GestureWorks Gameplay is a revolutionary new way to play popular PC games. Allowing for amazingly fluid play on touch-enabled Windows 8 devices such as tablets and Ultrabooks, this unique software enables gamers to use and build their own Virtual Controllers for their favorite games.
User reviews: Mixed (48 reviews)
Release Date: Nov 5, 2013
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"This tool is an on-screen virtual controller, which can be customized for virtually any game on Steam. Absolutely the best choice for this kinda thing."

Recent updates View all (26)

May 13

GestureWorks Gameplay Update v3.5.0.0

New Features

  • Added ability to bind "commands" like view switching and overlay visibility to gestures / buttons
  • Added "alternate rendering mode" option in advanced settings to increase compatibility in DirectX 9 games

Fixes & Improvements
  • Scale and rotate can have up to 10 points
  • Resolved issue causing a crash in Java based games
  • Dashboard logos no longer overlaid on loading image
  • Scale is now more sensitive

1 comments Read more

May 5

GestureWorks Gameplay Update v3.3.4.1

Fixes & Improvements

  • Better touch fidelity for controller editing
  • Fixed "jumping" issue with non-relative drag mapped to mouse
  • Swip no longer favors one direction over others
  • Color wheel slider now allows full range

0 comments Read more


“I showed it to Tycho and we both agree it’s incredible”
Gabe - Penny Arcade

About This Software

GestureWorks Gameplay is a revolutionary new way to play desktop PC games on tablets, laptops, all-in-ones, and other touch-enabled devices. Gameplay is compatible with Windows 8. Version 3 of Gameplay offers a fully enabled multitouch GUI, enhanced in-game touch gesture response, and massively expanded compatibility to include Unity and Java-based games along with extended support for 64-bit titles.

Offering a robust set of features, Gameplay allows not just for gamepad and keyboard emulation, but for whole new ways of playing. The utility supports mouse and keyboard input as well as XInput commands. These can be mapped to onscreen objects, like D-pads, joysticks, buttons, and switches, but can also be mapped to a variety of multitouch gestures. Gamers can simply link their game and enjoy touch controls as a Gameplay overlay on top of their game.
The Android Remote feature allows gamers to turn their Android devices into customizable gamepads and connect with Bluetooth to any Windows 8 device running GestureWorks Gameplay - even Windows 8 devices that are not touchscreens. Multiplayer setups are also possible with Android Remotes or other peripherals, allowing local co-op and competitive play. The Android Remote also features accelerometer support so that motion controls can be mapped to the accelerometer in the Android device.

The new HCI Pack DLC allows gamers to use a host of new HCI devices to create rich custom interaction schemes. Custom voice commands can be added to games that previously only used limited keyboard and mouse input. High fidelity 3D motion and wearable sensor gestures can be added games to compliment existing interactions or entirely replace control methods. Users can even blend input methods such as touch and voice controls or motion and touch to create hybrid controllers that open fresh new ways to experience and explore PC games.

Gameplay is great on tablets and other Windows 8 touchscreen devices, making gaming more mobile without sacrificing games that are not already touch-enabled. The concept of an editable and shareable “Virtual Controller” enables users to publish their own creations to the gameplay community. There are over 600 Virtual Controllers created by community available for download.

System Requirements

    • OS: Windows 8 and later (RT not supported)
    • Processor: 1 gigahertz (GHz) or faster
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c (or higher), OpenGL 1.1 (or higher)
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space
Helpful customer reviews
32 of 36 people (89%) found this review helpful
2 people found this review funny
43.3 hrs on record
Posted: April 6
A few months ago I thought my gaming days were over when a bear bit most of my left hand off. Recently I was lamenting the loss of my hand, and how there were a lot of new games I wish had existed in the time when I had both hands. My co-worker suggested I try gameplay since it allows you to customize your controller to suit whatever layout best works for you. Well, I just downloaded it and already I’m playing some of my old favorite games from my library. It took some getting used to (so does having a greedy portion of your hand bitten off by a bear LOL!) but, within a few minutes I was playing like before my accident. I imagine it would be even better in the hands, pardon my pun, of anyone with a desire to map a lot of keyboard operations to the screen.
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11 of 11 people (100%) found this review helpful
10.1 hrs on record
Posted: January 9
Overall, this is a good app to have, however, it works best with games that either, dont use steam cloud, or steam in general because it prevents those games from being the active game, if that were fixed, then it would be perfect
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10 of 10 people (100%) found this review helpful
20.3 hrs on record
Posted: April 2
Gameplay is awesome! It allows me to play a lot of my favorite games on my WIndows tablet. Last time I took a vacation I had a 3 hour layover in an airport. Instead of having to pull out my laptop and hook up a mouse, I was able to create a quick Virtual Controller using Gameplay. I started playing some games and suddenly the 3 hours flew past me. I was having so much fun I almost missed my flight! I would strongly recommend this product to anyone looking to combine mobile and PC gaming. It’s a must have!

I would also like to say that Gameplay has amazing customer support. The one time I was experiencing an issue, the devs responded to my email within hours and immediately got to work fixing my issue. Not many products come with customer service as good as that.

10/10 would recommend.
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11 of 15 people (73%) found this review helpful
1 person found this review funny
0.4 hrs on record
Posted: January 22
It's a nice concept and got it working perfectly with Ducktales Remastered but it has a steep learning curve if you want to try and create your own mappings and customizations. I have yet to successfully create one for a few games where there are no templates.

Not sure if it ever will be possible but if you care about achievements you can't unlock them while using GestureWorks. Because it hooks into Steam, Steam believes you're playing GestureWorks and not the game itself so achievements don't unlock. I hope they can figure out a way to unlock them during play but wanted to put this in the review because if you don't read the fine print you may miss that detail.

I wish Steam offered an option beyond yes/no recommendations. Kind of like a Not Yet or maybe. I cannot recommend this app if you are not technically inclined or if you care about Steam achievements or rarely game on touch devices.

If your touch device is where you game the most, then yes, worth the $10 right now.

Overall though I'm going to choose No in my recommendation because I believe more and more developers are going to be implementing touch controls into their games. Civilization V, Trine 2, PinballFX, Total War Rome II, Octodad, Broken Age all have native touch controls and a lot of others work fine even without native controls like The Witcher.
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6 of 6 people (100%) found this review helpful
36.9 hrs on record
Posted: April 3
Given the cost of the application versus the utility it provides, I would recommend this for anyone who enjoys getting the most out of their gaming.

-Allowed me to control games with my hands and voice.
-Gives me one more reason to buy a Surface 3.

-Some games don't work BUT the devs are very responsive.
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4 of 4 people (100%) found this review helpful
6.3 hrs on record
Posted: April 6
This has been working out great! I've been looking for a way to customize Space Engineers to allow me to access certain features of the game a bit easier on my tablet. This app has been a blessing! I'm currently using a virtual controller created by another user but I'm looking forward to customizing my own and checking out the rest of the features Gameplay has to offer.
Thanks GestureWorks! Keep up the good work
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2 of 2 people (100%) found this review helpful
1 person found this review funny
9.8 hrs on record
Posted: April 13
This works really well! It seems like it really shines in games that have a complex set of controls like elite dangerous. Binding hotkeys like landing gear and cargo scoop to voice commands allows me to keep my hands on the joystick so I don't crash into people as often trying to get in and out of space dock ;D
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2 of 3 people (67%) found this review helpful
95.6 hrs on record
Posted: April 17
Firstly, Thumbs up to the Customer Service! So Ive been using this program for a long time now and its worked great, I use it on a lenovo helix 1st gen. If you own a tablet and game on the go, this software is a must buy! Nothing else even comes close! They did release an update that caused a lot of issues, created over lapping controlls, not loading with the game, crashing, was very frustrating, but I messaged Gestureworks and they were super quick to reply and we worked together and fixed my issue quickly, Now its working perfectly and couldnt be happier! Its definately worth the $9 since you have that support behind you if anything goes wrong. Great product, great support 10/10!
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40 of 47 people (85%) found this review helpful
13.1 hrs on record
Posted: June 12, 2014
It's a very useful program for Tablet PC owners. It supports most of the games and the number keeps growing. Great possibilities for setting up and creating your own controller for your favorite games. I am among the beta testers now, and I can say that GWG will certainly get better in the future.
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28 of 39 people (72%) found this review helpful
1.1 hrs on record
Posted: June 12, 2014
When I first installed this, I was getting errors on startup. I felt like I just wasted my cash. Fortunately, the bug got immediately fixed by devs and, well, it kinda went downhill from there - instead of doing my job, I spent many hours trying out various games and playing with the settings, before the battery on my T100 finally drained. If you're a gamer and you have Windows 8 powered tablet, then this software is a must-have. It's highly customizable, supports many games and works just fine. Mind blown!
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14 of 16 people (88%) found this review helpful
6.8 hrs on record
Posted: September 12, 2014
I work with people that have developmental disadvantages and need extra sensory inputs. This software allows me to customize tablet overlays specificaly for each of my consumers needs, whether it be with a standard console controller overlay or touch inputs, or a combination of the two. I can emulate gamepads to be on one specific side, or move them around depending on the need of the consumer.

I found the UI to be sleeker and nicer to use than other programs like Joy2Key. Dragging and dropping to set up a customized overlay is simple and easy after a bit of messing around with the software. If that's beyond you they have hundreds of overlays available to download that other users have created.

This software sees constant updates as well, another advantage other similier programs lack. The devs are active and helpful on the forums, and while I have never had a problem yet their prescence on the community forums is hard to miss.

This software isn't perfect, it has DRM so you need to launch Steam to execute it, however you can close Steam and the software will continue to run just fine. I suggest adding the game you want to use this on to the Steam launcher if it's a non Steam title. I also noticed my stylus isn't responsive on some titles when I use this, and have to use my finger.

All in all I recommend this product, if you have a touch screen or know anyone with a developmental disadvangate this program is a neccessity. It just is. Gestureworks really is the best out there at the moment at doing what it does.
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20 of 31 people (65%) found this review helpful
1 person found this review funny
2.8 hrs on record
Posted: June 15, 2014
Don't work on Win 8.1 64Bit. Support is....

Thanks, Obama!....


After the patch program works as it should
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9 of 11 people (82%) found this review helpful
3.3 hrs on record
Posted: October 27, 2014
First, I must really commend their customer service. In the process of migrating from version 1 to 2, I didn’t get my Steam Key for some reason. I emailed them and they helped me get a new one, very hassle free.

GWG is very nice - I use it to play some games on my Surface Pro - But you should mind that it won’t work with all games. Also, mind that you will be always limited to games with somewhat simple controls.

Anyway, now that they released a Demo version, I see no reason why you shouldn’t give a try.

By the way, for playing Browser games and other simpler stuff that isn't full screen, I’d recommend you take a look at VirtualGamepad by PalmTime (currently in Beta version, not on Steam store). I have both this and GWG installed and they complement each other’s limitations very well.

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6 of 6 people (100%) found this review helpful
8.0 hrs on record
Posted: June 24, 2014
The new version added compatibility to many more games so I am now happy to say that I recommend the program. Obviously some things will never work, and tablets for the most part are only really suited to playing older titles that may fall into that category.

If Steam had a neutral rating I would have used it at the beginning, but now with the improvements in the new version it is a true positive recommend.

Previous post:

I have only been able to get GestureWorks Gameplay to function on one of the ten or so games that I have tried.

The best way that I would suggest to aproch this program is to look for the virtual controllers on thier website to see if that game will work with GestureWorks.

It is a great idea that I hope will work better as they patch the program, but I would have to say save your money for now.

I wish thre
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4 of 5 people (80%) found this review helpful
13.6 hrs on record
Posted: October 13, 2014
one major gripe with this app is the dual analog sucks as the right stick sometimes will drift in direction and makes it a pain to play other than that this app is pretty awsome
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0 of 1 people (0%) found this review helpful
0.7 hrs on record
Posted: May 19
very buggy, and a hassle to even start this program up. My experience with this application is very inconvenient and frustrating. I'm using a 32 bit windows 8 tablet, and all of the programs and games I have tested it on, either crashes or no virtual controller interface shows up. There should have been a more easy way to call up the controller more quickly & conveniently, like a quick button like the win 8 keyboard. They might fix this in the future, but as of now I would definitely suggest interested buyers to skip this instead. I would even ask for a refund, to be honest.
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0 of 2 people (0%) found this review helpful
12.3 hrs on record
Posted: April 15
That's not recommended - yet. It sort of works, I suspect my difficulties stem from needing a faster tablet pc. I was working with a 1.5 ghz quad core device. I tried it with cell shaded games like mark of the ninja (which was a mistake since Ninja needed a faster pc to begin with), turn based games like bloodbowl, and rts like Pirates from Sid Meyer. The inputs sometimes glitchy in accepting the commands so its hard to gauge how much is due to incompatible hardware. Bloodbowl sorta worked but would stop midstream, Pirates mostly worked but not in ship movement. Ninja was sluggishly slow, but thats due to the pc req. Still with an expanding library for games that Gameplay is building, I can see this developing into something grand in the long run. I'm just not certain its there yet.
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7 of 17 people (41%) found this review helpful
5.3 hrs on record
Posted: August 23, 2014
Doesn't work. If you are lucky enough to even get the application to open the only thing it does is crash Steam so badly you have to kill it in the task manager.

After a restore on my tablet it doesn't even open, just tells me to start it from Steam even when I AM starting it from Steam.

Great idea, would be great if it actually functioned or had any decent support from the devs that don't return emails.

So I spent way more time than I should getting partial functionality out of this. Below is the list of issues and how I worked through them. Still functions terribly and at random but there you go.

After installation, Gestureworks would constantly throw the Please launch from Steam error even when I launched from Steam. The release notes said this was fixed, but I guess I am a lucky one. I was able to fix this by using the In Home Streaming function to stream from the tablet to my laptop and then try to launch Gestureworks. It still crashed, but this time it managed to bring up the EULA. It looks like there is some kind of stall in Gestureworks when it starts up that won't bring up the EULA correctly. Not sure if it is trying to access the network and failing or what is happening. It makes the software unusable unless you have a second machine to fix it after the initial install.

After getting though that, Gestureworks finally decided to open correctly but wouldn't launch any of my Steam games. Found a fix for that. It looks like Gestureworks doesn't behave correctly when games are installed in a different Steam path than Steam itself. Just repointing the path in options won't fix this. Seems like a bug on how Gestureworks connects to Steam.

To fix this, I had to delete all the folders except for steamapps and the steam.exe then move those files over to my game install folder. After rerunning steam and letting it repair the tnstallation I now had my games, Gestureworks and Steam all installed in the same spot. This then let me launch a game from Gestureworks correctly. This step is a must for people with tablets that install games to the SD card.

I did get Terreria working. The premade controls were terrible so I made my own. Dust crashes constantly on the load screens depending on how you launch the game. Only way I made it work was to bring up gestureworks from Steam then launch Dust from Steam. Still does the whole restart Steam thing where you have to start the game again but it did come up once for me.

Not sure if it is the Steam DRM that is screwing up how this software works but it is really annoying. Since I haven't heard back from Steam on a refund on this pile I will drop it in my list of unused stuff and maybe come back one day to see if it works. Until then, there is a software out there called VirtualGamepad which actually works and is not dependent on the game. It just launches in Windows and allows you to customize the pad inside the game itself. Better yet, it is half the price and doesn't crash. No xinput support yet though.
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2 of 7 people (29%) found this review helpful
1 person found this review funny
3.2 hrs on record
Posted: January 18
Awful hideous design, doesn't even work in small screens properly nor implements proper touch support in the application, doesn't implement the steam api properly, eats all input when hooked in with an application making it literally unusable, and doesn't work at all as intended, sadly I can't request a refund on Steam, the developer will probably never fix these issues either.

Don't waste your 10 dollars on this.
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1 of 6 people (17%) found this review helpful
0.3 hrs on record
Posted: March 31
GestureWorks has a nice concept, and it does work for some games... It just doesn't work on the games that I would like to play.
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