgesamt
Verfasst: 28. März
Early Access-Review
Don't buy this game.

It began as an excellent crafting/building sandbox with a superb building system. However, after recent updates it has become all but required to purchase items with real money to advance in the game.

This seems to be the case with most SOE games of late, I am looking at you H1Z1, and thus SOE has now earned a permanent spot on my list of studios I refuse to purchase from.
War dieses Review hilfreich? Ja Nein Lustig
10 von 13 Personen (77%) fanden dieses Review hilfreich
381.6 Std. insgesamt
Verfasst: 7. April
Early Access-Review
Like alot of the other reviews are stating....The game has sat stagnent for more then a year now. The voice of the man you hear in the video they have first shown doesnt even work for the company anymore cause they let him go... GL to your journeys Dave G.... SOE sank when they sold out to a Investment firm....I really wanted to support this game I had the trailblazer $100.00 pack and bought some resources and other goods off the microtrans store in support of development. Yet After playing hours into the game I gave up... and I got quite abit of hours IMO...I mean I lived on this game night and day... They removed lots of the fun items that were bracelets and rings and itemized it all into boots so you cant stack fun abilities anymore like gliding and sprinting... now only one or the other. They did this to cator to pvp players in the "Arena" game modes they created instead of just limiting what trinkets to allow in those arena games... Poorly executed IMO... After the company structure changes I really dont know where this game will go cause it hasnt adapted much. I hop back in now then and reinstall for peeks at what has happen but nothing keeps me long term...

On a side note the Building is truely AWESOME and very indepth if you have a creative mind to you and you can create tons of lovely things... but if they dont get some vision back to this game and it just becomes a lost husk to Produce Everquest next I cant in good judgement recommend this game for the prices they want.
War dieses Review hilfreich? Ja Nein Lustig
10 von 15 Personen (67%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
37.8 Std. insgesamt
Verfasst: 31. März
Early Access-Review
The game is good, but you shouldn't get it at current state. Even on high end machines game often drops bellow 30 frames per second. Many players including me have to deal with nonstop hitiching, and slow texture loads. I hope they will improve performance and that one day I will have to edit this review.
War dieses Review hilfreich? Ja Nein Lustig
13 von 22 Personen (59%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
7.1 Std. insgesamt
Verfasst: 31. März
Early Access-Review
Well I was expecting alot more then what I got. The "world" map should be called Town map. I have never seen another player online. I feel jipped and tricked. I spent 21.99 on the settlers pack. All those beautiful pictures are not in the game, I havnt seen any of that in the game.
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3 von 3 Personen (100%) fanden dieses Review hilfreich
392.2 Std. insgesamt
Verfasst: 17. April
Early Access-Review
This game in basically Minecraft on steroids. It's a bit sluggish in some area's but it had a great many tools for building whatever you can dream up. While it's still in beta and at this point I am mostly waiting for release till I start building the stuff I want to build. I would reccomend this game if you enjoy building stuff, and want to build stuff that looks real.
War dieses Review hilfreich? Ja Nein Lustig
5 von 9 Personen (56%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
615.6 Std. insgesamt
Verfasst: 9. April
Early Access-Review
Combat is woefully stilted, mob AI is pitiful, and building tools are the perfect example of how SoE (now Daybreak) love to make things more complicated than they should be in the name of trying to "save a buck" (i.e., the enging they're cobbling FROM is elegant and amazing... they're trying to merge it with their own and making a freaking frankenmess in the process).

Add to this the oh-so-usual dismissal and derision of concerns and feedback and lack of care for the player investors, and the historical poor management and poorer communication make this offering worthwhile only for those who are masochistic to a fault and willing to be lied to and stiffed over and over again.

Don't bother until it is proven that Landmark and Next are actually going to make it into open beta... and frankly, so long as Smedley is at the helm, I'd say take a pass overall.

In my opinion, that guy wouldn't know gaming if it walked up and hit him and I'm sick of watching him take credit for things he could never do himself (i.e., every bit of what happens to make a game possible).
War dieses Review hilfreich? Ja Nein Lustig
3 von 6 Personen (50%) fanden dieses Review hilfreich
49.9 Std. insgesamt
Verfasst: 30. März
Early Access-Review
Some day this has the potential to be an amazing game. Long ago it was a lot of fun, building and crafting whatever you like. There were some issues related to frame rate, that was to be expected (IN ALPHA). It is now about to come out of closed beta, and the issues have only gotten worse. If you can get past the ♥♥♥♥♥♥ optimization, poor frame rate, redundancy, and honestly lack of purpose, then it may be the game for you. I would say that I would stick it out for hopes of improvements, however (most) SOE games have optimization issues, I mean common, how old is Planet Side 2?

Unfortunately to me it is clear that it is ALREADY a dying or dead game. Upon start, and for quite a while, there were many plots, much to see, much to do, people building some cool ♥♥♥♥ and incredible imagination happening. I logged on today, there were two plots on the same map, one was two square floating floors, the other was a single standing wall.

Take this review for whatever it is to you, I am not playing on a toaster that can barely play League like im sure some people are. It is very frustrating to have paid for this (now) worthless game that I may revisit somewhere in the next few years to see if improvements have been made. But hey, it's not all bad. If you were to not log in for a week, everything you spent hours building has been removed, so there is that to look forward to.
War dieses Review hilfreich? Ja Nein Lustig
27 von 32 Personen (84%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
13.8 Std. insgesamt
Verfasst: 11. Januar
Early Access-Review
Ich kann das Spiel echt nur empfehlen.
Es ist was man auf den ersten Moment denkt und in den Trailern sieht.

Ich will in folgendem Review/Kommentar eher die negativen Kritiken entkräften, da 99% in meinen Augen keine Darseinsberechtigung haben. Ich kann keine einzige negative Kritik nachvollziehen oder gar bestätigen.

Viele beklagen sich ja über das Claim Upkeep System also, dass man dafür mit Kupfer bezahlen muss um sein Land behalten zu können.
Das ist echt einfach nur ein Witz. Ich hab nach ca. 5 Stunden Spielzeit genug Kupfer gesammelt um mein Land für 3 Monate (!) beanspruchen zu können und dabei hab ich das nur nebenher zum Erkunden gesammelt.
Was stimmt ist, dass man das Land nur für 6 Tage im Voraus bezahlen kann, was aber im Rahmen der Closed Beta total logisch ist.
Das Spiel ist nach wie vor ein MMO und KANN deshalb gar nicht wie Minecraft auf Singleplayer konzipiert werden wo jeder Spieler die ganze Welt zubauen kann. Und dass momentan nur 6 Tage im Voraus bezahlt werden können ist logisch, da die Entwickler Feedback brauchen und man in der Closed Beta Phase (die ja immer noch zum Testen da ist!) keine inaktiven Spieler brauchen kann, die den aktiven Spielern die Plätze wegnehmen.
Der Zeitraum wird für die Open Beta bzw. für Release offiziell weiter ausgedehnt und es wird auch andere Möglichkeiten geben, dass man die Claims nicht verliert. Zum Beispiel, dass Gildenleute den Upkeep bezahlen können, falls man nicht online gehen kann und verlängern.

Man kann ganze Gebäude als Templates speichern und einfach wieder einfügen, somit sind Gebäude etc nicht einfach weg und können sogar beliebig oft eingefügt oder sogar verkauft werden!
Mal bisschen über das Spiel informieren bevor man die Bewertungen mit Negativkritiken zumüllt wäre von Vorteil.

Auch viele negative Kritiken beziehen sich auf Ether Shards, da diese, nach Meinung vieler Spieler, zum Grinden und Pay2Win verleiten bzw. Pay2Win vorbereiten.
Mal eine Frage an Spieler die das behaupten:
Habt ihr das Spiel überhaupt jemals gestartet?! Man findet ungefähr alle 200 Meter "Antike Erde" wo man Hunderte Einheiten Shards rauskriegt.
Ich hab nach wenigen Stunden rumlaufen und die Map erkunden schon mehrere Tausend Shards.. Man findet wesentlich mehr Materialien als man wirklich zum Craften benötigt.
Richtiges Mining muss man eigentlich nur betreiben wenn man sich einen Palast aus Marmorblöcken mit Goldplatten und Amethystmosaiken bauen will.
Alles andere bekommt man mit der Zeit sowieso beim Erkunden, sofern man nicht einfach alles stehen und liegen lässt.

IMO ist das Spiel jetzt schon sehr gut und es hat auch noch wahnsinnig viel Potential. Wenn die Entwickler auf die Community hören, noch ein bisschen was am Bediencomfort schraubt und mehr MMO-Content rein bringt ist es das wohl attraktivste Sandbox Game überhaupt.
Sofern man Minecraft nicht nur im Creative Mode spielt und sich auch in die Welt einfinden will statt nur Virtuelles Lego zu spielen.
War dieses Review hilfreich? Ja Nein Lustig
8 von 11 Personen (73%) fanden dieses Review hilfreich
2.0 Std. insgesamt
Verfasst: 15. Februar
Early Access-Review
Also was soll man zu diesem "Spiel" sagen...
Nun das Potenzial für ein großartiges Spiel ist da.
Die Grafik ist nicht die Beste, aber stimmig. Von Grafikbugs abgesehen nicht zu bemängeln.
Die Steuerung ist noch unausgereitf, besonders in engen Gebieten wie Höhlen treibt einen die Kombination aus absurd schlechter Kamera und nicht so ganz präziser Steuerung in den Wahnsinn.
Das Kampfsystem wirkt eher aufgeklatsch und ist meines Erachtens ein schlechter Placeholder.
Die Welt sieht auf den ersten Blick interessant aus, doch leider ist sie groß, leer und leblos.
Das Craftingsystem ist ebenfalls sehr fummelig und nötig einen leider dazu Gegner zu Grinden, was einem nochmal das schlechte Kampfsystem aufzwingt.

Nun kann mann nicht alles bemängeln, der Editor besitzt ein sehr großes Potenzial und es macht Spaß damit Dinge zu erschaffen.

Ich möchte mit diesem Review nicht dafür sorgen, dass ihr euch das Spiel nicht holt. Jedoch möchte ich euch mitteilen, dass meines Erachtens nach der Großteil des Spiel wie ein schlechter Placeholder wirkt.
Ich empfehle jedem der interesse an diesem Spiel hat auf die open-Beta zu warten und es dann gratis zu testen, oder wenn ihr nicht warten könnt, euch die günstigste Version (Am besten im Sale) zu kaufen.
War dieses Review hilfreich? Ja Nein Lustig
6 von 8 Personen (75%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
10.1 Std. insgesamt
Verfasst: 24. Oktober 2014
Early Access-Review
Sehr empfehlenswertes Spiel, wer zwischendurch seine Kreativität ausleben möchte ist hier richtig, Minecraft online mit vers. Inseln wo man auch auf andere Spieler treffen kann und sich hitze Gefechte liefern kann um Ressurcen oder eine große Höhle die man scheinbar als erstes Entdeckt hat, man startet mit einer Stein Spitzhacke und arbeitet sich langsam hoch zu Eisen, Tungsten etc, auch mehrere Enterhaken gibt es und unglaublich viel Möglichkeit sein Traum zu manifestieren egal ob ein Schloss, kleine Hobbit Häuschen oder futuristische Raumstationen die Grenzen liegen in der eigenen Kreativität und wer sich die Zeit nimmt wird großartiges Erschaffen können einziger Makel bisher ist dass das Spiel im vergleich zu anderen Spielen mit ähnlicher oder gar besserer Grafik deutlich mehr Arbeitsspeicher benötigen mag auch daran liegen dass man zB Schatten garnicht ganz ausstellen kann.

MfG Sporling
War dieses Review hilfreich? Ja Nein Lustig
4 von 6 Personen (67%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
26.3 Std. insgesamt
Verfasst: 30. November 2014
Early Access-Review
So hier mein Review zu Spiel Landmark das ich mir nun seit einigen Patches immer wieder angesehen hab.

Also im Vorraus es ist Early Alpha also sollte man nicht zu viel erwarten. Aber was zu sehen ist ist der Hammer allein zu versuchen ein MMO im Sandbox Modus aufzubauen. Respekt das könnte mal wieder ein Meilenstein werden wenn der PVP PVE Content passt.

Aber nun zum Spiel. Das spiel ist ja nur die Entwickler Spielwiese für Everquest Next. Man muss aber sagen das Voxel system kann überzeugen für Bau begeisterte und man hat die freiheit zu machen was einem beliebt und wird nicht in Tunnel geworfen wo straight auf der strecke bleiben muss.

Bis jetzt kann man nur bauen und ein bisschen PVP was natürlich noch Balanced werden muss. Aber wenn man da drann bleibt sieht das richtig gut aus.

Ich kann nur eine Klare Empfehlung geben wenn Sony dahinter bleibt hat es Potenzial ein next Gen Titel zu werden
War dieses Review hilfreich? Ja Nein Lustig
3 von 6 Personen (50%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
55.3 Std. insgesamt
Verfasst: 29. November 2014
Early Access-Review
Richtig geiles Spiel mit geiler Grafik!!! Hat riesen potenzia! Sorry wegen meiner Rechtschreibung :)
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3 von 6 Personen (50%) fanden dieses Review hilfreich
69.4 Std. insgesamt
Verfasst: 6. Januar
Early Access-Review
Landmark Early Access Review / Sandbox-MMO

die Grafik so wie Gestaltung der Landschaft in der Early Access ist schön gemacht,

im Claim kreativen Bau Bereich könnt Ihr machen und lassen was Ihr
wollt, von Bauformen, Klimazonen bis zur licht Effekten ist alles drinnen.

Landmark hat viel Potenzial.
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455 von 525 Personen (87%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
85.7 Std. insgesamt
Verfasst: 26. November 2014
Early Access-Review
I love this game, but I am leaving Landmark - here is why.

Look its not that its a beautiful update of Minecraft, with powerful tools that can allow for so much creativity.

Its not that I am forced to wander the world and discover other players wonderful creations.

Its not that It looks so pretty I just have to crank my graphics even though it brings my computer to a crawl.

Its not that I dont enjoy being apart of a growing community that gets to create whatever they want, and have a lot of input in the game they want.

I have played 85.7 Hours of this game. I enjoyed pretty much every minute, but no matter how much I play the game, if my real life calls, which it often does, I am penalized for not playing the game.

NEVER in the history of my gaming life (20 years of 27 alive.) Has a game ever punished me for putting it down. If it is online, I get a bit further behind the other players, that I accept. If its offline, there is absolutely zero consequences, I just pick it back up. The only negatives to putting down a game is literally just not playing it.

Until Landmark. Thanks to Landmarks Claim system you have to pay upkeep, I get it. But here is where the punishment comes in. It can take upwards of an hour or two just to mine enough copper to last you a week or two. That is if you've played long enough to get the Claim Tariff Boost which means you can pay even further upkeep, so now two to for hours of minig.

So, while I was away letting my upkeep go, I now have to come back and spend all the free time I HAD to just BUILD something now on endlessly mining. Now I am not even doing what I PAID for from a game. And where does those 2-4 hours of my time go? Right back into my upkeep and back into SOE with me having nothing to show for that time except for my Claim getting to exist.

If no one sees the sick and twisted manipulation by SOE to get you constantly playing their game, then they are dense. It is one thing to make a game great enough that I never want to stop playing it. It is an entirely different and serious thing when a company builds in hooks that not only prevent you from doing what you want to do, but one that places consequences on casual gamers.

Basically this is like cigarette companies spraying their cigarettes with more nicotine. And in the age where Video Game Addiction has quickly become one of the leading addicitions in the WORLD, companies like SOE should be ashamed of themselves for publishing a game that literally forces you to play it OR ELSE!!!

My suggestion, Landmark needs an offline survival/sandbox mode, one that could still technically be linked up to the Gallery and Player Studio, but that allows casual players/builders/nonRPGers to get in and take hold of Landmarks awesome power without upkeep/claim deletion. If SOE does not do that, the community is going to shrink very quickly and turn quite ePeen.

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235 von 299 Personen (79%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
15.0 Std. insgesamt
Verfasst: 20. Dezember 2014
Early Access-Review
Bought this game thinking my fiancee and I could have some fun building a fantasy house on a hill and have some fun gathering some mats etc.

Well, 4 hours into the game and we still HAVENT BUILT ANYTHING RESEMBLING EVEN A BASIC HOME.

Everything... EVERYTHING in the game requires "Ether shards", which mainly drop from mobs. So this is not a builder game, this is a "grind ♥♥♥♥♥♥ mobs" game. The combat/mobs are so simplistic and boring. Not to mention many of them 2-3 shot you with your starter gear and it takes 10-20 hits to kill one mob with yout starter sword. So, get better sword/armor right? Well that REQUIRES TONS OF ETHER SHARDS. The ones you're trying to get by killing mobs with ♥♥♥♥♥♥ gear! I thought you were trying to BUILD COOL STUFF IN THIS GAME. But, if you want to have cool building material, it's not just farming copper/chopping down trees... you need ETHER SHARDS. WHAT THE HELL IS AN ETHER SHARD????? So, do I spend my ether shards getting more gear so that I can eventually more easily get more ether shards so that I can buy the proper tools to build a house?

Don't get me wrong, this is a fantastic concept, I walked around the islands and saw some really cool work from other players that clearly took MANY MANY MANY HOURS. The type that a casual gamer would never be able to put in. But, to gate the barrier of entry to building something cohesive/interesting all based around "Ether shards" and killing terribly designed mobs is just awful. This game is going to go nowhere. The activity on the game was extremely low, and many people were saying in the general chat the same exact things I am saying in this review and quitting right there. Long-time players that were known with many people saying "We'll miss you ____, I hope you decide to come back some day". Followed by another person doing the same thing.. people were leaving left and right because of this ridiculous grind placed into a BUILDER game.

I'll consider returning to this game if they fix all of this garbage, but in its current state, it is essentially unplayable unless you are jobless or spend all of your free time on the game.
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158 von 200 Personen (79%) fanden dieses Review hilfreich
13.9 Std. insgesamt
Verfasst: 19. Dezember 2014
Early Access-Review
Not recommending for one reason - the same one others have pointed out - the ludicrous claim system where you lose your claim if you're not playing enough. I like to jump from game to game and having a game that is even more of a time sink than normal, then being penalized if you don't dump enough time into it, is just dumb beyond belief.
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136 von 176 Personen (77%) fanden dieses Review hilfreich
2.8 Std. insgesamt
Verfasst: 29. Dezember 2014
Early Access-Review
No game punishes you as much for not playing for a while, all the cool pictures in the store display take months to build but if you don't play for two weeks to pay up keep they are instantly just gone ands its simply ♥♥♥♥♥♥♥♥. If this game had a single-player hostable mode it would be at least decent to play on your own without losing all the stuff you worked on.
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139 von 190 Personen (73%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
10.3 Std. insgesamt
Verfasst: 21. Oktober 2014
Early Access-Review
This game has a lot of potential. Beautiful Graphics, Nice Maps, Fun to search and dig for materials, Easy to build anything you like, Playable for the whole family.

Is it worth a buy? No. Not yet. It's not playable. Mainly because of two things: 1. Bugs and 2.Claim Land System.

1. Everytime i have played i ended up with a game crash. For example i had crashes when i did press M for the map or when i just quickly want to check something in the internet and switch back to the game: everything frozen.

2. First i tought the claim of the land is great. Thats why it's called Landmark i guess. But then it appears that i have to pay for my land with materials every day (300 copper per day per land claim). So if you are off for some days, it can happen that your land is gone and somebody else has it now. When in the first days all land on the server i played has been occupied and nice building were created, currently most of the land is wiped out - no nice buildings to see. That is very sad.

It has the potential to be a great game. Therefore I will come back and check it again later.
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103 von 137 Personen (75%) fanden dieses Review hilfreich
38.2 Std. insgesamt
Verfasst: 1. Januar
Early Access-Review
Overall (Early Access): 4/10

Participating in Landmark beta is or was an incredible frustrating experience for me. I absolutely loved the concept of this game when I first discovered it. A great looking building MMO with a powerful toolset to bring your imagination to life. And at the beginning, when alpha turned into beta, it was kind of that, but with every new feature or mechanic SOE introduced it became less and less fun and now the picture of where the game is heading becomes clear enough to jump ship.

If building stuff is what you want to do and what you came for, better give it a pass, in reality you spend 80% of your time grinding and 20% building. I know in MMO’s there is always a certain ratio between stuff you want to do and stuff you have to do in order to be able to do the fun stuff, but in Landmark this is way off. And it is getting worse with every new feature introduced. At the beginning of beta most resources could be found at the surface and running around in the world would quickly get you what was needed to build. Now we multiple tiers of cave systems, crawling with monsters and the better resources are deep below, so ultimately this is more a mining simulator or Boulder-Dash remake. The game is also transforming into a standard MMO, where you kill mobs and PvP and craft weapons, not even a good one at that with simplistic combat (inspired by Guild Wars 2) and lack of classes. If you are like me and spend your Minecraft time only in creative mode, you will hate this. This is survival mode only, there is no creative mode, you need to grind materials to build, materials to upgrade your tools and upkeep to rent your plot in the world (if you fail to pay rent in 2 weeks, your construction is gone from the world, a template is saved though and the resources are refunded). That was kind of okay, when you where immortal, but now there are mobs, fall damage and it resources went rarer and relocated to ugly monotone underground caves.

The building tools themselves are okay, but since the world is voxel-based it is sometimes incredible difficult to get a clean basic shape out of the provided tools, like a hollow cylinder. There are ways of making your creations look professional, but it takes time to learn and the learning cure is quite steep. Good thing is, the community so far is great and helpful and there are tons of tutorials out there. But as mentioned, without a creative mode to really experiment around it ramps of the start-up time. Landmark has a way to go on optimizing the voxel engine and the way the tools-geometry works to remove the necessity of “Voxelmancy” which is advanced voxel manipulation in order to create shapes the basic tools can’t support.

If Landmark ever introduces a true creative mode to just build, by yourself or with friends without worries and share your creations with the community I will be back. But for now this is a way to grindy wanna-be MMO that lost track of what it originally wanted (or at least promoted) to achieve to be, primarily a building game. It is simply the developers want this to be a much different game that I originally hoped for, so overall I am disappointed now. So we are heading towards a so-so MMO with building as a possible end-game that still is far away from release. The developers could have put that effort into finalizing the building aspect and turn a good into a great building game that looked much closer to completion, because what is there is pretty solid. The feature add process is basically starting with the endgame and putting all basic gaming systems in place afterwards. Oh and by the way a cash-shop for a beta-release is a no-go!

- great graphics and animations
- good community
- promising building tools…

- …that struggle with some basic shapes
- no creative mode
- excessive grinding required
- forced play by upkeep requirement
- boring standard MMO-mechanics
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