While Overruled! looks like an arena battler, it is actually six different and changing game types, so what may start as a straightforward deathmatch can be interrupted when it becomes a point-to-point race, king of the hill and so on. The arenas are also partly a maze, useful for the other three game modes – swag-bag, fire-tag and smash-and-grab. Random cards appear for players to collect and use on command, allowing some control over which gametypes get played – and variant rules. These apply tweaks to the current game, spanning from the mundane of score adjustments to the game-mechanic altering of tag-teams. Keeping a sense of awareness is necessary at all times – if other players are getting involved in brawls then switching to a race may help you gain more points; if another player has the swag-bag then dropping the scoring will cut their advantage, and so on.The game can be played with two people, but this feels quite empty – the arenas are sized for more, and the intended frenzy of changing game-types slows to one-on-one contests, with controls intended for big moves more than focused duels. The lack of precise animation and fine combat are less critical when trying to double-jump to safety with the swag-bag from three other, brawling competitors, but will stand out more when there's less distraction and more desire for skill to overcome an equal opponent.There is also a single player challenge mode. As it currently stands it is little more than a tutorial for basic controls, although has the potential to expand into something revealing deeper uses of game mechanics.However, Overruled! is a multiplayer game to its core, and if you can play against three other people you should find yourself having an enjoyable, chaotic time.