GestureWorks Gameplay is a revolutionary new way to play popular PC games. Allowing for amazingly fluid play on touch-enabled Windows 8 devices such as tablets and Ultrabooks, this unique software enables gamers to use and build their own Virtual Controllers for their favorite games.
User reviews: Mixed (37 reviews)
Release Date: Nov 5, 2013
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"This tool is an on-screen virtual controller, which can be customized for virtually any game on Steam. Absolutely the best choice for this kinda thing."

Recent updates View all (18)

March 25

Gameplay 3 BETA Update

Patch Notes for BETA 6
- Improved gamepad emulation
- Android app renders skins properly
- Android app able to reconnect after restart
- Better skin filtering
- Notification on launch if data directory location could cause problems

- Window's DPI scaling and GestureWorks Gameplay are not getting along on certain devices. Opening/Maximizing Gameplay can result in the window being larger than the resolution of the device. Disabling DPI scaling for Gameplay may help by following these instructions.

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March 23

Gameplay 3 BETA Update

Patch Notes for BETA 5
- Virtual Controllers with camera buttons no longer cause the game to crash when the screen is touched.
- Improved settings menu default views based on context.

- Window's DPI scaling and GestureWorks Gameplay are not getting along on certain devices. Opening/Maximizing Gameplay can result in the window being larger than the resolution of the device. Disabling DPI scaling for Gameplay may help by following these instructions.
- Gamepad emulation is currently problematic. We are currently working on this issue.

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“I showed it to Tycho and we both agree it’s incredible”
Gabe - Penny Arcade

About This Software

GestureWorks Gameplay is a revolutionary new way to play desktop PC games on tablets, laptops, all-in-ones, and other touch-enabled devices. Gameplay is compatible with Windows 8. Version 2.0 of the software was released on July 28th, 2014, and adds an Android Remote app that uses Bluetooth to make Android devices into external controllers.

Using Gameplay, gamers can download, edit, build, and share their own touchscreen controllers for virtually any PC game. Gameplay is a first-of-its-kind gaming utility. Never before have users been able to create their own custom multitouch overlays for their games.
Gameplay has a robust set of features that allows not just for gamepad and keyboard emulation, but for whole new ways of playing. The utility supports mouse and keyboard input as well as XInput commands. These can be mapped to onscreen objects, like D-pads, joysticks, buttons, and switches, but can also be mapped to a variety of multitouch gestures. Gamers can simply link their game and enjoy touch controls as a Gameplay overlay on top of their game.
The Android Remote feature allows gamers to turn their Android devices into customizable gamepads and connect with Bluetooth to any Windows 8 device running GestureWorks Gameplay - even Windows 8 devices that are not touchscreens. Multiplayer setups are also possible with Android Remotes or other peripherals, allowing local co-op and competitive play. The Android Remote also features accelerometer support so that controls like movement can be mapped to the accelerometer in the Android device.

Gameplay is great on tablets and other Windows 8 touchscreen devices, making gaming more mobile without sacrificing games that are not already touch-enabled. The concept of an editable and shareable “Virtual Controller” is also new. As the Gameplay community continues to grow and contribute we will add tools to help crowdsource Virtual Controllers for popular games. There are more than 400 virtual controllers already in our database, some authored by the Gameplay Team, but many of them shared by users.

As we continue to improve Gameplay and the community spaces on and Steam, we welcome your feedback. We look forward to seeing how you use Gameplay and we’d love to hear from you. Please let us know how we are doing.

-The Gameplay Team

System Requirements

    • OS: Windows 8 and later (RT not supported)
    • Processor: 1 gigahertz (GHz) or faster
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c (or higher), OpenGL 1.1 (or higher)
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space
Helpful customer reviews
4 of 4 people (100%) found this review helpful
6.4 hrs on record
Posted: January 9
Overall, this is a good app to have, however, it works best with games that either, dont use steam cloud, or steam in general because it prevents those games from being the active game, if that were fixed, then it would be perfect
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5 of 6 people (83%) found this review helpful
0.4 hrs on record
Posted: January 22
It's a nice concept and got it working perfectly with Ducktales Remastered but it has a steep learning curve if you want to try and create your own mappings and customizations. I have yet to successfully create one for a few games where there are no templates.

Not sure if it ever will be possible but if you care about achievements you can't unlock them while using GestureWorks. Because it hooks into Steam, Steam believes you're playing GestureWorks and not the game itself so achievements don't unlock. I hope they can figure out a way to unlock them during play but wanted to put this in the review because if you don't read the fine print you may miss that detail.

I wish Steam offered an option beyond yes/no recommendations. Kind of like a Not Yet or maybe. I cannot recommend this app if you are not technically inclined or if you care about Steam achievements or rarely game on touch devices.

If your touch device is where you game the most, then yes, worth the $10 right now.

Overall though I'm going to choose No in my recommendation because I believe more and more developers are going to be implementing touch controls into their games. Civilization V, Trine 2, PinballFX, Total War Rome II, Octodad, Broken Age all have native touch controls and a lot of others work fine even without native controls like The Witcher.
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6 of 8 people (75%) found this review helpful
3.3 hrs on record
Posted: October 27, 2014
First, I must really commend their customer service. In the process of migrating from version 1 to 2, I didn’t get my Steam Key for some reason. I emailed them and they helped me get a new one, very hassle free.

GWG is very nice - I use it to play some games on my Surface Pro - But you should mind that it won’t work with all games. Also, mind that you will be always limited to games with somewhat simple controls.

Anyway, now that they released a Demo version, I see no reason why you shouldn’t give a try.

By the way, for playing Browser games and other simpler stuff that isn't full screen, I’d recommend you take a look at VirtualGamepad by PalmTime (currently in Beta version, not on Steam store). I have both this and GWG installed and they complement each other’s limitations very well.

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3 of 3 people (100%) found this review helpful
13.6 hrs on record
Posted: October 13, 2014
one major gripe with this app is the dual analog sucks as the right stick sometimes will drift in direction and makes it a pain to play other than that this app is pretty awsome
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38 of 45 people (84%) found this review helpful
12.0 hrs on record
Posted: June 12, 2014
It's a very useful program for Tablet PC owners. It supports most of the games and the number keeps growing. Great possibilities for setting up and creating your own controller for your favorite games. I am among the beta testers now, and I can say that GWG will certainly get better in the future.
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26 of 37 people (70%) found this review helpful
1.1 hrs on record
Posted: June 12, 2014
When I first installed this, I was getting errors on startup. I felt like I just wasted my cash. Fortunately, the bug got immediately fixed by devs and, well, it kinda went downhill from there - instead of doing my job, I spent many hours trying out various games and playing with the settings, before the battery on my T100 finally drained. If you're a gamer and you have Windows 8 powered tablet, then this software is a must-have. It's highly customizable, supports many games and works just fine. Mind blown!
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11 of 13 people (85%) found this review helpful
6.2 hrs on record
Posted: September 12, 2014
I work with people that have developmental disadvantages and need extra sensory inputs. This software allows me to customize tablet overlays specificaly for each of my consumers needs, whether it be with a standard console controller overlay or touch inputs, or a combination of the two. I can emulate gamepads to be on one specific side, or move them around depending on the need of the consumer.

I found the UI to be sleeker and nicer to use than other programs like Joy2Key. Dragging and dropping to set up a customized overlay is simple and easy after a bit of messing around with the software. If that's beyond you they have hundreds of overlays available to download that other users have created.

This software sees constant updates as well, another advantage other similier programs lack. The devs are active and helpful on the forums, and while I have never had a problem yet their prescence on the community forums is hard to miss.

This software isn't perfect, it has DRM so you need to launch Steam to execute it, however you can close Steam and the software will continue to run just fine. I suggest adding the game you want to use this on to the Steam launcher if it's a non Steam title. I also noticed my stylus isn't responsive on some titles when I use this, and have to use my finger.

All in all I recommend this product, if you have a touch screen or know anyone with a developmental disadvangate this program is a neccessity. It just is. Gestureworks really is the best out there at the moment at doing what it does.
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5 of 5 people (100%) found this review helpful
7.9 hrs on record
Posted: June 24, 2014
The new version added compatibility to many more games so I am now happy to say that I recommend the program. Obviously some things will never work, and tablets for the most part are only really suited to playing older titles that may fall into that category.

If Steam had a neutral rating I would have used it at the beginning, but now with the improvements in the new version it is a true positive recommend.

Previous post:

I have only been able to get GestureWorks Gameplay to function on one of the ten or so games that I have tried.

The best way that I would suggest to aproch this program is to look for the virtual controllers on thier website to see if that game will work with GestureWorks.

It is a great idea that I hope will work better as they patch the program, but I would have to say save your money for now.

I wish thre
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17 of 28 people (61%) found this review helpful
2.8 hrs on record
Posted: June 15, 2014
Don't work on Win 8.1 64Bit. Support is....

Thanks, Obama!....


After the patch program works as it should
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1 of 3 people (33%) found this review helpful
1 person found this review funny
3.3 hrs on record
Posted: January 18
Awful hideous design, doesn't even work in small screens properly nor implements proper touch support in the application, doesn't implement the steam api properly, eats all input when hooked in with an application making it literally unusable, and doesn't work at all as intended, sadly I can't request a refund on Steam, the developer will probably never fix these issues either.

Don't waste your 10 dollars on this.
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0 of 1 people (0%) found this review helpful
0.3 hrs on record
Posted: March 31
GestureWorks has a nice concept, and it does work for some games... It just doesn't work on the games that I would like to play.
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6 of 14 people (43%) found this review helpful
3.0 hrs on record
Posted: August 23, 2014
Doesn't work. If you are lucky enough to even get the application to open the only thing it does is crash Steam so badly you have to kill it in the task manager.

After a restore on my tablet it doesn't even open, just tells me to start it from Steam even when I AM starting it from Steam.

Great idea, would be great if it actually functioned or had any decent support from the devs that don't return emails.

So I spent way more time than I should getting partial functionality out of this. Below is the list of issues and how I worked through them. Still functions terribly and at random but there you go.

After installation, Gestureworks would constantly throw the Please launch from Steam error even when I launched from Steam. The release notes said this was fixed, but I guess I am a lucky one. I was able to fix this by using the In Home Streaming function to stream from the tablet to my laptop and then try to launch Gestureworks. It still crashed, but this time it managed to bring up the EULA. It looks like there is some kind of stall in Gestureworks when it starts up that won't bring up the EULA correctly. Not sure if it is trying to access the network and failing or what is happening. It makes the software unusable unless you have a second machine to fix it after the initial install.

After getting though that, Gestureworks finally decided to open correctly but wouldn't launch any of my Steam games. Found a fix for that. It looks like Gestureworks doesn't behave correctly when games are installed in a different Steam path than Steam itself. Just repointing the path in options won't fix this. Seems like a bug on how Gestureworks connects to Steam.

To fix this, I had to delete all the folders except for steamapps and the steam.exe then move those files over to my game install folder. After rerunning steam and letting it repair the tnstallation I now had my games, Gestureworks and Steam all installed in the same spot. This then let me launch a game from Gestureworks correctly. This step is a must for people with tablets that install games to the SD card.

I did get Terreria working. The premade controls were terrible so I made my own. Dust crashes constantly on the load screens depending on how you launch the game. Only way I made it work was to bring up gestureworks from Steam then launch Dust from Steam. Still does the whole restart Steam thing where you have to start the game again but it did come up once for me.

Not sure if it is the Steam DRM that is screwing up how this software works but it is really annoying. Since I haven't heard back from Steam on a refund on this pile I will drop it in my list of unused stuff and maybe come back one day to see if it works. Until then, there is a software out there called VirtualGamepad which actually works and is not dependent on the game. It just launches in Windows and allows you to customize the pad inside the game itself. Better yet, it is half the price and doesn't crash. No xinput support yet though.
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0 of 2 people (0%) found this review helpful
4.0 hrs on record
Posted: March 6
I do not recommend this software unless you have a specific need and you find that one game you actually want to play that works with this software. The selection of titles is extremely limited. You are better off using a game controller or if you want touch controls, use your iphone or android device.
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1 of 5 people (20%) found this review helpful
0.2 hrs on record
Posted: January 31
Save your money- this wont work with most of the most popular games.

Surface pro 2, 8gb
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1 of 5 people (20%) found this review helpful
1.4 hrs on record
Posted: January 1
To be honest I can't really recommend it as a full working product (I think this is still in initial beta stage lots of bugs ,compatibility issues).

Its works for some games like brothers yet crashes on transistor ,Valkyrie chronicles (a hit or miss aka luck).The program either gives a error message or it does runs but the touch controls fails making game unplayable.

It has many useful customize functions like editing your personal controllers and android remote option (though currently I still can't get it to work due to game compatibility issues?) .

I am not sure remote fails for all games I tried (ur android phone simply just can't PLAY for some reason even though its connected) .

Moving customized controls from desktop to touchscreen tablet is annoying too . Program require mandatory exe so you can export your virtual controllers(why) ? Theres no syncing using cloud steam or whatever (steam just there to annoy you with popup and ads and take away your cpu resources so pretty much no point of using steam in the 1st place ) .

Too much bugs making this pretty useless even though I have high hopes for it .Time is needed for the tm to work on the bugs (updates are really slow recently) ......
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5 of 14 people (36%) found this review helpful
49.2 hrs on record
Posted: September 2, 2014
wouldnt recommend Yet! needs work and not easy to use. need more templates for newer games.
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1 of 6 people (17%) found this review helpful
0.9 hrs on record
Posted: January 18
brutal. Waste of money.

cant get it to work with majority of games i have tried.

diablo 2 lod
halo 2
left 4 dead

all failed

i did get it to work with torchlight 2

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3 of 11 people (27%) found this review helpful
0.1 hrs on record
Posted: December 26, 2014
Bought to use with WoW, but this can't even launch the game unless you remove the game's launcher and 64 bit exectable from the folder, and fails to provide any controls unless the game is set to directx9 mode.

WoW is not listed in either the grey or black lists of games on the manufacturer's website, to show that it is either partially or non-functioning, and yet searching further shows several forum posts where developers make excuses as to why their software is non-functional, blaming MMO games for blocking 3rd party programs (if they are aware these programs do not work with their product, why mislead potential customers by not saying so in the most obvious place? Not performing the tests themselves is no excuse. Starter Edition WoW is free).

These excuses are complete rubbish. The same functions that can be found in Gameplay may be performed by Multiboxing software such as ISBoxer or HotKeyNet, along with a trackpad emulator like TouchMousePointer, and none of those are blocked (even though the multiboxing software is capable of performing functions that Blizzard have stated are against the WoW TOS/EULA, should the software's users choose to make use of those functions).

I use HotKeyNet, and it is capable of:

  • Launching every MMO I have tried, without removing files (WoW, GW2, Wildstar, EQN Landmark, Defiance, Firefall, and Minecraft)
  • Providing a button overlay, regardless of the directX verion of the game.
  • Intercepting mouse, keyboard and touchpad input (by way of TouchMousePointer), modifying it and sending alternate input types to the target game.

So why would I want Gameplay? HKN has to be configured through a scripting language, and needs TMP to handle mouselook through touch. Gameplay looked like a well made program that would be easy to configure. Unfortunately under the professional looking interface is a program that won't do what a 4 year old program without that kind of interface will (HKN hasn't been updated since 2010).
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8 of 23 people (35%) found this review helpful
4.1 hrs on record
Posted: August 5, 2014
I bought this solely to play minecraft on my Surface Pro (Win 8.1 64bit). I downloaded the virtual controller and followed the steps to the letter but although Minecraft launches and the virtual controller appears on screen it doesn't work at all. No matter where I press on the screen I go spinning around in circles. Touch controls are turned off in Minecraft.

Very disappointed
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0 of 9 people (0%) found this review helpful
0.5 hrs on record
Posted: December 2, 2014
can't make it work. sad..
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