Viktor is an action-packed sidescrolling adventure with gameplay inspired by classics such as Castlevania and Megaman. As Viktor, you will fight your way through hordes of relentless enemies, lurking traps, and fearsome bosses who will try to keep you from your mission.
User reviews: Very Positive (53 reviews)
Release Date: Jun 13, 2014
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Buy Viktor: Enforcer Edition

The Viktor: Enforcer Edition includes both Viktor and the Viktor original soundtrack.

Downloadable Content For This Game

 

About This Game

Viktor’s story begins in Eos, a world divided by two realms: the Overworld and the Netherworld. The fragile balance between these two realms is suddenly shattered when Mephistopheles, the power-hungry leader of the Netherworld, lays siege to Overworld. After suffering betrayal within the legion, Zane, the leader of the Overworld, must turn to Viktor as his last hope.

Viktor is an action-packed, side-scrolling, twin-stick adventure with gameplay inspired by classics such as Castlevania and Megaman. Playing as Viktor, you will fight your way through a diverse spectrum of hostile environments filled with a wide variety of relentless enemies, lurking traps, and fearsome bosses who will try to keep you from your mission: finding Zane, defeating the merciless Mephistopheles, and restoring peace to Eos.

Features


  • Story Mode with 8 Action-packed stages
  • Intense Boss Fights to test your skill and coordination
  • 3 Standard Difficulty Levels and an unlockable Hardcore Mode
  • 6 Different Weapons complete with over 30 Upgrade Options
  • New Game+: Play through the game again and keep all of your weapons and upgrades
  • Hidden equipment and artifacts to unlock additional features and abilities
  • Full Xbox 360 controller support (Emulators work too!)
  • 34 Steam Achievements
  • Steam Trading Cards
  • Original soundtrack available as DLC (included in Viktor: Enforcer Edition)

System Requirements

    Minimum:
    • OS: Windows XP Service Pack 3 or newer
    • Processor: 1.7 GHz Processor
    • Memory: 4 GB RAM
    • Graphics: Nvidia or AMD graphics card with updated drivers, 256 MB
    • Hard Drive: 350 MB available space
    • Additional Notes: Mouse and keyboard or Xbox 360 controller
    Recommended:
    • OS: Windows 7+
    • Processor: 2.5 GHz dual-core processor
    • Memory: 6 GB RAM
    • Graphics: Nvidia or AMD graphics card with updated drivers, 512 MB
    • Hard Drive: 350 MB available space
    • Additional Notes: Mouse and keyboard or Xbox 360 controller
Helpful customer reviews
9 of 10 people (90%) found this review helpful
1 person found this review funny
3.9 hrs on record
Posted: March 8
A really great mix between MetroidVania/Twin stick shooters, short but really sweet experience.

+ Great Art style
+ Nice soundtrack
+ Solid and fun platforming
+ perfect difficulty, not cheap or easy
+ nice boss fights
+ Great and satisfying weapons & upgrades

overall highly recommended, the game is kinda short (8 stages) but all of them were fun.
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6 of 7 people (86%) found this review helpful
1 person found this review funny
3.9 hrs on record
Posted: January 22
Good
: Appropriate difficulty
: General game system(dash, upgrade, finding new weapones, etc...)
: The overriding factor is fun


Bad
: Some major bugs(In this situation u should restart that stage. Such as missing boss, falling beyond wall)
: Everytime u turn on this game ur control settings are reset



Thx for reading my poor english comment
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3 of 3 people (100%) found this review helpful
1.2 hrs on record
Posted: January 13
A twin-stick shooter with platforming elements and giant intense boss battles.

You can definitely tell the art style is Eastern influenced and it fits so perfectly.

You use your two joysticks, or mouse, to aim and shoot while simultaneously dodging enemy fire and hazards to rack up a high score.
You have a button for dodging and it also negates damage if you time it correctly.

Six weapons and over thirty upgrades, this game has got plenty of content for it's price.
Multiple difficulties. It even has New Game Plus.

8/10
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2 of 2 people (100%) found this review helpful
16.5 hrs on record
Posted: December 2, 2014
Funtastic game for people who enjoyed NES + SNES platformers :) A classic that can be held up to games like Mega Man. 9/10

Pros:
- Artsyle
- Fluid Gameplay
- Animations and blood/explosive effects
- Mini-Boss every level
- Challenging bosses
- Multiple loadouts with muiltiple upgrades for each
- Addicting
- Reasonable price

Cons:
- Predictable/simple enemies aside from the bosses
- Poor/cliched plot
- Personally would have enjoyed randomly generated levels or at least enemies, but they stuck to their roots and it was still great either way
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2 of 2 people (100%) found this review helpful
5.3 hrs on record
Posted: December 24, 2014
A fun platformer shooter that reminds me of Megaman and Bleed, both of which I think are great. Controls are very good and allow for great dodging capability. The player can select a level (similar to the Megaman games) and go through each level looking for upgrades (like Megaman X). It makes excellent use of the old fashioned "lives" systems in the levels.

I enjyed every aspect of the game: great controls, fun upgrading options, difficulty, moderate exploration and good music. My only complaint is that the levels (not the bosses) are generally too easy in my opinion. I wish they were more on par with the bosses.

Some people prefer their games to be lengthy. If this is your opinion, this might be a concern for you. It took me about three hours to beat the game on normal mode, but I was happy to immediately turn around and new game + on hard mode (there is also a hardcore mode, which I am insterested to see).

Overall, a great action platformer. Some folks have complained about bugs. Either I'm lucky or all of the significant bugs have been fixed as I have not seen one yet.
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2 of 2 people (100%) found this review helpful
2.8 hrs on record
Posted: January 27
Pros:
*Responsive and fluid.
*Level design is functional.
*Enemies are good for the setting.
*Fun to play.

Cons:
*Animations are nice, but marionette effects are unimpressive.
*I only have the two thumbs, man. I can't aim and jump at the same time.

Overall:
Manages to be a decent platformer despite some minor issues.
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3 of 4 people (75%) found this review helpful
12.8 hrs on record
Posted: January 15
Great game.

Elements:

Twin Stick Shooter, highly recommend a controller

agile gameplay emphasizing speed and precision, metroidvaniaish

Cool character designs

Overall a great play. First play through was on hard, took me about 8-9 hours to beat it. I collected everything in the process. Second play through was with his Brother Zane on hardcore new game plus. Very fun and challenging.

Some game breaking bugs exist in the game, a boss freezing mid animation and having to reset the lvl because of it.

I'm classifying it as a Metroidvania, in comparison to others i'm giving this a 7.5/10 . It would be 8/10, but bugs. If or when they patch some of these bugs it would be an 8 out 10 for me. For comparison I give Valdis Story Abyssal City a 10/10 in metroidvania.
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2 of 3 people (67%) found this review helpful
4.3 hrs on record
Posted: November 22, 2014
Viktor is an action platformer inspired by the likes of Megaman and Castlevania: Symphony of the Night. A twin stick shooter of sorts, Viktor consists of many powerups, weapons upgrades and hidden artifacts layered with interesting enemies and over the top boss fights. Classic stage selection gives the player a chance to really test their strength against the hordes of the evil ruler Mephistopheles.

http://iamericm.com/2014/11/viktor-indie-game-review/
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2 of 3 people (67%) found this review helpful
1.3 hrs on record
Posted: December 29, 2014
Pros: Visuals, music, boss fights are brilliant.

Cons: Replaying the first level to try to beat my time and the game didn't allow me to fight the boss again. Unsure if this is part of the game design that makes sense later.
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1 of 2 people (50%) found this review helpful
2.4 hrs on record
Posted: February 6
Do not be fooled by those neat graphics. The design of the very few levels in this game is just dull, you move right on a plain surface all the damn time. Most enemies are annoying rather than fun to fight. Most bosses have uninspiring attack patterns and enormous health stacks making the bossfights as tedious as it gets. Honestly, I tried to give the game a few second chances and yet simply couldn't have any fun with it despite enjoying some similar platformers.
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41 of 49 people (84%) found this review helpful
3.5 hrs on record
Posted: June 12, 2014
Viktor is a twin-stick shooter/platformer, with the unique ability to shift away from enemies in a way not dissimilar from Alucard in the classic Symphony of the Night. The difference here being that our hero actually teleports a short distance, allowing him to pass through enemy attacks, traps, and otherwise impassable barriers.

The ability to shift isn’t just limited to avoiding attacks, and serves in traversing the many perilous platforms and finding collectibles and upgrades, all hidden in only the most out of reach places in each of the 8 levels. The game takes a page from classic Mega Man game design, and allows each level to be played in whatever order the player chooses. But unlike in Mega Man, the bosses at the end of each do not appear to have any particular weakness to one specific weapon, nor does beating any unlock a weapon, so there is no repercussion to playing one level before another.

All unlockable weapons are found in the stages, either in a hidden away spot or locked behind a mini-boss encounter. Killing enemies can yield currency, which is used to upgrade your weapons’ reload speed, magazine, strength, etc. You can hold three weaspons at any given time, but it’s a shame that there aren’t more inventive weapon designs beyond standards like pistols, assault rifles, and rocket launchers, given the supposed inspiration from titles like Castlevania and Mega Man.

Relatively short, the game’s levels could all be beaten in under 3 hours, tops. The desire to find all hidden upgrades and collectibles extends that time, as will any desire to take on the game’s hard and hardcore difficulties. Given that the title does not have separate save files, I’ve yet to sample the harder difficulties. As for normal difficulty, once you get into your groove, the majority of the game is fairly easy, with the boss encounters being most difficult, as they all consist of pattern memorization while you whittle away at their enormous health supply. I can only hope that the harder difficulties lead to more ferocious enemies and bosses, and not simply increased enemy attack power.

All in all, Viktor is tremendous fun. It isn’t the very best at what it does, but what it does is exceptionally entertaining nonetheless. Of the few similar titles that I can recall on steam (Bleed and Intrusion 2 come to mind) I can easily recommend Viktor as one of the superior. With several standout enemy designs, and a more than satisfying mix of platforming, exploration and gunplay, Viktor is a solid addition to anyone’s library.


If you have any questions about Viktor, leave a comment, and I'll be happy to try and answer to the best of my ability.
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11 of 12 people (92%) found this review helpful
3.1 hrs on record
Posted: August 20, 2014
Viktor is a 2D action platformer with 360 degree firing. Shorebound Studios doesn't have the most amazing resume but this looks to be their first IP and it's feels like it was enthusiastically made. I played exclusively with a wireless 360 controller. I took a chance with this game and was pleasantly surprised. It's a pretty solid experience and it does some things very well. Some things... not so well. It's plays like a Megaman game and looks like a Castlevania game.

Here's the nitty gritty:
The Good
- The teleport dash is fantastic. It really feels good. The dash refreshes quickly and about 90% of the time it goes where I expect it. It was obviously the core mechanic around which the game was made (if not initially, then eventually). Cutting corners by passing through them and the snap through platforms feels really awesome.
- The pistols feel good. Firing is definitely assisted but not overwhelmingly so. The aiming is sticky. If you let go of the right stick you will continue to fire in that direction. Initially it felt strange, mostly because I expected the character to face the direction of movement when not actively shooting. When I got over that, it lended itself interestingly. There are segments where enemies approach from the same direction and I was able to take them down while focusing on platforming.
- Animation quality is excellent. Everything feels very smooth.
- Each level feels unique and each boss feels unique. All of them have good pacing and frenetic action. Unique strategies are required to take each one down. The strategies are not obscenely difficult to identify and none of them feel cheap.
- Alternate paths and secret areas are littered throughout and encourage exploration.
- Enemies and bosses look cool.

The Bad
- Normal movement feels off. The run speed feels too slow. Maybe I'm used to floaty jumping but you descend like a rock and it's especially noticeable since the teleport doesn't feel that way. Non-teleporting just doesn't feel like it's tuned quite right.
- The art design no the levels feels nice and thematic but the areas themselves feel empty. I'm not looking for bullet hell levels of density but the spaces feel underpopulated. Maybe it just needs more props/set dressing.
- Lots of bouncy balls. The majority of the mid-bosses are bouncing balls of various types. Don't get me wrong, I like bouncing balls as much as the next guy but I think there could have been more variety.
- The music is only ok. It didn't have me stopping to listen but it also didn't feel out of place. It was sufficient.
- There are other weapons than the pistols but for the life of me, I don't see why. I have acquired the shotgun, rocket launcher, and grenade launcher. After using each for a few minutes, I was using the pistols again. I will be blunt here. The weapons are unimaginative and underwhelming. They add very little value. Shorebound took some inspiration from the Megaman X series, to be sure, but failed to bring with it the interesting weapons that are so iconic of the Megaman games. Each boss has a projectile attack that could be adapted to use by Viktor.
- Boss difficulty is kind of all over the place from very easy to lengthy and difficult.
-Viktor is the least impressive of the character designs.
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11 of 14 people (79%) found this review helpful
2.8 hrs on record
Posted: June 14, 2014
https://www.youtube.com/watch?v=hEKFzun3W3w
Above is my impressions of the game.

Viktor is an action focused 2D twin stick shooter that features challenging, but not (overly) difficult game play. The game is about dodging and shooting your way to the end boss then shooting him/her as well. You solve most of your problems by shooting at them actually.

It's pretty enjoyable, and the visuals are certainly pleasant. I would rave about the overall aesthetics if it wasn't for some of the earlier levels looking very dull and generic, but other than that, the character sprites are well illustrated and animated, and some of the later levels make up for the duller beginnings.

Pros:
- (Mostly) Gorgeous game with top quality animation
- Challenging with out being frustrating
- Fun dodge mechanic
- Shooting all the things

Cons:
- Dull looking beginning levels
- Can be arguably light on content
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13 of 18 people (72%) found this review helpful
3.5 hrs on record
Posted: June 22, 2014
An excellent action platformer. I highly recommend this if you like old school games like megaman. My full review is here
https://www.youtube.com/watch?v=B7aZbIaTa2w
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10 of 15 people (67%) found this review helpful
2.1 hrs on record
Posted: July 11, 2014
I really really wish I could reconmend this game. Viktor has a lot of good ideas and elements mixing bits of contra, megaman, and DMC, but is hampered by poor execution. When the game is at it's best it's pretty damn good, but it is plagued by too many bugs, glitches and control problems in it's current form. Clipping into walls and getting stuck is the biggest bug that will cost you many a life due to no fault of your own.

Outside of bugs it has some flaws including a damage recoil far too great for it's slippery controls to justify and needless use of a lives system (made especially frustrating due to the wall glitches eating up extra lives like candy) and a low item spawn rate that feels horribly imbalanced.

This game could be great with some more polishing but until it at very least fixes the serious wall bugs I cannot reconmend it in it's current form.
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4 of 4 people (100%) found this review helpful
7.5 hrs on record
Posted: June 24, 2014
First off this is a twin stick shooter....Sooo Viktor has this this problem....which you are gonna fix... Wait... That's not quite right... Viktor has a very dysfunctional family in a very upbeat town. You have to help Viktor talk about past wrongs and...you see the issue here? There is kind of story almost like there is some noticeable bgm. But nothing of note.

However what is kind of interesting is the bosses are each unique and Viktor himself has a teleport/dash mechanic to navigate/evade which once you get the hang of makes the game actually kind of streamlined. Easy/normal mode shouldnt run much more than 30-60 minutes and the unlockable weapons are purely optionable since your dual pistols do enough damage.

References to Blood of the Werewolf and obviously Megaman since its a 2d sidescroller but I would note that there is not any obvious pathing. No boss is harder ♥♥♥♥♥ just... more annoying since there is no weaknesses? In my opinion I would put Shadow Caverns(Shadow) and the Twilight Fortress(Shapeshifter) as Easiest. Arid Wasteland(Djinn)and Frozen Summit(Frozen) as Medium and Molten Chasm(Demon) Sewers(Corrupted) Harder. Small hint for those having issues with Mephistopheles. You can dodge his laser by dashing under him.
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6 of 8 people (75%) found this review helpful
2.9 hrs on record
Posted: June 13, 2014
This was really fun. I beat the game on normal and started a new game on hard and just like some of my favorite old school games it is really fun on multiple playthroughs.
I have not been able to find all of the hidden weapons yet so I’m looking forward to that. All in all the game is what it looks like, a fun side scroller twin stick shooter with epic music.
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6 of 8 people (75%) found this review helpful
2.9 hrs on record
Posted: June 15, 2014
Wow! OLD SCHOOL ACTION inthe vein of Mega Man X! Huge fan, lots of replay value.
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3 of 3 people (100%) found this review helpful
3.2 hrs on record
Posted: June 18, 2014
Viktor is a twin-stick run'n'gun sidescroller. While this is may not seem very original, there are actually only a handful of modern run'n'gun shooters that are well made, so this is an impressive effort.

Pros:
- Good enemy variety
- Levels are decently challenging levels
- The boss fights are really well-designed , some of the best I've seen in a while
- You have a dash mechanic for platforming and dodging which makes the motion very fluid and energetic

Cons:
- Presentation is average, visuals are nothing special and soundtrack is pretty basic metal-ish fare
- Difficulty can be a bit uneven, especially considering the one-hit kill deaths
- It's a fairly short game padded by difficult levels a la Megaman. If you play on Normal it'll be rather brief.
- Ammo for the better weapons is scarce but your main weapons are pretty decent overall
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2 of 2 people (100%) found this review helpful
1.1 hrs on record
Posted: July 8, 2014
An easy yet hard to perfect character movement, makes this game feel fresh and new. In many ways it is not, but it takes the best bits of vania esque games and makes it new. Great platformer if that is your thing. Money well spent. This game is not ripping you off, it is giving you a cheeky flavour of what you already love about Vania esque games. 9/10 Only because there are tiny bugs, which many may never occur to a player. I pushed it and found one, although I could not repeat the bug, so it must be very insignificant. Anyway, awesome game and have yourself some 2d fun with a GUN. Buy it now.
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