Viktor is an action-packed sidescrolling adventure with gameplay inspired by classics such as Castlevania and Megaman. As Viktor, you will fight your way through hordes of relentless enemies, lurking traps, and fearsome bosses who will try to keep you from your mission.
User reviews:
Overall:
Mostly Positive (97 reviews) - 77% of the 97 user reviews for this game are positive.
Release Date: Jun 13, 2014

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Buy Viktor: Enforcer Edition

The Viktor: Enforcer Edition includes both Viktor and the Viktor original soundtrack.

Downloadable Content For This Game

 

About This Game

Viktor’s story begins in Eos, a world divided by two realms: the Overworld and the Netherworld. The fragile balance between these two realms is suddenly shattered when Mephistopheles, the power-hungry leader of the Netherworld, lays siege to Overworld. After suffering betrayal within the legion, Zane, the leader of the Overworld, must turn to Viktor as his last hope.

Viktor is an action-packed, side-scrolling, twin-stick adventure with gameplay inspired by classics such as Castlevania and Megaman. Playing as Viktor, you will fight your way through a diverse spectrum of hostile environments filled with a wide variety of relentless enemies, lurking traps, and fearsome bosses who will try to keep you from your mission: finding Zane, defeating the merciless Mephistopheles, and restoring peace to Eos.

Features


  • Story Mode with 8 Action-packed stages
  • Intense Boss Fights to test your skill and coordination
  • 3 Standard Difficulty Levels and an unlockable Hardcore Mode
  • 6 Different Weapons complete with over 30 Upgrade Options
  • New Game+: Play through the game again and keep all of your weapons and upgrades
  • Hidden equipment and artifacts to unlock additional features and abilities
  • Full Xbox 360 controller support (Emulators work too!)
  • 34 Steam Achievements
  • Steam Trading Cards
  • Original soundtrack available as DLC (included in Viktor: Enforcer Edition)

System Requirements

    Minimum:
    • OS: Windows XP Service Pack 3 or newer
    • Processor: 1.7 GHz Processor
    • Memory: 4 GB RAM
    • Graphics: Nvidia or AMD graphics card with updated drivers, 256 MB
    • Storage: 350 MB available space
    • Additional Notes: Mouse and keyboard or Xbox 360 controller
    Recommended:
    • OS: Windows 7+
    • Processor: 2.5 GHz dual-core processor
    • Memory: 6 GB RAM
    • Graphics: Nvidia or AMD graphics card with updated drivers, 512 MB
    • Storage: 350 MB available space
    • Additional Notes: Mouse and keyboard or Xbox 360 controller
Customer reviews
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Overall:
Mostly Positive (97 reviews)
Recently Posted
Podporuchik
( 4.8 hrs on record )
Posted: April 11
Nice mixture of Castlevania and Megamen, but i felt it lacks of variaty of enemies. Same skulls, spiders, etc. on every level. Still i enjoyed it.
Helpful? Yes No Funny
comicmansam
( 3.6 hrs on record )
Posted: April 7
I had way too much fun with this game! Unfortunaly it took me only slightly over an hour to beat.

Gameplay:
2D platformer, extremely reminiscent of megaman! It has enough differences to not be a megaman clone, but it does have a lot of similarities. I played the game on normal difficulty, and it was not too difficult altogether (which I definitly appreciated), but some areas of the game did have cheap deaths. Fortunatly, every area of the game is beatable and you do have 3 lives at the start of every level, but if you fail a level, you do need to restart. This got frustrating on the final level, but otherwise was not terrible. The platforming was pretty solid and enjoyable especially with the teleportation ability. I don't think this game has much replay value due to all the levels being fairly similar it style, But it was a lot of fun the first time through. It would have been a lot better if Viktors brother was unlockable.
Music:
Freaking awesome! It may get repetitive to some people, but I personally loved it!
Anything else:
Several of the reviews I read talked about gamebreaking glitches, but I did not find any, so that wasn't a problem. I would not reccomend getting this game at full price. If you like Megaman, you are likely to enjoy this game.
Helpful? Yes No Funny
Mikaroni
( 0.3 hrs on record )
Posted: March 27
I do not like Viktor. The game overall isn't terrible, but I got really mad when I found a bunch of secrets on the first stage, which by the way is too long, and died on the first boss. The game was over, and my only option was to start a new game. The experience feels kind of cheesy, and I just don't care for it. You might enjoy it, however.
Helpful? Yes No Funny
Delza
( 3.3 hrs on record )
Posted: March 26
This is a really short game. I managed to finish it in less than 2 hours, BUT i have to say i didn't get all of the collectables (even though i got most of them without much effort).
It is really fast paced, as you're constantly dodging enemy attacks and new enemies spawning, controlls are nice and simple: left click you shoot, right click you teleport, WASD to move, Space do jump, F to use your Special Power and 1-3 keys to use the weapons you collect through the game.
It has that Megaman feel of, in a hub, you enter a stage, go through the minibos and boss, and get back to the hub with a new weapon. Bosses are really cool, even though some of them were really easy (even on Hard).
The game has some flaws, it does. Sometimes you jump on a bottomless pit and die thinking its safe, but its not. The game has literally no warning to which you can jump or not. Take this for example: in the final stage, i died 2 times jumping on a pit thinking it could have some secret, or anything of sort.
Anyway! If i'd grade the game, i'd give it a 7.5/10. Not perfect, but really fun game.
Helpful? Yes No Funny
killer12
( 6.8 hrs on record )
Posted: March 24
I got this game for free and I expected nothing ! But I got a lot so pretty nice game and I also loved the artstyle !
Helpful? Yes No Funny
SpeckofDust
( 2.6 hrs on record )
Posted: February 25
The TL;DR version: Mega Man had a cursed threeway on a full moon with Castlevania and Contra, and Viktor was the result.

Synopsis: 2D platformer/action shooter with great visuals, a kick-♥♥♥ soundtrack and better-than-expected mechanics, works beautifully with an XB360 or XBox One controller.

You shoot your way through selectable stages, each one being a different boss' realm. You can find new weapons, 2 of which can be equipped at a time along with your dual pistols, upgrade them between stages, as well as find certain passive power-ups like shields and active ones that add explosions to your shots, or provide unlimited ammo for a short while.

If you've ever wanted to basically play 2D version of Devil May Cry, this game is as close to one as you'll get.

Most negative reviews I've read have to do with performance and crash issues, none of which I've encountered during my playthrough, so I think it's safe to assume most of the major issues have been worked out. I played this on Windows 10 64-bit.
Helpful? Yes No Funny
Naofumi the Asshole
( 4.8 hrs on record )
Posted: February 23
Awkward control, a lot of bugs (i'm stucking in textures at least 1 time per level). And this is a game on Unity engine. I highly do not recommend this game for purchase even on a sale. Maybe this game have quite a nice bosses but you'll have pain in ♥♥♥ while you playing.
Helpful? Yes No Funny
Duc de Saint-Simon
( 0.3 hrs on record )
Posted: February 22
Not good.
Helpful? Yes No Funny
SsAaBmEuRs
( 5.1 hrs on record )
Posted: February 8
Oh man! I don't think I can play this game. I am not a fan of how the controls work. I tried both control schemes and I believe that keyboard and mouse are the way to go for this game.
Also, I was a little disappointed by the art style. I kind of expected it to have a darker feel to it, kind of like the classic 2-D castlevania games. I will give this game a second chance at some point but I will be skipping over this one for now.
Helpful? Yes No Funny
Eviscerator MK2™
( 4.6 hrs on record )
Posted: February 8
Why Not Recommended?

A suprisingly large number of easy to preform game breaking bugs that you'd expect in an alpha and not a full release which I will go into more detail in the gameplay section of this review.

What is Viktor?

Viktor is a 2D Twin Stick Shooter Platformer with minor Metroidvania elements in which you'll be going through levels finding new weapons, upgrades, and killing lots of enemies as you search for everyone who betrayed the legion and the one who turned them so you can kill them.

Story (has no effect on my opinion of any game)

Story isn't anything spectacular it's a run of the mill you were betrayed by your allies and now you're hunting them down to kill them, save the world, and your friend.

Graphics (has no effect on my opinion of any game)

Graphically it's a vey nice looking game. Enemy variety texture wise is lacking as most enemies appear in all the levels without a slight retexturing to make them fit more with the level but otherwise the game looks excellent and the enemy thing is nitpicking.

Gameplay (the only thing that affects my opinions of games)

This game is more or less a clone of Bleed gameplay wise but it does enough to differ itself from Bleed. When it comes to being a twin stick shooter it's excellent the dash to dodge mechanic is well executed and the shooting is enjoyable. The dodge/dash mechanic will allow you to phase through thin walls and dodge all projectiles and attacks quite easily. The Metroidvania elements leave a lot to be desired as the aren't that well hidden and none of the items you find are required to beat levels or find other items there's also is very little reason to go back to previous levels to find stuff due to the lack of things to find so it's hard to consider this a Metroidvania. Platforming is meh there are a few areas where it does try to change it up but otherwise it isn't going to challenge you so there's no real benefits to using a controller. Now game breaking bugs are a huge issues as they're very easy to accidentally pull off and some will happen randomly and all require a level restart. First I ran into is when dashing into a wall at the wrong angle or if you're not close enough to phase through the other side you'll occasionally you'll be clip out of the map with no way back so you'll be forced to restart the level. One miniboss will (the one who bounces around) will sometimes during the fight vanish rendering the fight unwinable so you'll have to restart the level. On occasion a boss or yourself will get stuck unable to move and unable to take damage forcing you (you guessed it) to restart the level.

In conclusion Viktor is an excellent game and idea but is held back by a myriad of game breaking bugs that you'd expect in a pre alpha that should have been fixed immediately after discovery.

I recommend that you buy heavily discounted or that you get Bleed instead.
Helpful? Yes No Funny
Sleepies
( 6.2 hrs on record )
Posted: February 4
Rockman in the Castlevania

Viktor is a Gothic world 2D platformer controls a Vampire (?) called Viktor, who sling 2 handguns and has force field and short invincible dash ability. It is highly recommend to use controller to play and it's fun to use his ability to walkthrough the game.

Good:
- Unique gameplay, twin sticks shooting mixed with double jump platforms
- Just right difficulty and learning curve
- Player needs to think creative to found the secret items
- Great soundtrack and effects
- Clever stage design
- Intense boss fight

Bad:
- Some cheap instant death trap
- Some wall bugs force player lose 1 life to escape
- Monster design lacks characters

Suggestion:
- Special weapons ammo drop is too rare, suggest drop more ammo to encourage player use secondary weapon more often, and drop less timed buff like explosive rounds
- More Unleash Ability to choose besides the Damage Ring
- Weapons upgrade to release special effects like life drain or slow enemies

Verdicts:
Highly recommended for Retro game lovers, it bring back the feels like a time machine

My Score:
7.5/10
Helpful? Yes No Funny
Zegnagod
( 1.1 hrs on record )
Posted: February 3
Pretty solid action platformer. I'd recommend grabbing it if it goes on sale. I got it at $5....not a bad purchase for that price. It does get a little repetitive.

Pros: Good sound design, responsive controls, overall--good art design, fun boss battles, serviceable story.

Cons: A bit repetitive, the main character sprite art seems poor in comparison to the rest of the assets, level design feels empty--a lot of large open spaces with little detail filling in the gaps so it feels like a lot of wasted space. Level tilesets are pretty repetitive. The biggest con is easily the level-design. It feels like you're living in a mansion without any furniture.
Helpful? Yes No Funny
Eagle
( 6.6 hrs on record )
Posted: February 2
Amazing Game.
Helpful? Yes No Funny
zz
( 5.6 hrs on record )
Posted: January 31
Totally Worth for the price
Helpful? Yes No Funny
baby jesus
( 0.5 hrs on record )
Posted: January 9
I appreciate that this game exists, because it was clearly made by kids who love video games (especially mega man), but it has some unfortunate general design flaws that basically makes it not worth continuing with. It seems like they cloned the mega man meta without realizing why the specific elements they took worked.

- Some bottomless pits are where you are supposed to go, some of them just kill you.
- You can pick up different weapons somehow, but that is never explained anywhere, so there is no direction on where to go next. Is it money based? Are they in maps? The game doesn't say.
- Health and powerups are all RNG based, ensuring you never get health when you need it or weapon powerups when there is anything to shoot.
- After the first mission you unlock a mega-man style world map, but the basic gameplay upgrades are grinding based. So what map should you choose next? At least have a level recommendation on them or something.
- The jumping is fine for parkour-like movement because it contains signfigant momentum. But then they throw jumping puzzles in there which are simply not fun. The main mechanic, your dodge/warp move, has an unpredictable movement distance.
- The maps take too long to go through just to see how hard the boss is.
- Bosses and mid bosses are bullet sponges with way too much health. You end up mastering a strategy or movement pattern by the time you have it at 80% health remaining, and then it's just endurance based. This is the main thing you have to use the levelling up to reduce so you can defeat some of the more hectic boss fights that are impossible to avoid damage from.
- On top of all of this there is a timer which they use to give you a rank afterwords.

You can see that many of these design flaws are the same as mega man. Hower mega man had better platforming mechanics for jumping puzzles, and clearer game design to indicate where to go next. You could grind for health in mega man because enemies constantly respawned. Mega man contained 1up powerups, and powerups that were built into the level design which singificantly offset the 3 lives issue. Finally it was always possible to defeat a boss in mega man even if you didn't have the right weapon.

The TL;DR is the game devolves into trial and error very fast, and punishes you for it. It's basically all punishment

The art is passable, but not that amazing, It looks like it was all done by one 17 year old guy who just didn't have time to do everything since the game is huge.

One positive I can say was the sound design was solid, probably why I kept playing as long as I did. The metal soundtrack is nice and the bullet fire/enemy hit/death sounds have a satisfying punch.

I hope they learn from this one though and keep making games, or continue to work on this one to make it "complete".

Helpful? Yes No Funny
FullMetal
( 3.6 hrs on record )
Posted: November 1, 2015
Too short if you ask me, but the gameplay is awesome. Surprisingly, mouse + keyboard is your best choice here.
Helpful? Yes No Funny
=РП=СтуКа
( 2.8 hrs on record )
Posted: October 31, 2015
In Soviet Russia, history is written by Viktor.
Helpful? Yes No Funny
Orttimus Prime
( 10.5 hrs on record )
Posted: October 14, 2015
Overall, this game is a solid one. If you're into platformers like Castlevania, I would recommend this one. It took me around 12 hours to beat and I didn't even collect all the secrets, weapons, or upgrades. I found all of the shield upgrades. Those were the only ones that I collected fully. Once you beat it you can go back through and destroy it again with everything you've already found and upgraded. You can do this until you have everything. I definitely would have done it, but I have a channel to keep up with so I moved on to another game. I guess if this game is lacking anything, it's the ability to upgrade your life limit. Three lives per level can still be such a pain with some of the challenges this game presents, but I don't play many platformers so maybe it was just my inexperience.
Helpful? Yes No Funny
Shaw
( 7.8 hrs on record )
Posted: September 23, 2015
Very good game with amazing soundtrack. Could be a bit longer, becouse if you already know how to play it, you can finish it in 1 hour or less. At beggining it's pretty hard, but after spending some time in game, you will learn how to fight and dodge enemy attacks. Graphic is simple, but preety nice. The gameplay giving some fun, every boss is diffrent so you need to change tactic every fight. For me it's 8/10 and I'm pretty sure that someday I will play again in Viktor.
Helpful? Yes No Funny
Jiggle Billy Commence da Jigglin
( 4.3 hrs on record )
Posted: September 16, 2015
Had this wishlisted forever, a friend gifted it to me thought it'd hop on and check it out. Spent 5 or 10 minutes getting graphics tested at different resolutions, DSR on nvidia seemed to work no problem. Then I started playing and I only stopped once, to turn on streaming so the guy who bought it could watch. Then I played for 4 hours in a row, just taking quick breaks to stretch my hands, cause I'm old. Made it to the last level and I'm just too tired to beat it, but when I wake up that level is my ♥♥♥♥♥ and New Game + is going to wish it was never born. Or it will wish I was never born, in which case I'm not going to fall asleep tonight. I might not wake up.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Recommended
4.8 hrs on record
Posted: April 11
Nice mixture of Castlevania and Megamen, but i felt it lacks of variaty of enemies. Same skulls, spiders, etc. on every level. Still i enjoyed it.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
8 of 9 people (89%) found this review helpful
Not Recommended
4.6 hrs on record
Posted: February 8
Why Not Recommended?

A suprisingly large number of easy to preform game breaking bugs that you'd expect in an alpha and not a full release which I will go into more detail in the gameplay section of this review.

What is Viktor?

Viktor is a 2D Twin Stick Shooter Platformer with minor Metroidvania elements in which you'll be going through levels finding new weapons, upgrades, and killing lots of enemies as you search for everyone who betrayed the legion and the one who turned them so you can kill them.

Story (has no effect on my opinion of any game)

Story isn't anything spectacular it's a run of the mill you were betrayed by your allies and now you're hunting them down to kill them, save the world, and your friend.

Graphics (has no effect on my opinion of any game)

Graphically it's a vey nice looking game. Enemy variety texture wise is lacking as most enemies appear in all the levels without a slight retexturing to make them fit more with the level but otherwise the game looks excellent and the enemy thing is nitpicking.

Gameplay (the only thing that affects my opinions of games)

This game is more or less a clone of Bleed gameplay wise but it does enough to differ itself from Bleed. When it comes to being a twin stick shooter it's excellent the dash to dodge mechanic is well executed and the shooting is enjoyable. The dodge/dash mechanic will allow you to phase through thin walls and dodge all projectiles and attacks quite easily. The Metroidvania elements leave a lot to be desired as the aren't that well hidden and none of the items you find are required to beat levels or find other items there's also is very little reason to go back to previous levels to find stuff due to the lack of things to find so it's hard to consider this a Metroidvania. Platforming is meh there are a few areas where it does try to change it up but otherwise it isn't going to challenge you so there's no real benefits to using a controller. Now game breaking bugs are a huge issues as they're very easy to accidentally pull off and some will happen randomly and all require a level restart. First I ran into is when dashing into a wall at the wrong angle or if you're not close enough to phase through the other side you'll occasionally you'll be clip out of the map with no way back so you'll be forced to restart the level. One miniboss will (the one who bounces around) will sometimes during the fight vanish rendering the fight unwinable so you'll have to restart the level. On occasion a boss or yourself will get stuck unable to move and unable to take damage forcing you (you guessed it) to restart the level.

In conclusion Viktor is an excellent game and idea but is held back by a myriad of game breaking bugs that you'd expect in a pre alpha that should have been fixed immediately after discovery.

I recommend that you buy heavily discounted or that you get Bleed instead.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
5.1 hrs on record
Posted: February 8
Oh man! I don't think I can play this game. I am not a fan of how the controls work. I tried both control schemes and I believe that keyboard and mouse are the way to go for this game.
Also, I was a little disappointed by the art style. I kind of expected it to have a darker feel to it, kind of like the classic 2-D castlevania games. I will give this game a second chance at some point but I will be skipping over this one for now.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Not Recommended
4.8 hrs on record
Posted: February 23
Awkward control, a lot of bugs (i'm stucking in textures at least 1 time per level). And this is a game on Unity engine. I highly do not recommend this game for purchase even on a sale. Maybe this game have quite a nice bosses but you'll have pain in ♥♥♥ while you playing.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
3 of 4 people (75%) found this review helpful
Recommended
6.2 hrs on record
Posted: February 4
Rockman in the Castlevania

Viktor is a Gothic world 2D platformer controls a Vampire (?) called Viktor, who sling 2 handguns and has force field and short invincible dash ability. It is highly recommend to use controller to play and it's fun to use his ability to walkthrough the game.

Good:
- Unique gameplay, twin sticks shooting mixed with double jump platforms
- Just right difficulty and learning curve
- Player needs to think creative to found the secret items
- Great soundtrack and effects
- Clever stage design
- Intense boss fight

Bad:
- Some cheap instant death trap
- Some wall bugs force player lose 1 life to escape
- Monster design lacks characters

Suggestion:
- Special weapons ammo drop is too rare, suggest drop more ammo to encourage player use secondary weapon more often, and drop less timed buff like explosive rounds
- More Unleash Ability to choose besides the Damage Ring
- Weapons upgrade to release special effects like life drain or slow enemies

Verdicts:
Highly recommended for Retro game lovers, it bring back the feels like a time machine

My Score:
7.5/10
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Not Recommended
0.5 hrs on record
Posted: January 9
I appreciate that this game exists, because it was clearly made by kids who love video games (especially mega man), but it has some unfortunate general design flaws that basically makes it not worth continuing with. It seems like they cloned the mega man meta without realizing why the specific elements they took worked.

- Some bottomless pits are where you are supposed to go, some of them just kill you.
- You can pick up different weapons somehow, but that is never explained anywhere, so there is no direction on where to go next. Is it money based? Are they in maps? The game doesn't say.
- Health and powerups are all RNG based, ensuring you never get health when you need it or weapon powerups when there is anything to shoot.
- After the first mission you unlock a mega-man style world map, but the basic gameplay upgrades are grinding based. So what map should you choose next? At least have a level recommendation on them or something.
- The jumping is fine for parkour-like movement because it contains signfigant momentum. But then they throw jumping puzzles in there which are simply not fun. The main mechanic, your dodge/warp move, has an unpredictable movement distance.
- The maps take too long to go through just to see how hard the boss is.
- Bosses and mid bosses are bullet sponges with way too much health. You end up mastering a strategy or movement pattern by the time you have it at 80% health remaining, and then it's just endurance based. This is the main thing you have to use the levelling up to reduce so you can defeat some of the more hectic boss fights that are impossible to avoid damage from.
- On top of all of this there is a timer which they use to give you a rank afterwords.

You can see that many of these design flaws are the same as mega man. Hower mega man had better platforming mechanics for jumping puzzles, and clearer game design to indicate where to go next. You could grind for health in mega man because enemies constantly respawned. Mega man contained 1up powerups, and powerups that were built into the level design which singificantly offset the 3 lives issue. Finally it was always possible to defeat a boss in mega man even if you didn't have the right weapon.

The TL;DR is the game devolves into trial and error very fast, and punishes you for it. It's basically all punishment

The art is passable, but not that amazing, It looks like it was all done by one 17 year old guy who just didn't have time to do everything since the game is huge.

One positive I can say was the sound design was solid, probably why I kept playing as long as I did. The metal soundtrack is nice and the bullet fire/enemy hit/death sounds have a satisfying punch.

I hope they learn from this one though and keep making games, or continue to work on this one to make it "complete".

Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
45 of 53 people (85%) found this review helpful
Recommended
3.5 hrs on record
Posted: June 12, 2014
Viktor is a twin-stick shooter/platformer, with the unique ability to shift away from enemies in a way not dissimilar from Alucard in the classic Symphony of the Night. The difference here being that our hero actually teleports a short distance, allowing him to pass through enemy attacks, traps, and otherwise impassable barriers.

The ability to shift isn’t just limited to avoiding attacks, and serves in traversing the many perilous platforms and finding collectibles and upgrades, all hidden in only the most out of reach places in each of the 8 levels. The game takes a page from classic Mega Man game design, and allows each level to be played in whatever order the player chooses. But unlike in Mega Man, the bosses at the end of each do not appear to have any particular weakness to one specific weapon, nor does beating any unlock a weapon, so there is no repercussion to playing one level before another.

All unlockable weapons are found in the stages, either in a hidden away spot or locked behind a mini-boss encounter. Killing enemies can yield currency, which is used to upgrade your weapons’ reload speed, magazine, strength, etc. You can hold three weaspons at any given time, but it’s a shame that there aren’t more inventive weapon designs beyond standards like pistols, assault rifles, and rocket launchers, given the supposed inspiration from titles like Castlevania and Mega Man.

Relatively short, the game’s levels could all be beaten in under 3 hours, tops. The desire to find all hidden upgrades and collectibles extends that time, as will any desire to take on the game’s hard and hardcore difficulties. Given that the title does not have separate save files, I’ve yet to sample the harder difficulties. As for normal difficulty, once you get into your groove, the majority of the game is fairly easy, with the boss encounters being most difficult, as they all consist of pattern memorization while you whittle away at their enormous health supply. I can only hope that the harder difficulties lead to more ferocious enemies and bosses, and not simply increased enemy attack power.

All in all, Viktor is tremendous fun. It isn’t the very best at what it does, but what it does is exceptionally entertaining nonetheless. Of the few similar titles that I can recall on steam (Bleed and Intrusion 2 come to mind) I can easily recommend Viktor as one of the superior. With several standout enemy designs, and a more than satisfying mix of platforming, exploration and gunplay, Viktor is a solid addition to anyone’s library.


If you have any questions about Viktor, leave a comment, and I'll be happy to try and answer to the best of my ability.
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17 of 20 people (85%) found this review helpful
2 people found this review funny
Recommended
3.9 hrs on record
Posted: March 8, 2015
A really great mix between MetroidVania/Twin stick shooters, short but really sweet experience.

+ Great Art style
+ Nice soundtrack
+ Solid and fun platforming
+ perfect difficulty, not cheap or easy
+ nice boss fights
+ Great and satisfying weapons & upgrades

overall highly recommended, the game is kinda short (8 stages) but all of them were fun.
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12 of 13 people (92%) found this review helpful
Recommended
3.1 hrs on record
Posted: August 20, 2014
Viktor is a 2D action platformer with 360 degree firing. Shorebound Studios doesn't have the most amazing resume but this looks to be their first IP and it's feels like it was enthusiastically made. I played exclusively with a wireless 360 controller. I took a chance with this game and was pleasantly surprised. It's a pretty solid experience and it does some things very well. Some things... not so well. It's plays like a Megaman game and looks like a Castlevania game.

Here's the nitty gritty:
The Good
- The teleport dash is fantastic. It really feels good. The dash refreshes quickly and about 90% of the time it goes where I expect it. It was obviously the core mechanic around which the game was made (if not initially, then eventually). Cutting corners by passing through them and the snap through platforms feels really awesome.
- The pistols feel good. Firing is definitely assisted but not overwhelmingly so. The aiming is sticky. If you let go of the right stick you will continue to fire in that direction. Initially it felt strange, mostly because I expected the character to face the direction of movement when not actively shooting. When I got over that, it lended itself interestingly. There are segments where enemies approach from the same direction and I was able to take them down while focusing on platforming.
- Animation quality is excellent. Everything feels very smooth.
- Each level feels unique and each boss feels unique. All of them have good pacing and frenetic action. Unique strategies are required to take each one down. The strategies are not obscenely difficult to identify and none of them feel cheap.
- Alternate paths and secret areas are littered throughout and encourage exploration.
- Enemies and bosses look cool.

The Bad
- Normal movement feels off. The run speed feels too slow. Maybe I'm used to floaty jumping but you descend like a rock and it's especially noticeable since the teleport doesn't feel that way. Non-teleporting just doesn't feel like it's tuned quite right.
- The art design no the levels feels nice and thematic but the areas themselves feel empty. I'm not looking for bullet hell levels of density but the spaces feel underpopulated. Maybe it just needs more props/set dressing.
- Lots of bouncy balls. The majority of the mid-bosses are bouncing balls of various types. Don't get me wrong, I like bouncing balls as much as the next guy but I think there could have been more variety.
- The music is only ok. It didn't have me stopping to listen but it also didn't feel out of place. It was sufficient.
- There are other weapons than the pistols but for the life of me, I don't see why. I have acquired the shotgun, rocket launcher, and grenade launcher. After using each for a few minutes, I was using the pistols again. I will be blunt here. The weapons are unimaginative and underwhelming. They add very little value. Shorebound took some inspiration from the Megaman X series, to be sure, but failed to bring with it the interesting weapons that are so iconic of the Megaman games. Each boss has a projectile attack that could be adapted to use by Viktor.
- Boss difficulty is kind of all over the place from very easy to lengthy and difficult.
-Viktor is the least impressive of the character designs.
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16 of 22 people (73%) found this review helpful
Not Recommended
2.1 hrs on record
Posted: July 11, 2014
I really really wish I could reconmend this game. Viktor has a lot of good ideas and elements mixing bits of contra, megaman, and DMC, but is hampered by poor execution. When the game is at it's best it's pretty damn good, but it is plagued by too many bugs, glitches and control problems in it's current form. Clipping into walls and getting stuck is the biggest bug that will cost you many a life due to no fault of your own.

Outside of bugs it has some flaws including a damage recoil far too great for it's slippery controls to justify and needless use of a lives system (made especially frustrating due to the wall glitches eating up extra lives like candy) and a low item spawn rate that feels horribly imbalanced.

This game could be great with some more polishing but until it at very least fixes the serious wall bugs I cannot reconmend it in it's current form.
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12 of 16 people (75%) found this review helpful
Recommended
2.8 hrs on record
Posted: June 14, 2014
https://www.youtube.com/watch?v=hEKFzun3W3w
Above is my impressions of the game.

Viktor is an action focused 2D twin stick shooter that features challenging, but not (overly) difficult game play. The game is about dodging and shooting your way to the end boss then shooting him/her as well. You solve most of your problems by shooting at them actually.

It's pretty enjoyable, and the visuals are certainly pleasant. I would rave about the overall aesthetics if it wasn't for some of the earlier levels looking very dull and generic, but other than that, the character sprites are well illustrated and animated, and some of the later levels make up for the duller beginnings.

Pros:
- (Mostly) Gorgeous game with top quality animation
- Challenging with out being frustrating
- Fun dodge mechanic
- Shooting all the things

Cons:
- Dull looking beginning levels
- Can be arguably light on content
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8 of 9 people (89%) found this review helpful
Recommended
11.4 hrs on record
Posted: August 21, 2015
Much like the description is said, this game is a two stick shooter game that took many ideas from megaman and castlevania. You start off with just dual pistols but quickly gain some new guns to carry with you with a maximum of three different weapon types you can carry at one time.

+The soundtrack is nice to listen to as you play through the game
+The controls are pretty simple with the air dash being in whichever direction your facing for a fixed distance with invulnerability
+replayability with different difficulty modes and artifact/weapon/shield hunting
+easy to pick up and play
+steam cards

-pretty standard level designs with mostly everything going left to right
-coins are lost if you get a gameover in a stage(can be saved by going to menu and returning to stage select)
-bosses can only be fought once per playthrough
-no leatherboard features which would be pretty nice thing to have to attract players for more replay value
-quite short for a game of this cost

All in all, this game was enjoyable to play through but due note that some players had issues getting the game to work.
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13 of 19 people (68%) found this review helpful
Recommended
3.5 hrs on record
Posted: June 22, 2014
An excellent action platformer. I highly recommend this if you like old school games like megaman. My full review is here
https://www.youtube.com/watch?v=B7aZbIaTa2w
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7 of 8 people (88%) found this review helpful
1 person found this review funny
Recommended
6.9 hrs on record
Posted: January 22, 2015
Good
: Appropriate difficulty
: General game system(dash, upgrade, finding new weapones, etc...)
: The overriding factor is fun


Bad
: Some major bugs(In this situation u should restart that stage. Such as missing boss, falling beyond wall)
: Everytime u turn on this game ur control settings are reset



Thx for reading my poor english comment
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4 of 4 people (100%) found this review helpful
Recommended
7.5 hrs on record
Posted: June 24, 2014
First off this is a twin stick shooter....Sooo Viktor has this this problem....which you are gonna fix... Wait... That's not quite right... Viktor has a very dysfunctional family in a very upbeat town. You have to help Viktor talk about past wrongs and...you see the issue here? There is kind of story almost like there is some noticeable bgm. But nothing of note.

However what is kind of interesting is the bosses are each unique and Viktor himself has a teleport/dash mechanic to navigate/evade which once you get the hang of makes the game actually kind of streamlined. Easy/normal mode shouldnt run much more than 30-60 minutes and the unlockable weapons are purely optionable since your dual pistols do enough damage.

References to Blood of the Werewolf and obviously Megaman since its a 2d sidescroller but I would note that there is not any obvious pathing. No boss is harder ♥♥♥♥♥ just... more annoying since there is no weaknesses? In my opinion I would put Shadow Caverns(Shadow) and the Twilight Fortress(Shapeshifter) as Easiest. Arid Wasteland(Djinn)and Frozen Summit(Frozen) as Medium and Molten Chasm(Demon) Sewers(Corrupted) Harder. Small hint for those having issues with Mephistopheles. You can dodge his laser by dashing under him.
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4 of 4 people (100%) found this review helpful
Not Recommended
2.7 hrs on record
Posted: May 27, 2015
Initially I've gave a positive review on this game, I felt very eager to grind through the levels and was curious to see the game has to offer. But as I progressed, I felt tiresome to continue playing it.

As I said on my previous review, the graphics are awesome, the soundtrack is very nice as well, the concept between the game is not bad at all aside from the cliché plot. You have a nice variety of weapons and few power ups which help you through the game. Also, the controls are fluid and I haven't had any trouble playing the game with my 360 controller.

But as I was progressing on the game, I've realized that Viktor felt like I was playing the same level over and over again. There's indeed a big difference between the levels, each level is an all different kind of world, but what makes them feel like the same? The design isn't much creative, the levels are just run/jump platforms/avoid traps/use your dash to pass walls/and such, in a very boring and linear way. About 60% of this levels you just run on a straight line and jump several cliffs to advance, and the fact that the enemies are the same in the entire game made the level run boring.

The levels are not much of a challenge, as the enemies don't change much. The bosses and minibosses are the real challenge of the game, but some boss fights are just dull. You keep moving and jumping to avoid the attacks and keep shooting until the boss dies, but not in a funny way like the platformer classics as contra, metal slug, megaman, etc. On this games the bosses are challenging and fun, you walk all around the screen avoiding been hit, while on Viktor, you can move in a 2,3 inch radius on screen to avoid the boss' attacks and you're ok.

Overall, I think this is a bland game. I wanted to like it because it looks like a neat game indeed. Maybe with more polishing on the level design and the traps surrounding the enemies, more different enemies to fight and a best utilization of the bosses environment (for example on the genie boss screen, there's not much room to move and the boss takes a big part of the screen, also he don't move a single inch) the game would be funnier.

Unfortunately I woundn't recommend this game even to a platformer fan.
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6 of 8 people (75%) found this review helpful
Recommended
2.9 hrs on record
Posted: June 13, 2014
This was really fun. I beat the game on normal and started a new game on hard and just like some of my favorite old school games it is really fun on multiple playthroughs.
I have not been able to find all of the hidden weapons yet so I’m looking forward to that. All in all the game is what it looks like, a fun side scroller twin stick shooter with epic music.
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6 of 8 people (75%) found this review helpful
Recommended
2.9 hrs on record
Posted: June 15, 2014
Wow! OLD SCHOOL ACTION inthe vein of Mega Man X! Huge fan, lots of replay value.
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7 of 10 people (70%) found this review helpful
Not Recommended
2.4 hrs on record
Posted: February 6, 2015
Do not be fooled by those neat graphics. The design of the very few levels in this game is just dull, you move right on a plain surface all the damn time. Most enemies are annoying rather than fun to fight. Most bosses have uninspiring attack patterns and enormous health stacks making the bossfights as tedious as it gets. Honestly, I tried to give the game a few second chances and yet simply couldn't have any fun with it despite enjoying some similar platformers.
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3 of 3 people (100%) found this review helpful
Recommended
1.2 hrs on record
Posted: January 13, 2015
A twin-stick shooter with platforming elements and giant intense boss battles.

You can definitely tell the art style is Eastern influenced and it fits so perfectly.

You use your two joysticks, or mouse, to aim and shoot while simultaneously dodging enemy fire and hazards to rack up a high score.
You have a button for dodging and it also negates damage if you time it correctly.

Six weapons and over thirty upgrades, this game has got plenty of content for it's price.
Multiple difficulties. It even has New Game Plus.

8/10
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