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Our journey begins when Max Walker starts a contract with the Alliance of Planets and immediately gets drawn into a galaxy-spanning conflict. His mission will take him beyond the reaches of space, while fighting many different opponents and meeting pirate overlords, scheming politicians, deceitful allies and ambitious leaders – all...
Release Date: Jun 16, 2014
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Buy Beyond Space

$3.99

Recent updates View all (3)

Greetings!

June 27th, 2014

Thanks for playing Beyond Space, we hope you enjoy it.

Once again we are very sorry for the problems.

Recent updates should fix them all.

We encourage you to follow us on facebook for more informations and easier communication.

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If you encounter any other issues in future, or have a question, feel free to send PM.

0 comments Read more

NEW UPDATE ( 26.06.2014)

June 26th, 2014

1. Improved gamepad setup and controls

2. Improved mouse controls ( final version )

3. Fix potential deadlock in level 5

4. Fixed stability issues and potential crash

4 comments Read more

About the Game

A BREATHTAKING SPACE ADVENTURE



Beyond Space is a cutting-edge 3D space shooter game that immerses players in the darkest plots in a similar vein to the best Space Operas.

Scores of planetary systems, nebulas and asteroid fields to explore. Fully detailed 3D Graphics, mesmerizing, beautifully painted spacescapes, spectacular special effects, and rendered glows, lights, sun flares and reflections.

All of which intensified with an ambient yet dynamic soundtrack and great sound effects.

You are Max Walker, a spacefaring adventurer and pilot-for-hire, who gets drawn into a galaxy-spanning conflict.

AN EPIC SPACE ODYSSEY WORTHY OF THE GREATEST HOLLYWOOD BLOCKBUSTERS

Our journey begins when Max Walker starts a contract with the Alliance of Planets and immediately gets drawn into a galaxy-spanning conflict.

His mission will take him beyond the reaches of space, while fighting many different opponents and meeting pirate overlords, scheming politicians, deceitful allies and ambitious leaders – all entangled in a space epic that will change the face of the galaxy.

Dive into this original story with its rich and captivating storyline localized in English with English actor-voiced dialogues and cutscenes.

TAKE CONTROL OF POWERFUL SPACEFIGHTERS

Aboard your ship, show off your pilot skills with barrel rolls and boost jumps, while keeping a close eye on your "Incoming" warning system and shaking off tailing enemies and guided missiles...

Unlock a great variety of ships in the Hangar and select your weapons, shields and afterburners among the dozens of items to create thousands of possible combinations… to face any situation.

SMART ENEMIES

Enemies in Beyond Space are smart and characterized by their AI. Different units perform their own battlefield tactics. Fleet Squadrons will gather to strike, whereas pirates will act in a more disorganized manner… making them more unpredictable.

Advanced AI with an adjustable difficulty level to keep all players on their toes.

PC System Requirements

    Minimum:
    • OS: Microsoft Windows XP, 7, 8
    • Processor: Intel Core 2 Duo @ 2Ghz / AMD Athlon 64 X2
    • Memory: 2 GB RAM
    • Graphics: 256 MB OpenGL 3.2 or DirectX 10 compliant card
    • DirectX: Version 10
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Microsoft Windows 7, 8
    • Processor: 3.0 GHz Dual core or equivalent
    • Memory: 4 GB RAM
    • Graphics: 512 MB OpenGL 3.2 or DirectX 10 compliant card
    • DirectX: Version 10
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX compatible sound card

Mac System Requirements

    Minimum:
    • OS: OS X 10.8 or later
    • Processor: 2 GHz Dual Core Intel CPU
    • Memory: 2 GB RAM
    • Graphics: 256 MB OpenGL 3.2 compatible
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: OS X 10.8 or later
    • Processor: 3 GHz Dual Core Intel CPU
    • Memory: 2 GB RAM
    • Graphics: 512 MB OpenGL 3.2 compatible
    • Hard Drive: 2 GB available space
Helpful customer reviews
270 of 313 people (86%) found this review helpful
106 products in account
2 reviews
0.4 hrs on record
Let's start with the controls...

When I realised that the mouse wasn't incorporated into the keyboard controls (why?), I thought I'd try to use my wired Xbox controller.

Only the left analogue stick is used, to roll you use 'back' and 'start'. Firing is placed in that most obvious of places - up on the d-pad. Boost is down on the d-pad.

You can't set your own keybindings, so this is the format you're stuck with.

Graphically, things are fine. It's no next-gen title, but what do you expect from a game that costs less the £3?

It reminds me of Freelancer (a game I loved), but until they incorporate the mouse, or the triggers on the controller (they do nothing - the right bumper is 'pause') this game will just be too irritating to play.
Posted: June 18th, 2014
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55 of 67 people (82%) found this review helpful
189 products in account
1 review
1.6 hrs on record
Firstly i want to say that its not terrible for what is currently a $4 game, but it is a mixed bag

the good, then the bad
As this is a simulator, the defining combat is okay, the enemy ai is above par and are very good at swarm tactics, and enemies have different weapons weaknesses and strengths, making it challenging and somewhat more realistic. however the current control layout heavily favors controller support, where the vanilla computer control is counter intuitive and needs to be redone.

the weapon and ship variation is decent, however progression is a mixed bag. the ship and weapon combinations are really a trial and error test to find which suits your flying/fighting style. there is an clear effort to make the ship designs more than a reskin and a stat modification with certain weapons not being available on certain craft.

finally the graphics are really well done given that this is a relatively cheap game, however that ends the list of good stuff, brace yourself.

The voice acting ranges from passable to very awful
they attempted to do a story here but it draws on very tired cliches and uninspired pratfall tech jokes that are guaranteed to make you cringe at the terribleness
as previously mentioned the controls need to be reworked for the computer. the actions with which they are associated are good and have a SNES Starfox feel to them, but unless you the buyer want to figure out a better layout like i did, it's better to wait for a tweak,
the ship modding screen needs to be fixed to allow scrolling for the computer. in its current state it is unbearable and i'm usually very resistant to relatively minor things like this. it's that bad.
there is a massive difficulty spike early-ish on in the game that unless you knew about it in advance you will not be prepared to deal with it, and you have to know what mods and ship to use otherwise you simply will die again and again.
to end this list the graphic again while really good for this game, personally i could do with fewer solar flares, but that's a personal preference derived from my membership of the "lens flares make Space annoying" camp. In this game sometimes they work and make sense and makes things challanging, othertimes they just give me a headache

while i really cant say that i like or hate it i cant recommend it; at least not until some of these things are fixed
Posted: June 18th, 2014
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27 of 34 people (79%) found this review helpful
205 products in account
1 review
1.6 hrs on record
First Impression: This could be a great game for the value

Second Impression: Unplayable

This game needs a full refactoring on the Gamepad controls!
It's just not playable at this state 06/21/14
Posted: June 21st, 2014
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30 of 40 people (75%) found this review helpful
205 products in account
73 reviews
2.6 hrs on record
If you don't want to read this I also made a video

http://youtu.be/NkhhqjML0oI

Was really surprised by the introduction cinematic. I don’t don’t know why they didn’t just use that for their trailer. I think that Disney might want their Star Destroyers back though

So what do you do in this game? You fly around from one waypoint to another Engaging enemies. Appears to be completely scripted Nothing spectacular or particularly original But blowing stuff up can be satisfying.

Gameplay pretty much what you would expect Feels kind of like Freelancer. Not that I played that game a lot. But controlling the game is very simple

It’s not really hard. There seems to be an auto aim when you bring your reticle close enough to the target. This may not be so much the case in harder difficulties. It’s one of those space combat games which tell where to shoot to hit the enemy. Theres a tutorial which will give you an overview of gameplay. You unlock weapons after each mission

There seems to be some story elements. Something about finding a derelict spacecraft in the first mission. In a bit of a twist. The second mission was actually a race. Which had you attempting to fly through a series of burning circles faster than your opponent. Third mission was an ‘escort’. Half way through there was a weird ill fitting cutscene. After which I found myself in control of a turret. Not sure how I got there.

The dialogue is not that bad. First time I heard the scientist dude speak I laughed. One part early on was unintentionally amusing. Your wingman is tragically destroyed. After she flies straight to her death and is obliterated by an explosion. The main character still stops calls out are you okay? are you there or something to that effect. Thing tends to be a bit disjointed. But the voice acting is not always that bad. Theres lots of cheesy jokes which are sometimes actually funny. I found it doesn’t get to the point where it’s annoying.

You can select different, ships and loadouts between missions. Menu was kind of weird kept taking me back to the previous menu while I attempted to browse items. Graphics seem good enough. Models weren’t very detailed. Beams from large ships looked kind of lame. Space environment and effects look nice. Asteroids will actually break up into pieces if you shoot them. Character portraits look okay.

Sounds okay. Lot’s of nice sci-fi ambient music and decent upbeat music in the menu and cinematics. Pretty much typical sort of shooting sounds and stuff. The menu has some of the same sounds from the original X-Com. Which i thought was cool.

My verdict
The game is not completely broken or annoying to play. You might find it fun. I’d it’s worth the price of $4. But maybe you should just get Freelancer instead? Or pay $5 to get into the Arena Commander alpha.

The most frustrating thing about this game for me in the end actually was that I couldn't run it in windowed mode. Even after trying to force it with third party programs. So I coudln't record it with FFsplit to do a video review. In fact you can't change the resolution at all.

Click here for more let’s play videos =)
Posted: June 19th, 2014
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43 of 74 people (58%) found this review helpful
567 products in account
58 reviews
5.4 hrs on record
First of I really don't get it why so many people give this game a negative rating. What do you expect for €3,99? The next block buster Space Combat Shooter? Anyway, here's my, positive, review:

Beyond Space is one of those few games that actually suprised me in a very pleasant way. After seeing it on Steam and buying it during a promotion, I booted it up and expected, well, just one of those casual space games.
But, oh boy, Beyond Space had me there.

First, the art style (Graphics and the way things are presented on the screen) is just warm and nice to the eye. You instantly get the feeling that this game has been designed by people who have their own idea of a Space Combat Game. Which is kind of refreshing.
The ship models and basically all the other 3D thingies.., they're very rich and beautiful. This is also one of the few games with ships in the hangar that make me wonder: "Hmm, which one do I like more? They all look so cool!"
The sound and speech in this game are well done and really add to the story. For instance; the music in this game and the intro itself. Oh my, wow, just wonderful to listen to and to watch.
The controls are not that many, but respond just the way you would expect. fast and precise. I play this game with a game pad (Not the so much proclaimed X-Box Controller, But a genuine Windows PC Gamepad of a leading brand. X-Box Controllers where never meant to be used with Windows PC's. Do some historical research if you want to learn more about this topic), because I didn't like to play it with the keyboard/mouse and the X-52 Pro is a bit overkill for this game. (That's what I'm thinking anyway)

So far the only thing I didn't really understand, or kind of dislike, is the way missions are presented. At this moment, I've flown about 20 missions, all are just presented as a single, stand alone, map/level/mission. There's for some reason not really a feeling of "connection" between the seperate missions. As is with the games of "Eterium"/"Free Space" for instance. Maybe that's because you never really return to a flight deck or something similar. The mission just ends/fades out.

But, beside of that, Beyond Space is a very well made and welcome addition to any would be space fighter jockey.
You like Space Combat? You like setting up your ship and load out? Buy "Beyond Space"; you can't go wrong.
Posted: June 19th, 2014
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