Well, this is a game still in development, early access so it says, and done by one man. That, in itself, is pretty impressive. The graphics are pretty good for a true sandbox with full terraforming and piecemeal building construction system as well as trees that are actually removed when chopped. All these are rendered obviously which requires a balance between graphics and game performance. It does a good job on that.
The building aspect of the game is very versatile and completely customizable. I have seen rustic cabins, tent villages, stilt village areas over water, tree houses and full on castle like structures as well as mad max looking scrap metal compounds. It allows a great flexibility in customizing your tribe to your liking.
Nice scavenging system where it almost feels like a lotto each scavenge trying to find those rare blueprints folks pay good money for to get the rare architect plans. Robust and fairly complex cooking and farming system recently introduced. Good asset protection with gate permissions, storage bin permissions and cart permissions. We recently saw the first unique use specification for buildings, a commissary, that greatly reduces food decay rates when stored in it. This hints at a lot of great options forthcoming.
The game has some very addictive qualities in certain areas if that is the type of thing you like. The PvE server, the one mostly populated, has a very welcoming and positive community. Helpful to new players and really isn't a lot of griefing or such on their. The PvP server is left alone in that regard allowing your weapons to deal with griefing although I will say that there is not much of a PvP community currently. This Steam release hopefully will breath life back into that.
Is it perfect? No. It functions well, the things it has are decently done, the developer is constantly working to correct bugs and issues brought forth by players and has a lot of very interesting things listed to be upcoming.
With a completely player driven in game economy, no cash shop or credits or other 'currency' to buy and use in game, it really is a player driven economy. No NPCs besides animals and revenants, which are essentially zombies of abandoned tribes that, if they kill you, will take your equipped weapons and armor to fill gaps in what they are currently wearing or wielding. You could come back and be killed by your own weapons. The combat isn't my thing, but a lot of the players have told me the key is to learn the system.
Cooking actually can end up consuming 12 ingredients to make the top end recipes and can buff various attributes, add to healing rates and other things. Pretty complex in that area. Also, you can starve to death of die of thirst, so planning ahead for such is important. Of course, you can drink from any river or the lake. Foraging for food can be done but provides minimal sustenance and making kabobs is a much better way to go.
All and all, a fun and creative game with what could well be a very bright future. I would gladly, and have, recommend this game to folks that are into sandbox games and enjoy building or, like me, hoarding. You can end up with a lot of stuff. Also, when tribes become abandoned and the totems decay away, their goods are open for looting.
With a focus on tribe (community) building and a fully player modified landscape and only player driven economy (with no cash shop) it is a refreshing game that can suck you in for hours on end without you noticing.
Skills are 'grindy' so to speak, leveled up by utilizing those skills. There is no level system. There are experience points that are earned and can be used to level up skills and are often used to level up the more grind intensive skills or just the ones you may not enjoy doing as much.
Currently, I would say the game shows it is in early release and thus I would give it a 75-80 out of 100. Hopefully the changes the developer intends to make can up that a bit.