MIND: Path to Thalamus is a First Person Puzzler that throws you into a fantastic and surreal environment. You will bend the natural elements to your will in order to progress in this emotive, mindbending tale. Now also in Virtual Reality!
User reviews:
Recent:
Mostly Negative (44 reviews) - 38% of the 44 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (908 reviews) - 74% of the 908 user reviews for this game are positive.
Release Date: Nov 3, 2015

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Recent updates View all (23)

June 7

Teleporting for HTC Vive is here

People who followed us in the last year were aware of the effort we put in the Enhanced Edition was VR ready from day 1. We worked hard to redo the game using Unreal Engine 4 and Carlos invested countless hours stalking how people walk in order to create VR Olive, a locomotion system meant to reduce dizziness in VR when you play with a gamepad.

VR Olive was not perfect for everyone, but it specially failed when you have such a different device as the VIVE is, with its controllers and the ability to move around. It’s a great technology for VR. But Mind is not a VR game, and because of this it was not easy to adapt it.

As you may know we are working in new games. We released Annie Amber for GearVR last month (do I said we are running a little contest?) and now we are porting it to other VR devices and at the same time working in a new title we will announce soon.

The easy way was to focus in the new projects and let MIND rest in peace. But you, our community, make us what we are and thanks to you MIND is a successful game. So thanks to your feedback we noticed that there was something wrong. You deserve a complete VR experience with MIND.

In this update we added to MIND: Path to Thalamus a teleporting motion system to the VIVE users.

https://www.youtube.com/watch?v=G3QYfgJt7D8

When VIVE is detected, you will see a “lantern” in the game, by using the trigger and you will see a white line ending in an sphere, point to the place you want to teleport to and if the sphere is green, you will get that point as soon as you release the trigger. Additionally, you can use the trackpad to move around WASD style.

With the other hand you can grab the ball using the trigger. Additionally, if you play with only one station and 360º movement is not possible, you can click the touchpad to rotate the body 30º.

Finally, we modified some parts of the game to fit this new system. Some puzzles needed some tweaking to assure you don’t teleport to places you are not meant to reach. Some others are now easier for evident reasons.

We hope you will enjoy the update.

14 comments Read more

May 20

Bugfixing update, 32 bits news.

Hi,

We just released a new update fixing a couple of bugs, VR releated and on-vr releated. These are the mayor bugs fixed:

- Fixed player height in intro level when using a Oculus headset

- Fixed the problem with the ball not emitting light in the "Light in the Deep" level

- Fixed portal teleportation in second chapter, in the grass fields.

-12 minor bugs fixed.

Also, we dropped support for 32 bits in the enhanced edition, however, you can still play it in 32 bits by selecting old_mind in the betas tab. We dropped 32 bits support because it is a mess to have it while also doing VR. It caused a lot of bugs and crashes so we decided to just drop it.

Thanks for your patience,

Carlos Coronado.

4 comments Read more

Reviews

“As visual, explorable art, it’s masterful. As a puzzle game, it’s rewarding and taxing.”
Rock Paper Shotgun

“Stunning, intelligent, fun, Mind is a game that deserves to be remembered for a long time to come.”
5/5 – The Telegraph

“This game is fantastic. It’s a legit puzzle game. It is beautiful. Go out and buy it”
Jesse Cox

About This Game

Change the entire environment!

Wrapped in a mind-bending tale, the gameplay of “MIND” focuses on changing the very weather in order to solve puzzles: the player will cycle between day and night, modify the levels of fog and rain and even travel in time between seasons, changing the environment to advance the gameplay-driven story —indeed, the mechanics are directly related to who the protagonist is, what has happened to him and everything he is doing: a man trapped in his own mind, he must use all the tools at his disposition to escape to reality. Accompanied by the snarky yet heartfelt narration of this comatose patient, the player will guide him through fantastical forests, dark caverns and deceptive worlds of water and ice that directly relate to his emotional state at each point in his journey.

Enhanced Edition Features

  • Play the game in Virtual Reality for a full immersive experience. Oculus and Vive compatible, including dk2 and Vive dev hardware.
  • Integrated VR Olive control scheme: more immersion, less dizziness.
  • Powerfull new Unreal Engine 4 engine gaining even 70% more performance in almost every level.
  • Steam controller, keyboard, gamepad and VR controllers 100% supported and configurable.
  • 4 secret levels, redesigned interactive ending, narration and also an alternative ending.
  • More than 40 different, creative puzzles seamlessly integrated into the environment.
  • 6 ways to affect the environment in order to solve the puzzles.
  • More than 25 distinct landscapes into with which you will be able to interact.
  • Turn day to night, make it so everything is covered by a blinding fog, summon incredible storms, travel to the past and make use of even more as of yet unknown mechanics.
  • More than an hour of voice acting that, while integrated into the gameplay itself, will tell you a whole story that is not about saving the world but about living through the pain of a father broken by his mistakes.
  • Face down imposing enemies by using your creativity and everything you have learnt along the way.
  • 22 achievements full of Easter eggs and references.
  • OST and Artbook included.

Who are we?


Developed by Carlos Coronado Carlos Coronado, Dani Navarro y Luka Nieto. Aditional code by Jose Ladislao. Voice by Greg Nugent.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo E4300 1.8GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 GS
    • DirectX: Version 10
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5-3570K 3.4Ghz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 660
    • DirectX: Version 11
    • Storage: 2 GB available space
    Minimum:
    • Graphics: ATI Radeon HD 2600 XT
    • Storage: 2 GB available space
    Recommended:
    • Processor: Intel Core i5
    • Graphics: GeForce GTX 660
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Negative (44 reviews)
Overall:
Mostly Positive (908 reviews)
Recently Posted
s279961
( 0.1 hrs on record )
Posted: July 23
False advertising that needs to be removed from the game's store page:
“Play the game in Virtual Reality for a full immersive experience. Oculus and Vive compatible, including dk2 and Vive dev hardware.” - While the game's main screen is viewable in the Oculus Rift, NO form of input available actually works.
“Steam controller, keyboard, gamepad and VR controllers 100% supported and configurable.” -Keyboard and gamepad are utterly useless (not recognized at all) when in VR.

Worthless in Rift.
I might rebuy once I get the Touch controllers, as the devs have said it is compatible with those.
Helpful? Yes No Funny
Tempest
( 0.3 hrs on record )
Posted: July 21
I couldn't get into it in the current state. Nothing against the developer or the game, it is beautiful, but the teleportation I don't like, and the movement by the trackpad I don't like either. I hope it works with the Virtuix when that comes out...should it, I will probably love it.
Helpful? Yes No Funny
2KI
( 6.7 hrs on record )
Posted: July 21
Even if I'm writing a review for this game I'm still not entirely sure regarding my opinion on it.

There is actually just one big reason to play (and enjoy) this game, because no other game lets you move around in fully 3D surrealistic environments just like being trapped inside a Dalí painting and this game does it very well.

Everything else is really a hit and miss, puzzles are either too simple or based on "cluncky" mechanics, the plot is weird (in bad way) and certain sections of the game are clearly visually inferior to others (which for the most part are visually stunning). Finally the audio compartment is kinda bad.

In spite of what I wrote in the last paragraph, I'd still like to recommend this game because the feeling you get from being trapped in gorgeous surrealistic anvironments is just so good that everything else is just "some annoyance", and also the price tag is not that high (if this was a 15€ game I most likely would have not recommended it).
Helpful? Yes No Funny
Jolard
( 5.7 hrs on record )
Posted: July 18
Just finished this last night. I recommend it, but with a few cautions.

First the good....I love the environments, the crazy dream feeling of the locations, the twisted acid trip nature of the game. Very cool and trippy, and just exploring was a pleasure, being in these weird environments.

The puzzles were mostly just ok, but occasionally they really hit well, some very clever ones.

On the downside, the environments nearly all need to be traversed with the Thinkpad moment. They have implemented teleporting, and it works well, but the distances are huge and teleporting over and over gets tiring. I ended up using a mix of movement modes, and that was successful.

The story is pretty obscure, and even at the end I am not 100% sure what the back story was, although that was ok considering the meta narrative. I was crazy and experiencing memory loss, so ok....I don't mind if the story doesn't make 100% sense.

Overall I recommend it, especially at a sub $10 price. It will give you plenty of exploration and puzzle solving that is more than the majority of quick demos on the Vive.
Helpful? Yes No Funny
darrenphillips666
( 0.6 hrs on record )
Posted: July 17
not sure if i just played this or somebody slipped me some Acid?

its an overpriced attempt at Arty Farty Drivel...

and it still fails as Drivel....
Helpful? Yes No Funny
mystic or gtfo
( 1.0 hrs on record )
Posted: July 12
Enjoyed the scenery part of Dear Esther but thought the dialogue was a little too well written? MIND is the game for you.
Helpful? Yes No Funny
My Little Vagina
( 8.6 hrs on record )
Posted: July 11
I recommend this game, but I'm not overly enthusiastic about it. I enjoy games in this genre, but this one is a bit opaque. This game seemingly has some type of story but it is both obscure and weak. I have played this through to the end (including the Epilogue) and am still left wondering what the heck all that psychobabble was about. Compared to a similar game like Pneuma: Breath of Life, this game comes up lacking in almost every way. The narrative is wholly unsatisfying. The puzzle games are not varied enough and some require a quick reflex response that seems out of place. MIND is a beautiful game--and what it lacks in narrative it compensates a bit with ambitiousness and uniquity. I'd recommend it on the strength of the visuals and it's oddness; just don't expect any type of storyline or satisfying conclusion.
Helpful? Yes No Funny
SpiderMonkey
( 0.2 hrs on record )
Posted: July 10
The most depressing experience you can inagine.
Helpful? Yes No Funny
Andy_G
( 0.3 hrs on record )
Posted: July 9
Playing Room Scale with the Vive it's very boring.
There are some okay, interesting visuals... but it's clear the game wasn't really well designed for VR.
The environments and level designs aren't really well designed for teleporting... Thanks are just too wide and spread apart... and moving around with the control pad... WASD mode just feels weird... I don't really feel like I'm in the environment... I just feel like I'm a floating spectre going around. Some weird stuff happened during the opening too... some general bugginess.

It might be an alright game on mouse and keyboard on a standard monitor... maybe...
but there are better games like this.
The other VR Adventure game I've played is The Gallery: Call to the Starseed... which was a substantially better VR experience. I loved THAT game... and I was honestly hoping for something at least somewhat similar... not here...
Sorry, I appreciate the native VR implementation... but it could use substantially more work before it's even fun... but it might not even be worth it.
Save your money for something better.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
11 of 13 people (85%) found this review helpful
Not Recommended
9.6 hrs on record
Posted: July 1
It's a beautiful game with magical dreamy scenery and some smart puzzles.
I had it wishlisted for a long time and the moment it came on linux I got it.
Unfortunately the enhanced version is really bad. And that's the only version you are able to run on linux.
Enhanced version means a ♥♥♥♥♥♥♥♥ of bugs like, mouse not working properly, sound not working properly, dialogues not working at all after a point, items vanishing or stuck etc.
What's worse, is that even like that, by patiently restarting the game a hundred times I managed to reach at a point close to the end and then the game just becomes unplayable. Nothing moves. A little before the end.
Achievements do not work either.
What annoys me even more is that I bought 3 copies, for my husband and friends and all would be for linux.

Also, for the 100% achievement hunters:
Even if you run the old version on Windows, you won't have a 100%. You can only accomplice 100% with the enhanced version. And that version is ♥♥♥♥.
Was this review helpful? Yes No Funny
9 of 11 people (82%) found this review helpful
Not Recommended
4.3 hrs on record
Posted: June 30
This game really failed to capture my attention in the early chapters. You start off hearing a guy scream at a girl you never see, then suddenly you're transported to some abstract reality and just have to wander around until something happens. In order for a walking simulator to be enjoyable (IMHO), there needs to be a captivating story. This game doesn't have that; instead, you get to hear awful voice acting pronounce some pointless dialogue, all of which needs to be manually accessed by walking into a cloud of floating lights. Should you happen to miss any of these, you'll miss out on all of those segments of the story. The story should not be missable! Walking simulators are held together entirely by the story! Even if you manage to hear most of the story, you'll discern that you're in a decade-long coma, but that's about it. By the time the game ended, I had no clue what the story was about.

The environments further ruin the game as there is no cohesion between chapters. You simply walk until the level disappears and a new one is loaded. On the one hand, this gives the freedom to create completely dissimilar environments and possibly keep the game feeling fresh, but on the other hand, it makes the game feel like a disconnected series of nonsense. To make that even worse, the game seems to constantly alternate between beautiful environments and downright ugly scenes.

Fortunately, I continued playing past the first few game segments and got to some puzzles. This game actually has some decent puzzles, and you don't have to play too long in order to reach them. I wouldn't say the puzzles make this a good game, but it certainly begins to makes up for the complete failure in the "Walking Simulator" aspect. I'll also warn you that the game has an equal number of worthless puzzles. One such puzzle is merely "walk around in fog so thick you can't see anything until you find this small object in a huge area," and for some bizarre reason this puzzle appears repeatedly. Also, by the time you start to get a feel for the puzzles and think the game may not be a complete failure after all, the game simply ends. It seems even the puzzles can't deliver enough enjoyment.

Other grievances:

The game claims Full Controller Support, but that's a lie. Sure, you could use a controller, but there is no way to adjust input sensitivity so attempts to look around feel very, very sluggish. Gamepad controls are so bad that it's almost unbearable. Just use the mouse and keyboard instead.

I also hate that I can't adjust the game settings from within the game. You have to restart the game any time you want to change quality or control settings. The checkpoint system doesn't really provide any useful checkpoints, so you're going to have to restart every level should you need to quit the game mid-chapter. This makes for a frustrating start if you're trying to figure out what settings work best for you, such as trying to use a gamepad and then realizing you can't simply switch to keyboard and mouse without first quitting the game, or when you realize that high shadow quality looks ugly and you need to change it to low.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
Recommended
6.7 hrs on record
Posted: July 21
Even if I'm writing a review for this game I'm still not entirely sure regarding my opinion on it.

There is actually just one big reason to play (and enjoy) this game, because no other game lets you move around in fully 3D surrealistic environments just like being trapped inside a Dalí painting and this game does it very well.

Everything else is really a hit and miss, puzzles are either too simple or based on "cluncky" mechanics, the plot is weird (in bad way) and certain sections of the game are clearly visually inferior to others (which for the most part are visually stunning). Finally the audio compartment is kinda bad.

In spite of what I wrote in the last paragraph, I'd still like to recommend this game because the feeling you get from being trapped in gorgeous surrealistic anvironments is just so good that everything else is just "some annoyance", and also the price tag is not that high (if this was a 15€ game I most likely would have not recommended it).
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
4.2 hrs on record
Posted: July 5
I really like the atmosphere of this game and it had decent puzzels. A good length and not to long. Aparently the enhanced edition removed the final boss level. I like this because it destroys the atmosphere of the rest of the game and is a bit silly, but in a way intresting.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
23.7 hrs on record
Posted: July 3
I honestly can't believe they charged so little for this game. I only hope they have enough money to make more games, because I am now an addict. This game was like mind-candy to me and I want more! It literally was that good. I feel like running out and buying an even better graphics card just to experience this game on all high settings.

In the game (experience?), half the time I was wondering if I was going the right way, but then I ended up in the right spot I think. I'm sure that's all intentional to give you that "wow I am lost in a weird place" feeling!

I'm not even sure what to call this game because I haven't finished yet. Murder-horror-adventure-mystery-game?
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
5.7 hrs on record
Posted: July 18
Just finished this last night. I recommend it, but with a few cautions.

First the good....I love the environments, the crazy dream feeling of the locations, the twisted acid trip nature of the game. Very cool and trippy, and just exploring was a pleasure, being in these weird environments.

The puzzles were mostly just ok, but occasionally they really hit well, some very clever ones.

On the downside, the environments nearly all need to be traversed with the Thinkpad moment. They have implemented teleporting, and it works well, but the distances are huge and teleporting over and over gets tiring. I ended up using a mix of movement modes, and that was successful.

The story is pretty obscure, and even at the end I am not 100% sure what the back story was, although that was ok considering the meta narrative. I was crazy and experiencing memory loss, so ok....I don't mind if the story doesn't make 100% sense.

Overall I recommend it, especially at a sub $10 price. It will give you plenty of exploration and puzzle solving that is more than the majority of quick demos on the Vive.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
8.6 hrs on record
Posted: July 11
I recommend this game, but I'm not overly enthusiastic about it. I enjoy games in this genre, but this one is a bit opaque. This game seemingly has some type of story but it is both obscure and weak. I have played this through to the end (including the Epilogue) and am still left wondering what the heck all that psychobabble was about. Compared to a similar game like Pneuma: Breath of Life, this game comes up lacking in almost every way. The narrative is wholly unsatisfying. The puzzle games are not varied enough and some require a quick reflex response that seems out of place. MIND is a beautiful game--and what it lacks in narrative it compensates a bit with ambitiousness and uniquity. I'd recommend it on the strength of the visuals and it's oddness; just don't expect any type of storyline or satisfying conclusion.
Was this review helpful? Yes No Funny
4 of 7 people (57%) found this review helpful
1 person found this review funny
Not Recommended
0.5 hrs on record
Posted: June 29
Don't buy this game if you are going to play it with the vive there are huge gaps colision detection just dosen't work you will walk up stairs and just drop through them for no reason made the game almost unplayable.
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1 of 2 people (50%) found this review helpful
Recommended
9.0 hrs on record
Posted: July 5
Gameplay (7/10)

This game has really well done puzzles. You have a relatively small set of game mechanics, combining them in creative ways to get through the next gate. This makes it similar in spirit to Portal's design, minus the dexterity. Puzzles tend not to be all that difficult, but are set up in such a way to be solved by honestly figuring them out and not by the frustrating trial and error that plagues many similar games.

Story (3/10)

The story is told through periodic monologues with a heavy dose of melodrama. It never really feels like it connects with the game itself until the end, which hits very suddenly and awkwardly. This isn't really a game to play for the story.

Graphics/Sound (6/10)

The environments look pretty cool, especially from a distance, but don't tend to hold up on closer inspection. The sound is serviceable.

Overall Impression (6/10)

Recommended, but with reservation and only for fans of puzzle games.
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1 of 2 people (50%) found this review helpful
Recommended
2.9 hrs on record
Posted: July 6
I bought this on the steam sale and I'm impressed with the level of emotional enagement the environments elicit in VR. There was a crazy electric ball that jumped out at me indiana jones style in a cave level and I felt that damn thing go right through me. My skin was buzzing. My body felt pentrated by a ghost. I'm a bit freaked out by the way the mind produces physical sensation in the limbs in VR. I'm super samplling this to 1.5 on my Vive with a 970 and it keeps 90 fps in the graphics screen.
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