Lords of Xulima is a challenging Role-playing game set on the mythical continent of Xulima, where Gods and humans once walked side by side. Experience a genuine RPG featuring over 100 hours of gameplay, and discover one of the most epic sagas ever told.
User reviews:
Recent:
Mixed (11 reviews) - 54% of the 11 user reviews in the last 30 days are positive.
Overall:
Very Positive (635 reviews) - 83% of the 635 user reviews for this game are positive.
Release Date: Nov 14, 2014

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Recent updates View all (20)

May 31

New game: They Are Billions



Greetings!
We are excited to announce the latest project we have been working on all this time, They Are Billions!

Before reading further please take a look at the official teaser here. Also on Steam.

What kind of game is They Are Billions?
Imagine a world devastated by billions of infected humans after a zombie-like apocalypse. You must build colonies for the few surviving humans. The colonies must defend themselves against swarms of the infected that roam the world using retro technology because all knowledge has rewound back to that of similar to the XIX century.

They Are Billions is a strategic game where you build colonies and armies and manage resources. As with Lords of Xulima, there is no single game as the main inspiration. It shares aspects from the classic RTS like Starcraft, city building and resource management like Anno or Age of Empires games, army management and tactics like war games, and even some tower defense games. Combined, you get a unique playstyle, just like how Lords of Xulima was.

What? A Real-Time game from Numantian?

Yes, it is a real-time strategy game, but don’t get too nervous. You can pause the action to make the best strategic and tactical decision. In Pause Mode, you can place structures to build, give orders to your army, or consult all of the game’s information. This game is all about strategy, not player performance or the player’s skill to memorize and quickly execute dozens of key commands. Just pause the game, take all the time you need to decide what to do and then unpause it to watch the show.

Technology


Our main goal with this game was to simulate a realistic scenery of a zombie-apocalypse. We have worked hard to evolve our old Lords of Xulima game engine to become an ultra-performance machine. The engine can move up to 20,000 units simultaneously smoothly. And every unit has their own AI and personality. The infected have a natural behavior: they react to sound and activity, they watch what other infected do, and share their tension and feelings like a swarm. Just imagine, when you start a new game and begin to build a colony, the world generated already has thousands of infected roaming.

We want the player to feel that oppressive atmosphere, feel the colony is surrounded by thousands of infected, and consider that every step to expand the colony to reach a new resource or to grow the colony can be lethal. Combine that oppression with the constant fear that it only takes one infected to break into the colony and cause the infection to spread exponentially. As you already know, we love hardcore games.

They Are Billions in this regards is similar to Lords of Xulima - it has a lot of depth, is fairly easy to play but very difficult to master. We are sure that LoX fans will love it, give it a try!

Art


Our artists have worked very hard to give a unique style and feel to the game. The action is set in a distant future but with a level of technology comparable to the XIX century. As a result, the game has a steampunk and Victorian look. Just imagine crazy steampunk machines combating against a legion of zombies... And everything with a nice hand drawn touch and ultra-detailed, just watch 4K screenshots of the game.

Development
The game has two main game modes: the survival mode that it is already working and the campaign mode which is what we are working now. In the survival mode, a random world is generated with its own events, weather, geography, and infected population. You must build a successful colony that survives for 100 days against the swarms of infected. It is a fast and ultra-addictive game mode.

For the campaign, we want to create a very in-depth, single-player campaign with lots of options and an extensive variety of different development paths such as researching new structures, units, upgrades, and improvements. We also wanted deep strategic options, as you are free to choose the missions you want to do but the world will change depending on your actions.

We expect to launch the game as Early Access this fall. There we will polish and balance it better with the feedback of the users. We hope to release the final game after only a couple of months of Early Access.
The Steam Store Page. is now available so you can follow the game updates there. Here we will continue talking about the sequel to Lords of Xulima.

And the Lords of Xulima sequel?
We continue conceptualizing the game in parallel with the development end of They Are Billions. We know we are very delayed, but making a deep game is a lot of work. But here are some positives:

First, LoX 2 will use the new evolved engine that will allow us to create better graphics and atmosphere. This will create a world that is much more alive. We will be able to implement many more mechanisms and challenges that we could not do in the original game. In another update, we will talk about these new features.

Second, They Are Billions is a much more commercial game. It is truly fun and addictive - even the developers spend hours and hours playing just for fun (with the excuse of finding bugs...of course :) ...). If this game is successful enough, we will be able to make a serious investment in the production of LoX 2. Perhaps then we can make the perfect game we have always envisioned with the quality that it deserves. Imagine what we could do with a high budget.

If you have followed us and our game posts during this time, you will surely know that even if They Are Billions would bring in billions of dollars, we would continue working on the LoX sequel with the same passion and will - because our story with Lords of Xulima is a love story.

See you soon!

14 comments Read more

March 22

The Sequel: More casual or more hardcore?

Greetings!

Recently, there have been some hot discussions in the forum about if the sequel of Lords of Xulima would be more casual to attract more potential buyers or more hardcore to please the old-school fans. So we would like to talk about this topic and clarify this aspect before the rivers of blood flood the forum. ;)

First, don't confuse Accessible with Casual
A game can be more casual or more hardcore independently of their accessibility level. Lords of Xulima is big, challenging and deep, with lots of mechanisms and possibilities but, it is very accessible. It is very easy and simple to play (move the avatar, talk with NPCs, disarm traps, level up, combat...). We dedicated a lot of work to achieve that level of simplicity of playing. On contrast, old-school games seemed much more hardcore than they actually were because of their obscure and awkward interfaces. We will always try to make the games as accessible as possible so any player can play it, but with the same level of challenge and depth as they were originally designed.

Was Lords of Xulima casual or hardcore?
Of course, we would never say it is a casual game but it was also not designed as a hardcore one. We wanted to align it to the feel of the old-school games like Wizardy 7, Might and Magic, Ultima... Were those hardcore games? We wouldn’t say that. They were challenging. There was no hand holding, no tutorial, not linear, and they were complex and deep, but they were not hardcore at all. For us, a hardcore game is one that is mainly designed to challenge the player and always try to make him fail so only players with a lot of experience and a lot of understanding of the game mechanics can advance and overcome those challenges. That is what happens in most roguelikes or others like Dark Souls.

Lords of Xulima was designed and balanced to make the best experience possible for the Old-School difficulty mode.
Then, we created two more modes as variations of the main mode:
- Normal: It represent a much lower challenge. It is perfect for people that prefer a much straightforward adventure and enjoys the game without needing to worry too much about game mechanisms.
- Hardcore: Just the opposite. The game parameters are modified to be much more difficult. Players should have a stronger understanding of the game, optimizing their party and way of playing to advance in the game. This is especially true if they active the Ironman Mode where they cannot save outside the towns.

We think it worked very well for most players. And for those that choose the hardest settings, the game rewards them with a better score (and also achievements and leaderboard position) that is impossible to achieve in lower difficulty modes.

So how will the sequel be?

Let’s just say that in Numantian Games, we will always focus on creating deep and challenging games. It is our seal and always will be. So, of course, it won't be a casual game and it won't have casual options to disable mechanisms of the game. We will use the same method for casual players: a low difficulty mode, but they will have to play the same game with the same mechanisms (food, traps, encounters...) as any other player.

Indeed, the game will be even more challenging, more open, with more depth, more options to evolve the party, and many more secrets. There will be a special ending that will be a truly hardcore experience ;) and more special rewards for the higher difficulties. Also, we are thinking of making the Ironman mode setting as mandatory or at least implement new features to prevent save-scumming as much as possible. But don't worry!, it will always be implemented in a fair way.

What do you think? As always, you are invited to leave your feedback here.

See you soon!

25 comments Read more

About This Game

Lords of Xulima is an original Fantasy RPG set on the mythical continent of Xulima, where Gods and humans once walked side by side. Become the Herald of the Gods and travel to an uncharted land to fulfill your mission of restoring balance in the known world.

The Talisman of Golot Edition

This edition includes the game Lords of Xulima and the Talisman of Golot DLC.

The Deluxe Edition

This Deluxe Edition includes the game Lords of Xulima, the Talisman of Golot DLC and the Special Digital Rewards DLC.

More than 100 hours of authentic Role-Playing Experience

Looking for a challenging adventure?
In Lords of Xulima, we do not hold your hand through the journey. We have created a world of diverse regions that are as vibrant with life as they are fraught with danger; from the alluring Golden Woods, through the Great Desert of Pernitia, to the daunting icy peaks of Karraga. You are free to explore and choose which path to follow, but be careful about where the adventure takes you. Your success or failure in Lords of Xulima all depends on your strategies and ability lead your customized party. Immerse yourself in the playability and depth of old school classics, presented through modern visuals and a user-friendly interface.

A Tale of Gods and Humans

Discover one of the most epic stories ever written and follow it to its twisted conclusion
Legend has it that many years ago, people lived in peace on the great continent of Rodinia; a peace that would not last. Soon, the Great War broke out, dragging every kingdom and village down an endless spiral of ruin and desolation. The people prayed for salvation from the Nine Gods, whose unreachable homeland lay beyond the Great Sea, on the forbidden continent of Xulima.

Eventually, the conflict came to a point where it threatened to ruin all creation. Thus Golot, Lord of Works and Dreams, appeared to Gaulen, a seasoned Explorer who lived on a remote island off the coast of Rodinia. The Lord of Works appointed Gaulen to be his Herald on Earth and to set sail for Xulima, so that balance could be restored to the world. Thus begins the adventure of our young protagonist.

Create your group of characters

Create and customize five characters to accompany Gaulen on your journey. With 9 character classes and over 100 useful skills, the possibilities are endless. Each group will be unique. Who will you decide to take with you? Choose among familiar classes such as the Mage, Cleric, Barbarian, Soldier, Thief, Bard and Paladin or try out the Arcane Soldier and Divine Summoner. Develop your characters’ abilities to suit your play style as they gain experience and grow stronger to face the trials ahead.

Strategic, fluid, turn-based combat

Discover an addictive combat system. Over 100 unique types of enemies roam the wilds of Xulima , each capable of posing their own kinds of threats to your divine mission. There are thousands of possible strategies to lead the group to victory, including the use of scrolls and divine blessings. Will you be able to match the strength of Nilfonte, the Ocean Titan? Or survive an encounter with Xabraluz, the Demon King of Vilak?

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Dual Core 2Ghz
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 4650 / NVIDIA GeForce GT 240 / Intel HD 3000 Graphics, or equivalent
    • DirectX: Version 9.0c
    • Storage: 1500 MB available space
    • Additional Notes: Screen resolution: 1280 x 720.
    Recommended:
    • OS: Windows 7 64 bits
    • Processor: Quad Core 2.66 Ghz
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon 5870, NVIDIA GTX 260
    • DirectX: Version 9.0c
    • Storage: 1500 MB available space
    • Additional Notes: Screen resolution: 1920 x 1080.
    Minimum:
    • OS: Mac OS X 10.6 Snow Leopard
    • Processor: Dual Core 2Ghz
    • Memory: 2 GB RAM
    • Graphics: AMD Radeon 4670, NVIDIA GT 240, Intel HD4000
    • Storage: 2 GB available space
    • Additional Notes: The first time you start the game can take one or two minutes due to pre-processing that the game needs to do.
    Recommended:
    • OS: Mac OS X 10.8 Mountain Lyon
    • Processor: Quad Core 3Ghz
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon 5870, NVIDIA GTX 260
    • Storage: 2 GB available space
    • Additional Notes: The first time you start the game can take one or two minutes due to pre-processing that the game needs to do.
    Minimum:
    • OS: Ubuntu 14+
    • Processor: Dual Core 2.4 Ghz
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 4650 / NVIDIA GeForce GT 240 / Intel HD 3000 Graphics, or equivalent
    • Storage: 2 GB available space
    • Additional Notes: SO and Steam Client fully updated.
    Recommended:
    • OS: Ubuntu 14+
    • Processor: Quad Core 3 Ghz
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon 5870, NVIDIA GTX 260
    • Storage: 2 GB available space
    • Additional Notes: SO and Steam Client fully updated.
Customer reviews Learn More
Recent:
Mixed (11 reviews)
Overall:
Very Positive (635 reviews)
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