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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
We did it! After nearly 4 years, NeonXSZ is now both content and feature complete.
Build 0.95 adds the last major new feature: Objectives/Achievements. We don't like to do anything the normal way around these parts so in NeonXSZ the achievements award in-game currency (uranium) rather than some e-peen points. They also don't expect the player to jump through some crazy tedious hoops to complete them.
A typical objective may be something as simple as 'Kill 10 ships in the F1 hull'. They are designed to encourage the player to try out all the different hulls, gadgets, upgrades and play styles that are possible and in turn help the player to get the most out of the game.
The reward sizes have been balanced so that these new objectives are also entirely optional. For a sandbox game this is obviously important. We want you guys to play NeonXSZ however you damn well please, but if the totally open ended game structure doesn't suit your taste you can now follow a list of objectives throughout the game and be rewarded for completing them.
Where did the sun go? That didn't last long.
It must be gaming time again!
It's been less than three weeks since the last main update but that doesn't stop this one from having some significant changes. First up we have an all new color scheme, 'Inversion', that brings a dramatically different look to the entire game. Seen here and above....
All the arenas have also been updated with additional lightning making them much more visually appealing. This improved lighting also helps to guide the player through the arenas by marking exits or points of interest.
Based on player feedback, the huge maze-like Station 7 arenas have had a big overhaul to make them easier to navigate, more appealing and more accessible. New cryptic guide symbols have been added to the walls combined with a number of other tweaks and improvements that can be seen below.
If you're deep into the game you will also be able to take advantage of a big change to the Upgrade Anywhere gadget. Combined with it's previous ability to allow the installation of upgrades and hulls anywhere at any time, it is now activatable. This means we can click it's cockpit button or use a hotkey to swap back and forth from our previously used hull with a single click. This opens up a whole new world of build possibilites. We can fly a super fast scout and instantly swap to a combat ship when needed, or come up with radical new builds that combine the upgrades. gadgets, and firepower of two different ship designs at once. We're really excited to see what crazy builds you guys come up with.
Have fun with the new changes and be sure to let us know if you have any feedback or suggestions in the Discussion Area here on Steam.
“NeonXSZ’s gameplay is nearly flawless in execution. It can’t be overstated just how well Intravenous Software nailed gameplay, and I can’t think of a single thing I would change....This is absolutely exhilarating when fighting several enemies at once, and the fact that I often needed to take a breath after a long encounter is a testament to how exciting combat can be.”
“Neon XSZ was great fun when we played it last fall, and its ongoing development has only improved the game flow, structure, and balance.”
“The customisation and upgrade system in NeonXSZ is particularly impressive, with dozens of ships to choose from and over 700 Upgrades available through loot drops and trading, you’ll be able to make your ship truly unique.”
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