Ascendant is the unforgiving beat 'em up in which you are a demigod invading a world controlled by your rivals. Choose your fate by discovering Blessings, equipping mighty weapons and spells, and learning to survive in this brutal realm. Only the most impressive warriors have a chance of victory.
User reviews: Very Positive (138 reviews)
Release Date: May 13, 2014

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Recommended By Curators

"A rogue-lite action platformer with a striking art-style. Very interesting weapon variety and enjoyable brawler combat. Also bloody hard."
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January 15

Ascendant included in the Humble Weekly Bundle

Ascendant has been included in the Humble Weekly Bundle! Pick up a ton of awesome games and soundtracks to get your brawler on and support some great causes.

Link here

To all our new players: Have fun and good luck.

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About This Game

"The ancient power struggle between demigods has begun again. The mortal realm will be ravaged in the wake of their desire, their greed, their purpose. I am curious to see who will prevail."

Ascendant is the unforgiving beat 'em up that challenges you with a new world each time you play. It utilizes a number of modern roguelike elements such as permadeath and procedurally generated environments. You are a demigod who invades a plane controlled by your rivals. They will stop at nothing to eliminate you. Only the most impressive warriors will triumph over their armies of zealots and beasts.

By exploring the world, discovering new weapons, spells, and Blessings, and learning how to survive in this brutal realm, you may have a small chance at winning.

Features

  • A Brutal Struggle – The armies of your demigod rivals are relentless. When a foe cuts you with his sword, it hurts. If you slip into a pit of spikes, the blades leave deep wounds. If a bomb explodes nearby you will burn. Health recovery items are rare. Fight with precision, speed, and timing to survive. Dodge attacks and crush your opponent when he is off-balance to seize the advantage.

  • Loot the Treasures of the Gods – The gods hid their ancient relics in secret caches scattered around the world. Discover unique weapons, spells, and Blessings that grant mighty powers. Double jump, choke your enemies with a poison cloud, or jolt them to ashes with lightning. Equip and customize your Blessings to determine your own fate.

  • Agile Beat 'em Up Combat – Slam enemies into each other to deal massive damage. Pummel enemies with ground and air combos or launch a barrage of spells. Launch your opponents in the air with rapid dashing assaults making them helpless against your divine onslaught.

  • Death is Final – When your enemies defeat you, the game is over. No respawning. No returning to the last save point. You will need all your cunning and skill to win.

  • A New World Each Run – Each playthrough creates a new hazardous land for adventure. You will never know exactly what you will encounter in the next room, which hazards will be presented to you, what you will find in a chest, or even (in some cases) which boss you will be fighting next. Expect hours of replayability and new challenges.

...And More

  • Two is better than one. Conquer the world with another demigod using local co-op
  • Unlock new characters with distinct stats attuned for any playstyle
  • Enhance your weaponry to adapt and overcome the enemy swarm
  • Special events make each run fresh and memorable

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7/8/8.1/XP/Vista (32 or 64 bit)
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: Nvidia 260 GTS or Radeon HD 4850 - 512 MB of VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows 7/8/8.1 64bit
    • Processor: Intel i5 series or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 460 GTX / Radeon 5770 - 1 GB of VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX compatible sound card
    Minimum:
    • OS: Mac OSX 10.5 or higher
    • Processor: 2.4GHz Intel Core i5
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GT 300 Series or Radeon equivalent
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Mac OSX 10.5 or higher
    • Processor: 2.66GHz Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 400 Series or Radeon equivalent
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: Nvidia 260 GTS or Radeon HD 4850 - 512 MB of VRAM
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Ubuntu 12.04 or later
    • Processor: Intel i5 series or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 460 GTX / Radeon 5770 - 1 GB of VRAM
    • Hard Drive: 2 GB available space
Helpful customer reviews
43 of 61 people (70%) found this review helpful
1 person found this review funny
55.1 hrs on record
Posted: November 6, 2014
After about 12 hours in the game here are my thoughts.

Initially I really liked the game. However, as time past here are the things that have really bothered me and why I can't recommend it in its current state.

There are boss fights that are near impossible to beat unless you are set up just right to beat them. i.e. luck. e.g. Furthest I have gone after 12 hours of play time is late fall. On the last run I met the son of something and he had an invulnerability shield. That shield was up about 80% of the time. No way I could beat him with all the spam he puts out.

Very few people have beaten the game. Simply put, if only 3% of players are beating your game on normal mode that is a design problem, NOT a player problem. That 3% is probably attributed mostly to sheer luck, as I am sure it is well within the margin of error for luck in this game considering out random it is. There are some, what I call, cheap mechanics, in the game, such as that invulnerability shield, or bouncing fire/acid in very tight spaces that can't be destroyed. Things such as that, are why players die, and also why they give up on the game. They feel cheated. For the most part, I like how the levels themselves playout, but I find the boss fights tedious and quite boring, not to mention in some cases cheap.

I would have loved to just see the game as one big tower perhaps, continous in nature, with no boss fights, or perhaps more well thought out bosses. As it is now I am going to put this one down for a while, and put it under my in development category where it belongs. I just find the first two parts, Spring early and late, too boring to trudge through over and over again after I die. There are much better roguelikes out there, with much better balance (Binding of Isaac, Rogue Legacy, FTL, Risk of Rain, SotS The Pit, etc....).

I really hope there are future updates to the game that address the issues I mention. The game has great potential, but I just can't consider this game as finished as the balance is way off (reward/accomplishment system is also near nonexistant).

Additional Later Review (20141129)

Now 40 hours into this game, and I have beaten it on normal now with all but Midas and the last guy you unlock (forget his name). I still stand by much of this review.

While I actually like the game a bit more now, having gotten really good at parrying many attacks and learned all the boss patterns, and with the additional unlocks making the game difficulty more acceptable, I still have to say that the game difficulty could use some refinement.

I still find the invulnerability shields a horrible idea, and just a easy way to make boss fights harder instead of making the boss fights more interesting. The boss fights imo are the weakest point of this game. The last boss types (fighting another character, and that big guy after him), including the final boss are easier than some of the earlier bosses. They need MAJOR refinement. Open up the space, have a boss fight on a big area instead of an enclosed space, and use the environment more to make it interesting (spikes for example).

There is still not much of a risk/reward system in the game, and you are still forced to clear every room you enter (which is against the idea of the roguelike where you DON'T have to fight everything, and probably should not).

Some epic weapons are just too epic, like the twig. I mean, infinite mana, basically?! I could see half or a quarter, but zero mana use?! If you have any decent, not OP, but decent spell combo with twig it is basically game over, you win, unless you get really careless.

So yea, game still needs more refinement, and I do like the game, but I don't love it. Sad part is that I want to love this game, but as pointed out above, some things about it just irritate the crap out of me.

@Bluecard: Perhaps you could come up with something more constructive, or maybe you are just a troll.

@Karob: I appreciate the comment, but well designed roguelikes, the ones that are succesful and actually have people who continue to play them because they are fun, have some level of structure within the game that tempers the randomness such that the extremes don't occur or occur very rarely. I completely agree with the journey, not the destination statement. Problem is I enjoy the journey of this game with moments of severe annoyance, not frustration or displeasure due to losing, but just being annoyed, mostly with the boss fights. I win most all the boss fights, but I feel they take more away from the game then they give. They feel forced, and feel like a very different play style from the rest of the game, the part that I actually enjoy. I just want to enjoy the entire journey the game provides, not just some of it. I think that can definitely be achieved with some rewrites of the boss fights as mentioned above.
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11 of 13 people (85%) found this review helpful
15.5 hrs on record
Posted: November 23, 2014
This is a fun little roguelike with both huge strengths and glaring flaws. This game sets itself apart from other games in the genre with action/beat-em-up combat, but the moveset is quite small. Almost all the customization comes from spells and passive abilities, so don't buy this game expecting tons of synergies like Isaac. The combat takes some time to master despite how simple it is, and clearing rooms usually doesn't feel like it all depends on luck. Be warned that this game is difficult; barely anyone who bought it has finished it, and that's not due to the usual Steam mentality of buying games and never playing them.

Sadly, the boss battles are where most of the aforementioned things occur. Many of them are much too difficult to beat without a good build, and they are heavily scripted with frequent use of invincibility shields between phases. This essentially means that the player will be stuck dodging difficult attacks for several cycles if the game didn't give them a damaging build. They are frustrating to fight at best and annoying enough to make you not want to do repeated playthroughs at the worst.

The recent addition of an easier mode makes things more tolerable, but the bosses will still grate on the player's nerves. The unlocking system is standard for the genre, but the way the game is structured means that they don't keep you motivated to keep playing. Most of the unlockable items are in shops, which is rough since the player is pitted against the RNG of both getting enough money to buy the item, and actually having it appear in the shop. Still, this is a decent game for people who want a cheap roguelike that's not afraid to step out of the genre limitations. The developers have hinted at the possibility of more combat, so perhaps these issues will be ironed out eventually. Just don't come into this game expecting to finish it regardless of your experience of the genre, and things should be okay.

Overall, this is an ambitious game for this genre that suffers due to that. Still, it's fun enough to warrant a purchase.
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5 of 5 people (100%) found this review helpful
58.3 hrs on record
Posted: January 20
Very interesting game, set in a strange world, with references from many cultures, like ancient Japanese, Sumerian and Hindu. The gameplay, although it does not feature anything new (you hack and slash your way, old school style, through various levels) is pretty solid and rewarding; there is a good variety of enemies that you'll find in your path and many interesting weapons and items to help you in your journey. When it comes to death, it is final, meaning you cannot continue from where you died, however your demise would be entirely your fault, not due to some random event or the game's imbalance in general. To sum up, Ascendant is a very good game that it shouldn't be missed and totally worth it's low price. Recommended!
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3 of 3 people (100%) found this review helpful
3.9 hrs on record
Posted: March 20
Ascendant is a decent cross between an action platformer and a roguelike, but it's far from perfect or even all that great. Think The Binding of Isaac meets Dust and you'll have a good idea of what you're in for. The game's amateurish art and uninspired sound hardly make for the most aesthetically pleasing package, and the steep learning curve will probably lead some to shelve this one prematurely. If you can stick with the game, however, you'll find that it really is a solid platformer with some relatively deep RPG mechanics and an intelligent procedure for generating levels. This game's biggest problem is that it falls into the same trap that a lot of indie games that attempt to implement roguelike elements fall into: Luck trumps skill in a big way. Ascendant is tough, and like The Binding of Isaac, your odds of success are determined almost entirely by how lucky you got with treasure chests early on in the game. There's a lot going against this one, but it still manages to be a pretty good game.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
9.4 hrs on record
Posted: April 23
"Ascendant is without a doubt one of the most engaging Rogue-likes I have played. It features a unique take on combat, an otherworldly art style and a beautifully executed concept. While most casual gamers will have a hard time getting past the first two levels, veteran players will find an unapologetically punishing experience that will have them coming back for more."

Full Review: http://www.tech-gaming.com/ascendant-review/
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4 of 5 people (80%) found this review helpful
21.0 hrs on record
Posted: December 31, 2014
Ascendant is a rogue-like dungeon crawler which is best played in short bursts rather than over an extended period time. It has fun gameplay mechanics, where you're able to blink to attack enemies from afar, parry attacks, dash, etc., and I've never felt that at any point in time the mechanics in the game weren't important, since certain enemies move faster than your character making the blink important, parrying projectiles one-shots most enemies, and you can avoid enemy fire to get behind them with your dash. The unique positive and negative attributes separate this game from others in the same category, with one positive being a character heals upon boss kills, and a negative attribute for a character is upon picking up health, it has a low chance to fizzle to dust and do nothing. While this game is fun, it's only playable in short bursts due to the soundtrack. Although it fits the theme of the game, the music can detract some from wanting to play it, and because to that I give a warning to those who are easily bothered by repetition to not purchase this game.

I also give a warning to those who are bothered by difficulty, as I personally have only been able to reach the ending credits on baby mode with only a half heart remaining, out of my very extensive health pool of at least 10 heart containers. The game is not a breeze, and should not be taken lightly at first glance.

For a quick list of all the pros and cons I can think of for people who enjoy those as well:

Pros:
~Quick, exciting gameplay which always keeps you on your toes
~Fun mechanics which always feel important to the flow of the game
~Chests spawn after literally every room clear
~Challenge rooms are generally challenging, but extremely rewarding
~Unique character attributes
~Many opportunities for improved weaponry and spells
~Blessings give game-changing passive benefits, and almost never feel useless
~Enemy patterns are easy to learn
~Enemies are NOT immune to spikes

Cons:
-Repetitive sountrack
-Shields can make certain enemies extremely difficult to attack
-Bosses have very few attack patterns
-Certain bosses are extremely easy to dodge, while others are nearly impossible to
-Specific spells feel unimportant and don't feel as though they work as intended
-That god damn zypherus challenge room...
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2 of 2 people (100%) found this review helpful
21.2 hrs on record
Posted: April 29
"Roguelike" 2d platformer with pseudo-random levels and a reflex based combat system.

The story is nonexistent for the most part, the music is nothing but about 15 second loops. The artstyle is cool enough. Not a lot of enemy types. Or weapon types. Spells are mostly just projectiles.

I spent a lot of hours in it and had fun with it at the time, but now that I've mellowed on the game a bit, I don't think I'd ever go back to it. Some of the bosses feel grossly unfair compared to others, and magic and a few specific uniques make the game a cakewalk.

I wouldn't recommend it unless you can ge ♥♥♥ on the cheap and you're really hard up for 2d brawler action. It IS fun to run around and dash and fling enemies around into spikes and walls, but the rest of the game just feels a bit bare. The nods of various mythos and deities and mythologies form a cool framework for the game, and the combat is passably fun for what it tries to do and has a decent skill ceiling, but... I don't know. It's just not "all there". The music being the same loops over and over forever is rough. RNG determines a lot of your run, like any roguelike.
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3 of 4 people (75%) found this review helpful
16.4 hrs on record
Posted: November 24, 2014
If you enjoyed Risk of Rain, Spelunky, or other similar games you should take a serious look at Ascendant. There's lots to unlock, tons of bosses, and a virtually infinite number of ways to combine powers and upgrades.

Maybe you want your spells to knock enemies backward, or maybe you'd like to leave a trail of fire when you dash. Mix and match these attributes to form your own strategies and playstyles. It's quite engrossing and pretty addicting.

This game is not for the faint of heart; if you do not enjoy a challenge, this game is not for you.
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1 of 1 people (100%) found this review helpful
8.3 hrs on record
Posted: January 4
Not much of a Rogue-like or Rogue-lite gamer, but I do remember playing difficult games around the NES / DOS era and Ascendant has that feel with a beautiful art design. It might actually turn me into a Rogue-lite fan if a game can keep up with this level of quality.

- Every playthrough is unique and different. I didn't realize random procedural type maps could be fun along with the vast unlockable content to discover.

- Graphics / Audio are beautiful and unique. As soon as I heard the music at the title screen, I immediately felt intrigued in the discovery that awaited me.

- This game is difficult (depending on the boss) for newcomers in the Rogue-lite genre, but it still feels simple enough to pick up and learn due to the beat-em up style of play. If you are a gamer looking for challenge (ie: Dark Souls / Shovel Knight) in a platform environment, do check it out.

- Customizable key controls almost made or broke the game for me, due to my gamepad driver support in Linux being quite lacking. I would request from the developer to allow double key tap for directional dashing. Currently the way I have my keys setup is using my left hand for actions and right hand on the num pad for movement / misc keys. Feels a bit difficult without a controller but it isn't unplayable.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
15.8 hrs on record
Posted: February 26
This game is probably one of the harder games I own. The melee enemies aren't too tough because just using the light attack to weaken them then satisfyingly smashing them with the launch attack does the trick, but I find the projectile-launching enemies are all just stupidly unpredictable a-holes that make the game a frustrating mess of dodging and pinpoint counterattacking.

Let me get one thing straight: The counterattack works. It DOES work, and is very satisfying when pulled off, but doing so is, to quote JonTron, "like trying to pull the addiction out of a heroin addict: HARD AND FRUSTRATING." The window of time on this counter is TINY. Teeny-tiny. You ever play Smash Bros. and find that the counterattack windows are rather short? Well, this game takes the window of time that someone like Marth would have and crushes it with a STEAMroller (get it?). We're talking probably 4-5 frames of counterattack availability. It's annoying when you're playing a game like this that has a lot of unpredictability in the enemy attack patterns, but to throw in a 5-frame counter window is just unecessarily cruel. The counter window CAN be expanded if you happen to find a 4-leaf clover under a blue moon while a shooting star flies over your head and somehow manage to get the enchantment that does so, but I only got that on one playthrough, and died because a projectile-using enemy knocked me into a pit of spikes and killed me, FANCY THAT.

Don't get me wrong: this game IS fun, it's just hard. We're talking giant T-rex turds hard. Adamantium hard. The kind of hard that even a Metapod couldn't achieve and...yeah this metaphor is over.

What I'm saying is, if you're the kind of person who's gotten good at avoiding things in Rogue Legacy, maintaining twitch reflexes in Hotline Miami, and love the roguelike item-collecting enhancement-gaining world of Binding of Isaac, this is your game. Oh yeah, and if you're one of those sadistic f***s that likes Dark Souls, get this game. You'll be (un)pleasantly surprised ;)

Thanks for reading!

TL:DR This game is hard, get it if you like roguelikes that are hard and have fast reflexes.
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1 of 1 people (100%) found this review helpful
1.1 hrs on record
Posted: February 1
I don’t really have anything to preface this with other than I ended up being disappointed. Let’s get going.

I – Story [1/10]

Ascendant is a roguelike platformer from Hapa Games. The story is as follows: you (the player) assume the role of a demigod who has taken it upon his/herself to invade the realm controlled by your rivals. And that’s all she wrote folks. The premise is decent I suppose, but that premise is all there is.

II – UI [10/10]

The user interface isn’t bad. Health and mana are clearly displayed in the top left corner of the screen. The minimap is located in the top right and, to be fair, is one of the better minimaps I’ve seen in a game lately. It has multiple view styles and the game cycles through them automatically to best suit your needs. This feature was probably my favorite thing about the game as a whole. The menus were good and I had no trouble navigating around them.

III – Gameplay [3/10]

Despite the gameplay being rather solid for the most part, Ascendant gets old in a hurry. Puzzle solving, a staple aspect of platformers, is weak and scarcely found. The combat is okay. You’ll cycle through the same few attack animations by mashing either attack button. One is a direct attack and the other can catapult your enemies across the screen in a direction of your predetermination. The magic ability the player has at their disposal is boring. It only has one function and that is to shoot a projectile in any direction you want. On top of this, while you can parry enemy attacks, it’ll be a cold day in Hell before you can get the timing down.

There is no persistent upgrade system and the game institutes permadeath. You can take this to mean that every time you die (which may or may not be often) you’ll be starting from scratch. While that doesn’t generally bother me in most roguelike games, it started to irk me after a time in this one.

Levels and items found in the levels are also randomly generated. When done correctly, this is my favorite thing about any given roguelike game, but it almost felt like that was broken in Ascendant. Levels varied slightly, but enemies became overly familiar (especially finding the same bosses repeatedly life after life) and finding the same items over and over. It was unimpressive to say the least.

IV – Content [8/10]

Ascendant has a lot of content. Whether you will see it all is iffy, but it is there. There are about 16 different weapons to find/unlock during the course of the game. There were a lot of enemy types, but you may not see many of them. There was even close to 100 other items, which was a decent amount for a game such as this. Also, you had the ability to unlock other characters to play as; reach having their own pros and cons. Although the random generation seems to tamper with the content appearances, I can’t really fault the content itself.

V – Visual [9/10]

The art of Ascendant was, initially, what grabbed my attention when it came to the game. The graphics are very stylized and unique. It really makes it standout in the genre. The environments can be a bit homely at times, but I was never left wanting with character and enemy designs.

VI – Audio [1/10]

A final weak link in the chain, the music of Ascendant was very much disappointing. While it does change, it’s very quiet and easily drowned out by the sounds of combat and various other sound effects. It also becomes repetitive very quickly. If you were looking for an aural pleasure, you came to the wrong place.

VII – Overall [5.3/10]

Overall, I wouldn’t waste my time with this one. I’m glad I got it out of a Humble Bundle and that I didn’t for over the entire price tag.
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1 of 1 people (100%) found this review helpful
2.6 hrs on record
Posted: April 28
No directional attacks when they are obviously required for the boss I'm stuck on - I have to throw enemies at it.

Block doesn't work. When you press block and face at an enemy, it will still hit you. There is no real tutorial for either of these two things (even though I doubt there would be anything I already don't know).

Right now the game is broken because of this. Would not recommend.
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2 of 3 people (67%) found this review helpful
127.7 hrs on record
Posted: January 22
I'm a sucker for games of the rogue-like genre and this is one of the better one s in my opinion.
Its brawler elements and the unforgiving attack patterns of numerous enemies make for a very punishing but also fun experience.
I'd go as far as to say it's one of my all time favorite game!
It did take me 30 hours to get my first victory on normal mode though...one thing you should consider when thinking about buying into this beauty! ;)
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2 of 3 people (67%) found this review helpful
21.9 hrs on record
Posted: January 21
A very challenging rogue-lite brawler with a beautfiul aesthetic, smooth combat, a lot of variety and random elements such as event rooms, loot, on hit effects, etc. The best rogue-lite I have EVER played.

GO GET IT!
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4 of 7 people (57%) found this review helpful
1 person found this review funny
11.3 hrs on record
Posted: January 24
Very interesting game, creative style, smooth movement and fluid game mechanics. But please can you fix one thing, GRUNTY BOSS cannot be hit or I can not find a way for him to take damage.Other then that game is very unique.
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5 of 10 people (50%) found this review helpful
0.7 hrs on record
Posted: November 29, 2014
Bad control scheme outweighs pretty visuals game and fun mechanics.

The controls are not well thought through, and the developer should have reworked concepts like dash and parry to be easier to execute while performing other manuevers. I felt not that I was ill-prepared for the baddies, or that I was thrown at too much, but that I was incapable of twisting my fingers around quickly and accurately enough.
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5 of 10 people (50%) found this review helpful
18.3 hrs on record
Posted: November 27, 2014
I somewhat recommend this game because there is fun to be had and it looks really great.
I enjoy platformers and recently I have been enjoying rogue-likes. That having been said, I'm going to delve into the negatives. I honestly feel pretty mixed about it.

Unlike Rogue Legacy, there are no real permanent passives that make you stronger as you do runs. The main thing unlocked throughout runs are descriptions of certain buffs/passive slots that are unknown until equipped/picked up. The problem with that is that you may reach a point where you are capped by skill and can no longer advance and the game won't do anything to assist you unless you get lucky.

The biggest problem with this model is... the game is too difficult to support it. This game either needs to be toned down in difficulty, or introduce permanent bonuses that will help you if you find yourself stuck.

I wouldn't normally feel this way if I thought that you could beat it using skill, but honestly I feel pretty skill capped. I ended up beating Baby Mode and while it was rewarding, it was also pretty frustrating to a fault. To beat Baby Mode, I had to choose Ghat, get fairly lucky with drops, and play extremely scared. It's not a good sign when you have to resort to using primarily long range skills to snipe baddies that are off screen in order to maintain your health just to possibly beat Baby Mode.
Often times when I need hearts I'll get keys and when I need keys I'll get hearts. It's an issue that is exacerbated by the difficulty, the lack of drops, and the inability to gain hearts back easily.

The combat is nice, but it is overshadowed by the difficulty. I want to fight close, but it's a lot riskier and attacking is somewhat clunky. During an attack animation you will not be able to move, essentially locking you into place. If you swing and miss, there will likely be a follow up attack since you are spamming the attack button, and you probably will be punished for it. The melee swing requires you to be pretty precise too, so it's not very forgiving.

I had fun with this game but it's too frustrating an experience to continue further with no real progression.
Suggestions for the dev:
Implement positive progression in the form of stat buffs that persists through death.
Reduce the difficulty of the game's 3 modes. (More drops, lower boss's damage/hp)

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5 of 10 people (50%) found this review helpful
1 person found this review funny
0.3 hrs on record
Posted: January 17
This is a game that's trying to be Binding of Issac. It suffers from clunky controls, a ridiculous difficulty ramp, and ugly animations. Go get Fairy Bloom Fresia instead. 20 minutes of this was enough to put me off.
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3 of 6 people (50%) found this review helpful
3.2 hrs on record
Posted: December 14, 2014
I'm a big fan of roguelikes, but unfortunately this one falls short. More of an action platformer, this game has a great atmosphere but the combat was a huge let-down. Your moveset is limited to swing sword up or swing sword down and there are essentially no combos or strategy involved at all, only button mashing. The combat also doesn't have a weighty feel to it, you never actually feel like you're doing any damage, just swinging a feather around until the enemy gets tired and goes to sleep.
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2 of 4 people (50%) found this review helpful
3.4 hrs on record
Posted: February 8
The art style is lovely, but the controls feel laggy and the combat is dull. I'd recommend Rogue Legacy, Spelunky, or Apotheon (not a rogue-like, but amazing).
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