Exodus Wars: Fractured Empire is a futuristic, 3D turn-based strategy wargame that puts you in brigade-level control of infantry, armored companies and massive super-vehicles.
User reviews:
Overall:
Mixed (27 reviews) - 55% of the 27 user reviews for this game are positive.
Release Date: Jan 30, 2015

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Reviews

“The tactical depth is impressive, as is the need for an overarching strategy. ... Battlefield management is where the game feels strongest. This isn’t an all-out slugfest in which you must demolish the opposition to win the map. Win conditions are contingent on a number of objectives available in each scenario, and attempting to wipe out the opposition rather than fulfilling an objective will likely lead to a messy end for your troops. Or, worse, you'll simply run out of turns. It’s these stipulations and tabletop conceits that drive the core experience, and there is a lot to like about them. They provide a level of differentiation that helps make Fractured Empire feel like its own entity rather than just another turn-based futuristic war game.”
Gameplanet

“Membraine Studios feel that anyone with even the slightest interest in tabletop gaming will love Fractured Empire, and I tend to agree. However, I would broaden this statement. Turn-based strategy games have made something of a resurgence in recent times (think the XCOM: Enemy Unknown or the Shadowrun remakes) and Fractured Empire fits brilliantly into this trend. I would say that anyone interested in turn-based strategy -- or even just being able to command armies of bad-ass war machines -- will also enjoy this game.”
Grab It Magazine

“Ultimately, it’s an enjoyable and accurate adaptation of tabletop wargaming on PC, and a must-have for fans of the genre.”
The Wargamer

About This Game

Exodus Wars: Fractured Empire is a 3D turn-based strategy wargame that puts you in brigade-level control of futuristic infantry and armored companies, as well as huge super-vehicles. This is warfare on a massive scale that will appeal to those who enjoy games that provide both a strategic and tactical challenge, such as the Total War PC game series or tabletop games like Warhammer 40,000. Featuring a unique, streamlined command system for fast-paced battles with Chess-style alternating activations, customizable armies, and simple--yet deep--strategic and tactical play, the game tells a story from the Exodus Wars, a bloody civil war fought between the Guild and the Royal Empire of Man.

Game Features

  • An engaging and fully realised sci-fi universe set in a period of interstellar civil war -- Play your part in the Exodus Wars.
  • The Royal Empire of Man against the Guild Legions -- Each faction has an extensive roster of units, from infantry and medium armour up to the Empire's Baron small behemoth and the Guild’s Elektra and Enforcer heavy tanks.
  • Deep strategy via army building -- What you bring to the battle is every bit as important as the tactics you employ.
  • Manoeuvre warfare -- Gameplay that rewards solid tactics.
  • Easy-to-learn, difficult to master -- The intuitive user interface enhances the game's depth and balance.
  • Chess-style, interleaving activation-based play that enables quick games -- Give your formations their orders and see these executed on the battlefield; no long waits like you find in typical "You Go, I Go" games.
  • Cover -- Use cover to reduce your opponent's effectiveness.
  • Overwatch -- Achieve superior positioning and control the battlefield.
  • Campaign play -- Play a single-player campaign titled "The Ties That Bind", which can be experienced from either the Guild or Royal Empire of Man perspective for a different view of the story's events.
  • High replayability -- Given the large array of units and the formation combinations possible via the Force Selector interface, not to mention the multiple tactical options available for inflicting your will upon your opponent, every battle offers new challenges and experiences.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Core i3
    • Memory: 1 GB RAM
    • Graphics: 1GB Video RAM
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    Minimum:
    • OS: OS X 10.6
    • Processor: Core i3
    • Memory: 1 GB RAM
    • Graphics: 1GB Video RAM
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 10.10
    • Processor: Core i3
    • Memory: 1 GB RAM
    • Graphics: 1GB Video RAM
    • Storage: 1 GB available space
Customer reviews
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Overall:
Mixed (27 reviews)
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23 reviews match the filters above ( Mixed)
Recently Posted
Drackbolt
0.1 hrs
Posted: September 13
Long and short of it: This is a prime example of a crowdfunding failure.

I backed this game on Indiegogo, for a lot of money (hundreds of dollars), when the idea was first floated back in 2012. I was already a big fan of their pewter miniatures line for wargames, which basically took the place of Warhammer 40k "Epic"/"Space Marine"/"Adeptus Titanicus" for me after Games Workshop shut those down. I was crazy excited and was happy to share my reward game keys with others and get them excited too.

Sadly it wasn't long before it became apparent the developer could not devote much time to the game at all, and you will see immediately the age of the engine. It's almost no different than it was back then. Some effort was put into some things, and very little in others. The splash screen is sophomoric and unit models are unadorned, some not even fully solid. There is no movement animation and the colors and textures are blurred and drab. I was momentarily impressed with some intro scenes and the tutorial narration but the rest looks very much like a high school project.

The developer didn't get his full funding on Indiegogo and decided to accept the partial payout, and still never delivered much of what was promised. The game is buggy and very shallow, with no multiplayer, despite showing good potential. The original website, "FracturedEmpire.net" is now just a parking site. I don't recommend anyone actually purchase the game ever again, because it will never be finished. Better to let it fade into obscurity.

Even so, I don't wish ill upon the developers, so long as they've learned their lesson. They still appear to be an active development house and hopefully the next thing they put out will have more effort and thought behind it. But they should not under any circumstances be trying to capitalize on this failure any longer. Have some dignity and let it die.
Helpful? Yes No Funny
Oscar
0.3 hrs
Posted: June 18
Removed any Local Coop or splitscreen. AI sucks, Animations too.
Helpful? Yes No Funny
Bear
0.3 hrs
Posted: February 21
I cannot actually get the game to function properly. It looks super neat, but nothing works for me.
Helpful? Yes No Funny
nmargie21122
0.5 hrs
Posted: February 5
This game is so badly done steam should not only remove it from sales but ban the developers from ever using steam.

Graphics: look like they were made by a preschool class. The terrain, lighting and visual effects use a dark tone which not only hurts the feel of the game but makes it difficult to select units.

Sound: You would think the developers would spend the time they saved on graphics, maps and unit design to make some great sounds; but this was not the case. The music is one basic song that loops over and over, the weapons sound like a cheap modern weapons fx pack the developers bought somewhere

Gameplay: The gameplay has promsie but the rush job the developers did on the piece kill it. Movement works by
a. Select the unit and you cna move or choose a fe other options (regroup, attack_
If you choose to move you have a choose on how far you move based on what you goal is
1. Move as far as you can
2. move 50-75% of max distance but get to attack an enemy unit at the end of movement
3. Move short distance and get an assualt attack agaisnt a unit
Problem is the dark ungly grphics make selecting the targeting unit so difficult its not worth messing with. Even if you maange to select an enemy unit you do no real damage. I attacked a group of enemy infantry, first wiht tanks then 2 more tiems with infantry and only did maybe 5 casualties anong all teh attacks. The next round that same enemy infantry attacked my tanks with machien guns (well that is what the sound effect was) and destroyed 2 tanks

Unit selection: There are two factions each has maybe 5 total units to choose from. Not sure who thought that was a high eneough number but that person should be fired

This game is really that bad, not sure how it made greenlight. Stay away from this game. The only bright side is that the development team learned some lessions when making this, which means either they will make a better game or stop making games all together
Helpful? Yes No Funny
mushuia13
0.5 hrs
Posted: June 14, 2015
Worthless, Cheap waste of $19.00 i had this game for 4 months it turns out to be complete trash, no updates, chessy graffics, poor story line, so not worth the time or even the money spent into this game, i would proble pay only 2 dollors for such a chessy game
Helpful? Yes No Funny
ekepes
0.9 hrs
Posted: May 9, 2015
This game is like someone made a demo for a graphics engine and forgot to finish it. It is absolute crap.
Helpful? Yes No Funny
Rapand995
1.5 hrs
Posted: April 26, 2015
Early access title that has been botched up. I review in the opinion, that this game has been unjustifiably "released" prematurely by the developer.The developer claims that development is still underway, and if that is true, the game might still operate in a state you could consider early-access, in terms of possible future additions in content.

I review with the conclusion that I do not personally find any enjoyment in playing this game in the current state, and would not buy regardless the number shown on the pricetag.
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lostdrifter
0.4 hrs
Posted: February 15, 2015
This game is just plain garbage. I don't know if it designed to screw you over or if I got lucky. The first mission from either faction is the same. I played for an hour and a half unable to beat the first mission. almost 50% of my commands failed, and even when they did it didnt help. The infantry dealt 0 damage to vehicles consistantly. Over 3 dozen attacks by an infantry to a vehicle and it never dealt any damage. The enemy of course, always dealt damage to my vehicles. Seriously, I play alot of RTS and war games. This one has bad graphics, terrible control system, inconsistant game play, and computer controlled advantage. Should have released a demo. Instead I wasted 20$ on this trash. Thanks ♥♥♥♥♥♥♥s.
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Most Helpful Reviews  Overall
120 of 143 people (84%) found this review helpful
5 people found this review funny
Not Recommended
0.3 hrs on record
Posted: January 30, 2015
im a fan of tt war games which is why i got this game. Today they released the Full Release. Honestly, i am shocked... This is not a complete game, or at least not worth anywhere near the price they are asking. I have only played about 20 minutes because i still encounter game breaking bugs. The devs in the forums listed all these ideas they had for the game... then just released without them and said "if the game sells, we would like to add this stuff in updates". That is just not how you conduct yourself. Isn't that why you were in EA to begin with, to get money to make your game? Instead no one bought it, so its just a big F.U. to the people who did? Simply put, this game isn't even worth the 50% off its on sale for right now.

(update 5/28) 4 months later.... a new update. Complete with game breaking bugs.. STILL. It pains me to be so rude to a couple guys in a garage trying to live out a dream, but honestly, they are just really not doing their job, there is just no way around it. There is zero reason to buy Exodus Wars as of now, and clearly, thats the way it is going to stay.

(update) Furthermore, here is another quote from the developer...

"We had to leave much of the Exodus Wars universe and its units out of scope for the Release version of Fractured Empire. We very much hope we have the chance to bring more of those units, along with the relevant mechanics (e.g. artillery) into the game, but with the limited budget we had, we needed to draw the line somewhere as to which units we could include in the initial scope"

First off, since when is "Release" a version? Sure, after release should be patches, balancing fixes, ya know , all the normal post-release things. You do not make a 1/4 of the game then release it lol

I orignally felt kind of bad about this review. The big red thumbs down as your first review with an 80% helpful rating tends to be a nail in the coffin for many steam indie games. However, after reading the comments from devs in forums, seeing the lack of progression, constantly seeing devs refer to their budget as a crutch for making a terrible game, i no longer feel bad.
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41 of 46 people (89%) found this review helpful
2 people found this review funny
Not Recommended
1.8 hrs on record
Posted: February 3, 2015
Single player only.
Has 2 campaigns that each look about 5 missions long.
Three maps. Yes. Three.
Two factions, one with 6 units, other with 7.
The game system is interesting, and it shows you all the dice rolls. However I have to say that I don't recommend this at $10, let alone $20, given the limited amount of content here. This game could turn into something very interesting given the addition of multiplayer. 10 missions and skirmish isn't going to keep my interest very long at all. Especially given that the forces are a couple types of infantry, and light/med/heavy tanks. All missions are "hold objective zone". Let me put it this way, I've won the first three games I've played in 4 turns, because I rush the flags and sit on them.

Wave this one off, and circle back when they've finished the content. Don't pay over $5 for what is here today.
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30 of 37 people (81%) found this review helpful
1 person found this review funny
Recommended
10.8 hrs on record
Early Access Review
Posted: October 3, 2014
The concept

For those who are familiar with table-top war games its basically Epic 40,000 translated to PC, so a modern day Final Liberation. The two factions available are effectively elite imperial guard troops plus their tank and super heavy tank support, vs Penal Legion imperial Guard with Titan Legions / Knight Titan support.

For those not familiar with Games Workshop games, its basically the Total War series battles, but turn based where each side takes it in turns to move one set of troops. One side has huge tanks and men in armour, one side has big robots and poorly armed conscripts.

The Good:

It’s a genuine recreation of table-top mechanics, with morale, % to hit, armour, turns, army deployment, objectives, overwatch, cover. No stupid ultra detailed rules that can plague tabletop rules and require extensive learning - things do what you expect them to..
Build your own army, based on their points costs (price to buy) etc.
Intuitive simple mechanics
Balanced factions and units.
Scale – this is war between armies and massive war machines, not squads.
Responsive dev team – they are active of the forums and have implemented feedback from the community in the alpha tests.
The maps and infantry look good.
Performs well on low-end pc

The Bad: (written when game in early access alphs testing phase)

Bugs. Mostly visual rather than game-breaking, e.g. unit facing the wrong way.
Limited number of unit types per side. - 4 different units on one side, 6 on the other.
Only two factions - both are human. i think there are aliens in the IP, dont know if they will make it into the game
No online multiplayer - but it is planned
No army painter (first world problems)
The vehicle models are presumably placeholders and need to be upgraded to the same level as the infantry models.

Overall

The core feel of table top warfare is clearly there, the graphics wont set the world alight but they are up to Total war standard and its a strategy game afterall. It just needs more units, multiplayer, and some bug crunching which we will hopefully get over the next few months, and then we’ve got a great game,
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16 of 21 people (76%) found this review helpful
Not Recommended
3.9 hrs on record
Posted: February 17, 2015
This game has the core framework necessary for a very good game, but needs some improvement.

The biggest issue for me is that the AI; it doesn't react to your moves at all and as soon as you work out the single strategy that it uses it is very easy to win every game. The AI will stubbornly keep half of it's force on the other side of the map whilst you decimate the other half with your whole army. It also fails to identify threats and will spend time shooting at weak unthreatening units whilst your powerful units are decimating theirs.

Unfortunately there is a lot to like about this game but because singleplayer is the only option and the AI is so predictable it fails to deliver what it could. However if the AI Improves and/or a multiplayer and coop gamemode was released. I'd recommend this game in a moment.


Pro's:
The game seems relatively well balanced.
There is lots of room for expansion.
The mechanics behind the game are interesting whilst not too complex.

Cons:
No multiplayer gameplay.
Unintelligent AI.

Awareness:
The UI is not bad but can be quirky.
The graphics and animations in the game are quite basic so if graphics are very important to you, you may be disappointed.
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17 of 24 people (71%) found this review helpful
Recommended
3.5 hrs on record
Early Access Review
Posted: October 1, 2014
This game is obviously still in it's development stage. It has the potential to be a great version of a tabletop battle game. It is set in the future, and the battles take place on various worlds. You control an army, built up of various infantry and mechanised units. The different units have different points values, and each battle you have a set number of points to make up your army from. Just like a tabletop battle game, and this game is a PC version of the tabletop battle game Exodus wars.The game lets you see the results of all the dice rolls, which is great for a fan of tabletop battle games. The graphics aren't great, it's a bit like controlling an army that's been airbrushed in one colour. I expect that will be sorted out in time, and I hope they add controller support.
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15 of 22 people (68%) found this review helpful
Recommended
2.3 hrs on record
Early Access Review
Posted: November 3, 2014
First Impressions:

I'm a big fan of the "Star Wars: X-Wing Miniatures" and "Star Trek: Attack Wing" games, so the process of prepping my forces was fairly easy (each side is allotted so many points to spend). The gameplay took some getting used to however in that your units will first have to pass a roll check before they move to where you want them to go. The sound effects and animations are very basic right now and clicking/moving "formations" can be trivial at times. The number of unit types available are also pretty limited at present and the game has a tendency to "break" on me halfway through a match. Still, I'm anxious to try a more polished version later down the line as it has a lot of potential.

https://www.youtube.com/watch?v=oC5lNM2NMCM

https://www.youtube.com/watch?v=k_FWw7hI6ng
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11 of 15 people (73%) found this review helpful
1 person found this review funny
Recommended
11.6 hrs on record
Posted: October 12, 2015
Definitely recommended for people who want to play a tabletop miniatures game on a PC. And nothing more!
Yes, it has nothing more, and I love it for that. I want more games like this. Just port a game from tabletop to PC and don't add anything!
The people who want millions of options, flashy graphics and twitchy gameplay have tons and tons of RTS to choose from.
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15 of 23 people (65%) found this review helpful
Recommended
1.3 hrs on record
Early Access Review
Posted: October 1, 2014
Excellent game even at this stage. Really enjoying playing it, don't let the low hours on steam fool you probably got 20-30 hours in the pre steam version. I think it's a top class game and really looking forward to it fleshing out now. The Devs are very approachablre and down to earth as well.
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16 of 25 people (64%) found this review helpful
Recommended
0.3 hrs on record
Early Access Review
Posted: October 1, 2014
 fantastic begining to a good game. I have been playing this game since the first alpha release, and I just get more and more exited for the outlooks on a full release. The game is a fast paced tactical strategy game. Easy to learn the basics yet hard to master. A exelent combination and superb game to bring miniature wargaming to the computer.
Keep up the good work and this will become a awsome game
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17 of 28 people (61%) found this review helpful
Recommended
15.3 hrs on record
Posted: February 1, 2015
What is it?

Exodus Wars: Fractured empire is a turn based strategy game. The ambitious result of taking an established tabletop and miniature ruleset and optimising it for electronic gameplay. Tabletop players, of which I only identify as a casual player, tend to be a very rules focused bunch and it is clear that the Membraine team have exposed their tabletop gaming roots by their faithful implementation of the Exodus Wars rules and units. This results in an easy to pick up, hard to master, strategy game with a few twists.

How does it play?

The game focuses on formations, rather than individual units, requiring you to activate an move them across the battlefield with reasonably tight constraints on movement and actions. Victory is also primairly determined by controlling locations on the field, as opposed to destroying or defeating your opponent. As a result this places a much greater emphasis on positioning and placement of your formations rather than straight out combat.

Games are also limited to four turns, and can be even shorter if you control the victory locations. While I understand this is primarily a tabletop constraint, where each turn can take several minutes to measure and move all your formations. As this is all handled automatically by EW:FE the battles are sometimes over just as I'm getting set up. That being said, I've found it a great game to pick up for a quick battle when I have a few moments to spare.

The emphasis on victory positions vs straight out combat is another positive shift from the tactical gameplay of other computer strategy games to the deep strategic gameplay of the tabletop rules. You're almost forced to consider formation placement and control of the victory points. Spend too much time focusing on destroying enemy formations and they'll win by capturing the battlefield.

What about controls?

There is a simple mouse point and click interface for most formations and actions with mouse-overs for detailed formation stats. Membraine have done a pretty good job of showing formation feedback and status and the overall victory status of the battlefield. It is accessible and simple to use, however I do miss some of the more advanced UI elements like radial command menus and right click context menus from other titles.

It looks a bit complex!

While initially intimidating, EW:FE does a good job of trying to bring you up to speed with the core rules the game is based on. Most of the well established strategy precepts of infantry and armor and their relative effectiveness against different unit types is present in the detailed unit statistics, if not extensively explained. Fortunately a few skirmish matches and experimentation during play sored out what did what pretty quickly.

How does it look and run.

I understand the game is based on Unity and so it runs and looks good on my platform. The units, when zoomed in, are beautifully modelled and detailed but are an almost missed detail considering you spend most of your time zoomed out looking at the whole battlefileld. The battlefields are well textured and detailed with cover and concealment, but I do find myself wishing for more diversity; a ruined cityscape, enemy fortification or capturing a starbase. Hopefully Membraine will consider this for any expansions or updates in the future.

Any downsides?

One aspect I wasn't used to was that each formation has a chance of not "activating" or not following your orders. In most computer strategy games you click on a unit, give it orders and off it goes. While initially surprising and frustrating, it is another tactical element of the tabletop game which a player needs to be aware of, that formations may be unable or unwilling to execute your orders. Once you understand it, the activation rule becomes another layer in the overall strategic outcome.

Final thoughts.

Overall, Membraine have done a highly faithful and realistic conversion of the Exodus Wars tabletop game and ruleset, but they have also taken the opportunity to streamline the command system and interface for rapid gameplay. This improves upon some of the slower tabletop elements like measuring, dice rolling and referring to manuals to compare unti stats and combat outcomes. This, in my opinion, provdes the best of both worlds; solid rules and gameplay simplified and accessible gameplay interface.

I am interested in where the developers go from there. Expansion campaings, additional units and battlefields, more sophisticated victory conditions, perhaps even online multiplayer. Well done guys...

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