Spy Chameleon RGB Agent is a challenging arcade-puzzle game where the player needs to avoid being spotted thanks to the color-changing mechanisms of the main character.
User reviews: Very Positive (157 reviews)
Release Date: Jun 11, 2014
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Recommended By Curators

"Neat little stealth game. Play as a chameleon and blend into your surroundings while avoiding cameras, robots, etc. I dig it!"
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About This Game

NEW STEAM FEATURES:
- trading cards
- leaderboards
- steam achievements
- cloud saving

Don't let the cartoon visuals fool you. Being a RGB Agent requires some good skills.

Spy Chameleon RGB Agent is a challenging arcade-puzzle game where the player needs to avoid being spotted thanks to the color-changing mechanisms of the main character.

Across 5 crazy missions and 75 levels the player will discover different enemies and mechanics in order to complete super secret missions only achievable by a RGB Agent: taking pics of a celebrity and her lover at her bedroom or getting the secret formula of a famous drink company are only some examples.

Observe the moves of your enemies, choose the right path and start running to the next safe spot. The length of the levels make this game perfect to spend a few minutes completing some levels or hours finishing missions and getting all the challenges, speed-running through the game or getting all the achievements.

Game features:

- change color to blend with the environment
- 75 challenging levels. The difficulty increases as you learn the mechanics
- 3 challenges in each level: pick collectibles and beat time
- 5 different enemies, each one with different mechanics
- a mix of good reflexes, timing and strategy
- levels designed and timed to be enjoyable by speed-runners

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2
    • Processor: 2.6 Ghz single core
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0 compatibility
    • DirectX: Version 9.0
    • Hard Drive: 400 MB available space
    Minimum:
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
    • Processor: 2.6 Ghz single core
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
    • Hard Drive: 400 MB available space
    Minimum:
    • OS: 32 bits OS only
    • Processor: 2.6 Ghz single core
    • Memory: 1 GB RAM
Helpful customer reviews
8 of 8 people (100%) found this review helpful
17.0 hrs on record
Posted: March 14
I 100%ed this game; got all of the achevements.

Perfect game in it's genre, 2d top view line of sight stealth action. You will love this if you love love 2d stealth games such as: Monaco, Commando's series, Mark of the Ninja; honorable mention: Metal Gear Solid 1 & 2.

Yes, it's hard, but that's the point. It's not cheap. Not quite as difficult as Super Meat Boy, but often requires tenth of a second timing. No load times and plenty of waypoints.

Looks great, has a fun soundtrack.

Worth at least double what they are asking for.

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3 of 3 people (100%) found this review helpful
2.1 hrs on record
Posted: June 24
A small and simple game, it dont do much but it do it right, im not sure if there so much to say about, the game is the money for sure worth, and it kills time very much, the style reminds me a bit on "sly racoon" and i think thats explain it all for "sly" players.
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2 of 2 people (100%) found this review helpful
15.8 hrs on record
Posted: June 14
A stealth game that was made for speedrunning. Buy it.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
8.9 hrs on record
Posted: July 13
Spy Chameleon - RGB Agent is stealthy in much the same way taking a sack full of hammers to the face is stealthy; while the perpetrator announces his assault beforehand with a vuvuzela blast. That is to say, it's not stealthy at all.

Wow, that's a pretty rough opener for a supposed stealth game, eh? But you'll notice I still gave this one a thumbs up.

To continue my metaphor, the stitching on the bag was just exquisite, the sound of the hammers crashing together was a tour de force, and the bits of my skull moved in ways that frankly astounded medical experts. Fortunately, I am the kind of guy who can appreciate these things. Though I'd have appreciated them more if they'd happened to somebody else.

You see, as the living, breathing reason banks feel compelled to keep their pens attached to chains, I think of myself as something of an expert on stealth games. There's nothing I love more than stealth done right in video games. But what is a stealth game and why doesn't Spy Chameleon qualify?

Well, a stealth game has you move through an area, usually attempting to accomplish some objective (say, take everything not nailed down) and leave without being seen. There's a danger of being caught and that requires some intelligence on the part of the challenges standing between you and your objectives. For a game to be a stealth game, it needs reactive enemies, otherwise it's just an obstacle course. And that's what Spy Chameleon is: a time trial, obstacle course, collect-a-thon game.

Yes, it has the trappings of stealth. You play as the titular chameleon spy, you are told briefly that your goal is to steal a thing and shown a picture of the thing at the end of several levels, and the obstacles take the form of "enemies" with vision cones. But everything moves in perfect clockwork without reaction to your presence. Changing your color to "hide" is just another form of dodging a static obstacle.

You'll notice stealth is even a Steam user tag. The devs themselves describe Spy Chameleon as: "a challenging arcade-puzzle game where the player needs to avoid being spotted thanks to the color-changing mechanisms of the main character."

So, yeah, Spy Chameleon fails as a stealth game. But, now that that bone has been picked, if we judge it as an "arcade-puzzle game" or by my own moniker, "run-aroundy, collecty, obstacle torture time," then Spy Chameleon is an excellent example of its kind. Personally, I couldn't stand playing it, since I don't much care for time trial obstacle courses that play to my OCD desires to collect all the bits. But I have to admit, there's a Rube-Goldberg machine-like complexity to the levels and the timing required to solve them that makes them satisfying to complete.

Like the sack of hammers, it's fundamentally solid in its design and its presentation is surprisingly nice. Spy Chameleon's soundtrack makes up for the game's lack of true infiltration by seeping it's bassy post-modern jazz into that part of your brain designed for looping catchy tunes. And thanks to the artists, my favorite part of the game was failing the levels (which is good because I failed a lot).

Each failure shows you an image of the hazard that caught you: giant staring gold fish, trash-can robots spewing bold japanese writing, and the spy chameleon with a look of soul-wrenching embarassment for being caught about his naughty voyeuristic business. The art assets manage to convey a ton of character, and - as you'd expect for a game called RGB Agent - it's all in bright eye-catching primaries. Even the rather thematically dull environments: lab, office, storage rooms; are bright and good looking.

It's just a shame the art designer's theory seems to stop at the visuals. The game looks like it has a ton of character. Even the very premise that we're specifically playing a chameleon who is a spy is appealing. But it never really goes anywhere with it. There's no narrative to speak of.

Oh, you're told that you're trying to get a photo of some celebrity with their paramour or steal a work of art, but you just run 15 levels of obstacles and then see a picture of the thing you got. I'm not necessarily asking for War and Peace, or even any dialogue or text, but it feels like an opportunity was missed to tie all the whimsical characters together into some sort of cohesive story. That might have gotten me to love the game despite not enjoying the gameplay.

And to better explain the gameplay: You control the chameleon from a top down view and you navigate a room full of hazards: field-of-view cones attached to enemies that move in a set pattern. If you touch a cone, you lose. In addition to just dodging the cones as they move, you can stand against colored objects in the background and not be "seen." Naturally, you've got the primary colors and the chameleon's natural green (i.e. 360 controller colors). Along the way you collect flies and ladybugs strewn about the level for points and to unlock more levels. You are, of course, challenged to beat a certain time. There are a few variations to these basic mechanics: switches to open doors, movable obstacles to block vision cones, etc. It is best to think about the levels as a puzzle, where the solution is where you move and finding the proper timing.

The game has a sort of phone-game sensibility to it. You play a series of very short levels and get ranked at the end of them. It's clearly not a mobile port. It just has that arrangement.

It's mostly flawless in its implementation. The only mechanical problem is that the chameleon's model obscures the parts of his body that are vulnerable to being seen. Only the trunk of his body seems to trigger a failure and his bulbous head and tail make it hard to see the exact point you can safely stand.

That might seem a fussy complaint, but Spy Chameleon is a harsh time-trial collection hell. The difference between you getting your lovely leaderboard/completionist cheese and a big fat shock for losers in this particular rat maze is literally measured in thousandths of a second. Well, okay, it is measured in that, but just getting through will probably require you to operate on the scale of hundredths of a second.

No big deal for you speed-run, obstacle course aficionados, I'm sure.

That does lead to my other complaint. I found there's not really a good balance for the difficulty. It's a minor complaint since the game includes an easier mode and you can even skip levels that are giving you trouble, but it still stands. On the "normal" difficutly I found the game to be a really boring exercise in just going from point A to point B. Like connect-the-dots in full, glorious 3D.

On hard, though, (which is the only difficulty that counts according to the game and its lusty achievements) I found the timing to be just outside of human reaction speed at points and my success was basically a matter of luck and treating my controller in a manner that would no doubt have it taken away from me by the authorities if they only knew.

And that's Spy Chameleon: terrible stealth game. Good speed-run, puzzle, collection thing.

I suppose it's been mislabeled since there aren't a lot of games that marry stealth and speed well and somebody's gonna want that. The only one I can think of is The Marvelous Miss Take (which looks a bit like Spy Chameleon, actually). If you want stealth and speed, play that. But don't overlook Spy Chameleon because it doesn't do stealth. Just be sure you're the kind of person that enjoys a sack of hammers to the face.

Er, "challenging arcade-puzzle" game.
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1 of 1 people (100%) found this review helpful
1.5 hrs on record
Posted: April 4
Nice little puzzler. Controls match coloration of XBox buttons.
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