An ancient power lies hidden, deep within Coldfire Keep, threatening the peaceful town of Newsettle. Now four friends must take it upon themselves to become heroes, and venture into the depths on a quest to secure their town's future.
Release Date: May 9, 2014
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Recent updates View all (2)

August 26

The Deep Paths

I just wanted to post a quick update to ensure that everyone knows about the upcoming game that I'm currently working on: "The Deep Paths".

Once again, I am creating a first-person, grid-based RPG, following in the footsteps of "Coldfire Keep" and "Descend RPG" before that. This time around, I'm creating a much larger game which contains numerous dungeon areas. I currently have a Kickstarter running for "The Deep Paths" - that's the best place to see some screenshots, a little video footage, and read up on the whole thing.

Check it out here:

http://kck.st/1lanSyL

0 comments Read more

May 17

v1.3 Update Available Now

v1.3 contains several small bug fixes, most notably the issue of character names not sticking following character creation (unless ENTER was pressed on the name fields).

2 comments Read more

Reviews

“There are some rough edges, but in most of the ways that matter, this is a game that gets it right.”
4/5 – GameZebo

“Every moment I've spent with Coldfire Keep has been a combination of tension, bewilderment, wall-punching fury, and unadulterated satisfaction.”
8/10 – Pocket Gamer UK

“...does a decent job of recreating the basics of the classic genre with a large world that kept me wanting to return, explore, and conquer.”
3/5 – TouchArcade

About This Game

An ancient power lies hidden, deep within Coldfire Keep, threatening the peaceful town of Newsettle.

Now four friends must take it upon themselves to become heroes, and venture into the depths on a quest to secure their town's future.

Coldfire Keep is a traditional, old-school dungeon crawler, lovingly hand-crafted for fans of the genre. Featuring grid-based movement, and active turn-based combat, Coldfire Keep draws inspiration from classic late 80's and early 90's dungeon crawling adventures.

  • Gorgeous 3D environments.
  • A massive dungeon to explore.
  • Monsters, loot, puzzles, and hidden secrets!
  • Multiple control methods.

System Requirements

PC
Mac
    Minimum:
    • OS: Windows 7 SP1, Windows 8 (all 32/64 bit versions)
    • Processor: Intel Core 2 Duo E7300 @ 2.6 GHz or AMD Athlon 64 X2 5200+ @ 2.7 GHz
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8800GT or AMD Radeon HD3870 (512MB VRAM with Shader Model 4.0 or higher)
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    Minimum:
    • OS: Mac OS X Lion 10.7.3
    • Processor: Intel Core i3 @ 3.2 GHz
    • Memory: 2 GB RAM
    • Graphics: Radeon HD5670
    • Hard Drive: 500 MB available space
Helpful customer reviews
151 of 180 people (84%) found this review helpful
7.6 hrs on record
TL:DR - See FINAL VERDICT at the bottom.

Ok, after playing for a bit. My impression is this is a "dungeon crawl (beyond incredibly) lite" for mobile.

It is not for a hardcore RPGer. It is definitely not for a PC gamer who is expecting the depth (whether story or mechanics) that comes from real PC RPGs.

IF I played games on my phone (and I dont- I'm VERY anti mobile game, esp those ported to PC - See thread "i hope this is as good as it sounds" for why), and IF I was looking for an RPG to while away some time on the train or whatever, It'd be ok for that.

Definitely not a "suck away an entire weekend in dungeon crawling bliss" game though.

Ok for starters, yeah. The textures are really uninspired basic texture packs as Gwion noticed and Angelo pointed out. You could probably find the exact same pack on the web for purchase with a few words on google.

The story is...Meh. Thats not really surprising. The dungeon crawl genre isnt known for its stories, but for its intricate dungeons full of monsters and traps.

Yes theres 2 NPCS Ive met so far, an "innkeeper and a "shop". The story of why theyre there is beyond weak. And as far as I can tell, you cant buy or sell anything but arrows, rations, and fishing gear at the shop. Why even have a shop? Why not an arrow and rations vending machine?

It would have been served better to just have very little story, as Dungeon Master and LoG did. Just a "a big evil dungeon and you have to defeat the big evil at the end of it". That worked for the old games.

But in this one, your characters actually talk to each other sometimes. And the writing is bland and not really worth being there. The screenshots are misleading, as they show the charcaters talking to an NPC and each other.

The NPCs are dispensers, the writing of the charcater's speech sounds like it was written by a junior high schooler. NOT needed.

The thing that gets me more than anything is beyond a few screens of basic instruction (that any RPGer pretty much knows automatically) there is NO ingame helpfiles. NO tutorial, no nothing. And the ones you do get are impossible to look at once they're gone.

So you get basic self explanatory introduction (Minus what the "gestures" are - I still cant figure out how to strafe and it was only through experimentation that I figured out how to work them at all), and NOTHING about unique aspects of the game that you need to know.

Like for instance in the character screen there is a yellow bar next to my health. Whats that? Experience? Fatigue? Food? No idea. Suppose Ive got to fiddle around with it till I figure it out.

I'm all for not hand holding, but this game doesnt even tell you basic stuff you need to know.

That and theres no options screen. So I hope the resolution, graphics, keymap and sounds are to your liking. Cuz you CANT CHANGE THEM.

That might be OK for mobile, but on a PC it is an absolute necessity. Not everyone has the same configuration. Not everyone has hands that can use a keyboard to steer. (I have partial paralysis.)

The "gestures" are a good thing. I really like that as an alternate movement. But theres no tutorial of what to do to work them! It took an "aha" moment and 10 minutes of experimentation to figure out why my mouseclicks were spinning the PCs around.

So, in summary. This is a PC port of a mobile dungeon crawler. For mobile games that Ive seem, its pretty good. By the standards of the PC, no.

Go play Legend of Grimrock or even the old Dungeon Master. If you like dungeon crawls and have an iWhatever, get this game on there. Then you can while away time in the waiting room or on the bus.

But I'd recommend actually playing real dungeon crawlers on the PC.

FINAL VERDICT:

Uninspired, run of the mill mobile dungeon crawler with non unique textures. Will not in any way shape or form impress a PC RPGer, but its worth poking at a bit if its on sale for $2 and youre really really hard up for a dungeon crawler. Way overpriced here though.

The lack of any sort of re-readable helpfiles, and not giving basic information about the game's mechanics really sucks. That and THERE IS NO OPTION MENU. That might fly on mobile. Not here.

If you have an iThing and want a dungeon crawl to waste time while waiting for the bus or whatever, get it on there. Its ok by the standards of mobile. Not by the standards of the PC.
Posted: May 10
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130 of 178 people (73%) found this review helpful
0.3 hrs on record
So little is explained here. If you think that you want a low rent version of Grimrock...you don't. Just go play Grimrock.
Posted: May 9
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69 of 86 people (80%) found this review helpful
0.6 hrs on record
Introduction story is poor and its gets worse from then on. The game mechanics are sluggish and not intuative. I'm old enough to remember this style of game in its heyday and it doesn't do them justice at all.
Posted: May 10
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50 of 71 people (70%) found this review helpful
0.9 hrs on record
as others have said before me, not worth the price tag :-(

having grown up on clasics like, dungeon master series and eye of the beholder i was really hoping this would have improved on the clasics and have gamers once again trawling through dungoens.

sadly after playing this i think it would take a miricle to revive any sort of intrest in this type of game that Grimrock rekindled.

to also find out its a port from mobiles!! i think it should have stayed there!
avoid.
Posted: May 10
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16 of 21 people (76%) found this review helpful
2.8 hrs on record
The game isn't bad if you're looking for something light and a little comedic, but f the dungeon crawlers I've played in my day, this is the least of them. I've seen other games that were ported from the mobile market that did fantastically, so that's not my major malfunction.

What I do take issue with are these things:
-You can't sell anything at the one shop - you're forced to depend entirely on the gold you've collected to buy things, and just dump your old equipment you replaced on the ground. For players like me, that drives me up the wall.

-No settings. At all. Nothing. SO WHEN THE GAME IS BLASTING YOU WITH MUSIC WHEN YOU FIRST OPEN IT, YOU HAVE TO GO TO THE VOLUME MIXER IN WINDOWS TO LOWER IT.

-The puzzles are stupid easy, like you would have to have some serious mental problem (or just be really ADD) to not understand them. I expected at least a small challenge, and was disappointed.

-There's no help area at all. You get the tutorial windows popping up at the first part of the game, and that's it. There's also no Index, Compendium of Knowledge, whatever-you-want-to-call-it for getting to know the classes while in the game- what weapons and armor they use, etc.

-I'd also expect an RPG to have something like a Monster Index, where you can see information about monsters you've killed, but I've played RPGs without 'em, so that's more of a want, not a complaint.

-That big blue guy. I don't like him.


If you're looking for a good dungeon crawler, I'd recommend you look elsewhere.
Posted: June 26
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