Ascendant is the unforgiving beat 'em up in which you are a demigod invading a world controlled by your rivals. Choose your fate by discovering Blessings, equipping mighty weapons and spells, and learning to survive in this brutal realm. Only the most impressive warriors have a chance of victory.
User reviews: Very Positive (147 reviews)
Release Date: May 13, 2014

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Recommended By Curators

"A rogue-lite action platformer with a striking art-style. Very interesting weapon variety and enjoyable brawler combat. Also bloody hard."
Read the full review here.

Recent updates View all (7)

July 27

Ascendant Headed for PS4

Hey guys,

We're proud to announce that Ascendant will be released to the PS4 on August 25th! We've been working on this for the past few months and are finally in the home stretch to release on the console. It's going to be the same game you know, just on the PlayStation.

PlayStation blog here for insight into Ascendant's development

It's going to be awesome. Tell your PlayStation friends!

1 comments Read more

About This Game

"The ancient power struggle between demigods has begun again. The mortal realm will be ravaged in the wake of their desire, their greed, their purpose. I am curious to see who will prevail."

Ascendant is the unforgiving beat 'em up that challenges you with a new world each time you play. It utilizes a number of modern roguelike elements such as permadeath and procedurally generated environments. You are a demigod who invades a plane controlled by your rivals. They will stop at nothing to eliminate you. Only the most impressive warriors will triumph over their armies of zealots and beasts.

By exploring the world, discovering new weapons, spells, and Blessings, and learning how to survive in this brutal realm, you may have a small chance at winning.

Features

  • A Brutal Struggle – The armies of your demigod rivals are relentless. When a foe cuts you with his sword, it hurts. If you slip into a pit of spikes, the blades leave deep wounds. If a bomb explodes nearby you will burn. Health recovery items are rare. Fight with precision, speed, and timing to survive. Dodge attacks and crush your opponent when he is off-balance to seize the advantage.

  • Loot the Treasures of the Gods – The gods hid their ancient relics in secret caches scattered around the world. Discover unique weapons, spells, and Blessings that grant mighty powers. Double jump, choke your enemies with a poison cloud, or jolt them to ashes with lightning. Equip and customize your Blessings to determine your own fate.

  • Agile Beat 'em Up Combat – Slam enemies into each other to deal massive damage. Pummel enemies with ground and air combos or launch a barrage of spells. Launch your opponents in the air with rapid dashing assaults making them helpless against your divine onslaught.

  • Death is Final – When your enemies defeat you, the game is over. No respawning. No returning to the last save point. You will need all your cunning and skill to win.

  • A New World Each Run – Each playthrough creates a new hazardous land for adventure. You will never know exactly what you will encounter in the next room, which hazards will be presented to you, what you will find in a chest, or even (in some cases) which boss you will be fighting next. Expect hours of replayability and new challenges.

...And More

  • Two is better than one. Conquer the world with another demigod using local co-op
  • Unlock new characters with distinct stats attuned for any playstyle
  • Enhance your weaponry to adapt and overcome the enemy swarm
  • Special events make each run fresh and memorable

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7/8/8.1/XP/Vista (32 or 64 bit)
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: Nvidia 260 GTS or Radeon HD 4850 - 512 MB of VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows 7/8/8.1 64bit
    • Processor: Intel i5 series or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 460 GTX / Radeon 5770 - 1 GB of VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX compatible sound card
    Minimum:
    • OS: Mac OSX 10.5 or higher
    • Processor: 2.4GHz Intel Core i5
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GT 300 Series or Radeon equivalent
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Mac OSX 10.5 or higher
    • Processor: 2.66GHz Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 400 Series or Radeon equivalent
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: Nvidia 260 GTS or Radeon HD 4850 - 512 MB of VRAM
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Ubuntu 12.04 or later
    • Processor: Intel i5 series or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 460 GTX / Radeon 5770 - 1 GB of VRAM
    • Hard Drive: 2 GB available space
Helpful customer reviews
4 of 5 people (80%) found this review helpful
3.9 hrs on record
Posted: March 20
Ascendant is a decent cross between an action platformer and a roguelike, but it's far from perfect or even all that great. Think The Binding of Isaac meets Dust and you'll have a good idea of what you're in for. The game's amateurish art and uninspired sound hardly make for the most aesthetically pleasing package, and the steep learning curve will probably lead some to shelve this one prematurely. If you can stick with the game, however, you'll find that it really is a solid platformer with some relatively deep RPG mechanics and an intelligent procedure for generating levels. This game's biggest problem is that it falls into the same trap that a lot of indie games that attempt to implement roguelike elements fall into: Luck trumps skill in a big way. Ascendant is tough, and like The Binding of Isaac, your odds of success are determined almost entirely by how lucky you got with treasure chests early on in the game. There's a lot going against this one, but it still manages to be a pretty good game.
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4 of 5 people (80%) found this review helpful
1 person found this review funny
15.8 hrs on record
Posted: February 26
This game is probably one of the harder games I own. The melee enemies aren't too tough because just using the light attack to weaken them then satisfyingly smashing them with the launch attack does the trick, but I find the projectile-launching enemies are all just stupidly unpredictable a-holes that make the game a frustrating mess of dodging and pinpoint counterattacking.

Let me get one thing straight: The counterattack works. It DOES work, and is very satisfying when pulled off, but doing so is, to quote JonTron, "like trying to pull the addiction out of a heroin addict: HARD AND FRUSTRATING." The window of time on this counter is TINY. Teeny-tiny. You ever play Smash Bros. and find that the counterattack windows are rather short? Well, this game takes the window of time that someone like Marth would have and crushes it with a STEAMroller (get it?). We're talking probably 4-5 frames of counterattack availability. It's annoying when you're playing a game like this that has a lot of unpredictability in the enemy attack patterns, but to throw in a 5-frame counter window is just unecessarily cruel. The counter window CAN be expanded if you happen to find a 4-leaf clover under a blue moon while a shooting star flies over your head and somehow manage to get the enchantment that does so, but I only got that on one playthrough, and died because a projectile-using enemy knocked me into a pit of spikes and killed me, FANCY THAT.

Don't get me wrong: this game IS fun, it's just hard. We're talking giant T-rex turds hard. Adamantium hard. The kind of hard that even a Metapod couldn't achieve and...yeah this metaphor is over.

What I'm saying is, if you're the kind of person who's gotten good at avoiding things in Rogue Legacy, maintaining twitch reflexes in Hotline Miami, and love the roguelike item-collecting enhancement-gaining world of Binding of Isaac, this is your game. Oh yeah, and if you're one of those sadistic f***s that likes Dark Souls, get this game. You'll be (un)pleasantly surprised ;)

Thanks for reading!

TL:DR This game is hard, get it if you like roguelikes that are hard and have fast reflexes.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
9.4 hrs on record
Posted: April 23
"Ascendant is without a doubt one of the most engaging Rogue-likes I have played. It features a unique take on combat, an otherworldly art style and a beautifully executed concept. While most casual gamers will have a hard time getting past the first two levels, veteran players will find an unapologetically punishing experience that will have them coming back for more."

Full Review: http://www.tech-gaming.com/ascendant-review/
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3 of 4 people (75%) found this review helpful
0.7 hrs on record
Posted: June 20
This is a roguelike with an interesting art style, but ultimately feels empty and hollow. Coupled with the rather non-viceral hits, damage and movement, and it's not very fun to play casually.
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3 of 5 people (60%) found this review helpful
3.4 hrs on record
Posted: February 8
The art style is lovely, but the controls feel laggy and the combat is dull. I'd recommend Rogue Legacy, Spelunky, or Apotheon (not a rogue-like, but amazing).
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