GestureWorks Gameplay is a revolutionary new way to play popular PC games. Allowing for amazingly fluid play on touch-enabled Windows 8 devices such as tablets and Ultrabooks, this unique software enables gamers to use and build their own Virtual Controllers for their favorite games.
User reviews: Mixed (56 reviews)
Release Date: Nov 5, 2013
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Recommended By Curators

"This tool is an on-screen virtual controller, which can be customized for virtually any game on Steam. Absolutely the best choice for this kinda thing."

Recent updates View all (26)

May 13

GestureWorks Gameplay Update v3.5.0.0

New Features

  • Added ability to bind "commands" like view switching and overlay visibility to gestures / buttons
  • Added "alternate rendering mode" option in advanced settings to increase compatibility in DirectX 9 games

Fixes & Improvements
  • Scale and rotate can have up to 10 points
  • Resolved issue causing a crash in Java based games
  • Dashboard logos no longer overlaid on loading image
  • Scale is now more sensitive

1 comments Read more

May 5

GestureWorks Gameplay Update v3.3.4.1

Fixes & Improvements

  • Better touch fidelity for controller editing
  • Fixed "jumping" issue with non-relative drag mapped to mouse
  • Swip no longer favors one direction over others
  • Color wheel slider now allows full range

0 comments Read more


“I showed it to Tycho and we both agree it’s incredible”
Gabe - Penny Arcade

About This Software

GestureWorks Gameplay is a revolutionary new way to play desktop PC games on tablets, laptops, all-in-ones, and other touch-enabled devices. Gameplay is compatible with Windows 8. Version 3 of Gameplay offers a fully enabled multitouch GUI, enhanced in-game touch gesture response, and massively expanded compatibility to include Unity and Java-based games along with extended support for 64-bit titles.

Offering a robust set of features, Gameplay allows not just for gamepad and keyboard emulation, but for whole new ways of playing. The utility supports mouse and keyboard input as well as XInput commands. These can be mapped to onscreen objects, like D-pads, joysticks, buttons, and switches, but can also be mapped to a variety of multitouch gestures. Gamers can simply link their game and enjoy touch controls as a Gameplay overlay on top of their game.
The Android Remote feature allows gamers to turn their Android devices into customizable gamepads and connect with Bluetooth to any Windows 8 device running GestureWorks Gameplay - even Windows 8 devices that are not touchscreens. Multiplayer setups are also possible with Android Remotes or other peripherals, allowing local co-op and competitive play. The Android Remote also features accelerometer support so that motion controls can be mapped to the accelerometer in the Android device.

The new HCI Pack DLC allows gamers to use a host of new HCI devices to create rich custom interaction schemes. Custom voice commands can be added to games that previously only used limited keyboard and mouse input. High fidelity 3D motion and wearable sensor gestures can be added games to compliment existing interactions or entirely replace control methods. Users can even blend input methods such as touch and voice controls or motion and touch to create hybrid controllers that open fresh new ways to experience and explore PC games.

Gameplay is great on tablets and other Windows 8 touchscreen devices, making gaming more mobile without sacrificing games that are not already touch-enabled. The concept of an editable and shareable “Virtual Controller” enables users to publish their own creations to the gameplay community. There are over 600 Virtual Controllers created by community available for download.

System Requirements

    • OS: Windows 8 and later (RT not supported)
    • Processor: 1 gigahertz (GHz) or faster
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c (or higher), OpenGL 1.1 (or higher)
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space
Helpful customer reviews
43 of 49 people (88%) found this review helpful
1 person found this review funny
43.3 hrs on record
Posted: April 6
A few months ago I thought my gaming days were over when a bear bit most of my left hand off. Recently I was lamenting the loss of my hand, and how there were a lot of new games I wish had existed in the time when I had both hands. My co-worker suggested I try gameplay since it allows you to customize your controller to suit whatever layout best works for you. Well, I just downloaded it and already I’m playing some of my old favorite games from my library. It took some getting used to (so does having a greedy portion of your hand bitten off by a bear LOL!) but, within a few minutes I was playing like before my accident. I imagine it would be even better in the hands, pardon my pun, of anyone with a desire to map a lot of keyboard operations to the screen.
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12 of 12 people (100%) found this review helpful
10.1 hrs on record
Posted: January 9
Overall, this is a good app to have, however, it works best with games that either, dont use steam cloud, or steam in general because it prevents those games from being the active game, if that were fixed, then it would be perfect
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10 of 10 people (100%) found this review helpful
20.3 hrs on record
Posted: April 2
Gameplay is awesome! It allows me to play a lot of my favorite games on my WIndows tablet. Last time I took a vacation I had a 3 hour layover in an airport. Instead of having to pull out my laptop and hook up a mouse, I was able to create a quick Virtual Controller using Gameplay. I started playing some games and suddenly the 3 hours flew past me. I was having so much fun I almost missed my flight! I would strongly recommend this product to anyone looking to combine mobile and PC gaming. It’s a must have!

I would also like to say that Gameplay has amazing customer support. The one time I was experiencing an issue, the devs responded to my email within hours and immediately got to work fixing my issue. Not many products come with customer service as good as that.

10/10 would recommend.
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15 of 20 people (75%) found this review helpful
1 person found this review funny
0.4 hrs on record
Posted: January 22
It's a nice concept and got it working perfectly with Ducktales Remastered but it has a steep learning curve if you want to try and create your own mappings and customizations. I have yet to successfully create one for a few games where there are no templates.

Not sure if it ever will be possible but if you care about achievements you can't unlock them while using GestureWorks. Because it hooks into Steam, Steam believes you're playing GestureWorks and not the game itself so achievements don't unlock. I hope they can figure out a way to unlock them during play but wanted to put this in the review because if you don't read the fine print you may miss that detail.

I wish Steam offered an option beyond yes/no recommendations. Kind of like a Not Yet or maybe. I cannot recommend this app if you are not technically inclined or if you care about Steam achievements or rarely game on touch devices.

If your touch device is where you game the most, then yes, worth the $10 right now.

Overall though I'm going to choose No in my recommendation because I believe more and more developers are going to be implementing touch controls into their games. Civilization V, Trine 2, PinballFX, Total War Rome II, Octodad, Broken Age all have native touch controls and a lot of others work fine even without native controls like The Witcher.
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7 of 7 people (100%) found this review helpful
36.9 hrs on record
Posted: April 3
Given the cost of the application versus the utility it provides, I would recommend this for anyone who enjoys getting the most out of their gaming.

-Allowed me to control games with my hands and voice.
-Gives me one more reason to buy a Surface 3.

-Some games don't work BUT the devs are very responsive.
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