The every level in every world is undergoing a design overhaul. This is to make some of the first levels I made for the game, up to the standard of the complexity of the later levels. This also means alternative routes and much more content.
This is also to stash a lot more hidden places in even more inventive ways. 8BitBoy has so much hidden content you won't believe it. Most people isn't going to find many of these hidden spots, but just knowing they are there to find, makes the game that much more exciting to play. And it's e
Polishing up and improving 8BitBoy in various places. New features and content are coming to an end for now, but there is still small bits that need to be tweaked and polished before I'm satisfied.
“A fun game that any fan of classic platformers will enjoy”
8/10 – Universal Gaming Reviews
“8BitBoy is an enjoyable yet quite hard learning experience that’s worth all the times you die, and more.”
8.5/10 – Novo Adagio
“It's this generations Super Mario 3, it's that good.”
Copyright © 2014 AwesomeBlade Software - Indie Developer. All Rights Reserved..
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|Personal Rating: "Worth purchasing during a sale"|
Traditional Rating: 6 out of 10
Genre: 3rd Person Platform Adventure
|8BitBoy is billed as a huge platformer (with 16+ hours of main story) by the developer on the Steam store page for the game but that is a bit of a misnomer. Whoever is taking 16+ hours to clear this game is either 90+ years old having never played a computer game in their life or a 2 year old toddler who is in the process of developing his/her hand and eye co-ordination. Having played for just over three hours I have already managed to reach the fifth and final world. Sure I can see a bit more longevity in the game if you seek out all the secret rooms within each level but 16 hrs is definitely pushing it. Also if there is a story in all of this outside of some grown man booting up his 8-bit console and magically getting sucked into its game world then I must have missed that part.|
Booting up the game you are greeted with a simple message from its creator who professes his undying love for everything gaming related. There is no denying he was obviously heavily influenced by the platformers of yesteryear - particularly Super Mario Bros. - because at the heart of it 8BitBoy is a simple Mario clone (with the main character and the world he inhabits basically ripped straight from the 80's Nintendo Mario classics). Mushrooms are replaced with birds as our titular copy-paste hero bounces on heads to remove enemy obstacles. In much the same way Mario punched blocks to reveal coins and power-ups so does 8BitBoy. It's all very...retro chic but without the chic bit. 8bitBoy does give the player the abilty to shoot projectiles but its never really explained why eating fruit such as blackberries gives the hero the ability to shoot out tiny little fireballs. If you played any of the old NES Marios back in the day, 8BitBoy will be instantly recognizable as you traverse its five different worlds. Where the game excels is in delivering a great little chiptune soundtrack although it's very limited musical array starts to repeat fairly early on.
|As a homage, 8BitBoy is perfectly serviceable and while it isn't going to bring down the house it should offer those looking for some 8-bit nostalgia a relatively fun-filled time. In the end 8BitBoy achieves what it sets out to do...almost! It's still no patch for the actual games it's inspired by and I would say you are better off going to play the original Mario SNES classics, which are freely available all over the internet today, but considering the price ($3.99) and that clearly 8BitBoy is made with an undying fandom love and you could be doing a whole lot worse with those $4.00.|
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