Our journey begins when Max Walker starts a contract with the Alliance of Planets and immediately gets drawn into a galaxy-spanning conflict. His mission will take him beyond the reaches of space, while fighting many different opponents and meeting pirate overlords, scheming politicians, deceitful allies and ambitious leaders – all...
User reviews: Mostly Negative (143 reviews) - 38% of the 143 user reviews for this game are positive.
Release Date: Jun 16, 2014

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About This Game


Beyond Space is a cutting-edge 3D space shooter game that immerses players in the darkest plots in a similar vein to the best Space Operas.

Scores of planetary systems, nebulas and asteroid fields to explore. Fully detailed 3D Graphics, mesmerizing, beautifully painted spacescapes, spectacular special effects, and rendered glows, lights, sun flares and reflections.

All of which intensified with an ambient yet dynamic soundtrack and great sound effects.

You are Max Walker, a spacefaring adventurer and pilot-for-hire, who gets drawn into a galaxy-spanning conflict.


Our journey begins when Max Walker starts a contract with the Alliance of Planets and immediately gets drawn into a galaxy-spanning conflict.

His mission will take him beyond the reaches of space, while fighting many different opponents and meeting pirate overlords, scheming politicians, deceitful allies and ambitious leaders – all entangled in a space epic that will change the face of the galaxy.

Dive into this original story with its rich and captivating storyline localized in English with English actor-voiced dialogues and cutscenes.


Aboard your ship, show off your pilot skills with barrel rolls and boost jumps, while keeping a close eye on your "Incoming" warning system and shaking off tailing enemies and guided missiles...

Unlock a great variety of ships in the Hangar and select your weapons, shields and afterburners among the dozens of items to create thousands of possible combinations… to face any situation.


Enemies in Beyond Space are smart and characterized by their AI. Different units perform their own battlefield tactics. Fleet Squadrons will gather to strike, whereas pirates will act in a more disorganized manner… making them more unpredictable.

Advanced AI with an adjustable difficulty level to keep all players on their toes.

System Requirements

Mac OS X
    • OS: Microsoft Windows XP, 7, 8
    • Processor: Intel Core 2 Duo @ 2Ghz / AMD Athlon 64 X2
    • Memory: 2 GB RAM
    • Graphics: 256 MB OpenGL 3.2 or DirectX 10 compliant card
    • DirectX: Version 10
    • Storage: 2 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Microsoft Windows 7, 8
    • Processor: 3.0 GHz Dual core or equivalent
    • Memory: 4 GB RAM
    • Graphics: 512 MB OpenGL 3.2 or DirectX 10 compliant card
    • DirectX: Version 10
    • Storage: 2 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: OS X 10.8 or later
    • Processor: 2 GHz Dual Core Intel CPU
    • Memory: 2 GB RAM
    • Graphics: 256 MB OpenGL 3.2 compatible
    • Storage: 2 GB available space
    • OS: OS X 10.8 or later
    • Processor: 3 GHz Dual Core Intel CPU
    • Memory: 2 GB RAM
    • Graphics: 512 MB OpenGL 3.2 compatible
    • Storage: 2 GB available space
Helpful customer reviews
21 of 24 people (88%) found this review helpful
1 person found this review funny
2.8 hrs on record
Posted: September 16
I've given this game a positive review, despite some very clear issues.

When I first bought the game, it's controller support was non-existent. About a month later, they updated. Since I could finally play with my gamepad, I decided to try it. About four missions in, the game suffers from an obnoxious turret scene which was not balanced or fun and terrible out of place in a dog-fighting game. BUT....

-As many people pointed out, the music isn't terrible. I actually enjoyed it and didn't really notice a lack of variety. I was busy blasting fools with laser guns.

-Many people complain about the voice-acting. Why? It is terrible, but it is also kind of funny (as in, so bad it is almost good). I am disappointed because it seems like a little more effort on the parts of the voice-actors could have improved everything, but really, the cheesy one-liners the characters deliver are sort of better when they aren't delivered seriously.

-Bad/Linear Plot- The missions and overall story line are not very strong. Each mission is fairly short and I'm not really seeing much continuity seven missions in. But I got to shoot things in space in almost every mission and they were kind enough to add either amusing moments or serious ones to make me feel like there was a reason for shooting things in space.

-My only real complaint is slow turning. The controls on the gamepad are fine (except for the right joystick controlling throttle in some unexplained way?) but the turning speed for some of these ships is monstrous. Every time I do a 180 manuever or just try a regular turn with the left joystick it seems like my ship and the screen is stuck in mud. It isn't lag, just slow turning. Weird. Not game-breaking though.

-Super stupid turret mission. Hated it. I quit playing for 6 months after failing that so many times.

Overall, this is an amusing game with good visuals. It should probably be bought on sale. But keep in mind (I think most of the negative views failed to remember this) its regular price is $4. This isn't a game that gets featured in Gaming Weekly. It's a bargain bin game made by a small group of artists and developers. They took the time to TRY and build something epic. They failed (it's good, but not epic). Instead of trying to scam us out of 20 bucks like some other steam 'developers', they put down a fair price and occasionally have sales. That's decent and you can't ask for a better bargain.
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311 of 358 people (87%) found this review helpful
1 person found this review funny
0.4 hrs on record
Posted: June 18, 2014
Let's start with the controls...

When I realised that the mouse wasn't incorporated into the keyboard controls (why?), I thought I'd try to use my wired Xbox controller.

Only the left analogue stick is used, to roll you use 'back' and 'start'. Firing is placed in that most obvious of places - up on the d-pad. Boost is down on the d-pad.

You can't set your own keybindings, so this is the format you're stuck with.

Graphically, things are fine. It's no next-gen title, but what do you expect from a game that costs less the £3?

It reminds me of Freelancer (a game I loved), but until they incorporate the mouse, or the triggers on the controller (they do nothing - the right bumper is 'pause') this game will just be too irritating to play.
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71 of 84 people (85%) found this review helpful
1.6 hrs on record
Posted: June 18, 2014
Firstly i want to say that its not terrible for what is currently a $4 game, but it is a mixed bag

the good, then the bad
As this is a simulator, the defining combat is okay, the enemy ai is above par and are very good at swarm tactics, and enemies have different weapons weaknesses and strengths, making it challenging and somewhat more realistic. however the current control layout heavily favors controller support, where the vanilla computer control is counter intuitive and needs to be redone.

the weapon and ship variation is decent, however progression is a mixed bag. the ship and weapon combinations are really a trial and error test to find which suits your flying/fighting style. there is an clear effort to make the ship designs more than a reskin and a stat modification with certain weapons not being available on certain craft.

finally the graphics are really well done given that this is a relatively cheap game, however that ends the list of good stuff, brace yourself.

The voice acting ranges from passable to very awful
they attempted to do a story here but it draws on very tired cliches and uninspired pratfall tech jokes that are guaranteed to make you cringe at the terribleness
as previously mentioned the controls need to be reworked for the computer. the actions with which they are associated are good and have a SNES Starfox feel to them, but unless you the buyer want to figure out a better layout like i did, it's better to wait for a tweak,
the ship modding screen needs to be fixed to allow scrolling for the computer. in its current state it is unbearable and i'm usually very resistant to relatively minor things like this. it's that bad.
there is a massive difficulty spike early-ish on in the game that unless you knew about it in advance you will not be prepared to deal with it, and you have to know what mods and ship to use otherwise you simply will die again and again.
to end this list the graphic again while really good for this game, personally i could do with fewer solar flares, but that's a personal preference derived from my membership of the "lens flares make Space annoying" camp. In this game sometimes they work and make sense and makes things challanging, othertimes they just give me a headache

while i really cant say that i like or hate it i cant recommend it; at least not until some of these things are fixed
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42 of 43 people (98%) found this review helpful
3 people found this review funny
1.5 hrs on record
Posted: January 15
Before actually reviewing the game itself, I need to ask if the description of the product is sarcasm or honesty. I have to go with the benefit of the doubt and say it's sarcasm, since I'm sure no developer would call this a "breathtaking space adventure" or "epic space odyssey worthy of the greatest hollywood blockbusters".

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Figured I'd put this up in front of the rest of the review: if you can look past some uninspired story, bad voice acting, messy mouse aiming, generic sounds/music, and sometimes lousy menu navigation, then I'm sure you'll enjoy it. I, however, could not. If you see it in the 99 cent aisle, sure, it can give you an hour or two of fun. But for $4, I wouldn't.

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In short, the game isn't bad. In fact, the gameplay is quite nice. It's a simple, 3D shooter with multiple ships and weapons to choose from. And the graphics are fine for the kind of game it is. But everything else is pretty terrible.

Controls aren't impressive, particularly mouse control. I prefer using a mouse for high precision aiming, but this game doesn't have precise aiming. You merely influence the direction the ship goes, almost like there's some sort of mouse acceleration. If you don't want to use this odd aiming, you can try your luck with a joypad or using the arrow keys for aiming. Unfortunately my joypad has a deadzone issue, and while it would have been nice to have an option within the controls to fix that issue, I don't expect it as it's a hardware problem on my end and not theirs.

Story (there's a story?) isn't all that immersive. Then again, this game doesn't aim for story, assuming the description of the game is sarcasm and that it really doesn't aim to grab the audience through its "space opera".

Voice acting is abysmal and at times, cringeworthy. I'm sure with better scripts, the actors themselves could have done something more impressive. But there's just something about the dialogue that has me shuttering when I hear it.

Music isn't bad, but it's nothing special, either. Take any generic space-orientated game and pull the music from it, that's what you have in Beyond Space.

Sound effects are fitting enough, but once again, nothing special.

Menu navigation. I noticed I had new weapons to choose from but couldn't figure out how. I then figured out that you had to swipe through the weapons in order to view the new ones added to your inventory. As far as I can tell, there are no arrows to click for viewing other weapons. You have to swipe the mouse.

I experienced some performance issues in the tutorial and really can't pinpoint the reason. One of my CPU's cores were at full usage for some reason and it gave me some stuttering in the game, but all other levels didn't really have that issue. At least the ones I played, as I wasn't interested in playing for much longer than I already had.
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51 of 69 people (74%) found this review helpful
2.6 hrs on record
Posted: June 19, 2014
If you don't want to read this I also made a video


Was really surprised by the introduction cinematic. I don’t don’t know why they didn’t just use that for their trailer. I think that Disney might want their Star Destroyers back though

So what do you do in this game? You fly around from one waypoint to another Engaging enemies. Appears to be completely scripted Nothing spectacular or particularly original But blowing stuff up can be satisfying.

Gameplay pretty much what you would expect Feels kind of like Freelancer. Not that I played that game a lot. But controlling the game is very simple

It’s not really hard. There seems to be an auto aim when you bring your reticle close enough to the target. This may not be so much the case in harder difficulties. It’s one of those space combat games which tell where to shoot to hit the enemy. Theres a tutorial which will give you an overview of gameplay. You unlock weapons after each mission

There seems to be some story elements. Something about finding a derelict spacecraft in the first mission. In a bit of a twist. The second mission was actually a race. Which had you attempting to fly through a series of burning circles faster than your opponent. Third mission was an ‘escort’. Half way through there was a weird ill fitting cutscene. After which I found myself in control of a turret. Not sure how I got there.

The dialogue is not that bad. First time I heard the scientist dude speak I laughed. One part early on was unintentionally amusing. Your wingman is tragically destroyed. After she flies straight to her death and is obliterated by an explosion. The main character still stops calls out are you okay? are you there or something to that effect. Thing tends to be a bit disjointed. But the voice acting is not always that bad. Theres lots of cheesy jokes which are sometimes actually funny. I found it doesn’t get to the point where it’s annoying.

You can select different, ships and loadouts between missions. Menu was kind of weird kept taking me back to the previous menu while I attempted to browse items. Graphics seem good enough. Models weren’t very detailed. Beams from large ships looked kind of lame. Space environment and effects look nice. Asteroids will actually break up into pieces if you shoot them. Character portraits look okay.

Sounds okay. Lot’s of nice sci-fi ambient music and decent upbeat music in the menu and cinematics. Pretty much typical sort of shooting sounds and stuff. The menu has some of the same sounds from the original X-Com. Which i thought was cool.

My verdict
The game is not completely broken or annoying to play. You might find it fun. I’d it’s worth the price of $4. But maybe you should just get Freelancer instead? Or pay $5 to get into the Arena Commander alpha.

The most frustrating thing about this game for me in the end actually was that I couldn't run it in windowed mode. Even after trying to force it with third party programs. So I coudln't record it with FFsplit to do a video review. In fact you can't change the resolution at all.

Click here for more let’s play videos =)
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