GestureWorks Gameplay is a revolutionary new way to play popular PC games. Allowing for amazingly fluid play on touch-enabled Windows 8 devices such as tablets and Ultrabooks, this unique software enables gamers to use and build their own Virtual Controllers for their favorite games.
User reviews: Mostly Positive (21 reviews)
Release Date: Nov 5, 2013
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Recommended By Curators

"This tool is an on-screen virtual controller, which can be customized for virtually any game on Steam. Absolutely the best choice for this kinda thing."

Recent updates View all (11)

September 4

GestureWorks Gameplay Update v2.0.3.0

The launcher timeout duration has been increased which should help with issues on start up. Unhandled exceptions in the settings menu and on exit have been fixed.

0 comments Read more

August 6

GestureWorks Gameplay Update v2.0.2.1

We've fixed a few issues regarding launching games, including the "please launch through Steam" error and Steam restarting multiple times.

7 comments Read more

Reviews

“I showed it to Tycho and we both agree it’s incredible”
Gabe - Penny Arcade

About This Software

GestureWorks Gameplay is a revolutionary new way to play desktop PC games on tablets, laptops, all-in-ones, and other touch-enabled devices. Gameplay is compatible with Windows 8. Version 2.0 of the software was released on July 28th, 2014, and adds an Android Remote app that uses Bluetooth to make Android devices into external controllers.

Using Gameplay, gamers can download, edit, build, and share their own touchscreen controllers for virtually any PC game. Gameplay is a first-of-its-kind gaming utility. Never before have users been able to create their own custom multitouch overlays for their games.
Gameplay has a robust set of features that allows not just for gamepad and keyboard emulation, but for whole new ways of playing. The utility supports mouse and keyboard input as well as XInput commands. These can be mapped to onscreen objects, like D-pads, joysticks, buttons, and switches, but can also be mapped to a variety of multitouch gestures. Gamers can simply link their game and enjoy touch controls as a Gameplay overlay on top of their game.
The Android Remote feature allows gamers to turn their Android devices into customizable gamepads and connect with Bluetooth to any Windows 8 device running GestureWorks Gameplay - even Windows 8 devices that are not touchscreens. Multiplayer setups are also possible with Android Remotes or other peripherals, allowing local co-op and competitive play. The Android Remote also features accelerometer support so that controls like movement can be mapped to the accelerometer in the Android device.

Gameplay is great on tablets and other Windows 8 touchscreen devices, making gaming more mobile without sacrificing games that are not already touch-enabled. The concept of an editable and shareable “Virtual Controller” is also new. As the Gameplay community continues to grow and contribute we will add tools to help crowdsource Virtual Controllers for popular games. There are more than 400 virtual controllers already in our database, some authored by the Gameplay Team, but many of them shared by users.

As we continue to improve Gameplay and the community spaces on gameplay.gestureworks.com and Steam, we welcome your feedback. We look forward to seeing how you use Gameplay and we’d love to hear from you. Please let us know how we are doing.

-The Gameplay Team

System Requirements

    Minimum:
    • OS: Windows 8 and later (RT not supported)
    • Processor: 1 gigahertz (GHz) or faster
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c (or higher), OpenGL 1.1 (or higher)
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space
Helpful customer reviews
6 of 6 people (100%) found this review helpful
6.2 hrs on record
Posted: September 12
I work with people that have developmental disadvantages and need extra sensory inputs. This software allows me to customize tablet overlays specificaly for each of my consumers needs, whether it be with a standard console controller overlay or touch inputs, or a combination of the two. I can emulate gamepads to be on one specific side, or move them around depending on the need of the consumer.

I found the UI to be sleeker and nicer to use than other programs like Joy2Key. Dragging and dropping to set up a customized overlay is simple and easy after a bit of messing around with the software. If that's beyond you they have hundreds of overlays available to download that other users have created.

This software sees constant updates as well, another advantage other similier programs lack. The devs are active and helpful on the forums, and while I have never had a problem yet their prescence on the community forums is hard to miss.

This software isn't perfect, it has DRM so you need to launch Steam to execute it, however you can close Steam and the software will continue to run just fine. I suggest adding the game you want to use this on to the Steam launcher if it's a non Steam title. I also noticed my stylus isn't responsive on some titles when I use this, and have to use my finger.

All in all I recommend this product, if you have a touch screen or know anyone with a developmental disadvangate this program is a neccessity. It just is. Gestureworks really is the best out there at the moment at doing what it does.
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4 of 4 people (100%) found this review helpful
1.3 hrs on record
Posted: October 27
First, I must really commend their customer service. In the process of migrating from version 1 to 2, I didn’t get my Steam Key for some reason. I emailed them and they helped me get a new one, very hassle free.

GWG is very nice - I use it to play some games on my Surface Pro - But you should mind that it won’t work with all games. Also, mind that you will be always limited to games with somewhat simple controls.

Anyway, now that they released a Demo version, I see no reason why you shouldn’t give a try.

By the way, for playing Browser games and other simpler stuff that isn't full screen, I’d recommend you take a look at VirtualGamepad by PalmTime (currently in Beta version, not on Steam store). I have both this and GWG installed and they complement each other’s limitations very well.

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1 of 1 people (100%) found this review helpful
2.0 hrs on record
Posted: October 13
one major gripe with this app is the dual analog sucks as the right stick sometimes will drift in direction and makes it a pain to play other than that this app is pretty awsome
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37 of 42 people (88%) found this review helpful
5.3 hrs on record
Posted: June 12
It's a very useful program for Tablet PC owners. It supports most of the games and the number keeps growing. Great possibilities for setting up and creating your own controller for your favorite games. I am among the beta testers now, and I can say that GWG will certainly get better in the future.
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24 of 34 people (71%) found this review helpful
1.1 hrs on record
Posted: June 12
When I first installed this, I was getting errors on startup. I felt like I just wasted my cash. Fortunately, the bug got immediately fixed by devs and, well, it kinda went downhill from there - instead of doing my job, I spent many hours trying out various games and playing with the settings, before the battery on my T100 finally drained. If you're a gamer and you have Windows 8 powered tablet, then this software is a must-have. It's highly customizable, supports many games and works just fine. Mind blown!
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15 of 23 people (65%) found this review helpful
1.1 hrs on record
Posted: June 14
Some games don't work well with touch. But the ones that do work just fine.
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16 of 27 people (59%) found this review helpful
2.8 hrs on record
Posted: June 15
Don't work on Win 8.1 64Bit. Support is.... http://steamcommunity.com/app/296610/discussions/2/540744475056252781/

Thanks, Obama!....

[EDIT]

After the patch program works as it should
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3 of 9 people (33%) found this review helpful
2.9 hrs on record
Posted: August 23
Doesn't work. If you are lucky enough to even get the application to open the only thing it does is crash Steam so badly you have to kill it in the task manager.

After a restore on my tablet it doesn't even open, just tells me to start it from Steam even when I AM starting it from Steam.

Great idea, would be great if it actually functioned or had any decent support from the devs that don't return emails.


EDIT
So I spent way more time than I should getting partial functionality out of this. Below is the list of issues and how I worked through them. Still functions terribly and at random but there you go.

After installation, Gestureworks would constantly throw the Please launch from Steam error even when I launched from Steam. The release notes said this was fixed, but I guess I am a lucky one. I was able to fix this by using the In Home Streaming function to stream from the tablet to my laptop and then try to launch Gestureworks. It still crashed, but this time it managed to bring up the EULA. It looks like there is some kind of stall in Gestureworks when it starts up that won't bring up the EULA correctly. Not sure if it is trying to access the network and failing or what is happening. It makes the software unusable unless you have a second machine to fix it after the initial install.

After getting though that, Gestureworks finally decided to open correctly but wouldn't launch any of my Steam games. Found a fix for that. It looks like Gestureworks doesn't behave correctly when games are installed in a different Steam path than Steam itself. Just repointing the path in options won't fix this. Seems like a bug on how Gestureworks connects to Steam.

To fix this, I had to delete all the folders except for steamapps and the steam.exe then move those files over to my game install folder. After rerunning steam and letting it repair the tnstallation I now had my games, Gestureworks and Steam all installed in the same spot. This then let me launch a game from Gestureworks correctly. This step is a must for people with tablets that install games to the SD card.

I did get Terreria working. The premade controls were terrible so I made my own. Dust crashes constantly on the load screens depending on how you launch the game. Only way I made it work was to bring up gestureworks from Steam then launch Dust from Steam. Still does the whole restart Steam thing where you have to start the game again but it did come up once for me.

Not sure if it is the Steam DRM that is screwing up how this software works but it is really annoying. Since I haven't heard back from Steam on a refund on this pile I will drop it in my list of unused stuff and maybe come back one day to see if it works. Until then, there is a software out there called VirtualGamepad which actually works and is not dependent on the game. It just launches in Windows and allows you to customize the pad inside the game itself. Better yet, it is half the price and doesn't crash. No xinput support yet though.
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2 of 7 people (29%) found this review helpful
49.2 hrs on record
Posted: September 2
wouldnt recommend Yet! needs work and not easy to use. need more templates for newer games.
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0 of 3 people (0%) found this review helpful
0.5 hrs on record
Posted: December 2
can't make it work. sad..
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6 of 19 people (32%) found this review helpful
4.1 hrs on record
Posted: August 5
I bought this solely to play minecraft on my Surface Pro (Win 8.1 64bit). I downloaded the virtual controller and followed the steps to the letter but although Minecraft launches and the virtual controller appears on screen it doesn't work at all. No matter where I press on the screen I go spinning around in circles. Touch controls are turned off in Minecraft.

Very disappointed
Was this review helpful? Yes No
7.9 hrs on record
Posted: June 24
The new version added compatibility to many more games so I am now happy to say that I recommend the program. Obviously some things will never work, and tablets for the most part are only really suited to playing older titles that may fall into that category.

If Steam had a neutral rating I would have used it at the beginning, but now with the improvements in the new version it is a true positive recommend.


Previous post:

I have only been able to get GestureWorks Gameplay to function on one of the ten or so games that I have tried.

The best way that I would suggest to aproch this program is to look for the virtual controllers on thier website to see if that game will work with GestureWorks.

It is a great idea that I hope will work better as they patch the program, but I would have to say save your money for now.

I wish thre
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