I think a lot of this game was lost in translation. At the very least, it was hurt by it. There are so many typos. So many. The pacing is slow. Moving around in the game is clunky, and there is so much back and forth, since there are very few actual locations in the game. Six hours, including the mini-game, across 5 streets with only a building or two apiece on average. It's just way too much repetition.
Plus, the game forces a linear progression in some respects, but allows you to do other things out of order, in the most obnoxious way. For instance, the first time I called Stephanie to my office, I went to meet her, only to have her repeat the same line over and over again about how she got there so quick, not knowing that the game expected me to have another item before I interrogated her. Why did I call her to my office if I didn't have everything I needed? Other times, the game insisted that I had all the evidence needed to interrogate someone, but it wasn't clear from the story or the interrogation questions which items those were. And the interrogation questions themselves are poorly written, or at least, poorly translated. Many times several of the questions say exactly the same thing with little discernible change in tone, leaving you to guess which one is the "right" choice. Plus, coming from a history of games that let you develop your character through dialog, I found it annoying that the dialog options that I found more amusing and entertaining were "wrong" and caused you to fail the interrogation. I mean, not that I didn't know not to select them, but it was annoying to not be able to.
The artwork was... okay. As far as pixel art game go, I've certainly seen better. But I've seen worse.
I think the thing that annoyed me the most was that the taxi would drive through buildings to pick you up. And not in a forgivable, cartoony, over-the-top way. Just a normal taxi driving through normal walls.
One of the other annoyances is where the game fails to respond to mouse clicks, because you're either too close to something, or too far away, or seemingly at random. It's a point and click. If I click, the character moves. That's how it's supposed to work. If the game doesn't respond at all, then it's failing at the only thing it had to get right.
The humor didn't impress me in the beginning, and then it wore me down until I enjoyed it, and then it got so repetitive that I lost interest again.
And then there was the ♥♥♥♥-shaming. And potshots at crossdressers.
Don't get me wrong. If you give me a misogynistic ♥♥♥♥♥♥♥ like Jayne Cobb, I will totally believe him as a character. I will hate him and love him for all of the right reasons. But if you give me a one-dimensional female character, and then have all the major male characters, including both of the main protagonists, call her a ♥♥♥♥ over and over again, it's no longer about what that character is like and what his flaws are. He isn't the misogynistic ♥♥♥♥♥♥♥, the developers are.
Not to mention the developers begging for money INSIDE of a game that I PAID for. ♥♥♥♥ you.