GestureWorks Gameplay is a low-cost utility that enables users to define their own controls schemes for many games on Windows 8. Gameplay offers a multitouch GUI and in-game touch gesture response. Download the free trial to see if Gameplay is compatible with your favorite games today!
User reviews: Mixed (89 reviews) - 49% of the 89 user reviews for this software are positive.
Release Date: Nov 5, 2013

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Recent updates View all (30)

August 19, 2015

GestureWorks Gameplay Update v3.7.1.0

New Features

  • New "outline" hudgets for desktop and Android controllers
  • Works with the latest RealSense SDK

Fixes & Improvements
  • Fixed font texture release error that was crashing device resets
  • Removed broken hudget assets
  • Smarter path processing for injection paths - fixes games like MTG2015
  • Loading default shader compilers - fixes games like Race the Sun

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Reviews

“I showed it to Tycho and we both agree it’s incredible”
Gabe - Penny Arcade

About This Software

GestureWorks Gameplay is a low-cost utility that enables users to define their own controls schemes for many games on Windows 8. Version 3 of Gameplay offers a multitouch GUI and enhanced in-game touch gesture response. Gameplay is compatible with Steam’s In-Home Streaming. Download the free trial to see if Gameplay is compatible with your favorite games today!

Offering a robust set of features, Gameplay allows not just for gamepad and keyboard emulation, but for whole new ways of playing. The utility supports mouse and keyboard input. These can be mapped to onscreen objects, like D-pads, joysticks, buttons, and switches, but can also be mapped to a variety of multitouch gestures. Gamers can simply link a game matching Gameplay’s requirements and enjoy touch controls as an overlay on top of their game.

The Android Remote feature allows gamers to turn their Android devices into customizable gamepads and connect via Bluetooth to any Windows 8 device running GestureWorks Gameplay - even Windows 8 devices without touchscreens. Multiplayer setups are also possible with Android Remotes or other peripherals, allowing local co-op and competitive play. The Android Remote also features accelerometer support so that motion controls can be mapped to the accelerometer in the Android device.

The new HCI Pack DLC allows gamers to use a host of new HCI devices to create rich custom interaction schemes. Custom voice commands can be added to games that previously only used limited keyboard and mouse input. High fidelity 3D motion and wearable sensor gestures can be added to games to complement existing interactions or entirely replace control methods. Users can even blend input methods such as touch and voice controls or motion and touch to create hybrid controllers that open fresh new ways to experience and explore PC games.

Gameplay is great on tablets and other Windows 8 touchscreen devices, making gaming more mobile without sacrificing games that are not already touch-enabled. The concept of an editable and shareable “Virtual Controller” enables users to publish their own creations to the Gameplay community. There are over 600 Virtual Controllers created by community available for download.

System Requirements

    Minimum:
    • OS: Windows 8 and 8.1 (RT not supported)
    • Processor: 1 gigahertz (GHz) or faster
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c (or higher), OpenGL 1.1 (or higher)
    • DirectX: Version 9.0c
    • Storage: 200 MB available space
Helpful customer reviews
6 of 6 people (100%) found this review helpful
4.3 hrs on record
Posted: December 26, 2015
Why I got this software? I was trying to find games that had low system requirements and games that could be played with touchscreen. This limited my choises to a handful of games. Old games were not playable with touchscreen and newer ones had too high system requirements.

GestureWorks Gameplay solved this problem. I can enable a virtual keyboard while in game, and use virtual controller or even voice commands.

Biggest problem with this software is the learning curve. To get out most of it, you need to spend half an hour to familiarize yourself with the options. Most of the people who got it and gave it negative reviews did not do that. The price is also cheap.
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4 of 4 people (100%) found this review helpful
19.0 hrs on record
Posted: November 30, 2015
Awesome software! A little tricky to get it to work, but when it does it's amazing!

For those who want to use this on Steam In-House Streaming here's a quick and dirty guide:

1) Launch Gestureworks Gameplay.

2) Uncheck every other game and create a new profile.

3) Edit the new profile and click on settings on the top right.

4) Click "Browse File System" and locate "streaming_client.exe" in "C:\Program Files\Steam".

5) Close out of Gestureworks Gameplay window, but make sure it's still running in the system tray. (You can't stream a game if it's running because steam only lets you run one thing at a time.)

Now just make sure Steam is running on your main PC and your tablet. Make sure your games on your tablet show up as "Stream" and press the stream button and it should launch your games and Gestureworks buttons should show up soon after!

Enjoy!
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3 of 4 people (75%) found this review helpful
1 person found this review funny
0.2 hrs on record
Posted: October 3, 2015
The demo version worked which was why I bought it, however the full version is broken like hell.
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3 of 6 people (50%) found this review helpful
0.6 hrs on record
Posted: October 26, 2015
Didn't work for my Windows tablet.
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64 of 72 people (89%) found this review helpful
35 people found this review funny
43.3 hrs on record
Posted: April 6, 2015
A few months ago I thought my gaming days were over when a bear bit most of my left hand off. Recently I was lamenting the loss of my hand, and how there were a lot of new games I wish had existed in the time when I had both hands. My co-worker suggested I try gameplay since it allows you to customize your controller to suit whatever layout best works for you. Well, I just downloaded it and already I’m playing some of my old favorite games from my library. It took some getting used to (so does having a greedy portion of your hand bitten off by a bear LOL!) but, within a few minutes I was playing like before my accident. I imagine it would be even better in the hands, pardon my pun, of anyone with a desire to map a lot of keyboard operations to the screen.
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